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Messages - Gulden
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61
« on: January 03, 2022, 04:50:20 PM »
You forgot a { between "Omni", and 'nose' You have a random v located just after the math.pi*2,
It should probably look like this.
list.append(("Killerhurtz","Omni",{'nose': math.pi*2,'topspeed':99,'throttle'130,'radius':100.0,'range':992,'weapons':(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23)}))
62
« on: January 03, 2022, 04:42:49 PM »
That's a lot of bots. Which one specifically killed it? 'cus right now I can only assume you imported all 90 at the same time, which is nothing but asking for trouble.
63
« on: January 03, 2022, 04:00:32 PM »
In terms of "is there something I did wrong," I'd say yes. But what you did wrong is unknown unless you show us the AI line that is crashing the game.
64
« on: December 30, 2021, 05:23:18 PM »
Ah, I thought you were merely trying to recreate WoD, my b. Since you're trying to import it, then you'll either have to reinstall the game or search the bot file for the component that you're missing and delete/replace it.
It's not gonna be fun either way.
65
« on: December 30, 2021, 02:11:05 PM »
There are many components to both of those robots, so I'm not sure exactly what you're looking for. Wedge of Doom's flipper is in the Extras section (in DSL 2.5) underneath the Biohazard flipping arm. The rest of its components you have to access via cheatbot2 (just rename your robot "cheatbot2" to gain access to them). As for Hole Puncher, if it's the one I'm thinking of, then it just looks like reskinned stock parts, meaning you'd have to ask the original builder for the parts.
66
« on: December 25, 2021, 04:01:12 PM »
While it's true that we have no dedicated section for it, one of the sections is simply called " robot arena" so I assume that that is where RA3 goes. Since RA3 is all but abandoned by most of the community, I wouldn't expect one to pop up anytime soon.
67
« on: December 20, 2021, 04:02:11 PM »
I am never going to be upset with a horizontal grabber. Good stuff.
68
« on: December 15, 2021, 05:04:14 PM »
Since no one's been posting them, this is the most recent update. [Update] We updated to Unity 2020.3.21! This should come with better performance and might fix our mac struggles! It might also introduce some new bugs... [Bugfix] Changed collision detection on wheels to prevent snipes through the armor [Bugfix] Fixed a bunch of weight scaling issues (sounds, pneumas etc.) [Bugfix] Fixed a major part of Groaties/floaties. Stuff that gets broken off can still clip but should be much less dramatic [Bugfix] Fixed AI, it now runs at half CPU but actually works this time [Change] New take at spinner physics, involved an epic amount of changes [Change] Changed mass scaling to be 1:1 (aka 10 times heavier then before). This makes spinners behave better and gives bot a much heavier feel.
Known issues: - Highlighting in botlab is borked - Hinged bits/rotating body groups are mostly invincible, welding doesnt work correctly on them yet Windows: https://drive.google.com/file/d/1LScURdGKPRKSirVi3iGGXK23n-tmCvv9/viewMac: https://drive.google.com/file/d/1LzzzQL15tsib_y8Cuey8D1HcGm7QqbE-/view
69
« on: December 13, 2021, 07:17:43 PM »
I made a lot of robots, including an AI pack for those who desperately need robots.
70
« on: November 02, 2021, 12:09:01 AM »
Mad respect for keeping up with this. Well done.
71
« on: September 15, 2021, 08:38:30 PM »
I think if anything needs re-working, it would be drive motor pods. Normal nightmare clones have the pods wider than they are tall, however (at least from this perspective) these ones are taller than they are wide.
72
« on: September 11, 2021, 01:47:09 PM »
Either you're going to die via a knockout, or you're going to live long enough to lose via stupid judges decision.
Tourney's over. Modmin never showed up, so I'm not sure they'll show up in time to lock the thread.
73
« on: September 10, 2021, 11:24:29 AM »
I never mentioned the wildcard voting either. Lindorm is back.
74
« on: September 09, 2021, 10:45:42 AM »
Shoot, I haven't posting the heats on GTM, I'm becoming one of them!
75
« on: September 03, 2021, 01:34:56 PM »
In this heat, only half the robots have color.
76
« on: September 02, 2021, 04:01:23 PM »
Tourney's almost over and the modmins still haven't moved this thread.
77
« on: August 31, 2021, 09:37:24 PM »
Yeah, latest builds are now being put on https://www.robot-rumble.com/bleedingedgebuilds/Latest "stable" build is May 28th where things can catch on fire and batteries drain and stuff. July 15th introduces welding (aka components now stick together regardless of what they're parented too). It's in its infancy so I don't recommend it yet.
78
« on: August 29, 2021, 09:07:28 PM »
Here's our lineup for the major leagues. Whoever wins here I consider as winning it all.
80
« on: August 24, 2021, 10:15:45 PM »
nobodys commenting on your sh** and thats a shame. clean as always
I blame discord for that. Truth be told, it's a good robot. Though, I can't shake this nagging voice in the back of my head wanting to say "haha, Roboteer made another black and blue flipper."
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