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Messages - Gulden

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81
Should we have a BOTM for rr2?
The current botm has RR2 as part of the Custom category.

82
Showcases / Re: CodeSilver's RR2 Showcase
« on: May 27, 2019, 08:34:08 PM »
thx. Also, if anyone wants to have some of their robots in my tourney, send your bot files to codesilvergaming@gmail.com to get them entered. There is no limit for how many submissions, so feel free to send 10 if you want to.
Maybe you can try to make a thread but your tourney in the RR2 section, or Tournaments section, though idk if the latter will allow RR2 ones
This probably falls under the rules of a personal tournament.

83
Showcases / Re: Guldenflame's RR2 Showcase
« on: May 24, 2019, 05:29:44 PM »
Gulden's having fun with this game.
 



And just in case you missed it on the discord, crushers are OP. /Bandicam
 

84
Another fun discovery: attacking pieces that have fallen off a robot still deal damage.

85
Off-Topic Discussion / Re: pooh pathology test
« on: May 24, 2019, 04:11:51 PM »

Hooray for Autism.

I'm honestly surprised I didn't get ADHD or ADD tbh.

86
My current hypothesis on the whole Instant KO thing is that everything is treated like a part of the chassis.  Most of the time when I lose a bot, it's because it got hit in the wheel, weapon, or a thin weapon support.

I guess at the moment, everyone has RA2 logic in their head where if it isn't a part of the main chassis, it won't damage the bot when hit.

87
Showcases / Guldenflame's RR2 Showcase
« on: May 22, 2019, 07:00:40 PM »
So apparently this is a section now.
I only just learned how this game works today, but I think I have the hang of it.

So far I've only made 6 robots, with the other 2 just being boxes.

 


Favorite <----> Least Favorites

As of now, in the scenario any of them go head-first into a wall, they instantly die.
I'm also under the impression that 200 KG is the weight limit, so that's what I've weighted them to.

88
Tournament Archives / Re: Trak Attak - SBV
« on: May 11, 2019, 12:20:37 AM »

89
Tournament Archives / Re: RoboGames: Series 2 - OFFICIAL SBV
« on: May 10, 2019, 12:24:54 AM »

90
Tournament Archives / Re: Everything is too OP SBV
« on: April 29, 2019, 01:00:56 PM »


Hello again.

91
Discussion / Re: DSL 2.4
« on: April 25, 2019, 12:13:29 PM »
So it's just an AI pack and an arena?
I don't think that's what we'd call DSL 2.4.  If anything it would be 2.2.1.

92
Tournament Archives / Re: Trak Attak - SBV
« on: April 21, 2019, 01:11:20 AM »

93
Off-Topic Discussion / Re: Rex Garrod
« on: April 10, 2019, 08:51:26 AM »
F to pay respects

95
Tournament Archives / Re: Trak Attak - SBV
« on: April 06, 2019, 12:58:44 AM »

96
DSL TC Showcases / Re: Nightravens Showcase of badly built bots
« on: April 03, 2019, 11:54:04 PM »
While the chassis is fine, the flipper itself strikes me as odd.  Is it just the two sticks or are they attached to the wedges somehow?

97
General Support / Re: Judge.py issues.
« on: March 27, 2019, 01:13:46 PM »
Still working on Silouhete, but here's Spares

Code: [Select]
    list.append(("Spares","Judge",{'radius':1,'StartAngle':+math.pi/2,'MotorID':1,'reload':5,'nose':math.pi,'range':99,'invertible':False,'topspeed':100,'throttle':100,'turn':60,'turnspeed':3,'weapons':(9,)}))

98
Tournament Archives / Re: Trak Attak
« on: March 20, 2019, 10:12:35 PM »

99
Tournament Archives / Re: Everything is too OP SBV
« on: March 18, 2019, 11:00:29 AM »

100
Tournament Archives / Re: Everything is too OP SBV
« on: March 15, 2019, 02:37:44 PM »
We get it, your bots suck.  Any meaningful conversation coming any time soon?

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