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Messages - Jamessugar

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Discussion / Re: Robot Arena 3!
« on: May 26, 2016, 12:57:41 PM »
I hate to say it....but this game may have just killed off any future for this genre of game.

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Discussion / Re: Commentator mod?
« on: June 21, 2015, 02:57:38 PM »
I think you could do it in a way that wouldn't seem repetitive but you would almost have to add the code to every arena for it to be in relation to hazards. It wouldn't be that hard to keep track of components on bots but, if you want to know when weapons a fired, it would have to be part of the AI. Comments like "I didn't think motors were optional" when a bot loses a motor would be pretty easy to add for all bots in all arenas if you added the monitoring code to Arenas/__init__.py.
this has given me the greatest idea i have had of all time
Well if you manage to achieve it feel free to share

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Other Tutorials / Re: Adding Events
« on: June 21, 2015, 06:51:30 AM »
Thank you very much i'll try this out now

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Other Tutorials / Re: Adding Events
« on: June 21, 2015, 06:18:53 AM »
Can any one see what i am doing wrong? I picked one map at random which came with the DSL 3 beta, however it only seems to crash my game. I don't know where i am going wrong? Attempts to use other arenas have also failed

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The Onslaught
<text font fg_mcn14>Let the onslaught begin!!!</text>
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Arenas\event_results\prizes\Fruit_Punch\Fruit_Punch.gmf
<text font fg_mcn14>You didn't win any rounds of this event. All participants get a free six-pack of Fruity Punch.</text>
Arenas\event_results\prizes\Value_Meal\value_meal.gmf
<text font fg_mcn14>Well, you made it past the first round. All participants get a free Biggie Value Meal.</text>
Arenas\event_results\prizes\Hot_Dog\hot_dog.gmf
<text font fg_mcn14>You won 2 rounds of this event. All competitors get a free hot dog.</text>
Arenas\event_results\prizes\Gold_Cup_Trophy\Gold_Cup_Trophy.gmf
<text font fg_mcn14>Wow! You won the event! Look at the cool trophy you won!</text>
UI\teamhq\events\trophies\Gold Cup Trophy.tga
Honey I Shrunk the Bots
Arenas\Honey I Shrunk the Bots\preview.bmp
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Discussion / Re: Commentator mod?
« on: June 21, 2015, 04:29:59 AM »
I know it would be complicated to do. I thought i might be a good idea

But like you said the trouble is it will get very repetitive no matter what you use

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Discussion / Re: Custom maps in events?
« on: June 21, 2015, 04:28:54 AM »
Haha, thank you very much

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Discussion / Re: Custom maps in events?
« on: June 20, 2015, 03:25:17 PM »
Do you which file/how to replace the event to make them appear? It would be interesting to have more verity in game

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Discussion / Commentator mod?
« on: June 20, 2015, 03:15:19 PM »
I don't know whether this has been suggested or done in the past.

Has anyone though about making a commentator pack for RA2? Would it even be possible to do? it would make a nice change to have some sort of commentary (even just generic phrases), compared to the yell of the crowd.

Thoughts? Ideas?

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Discussion / Custom maps in events?
« on: June 20, 2015, 03:11:11 PM »
I'm sorry if this is the wrong place to post this.

I'm still fairly new to RA2, and have just downloaded the DSL 3 beta. However i am wondering if there is a way to make the custom maps appear in the event seasons?

If this question has already be asked/answered can some one point me to the answer.

Cheers

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