I feel like you'd need to create a custom .py (Not even sure if AI or Arena) to facilitate that. And it'd have to be really clever.
Quote from: G.K. on June 20, 2015, 05:47:57 PMI feel like you'd need to create a custom .py (Not even sure if AI or Arena) to facilitate that. And it'd have to be really clever.You can just change the crowd and announcers sounds in the Sound folder to something else.
im just waiting for meganerdbomb to come along and kick things into gear.
Oh I'll be doing some banging.......
I think you could do it in a way that wouldn't seem repetitive but you would almost have to add the code to every arena for it to be in relation to hazards. It wouldn't be that hard to keep track of components on bots but, if you want to know when weapons a fired, it would have to be part of the AI. Comments like "I didn't think motors were optional" when a bot loses a motor would be pretty easy to add for all bots in all arenas if you added the monitoring code to Arenas/__init__.py.
Quote from: Trovaner on June 21, 2015, 12:33:53 PMI think you could do it in a way that wouldn't seem repetitive but you would almost have to add the code to every arena for it to be in relation to hazards. It wouldn't be that hard to keep track of components on bots but, if you want to know when weapons a fired, it would have to be part of the AI. Comments like "I didn't think motors were optional" when a bot loses a motor would be pretty easy to add for all bots in all arenas if you added the monitoring code to Arenas/__init__.py.this has given me the greatest idea i have had of all time