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Messages - Agaton

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1
Tournament Archives / Re: FullImpact - Signups
« on: April 11, 2015, 04:32:47 PM »
looks like this won't happen. Is Agaton even still here ?
Yes, though somewhat discouraged.

2
Tournament Archives / Re: The Great Round Robin 2-IRL SBV
« on: March 27, 2015, 11:23:46 AM »
Thanks nicsan for finishing this, been a great tournament.

3
Tournament Archives / Re: FullImpact - Signups
« on: March 15, 2015, 02:33:39 PM »
One month left to sign up!

4
Tournament Archives / Re: FullImpact - Discussion
« on: January 13, 2015, 10:03:20 AM »
I've decided to remove both of the clusterbot restrictions. I have not really changed my opinion about them but I've listened and S.H.I.E.L.D had a point that the restriction also limited the creative aspect. Removing the immobility rule eases the recording as well believe it or not.

I've also modified the Havok rule so that disqualification only applies to the group stage. It would be really unfortunate if the semis or finals got decided due to a Havok Explosion. Hopefully any unstable entries can be sort out during group stage. 

With that, I think were pretty much done here. We got enough votes to take this to Signups  :dance: If you changed your opinion (for better or worse) after these changes you can change your vote if you want to.

5
Tournament Archives / Re: FullImpact - Discussion
« on: January 11, 2015, 07:10:42 PM »
Okay, from looking at your entry you have on the front page, I wouldn't classify that as IRL because it's a face spinner that spams razors in a manner that would belong in DSL-S. If you want to keep the style of the weapon as have it look a bit more IRL, try something like Craaig's Drill-bot. Other than that, It should be fine.
Yeah, RedAce is right. It looks great but I don't think I could move this to signups as an IRL tournament if that's your entry.

Yeah I understand :) I messed up. I'll upload something else asap.

6
Tournament Archives / Re: FullImpact - Discussion
« on: January 11, 2015, 02:55:24 PM »
The limitation and the rule, but mostly the "If one on the two bots is immobilised, then both are considered out." because it's just dumb imo. I honestly don't see any point at all behind that rule.
The reason behind is that I believe clusterbots is just a tad overpowered. Some doesn't allow them at all but I wanted to give people the option to enter clusterbots but that there had to be some kind of drawback. The rule itself is taken from Robot Wars and I think it fits well here since the AI targets on distance rather on which bot is the most injured so theres no "abusement" of the rule. But Im willing to change it if a majority wants it.

7
Tournament Archives / Re: FullImpact - Discussion
« on: January 11, 2015, 02:21:17 PM »
Quote
Clusterbots (max 2) are allowed with the limitation that the bots has to be copies of each other. If one on the two bots is immobilised, then both are considered out.
Pls no
Elaborate. Are you against clusterbots or/and the limitation or/and the rule? And why?

8
Tournament Archives / Re: FullImpact - Discussion
« on: January 11, 2015, 01:46:28 PM »
Yes, it's the power of the Judge burst doing that. You need to put at least 30kg or so on it to prevent it havoking.

Alright, thanks!

So as a tip for you guys intending to use judge bursts is to put some extra weight in there and perhaps look up the weapon numbers ( by using the beutiful <a href="https://gametechmods.com/forums/index.php?action=downloads;sa=downfile&id=97">Apanx Bot Exporter</a>) so they stop firing if they get too light to avoid loosing by Havok (cause that would suck).

So with that, I think everything is set to run the final poll checking the interest  :dumb) We need at least 4 votes to move this in to signups. If theres any concerns (no not regarding AI) pls let me know before we hit signups.

9
Tournament Archives / Re: FullImpact - Discussion
« on: January 11, 2015, 05:49:22 AM »
Its a havok. If they do not protect the weaponary enough and it breaks and allows it to havok, they have failed.
Well thats the thing, the Judge Burst doesn't have to break to create this effect. I think its just the power that makes it go outside the fixed range and swinging the weapon 360 making the bot catapulting. Maybe I've just been unlucky when testing and this is not as common as I think. I would also consider it a Havok though, but maybe there are other ideas.

Regarding your post about AI stuff. Right now its not up for discussion, cause then this thread would be flooded :) As long as 8 people are willing to step up to the task, I'm happy. If not, then I'll consider my options.

10
Tournament Archives / Re: FullImpact - Discussion
« on: January 11, 2015, 05:28:42 AM »
After a very close poll, the heavyweights managed to turn it around and win decisively.

Middleweight "MW" (249.0 - 399.0 kg) 4 (26.7%)
Cruiserweight "CW" (399.0 - 600.0 kg) 4 (26.7%)
Heavyweight "HW" (399.0 - 800.0 kg) 7 (46.7%)

Thanks to everyone who voted!  :claping

Along with the weight class, judge burst (max 2) is now allowed. I also fixed a "loophole" in the entry section.

I got a question regarding Judge Burst.
Judge Bursts are powerful, but also unreliable since they, with too little weight on them can move outside of the range set creating almost Havok-like events. How should I judge that? Should it be counted as a Havok explosion or something else? It obviously cant be allowed to happen.

11
General Support / Re: CPU aggresiveness lowering?
« on: January 08, 2015, 03:29:57 PM »
In the AI folder, opening __init__.py and you'll find "target human players first" at row 259. changing the only number there to a negative value will change their focus. -99 and they will more or less ignore you. The AI will target you only when you're the only one left. You can shut them down completely by making so that weighted_dist always is bigger than min_weighted_dist. It gets much trickier for a 1v1 matchup. If you just want a punching bag AI, one way you could do it is to grab the desired ai for example Flipper.py and change the tactic from engage to reorient. He will stand still most of the time but can still use his weapon, scrimech and immobile controls making it better than nobrain.py. But if you want something more realistic without actually attacking you I think you'll have to write a new tactic for it. There might be other solutions though.

12
Tournament Archives / Re: FullImpact - Discussion
« on: January 08, 2015, 05:52:26 AM »
Thanks for the input so far. BFE allowed for chassis design, one cheatbot2 component added (more likely to be added once I know the weight class), baseplate armor restriction and poll is now up regarding weight class.

Thanks to you guys who showed interest in entering, you're in for a treat :smile:  Oh and once everything has been set, were moving to the final poll regarding interest.

13
Tournament Archives / Re: FullImpact - Discussion
« on: January 07, 2015, 06:11:05 AM »
Weight class. How about Cruiserweight? It's like a middleweight with more room to make things pretty. Superheavyweight could be interesting too.
BFE and glitches. Should be allowed as long as it stays IRL[/n]
Cheatbot2 components. As long as they're not overpowered why not?
Prize. Doesn't need one, but if you could think of something there's no harm in doing so
Overall interest. I might do something if I get over builder's block

as a side note, if you need help determining whether or not a bot is IRL, judging, or anything else feel free to PM me and I'll be happy to help. Good luck.
edit: 3000th post, cool

CW is interesting, Ill put that in the upcoming poll. Not very fond of SHW though. Thanks for the input!
Thanks, much appreciated!

14
Tournament Archives / Re: FullImpact - Discussion
« on: January 07, 2015, 06:03:12 AM »
Ugh, another IRL DSL, I'm out.
Sry to hear that. Maybe next time then.

15
Tournament Archives / Re: FullImpact - Discussion
« on: January 07, 2015, 05:59:45 AM »
Sure, I'll enter. For things you wanted to discuss, I suggest either MW or HW for a weight class, I would allow the Judge Burst and Maybe the MOE motor for cheatbot2 components, and for BFE, I'd allow it to a certain degree to where it stays realistic. Otherwise I think everything else is fine except this:
  • Bots has to be AI'd before sent.
It's mainly that people may not know how to AI or don't have the time. If you really want them to AI themselves, then make sure they don't complain about how you AI'd it. That's my opinion anyway, I know you might not agree with me.

Glad to hear! Yeah I was thinking MW or HW too. CW (as helloface mentioned) is not a bad idea though.

Thanks for the input.  :smile:

"If you really want them to AI themselves, then make sure they don't complain about how you AI'd it." I'm sry but what? I think one big reason people don't know how to AI is because they never had any reason to because someone did it for them, which to me is ridiculous when were talking ai vs ai combat. I've realized that some find it disruptive but I still wanna try it. Hopefully, someone will see this as a good opportunity for learning how to implement basic AI because its really simple (though lots of respect for the modders doing the ai files in the first place). If I cant get enough entries, then maybe I'll have to reconsider.

16
Tournament Archives / FullImpact - Signups
« on: January 06, 2015, 07:15:25 PM »


Signups closes 2015-04-13
To enter, build your bot accordingly to the rules below. Then send me a pm containing your bot as well as its bindings and ai.py file if custom. There are several tutorials on how to implement an AI to your bot. I prefer this one. Ask if any questions.
Good luck!

Signups:
  • Kurt Wylde
  • jaydee99
  • Paranoia
  • Craaig
  • 090901



Tournament format: 

General Rules:
  • DSL 2.1
  • Ruleset - DSL IRL
  • Weight class - Heavyweight "HW" (up to 800.0 kg)
  • 8 entrants
  • One entry per person.
  • Bots has to be AI'd before sent. (this means bindings has to be included when sending your bot)
  • If your bot is declined, you will have 48h to send a updated version before loosing your spot in queue. If the updated version is once again declined you'll loose your spot.
  • You're not allowed to update your bot once it has been approved unless there's a rule change.
  • Nobody can be entered until a bot is received and accepted.
  • Champion: Tournament Champion will be awarded with fireworks and a decal. The winning bot will automatically enter the (hopefully) second installment of FullImpact. The builder will receive a second spot as well.
  • Bots that didn't make it out the group stage are not allowed to enter future FullImpact tournaments without serious changes.

Building Rules:
  • Weight class: Heavyweight "HW" (up to 800.0 kg)
  • Realistic rule. From what I understand, Most seem to have come to terms regarding this, to me, somewhat subjective style. The entries for The Great Round Robin 2 https://gametechmods.com/forums/index.php?topic=16577.0 gives an indication of what kind of entries I expect for FullImpact.
  • In-game glitches are allowed since I doubt one can abuse it without breaking realistic rule, pls let me know if this ain't the case.
  • BFE is allowed for chassis design as long as bot stays realistic. All other external editing is forbidden.
  • Clusterbots (max 2) are allowed, their combined weight shall not exceed 800.0 kg.
  • No custom components except Madiaba's Smart Zones v3.
  • No armour attached to the underside of the baseplate.
  • No Narmour
  • Cheatbot2 components: MOE motor, Judge Burst (max 2)

Battle rules:
  • 3 minute matches.
  • Official Robot Arena 2 Tournament Arena
  • Hazards On.
  • Judging will be scored by points.
  • If Havok, match will be restarted.
    If the same bot causes Havok two times in a row during a match that bot will be disqualified, loosing the match. This rule only applies during group stage.

I will only enter if necessary. My entry is Forester



17
Off-Topic Discussion / Re: Dont dance III out now
« on: December 30, 2014, 04:44:59 PM »
Certainly some time was spent and though this isnt for me, theres a few nice riffs in there. Bottom line is that as long as you're having fun making music you should keep doing it.

18
Tournament Archives / Re: First Strike Tournament Splash Brackets Videos
« on: December 30, 2014, 05:42:06 AM »


19
Tournament Archives / Re: First Strike Tournament Splash Brackets Videos
« on: December 24, 2014, 06:09:25 AM »


Merry Christmas!

20
Tournament Archives / Re: The Great Round Robin 2-IRL SBV
« on: December 13, 2014, 06:44:29 PM »
Yay!  :beer: welcome back!

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