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Messages - Redalert

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941
Quote
They are both bot types, and Cool down redalert, stop, just cool off, ok?
Let's just say I developed the name and Wandering Spinners that use drums and disks.

Aside from that, I'm not angry or upset, but I don't want any of you to be upset, either.

942
people dont post tutorials because they can build their own robots without having to read a step by step guide

Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
No, they’ve been done, all you’ve done is add a new name to it HOW MANY TIMES DO WE HAVE TO TELL YOU

I know they've been done... but i've never seen an IronForge one before, so... I built the first in IronForge.
In Stock, There's a difference. There are many One Wheel HS that function like WS that existed before I started RA2, and that's why I don't post Stock WS.
Ironforge is a different mod, so It counts that I developed the first WS in Ironforge.

Case closed.
That’s like the first person to make a popup in IF saying that they invented popups


Popups are different- There isn't a different look or appearence. In other words, they attack the same way. Wandering Spinners all hit the same, but no two WS are alike.

I just remembered- No one's ever built a stock HS on disks, have they? That's a Stock Disk WS.
NERVOUS BREAKDOWN from my Special Forces pack is a perfect example of a Disk WS.

943
people dont post tutorials because they can build their own robots without having to read a step by step guide

Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.
No, they’ve been done, all you’ve done is add a new name to it HOW MANY TIMES DO WE HAVE TO TELL YOU

I know they've been done... but i've never seen an IronForge one before, so... I built the first in IronForge.
In Stock, There's a difference. There are many One Wheel HS that function like WS that existed before I started RA2, and that's why I don't post Stock WS.
Ironforge is a different mod, so It counts that I developed the first WS in Ironforge.

Case closed.

944
Ironforge TC Showcases / Re: Redalert's IronTech
« on: December 13, 2018, 12:32:07 PM »
New bot for RedForge Ai...
remove the 2 ballasts, and it weighs 121.0 kg.
 
LW- Effect.bmp

5 mm. Aluminum, I think...

I wanted to make a bot that would appear similar to bots like the ones in Robot Wars. It's better than the wammers in the AI that came with IronForge because of the sheer amount of weight at the front of the bot.

945
Stock Showcases / Re: Bubbleman's Stock bots
« on: December 13, 2018, 12:29:14 PM »
whoa this might be even better than wandering spinners

nice acronym btw

Game on! We'll fight them.

I like your new bot type. That's really creative.

Quote
hi i just invented a new robot type!!1!



I call it the Axle Reaction Spike Emitter!

It drives really fast into the opponent and then it makes them hit the bracket wedge and then the axel spins and then the spikes hit the other robots on their exposed bottom side and then it does it over and over and then the other robot dies!

It doesn't work


This showcase makes me want to do more Stock builds.

...and it doesn't work? Try adding more weight or a longer arm...

946
people dont post tutorials because they can build their own robots without having to read a step by step guide

Well, Wandering Spinners are completely new, and they're an expansion off of the few ones that existed long ago.
This also gives people an idea of how to build one.

947
You know that guests are like 99% bots, right? :dumb)

What do you mean?

948
True, but I haven't seen any other members post bot instructions before...

949
Imagine repeatedly visiting/posting in a thread that you know is going to make you salty 🙄

Let the best multi on the site post all the weird bots he wants. He even keeps it contained in a single, easily ignorable thread for you.

You may not want to, but what about all the guests that look through GTM?
What does that have to do with anything

There are guests that look through the forums, and learn things from them. How else do guests learn more about RA2?

950
Ironforge TC Showcases / Re: Redalert's IronTech
« on: December 13, 2018, 07:09:45 AM »
Uhh... one of the HW bots in Party Time doesn't have any ballasts, and it weighs 601.0 kg.

...so that popup's a SHW. So what...

951
Stock Showcases / Re: Bubbleman's Stock bots
« on: December 13, 2018, 07:07:59 AM »
That thing will either kill popups quick, or popups will kill you quick. I like the idea of flails.

952
Imagine repeatedly visiting/posting in a thread that you know is going to make you salty 🙄

Let the best multi on the site post all the weird bots he wants. He even keeps it contained in a single, easily ignorable thread for you.

You may not want to, but what about all the guests that look through GTM?

953
You really need to take a hint about if people actually want this.

Building Wandering Spinners is a fun thing to do when you're bored, or if you just want to play around with RA2 physics.

954
Building a WS with dual weapons

1. Chassis as shown.
 
screenshot_1.bmp


2. motor mounts are up 3 notches.
 
screenshot_2.bmp


3. add some armor. Light or dark armor works. Side armor mounted on baseplate anchors that are up 2 notches.
 
screenshot_3.bmp
 
screenshot_3.bmp


4. wiring. All motors rotate clockwise.
 
screenshot_4.bmp


5. DONE!

955
Ironforge TC Showcases / Re: Redalert's IronTech
« on: December 12, 2018, 12:55:51 PM »
Hey, that actually looks half decent. You can spread the wedges out a bit (and also light skirts tend to be fine). Having some regular hammers is also an idea. I'm not sure what the orange batts are going but other than that this looks relatively good.

Well, that's music to my ears...

Anyway, I looked at the Ironforge 2.2 AI, and all the HW bots weigh around 600kg.

Also, new HW popup. Blades on both extenders and other blades.
 
HW- CULLEN WEDGE V.bmp


New WS in my building guide.
 
Dual WS.bmp

It's VERY good.

956
Real Robotics Discussion / Re: Bugglebots
« on: December 12, 2018, 12:37:02 PM »
A little off topic- are these bots antweights or beetleweights?
Beetleweights. Did you read the first post on this topic?

I forgot. Sorry.

957
Real Robotics Discussion / Re: Bugglebots
« on: December 12, 2018, 12:07:30 PM »
A little off topic- are these bots antweights or beetleweights?

958
Ironforge TC Showcases / Re: Redalert's IronTech
« on: December 12, 2018, 12:01:33 PM »
Ok.

Here's the rebooted bot. 399.7 kg. I think...
 
HW - Wild Thing.bmp



959
Ironforge TC Showcases / Re: Redalert's IronTech
« on: December 12, 2018, 08:12:16 AM »
Okay, I'm upgrading the rammer. SO far, this is how it is.
>2 car batts
>twinbird drive with fat tires
>sledgehammers on naseplate anchors.

working on- armor and wedges.

960
Ironforge TC Showcases / Re: Redalert's IronTech
« on: December 12, 2018, 06:16:07 AM »
I don't know why I'm still trying but here's what comes to mind off the top of my head:

1) use edits instead of double posts
2) What is its intended weightclass? What is its armor and weight in kg?
3) Don't make robots have weaponry on both sides. You end up splitting your offensive capabilities and cutting your damage potential in half, assuming you can get more weapons to contact at a time when they are bunched together
4) Why is what appears to be a SHW+ rammer being driven by 4 slimbodies? That must be very slow for its bot type. Also make sure you're following the weightclasses laid out earlier in this thread.
5) Better to orient sledgehammers with the long edge facing the opponent to increase the hurtbox surface (so you can get multiple to contact at a time, a hinge for effe might help).
6) Don't use DSL bar for armor, especially when armor plates fit. DSL bar has a noticeably lower HP-to-kg ratio compared to armor panels, as is the case for all weapons. In simple words, you're using heavy things (weapons) when the lighter things (panels) actually have more HP.
7) Your robot only needs 2 black batteries. 1 if you make it 2 wheeled.
8) Make your robot 2-wheeled since its more weight efficient
9) I'm pretty sure 1 airtank is enough if you only have the icy things
10) What's the point with the heavy side armor if the top and bottom are exposed?
11) Don't bother having the side armor protect the sledgehammers, that just decreases their contact area and what they can hit.
12) While your chassis management demonstrates drastic improvement in this robot, I would suggest actually not having an I-shaped chassis. Chassis weight goes by surface area in this game (to be somewhat realistic) so more convex chassis shapes will always be more weight-to-area efficient.
13) Your robot, as it is, is extremely vulnerable to wedged robots. Add a wedge or think of some strategy to counter wedges (i.e. low weapons).
14) Attaching all of your weapons on dark extenders is inefficient when you could just attached them with baseplate anchors directly, and entertains the possibility that the entire array gets knocked off as a whole. I would use seperate baseplate anchors, unless you want to try eFFeing to mesh the weapons together.

That should be good for a start.

Okay! sounds like this-
>reboot the rammer to use all baseplate anchors
>add a wedge
>better motors
>make the robot only 2wd
>add armor everywhere

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