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Messages - Reier

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801
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: January 18, 2018, 04:33:04 PM »
maybe 'stable' wasnt the right word, i meant more like it self-rights quickly I assume? like it doesn't spikeball over the arena much i would guess

802
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: January 18, 2018, 04:25:16 PM »
looks pretty stable. nice job.

803
Tournament Archives / Re: General Tournament Discussion
« on: January 18, 2018, 04:19:39 PM »
We've been playing with Parsec, a screen-sharing client that Badnik linked in the thread. Long story short, initial results seem to indicate that it works. I don't want to jump the gun and say it's flawless in every way without more testing, but today I played S_M across the atlantic US-UK and was very competitive with maybe a few hundred ping and the occasional lag spike that lasted a second or so. If you know how awful hamachi was, this will blow your mind how good it seems so far.
In a US-US match I imagine the lag will be low enough to have actual competitive matches. We need to test it a bit more but I'm gonna throw this post out there in the mean time.

I want to do an tournament that has live players instead of AI controlling the bots. If Parsec continues to deliver, this could work.

There are a couple of drawbacks. The way Parsec works is it's basically like a screen-sharing software like teamviewer. Basically one person hosts the match and one or more people connect to the computer. Everyone technically controls the keyboard and mouse at the same time on the host's pc - once he has enabled it.
This might scare some people and is pretty trust-based. Technically a player could screw over another by pressing his controls. Thankfully there seems to be little risk of someone actually hijacking someone else's PC since the host has key commands to enable and disable all inputs but his own. I wouldn't bother enabling inputs until the match has started, then disable them once the match ends if I was the host.
There also is a bit of a trust issue in that the host would have to have all competing robots on his PC and could theoretically tamper with them. There's not really a way around this except for just trusting the host. Then again, AI tournaments are pretty much the same thing.

That said, I am willing to give it a shot. I want to test it with some US players first to see how bad the latency is, but I really want to do a tournament with this. It could open up a huge assortment of building techniques etc once human drivers are common like I posted in the thread.


----------
Basically what I am thinking, subject to change with feedback:
8 bots, 1v1, bo3, double elimination. Let's start small & basic.
Ironforge MW/HW. Standard rules, no RA2CF, BFE, etc. Just for the competitive angle.
Octagon Arena. One of the benefits of human driving is that we aren't stupid and can dodge hazards. I'm going to take advantage of it.
US entrants only. Sorry to the others. Let's keep the lag to a minimum, at least for now.

I will host. Right now I'm located in Arkansas, which actually is a pretty good spot with how central it is in the US- should help latency ideally.
Everyone would send their robots to me, and I would of course check to make sure they're legal. Since both parties need to have controls that could be played on the same keyboard, I would make 2 copies of the robots with one controlled with WASD and one with arrow keys (and maybe one with numpad if people want it). I'd tell each player which control scheme he got before the match.

2 people would join my stream and start the 1v1 while I record the matches. Not everyone necessarily has to do their matches at the same time, a single round taking place over a few days may be the best we can do. We'll have to play it by ear. If one person begins to take an unacceptably long time to join a match, they will forfeit a round.

If I find people screwing with others controls during a match, they will forfeit a round. Once is an accident. Twice gets a forfeit.

Once I got all the bots I would make the standard splashes and brackets and such. Preferably in a PM people would tell me what days & times they would be free along with their timezone.





Any major things I missed? Suggestions are welcome. I'm pumped.

804
Discussion / Re: IMPORTANT: this will save RA2
« on: January 18, 2018, 02:57:16 PM »
smdies1.png


smdies2.png


just played some matches with S_M. It was by far the best online experience I've ever had in RA2, and it was across the dang atlantic. Very little lag all things considered.
I need to play someone in the US, even with our match US-UK it wasn't too bad, and I imagine if I fight someone nearby the lag might be almost unnoticable. I have very high hopes that an actual organized tournament with actual people driving the bots could take place very soon. I'd be totally down to host.

This is a huge deal, people.
There is new hope for this game. I haven't been this excited about RA2 in years.

805
Discussion / Re: IMPORTANT: this will save RA2
« on: January 17, 2018, 05:09:27 PM »
great if it works. how was lag for the non-hosts?

806
try a proxy? I dunno man I just google things
is it all files or just a/some specific one(s)

807
Existing Games / Re: Team Fortress 2
« on: January 16, 2018, 09:28:42 PM »
possibly depending on time and date.

could be some lag issues depending on US-EU server location

808


809
Discussion / Re: IMPORTANT: this will save RA2
« on: January 16, 2018, 01:16:42 PM »
good find. I'll test it out soon. I'm glad people are still trying to find ways around the ra2 online limitations, I haven't given up hope yet.

810
badnik link your vids in the OP yo

812
Existing Games / Re: Favorite Games of 2017!
« on: January 15, 2018, 03:33:23 PM »
did we? i forget

813
Existing Games / Re: Favorite Games of 2017!
« on: January 15, 2018, 01:28:13 PM »
The only 2017 game I've played a decent amount is PUBG, which hates my computer. Great game though.
this might be a little unrelated but it's as good a place as any to post my top 20 games of all time I suppose. I listed them in order of impact for me over the course of my life or whatever.

Game (first played date, not release date)
20. Strike Vector (2013)
   Incredibly solid third-person Quake-esque arena shooter with spaceships. Very fast-paced. I haven't played it as much as many of the games on this list, but it left so much of an impression in that time that I had to put it on.
19. Miniclip (2005)
   What person in middle school didn't play miniclip (or teagames or nitrome)? This may not count as "a game" but dangit you know what I mean. I KNOW YOU WERE THERE TOO
18. Oregon Trail: 5th Edition (2003)
   Played this a ton in grade school. 90 year old Jedidiah and his 5 pre-teen grandkids generally didn't make it to the west coast with their Conestoga full of grandfather clocks unfortunately.
17. Pearl Harbor: Zero Hour (2003)
   This obscure super-low budget WWII fighter game that I oddly have fond memories of. Very arcadey gameplay. Once you beat level 10 you unlocked BS cheat ships like a Raptor and UFO and had to go on a mission back in time to save Pearl Harbor. I never beat the bonus mission for 10 years and I lost the disk. Fortunately I found an iso like 2 months ago and beat it... it was super lame but I can die happy now and I regret nothing.
16. Champions Online (2011)
   The only MMO I have ever played and likely will ever play. Super mindless, but the gameplay is cathartic to me and I will never not like a game with endless stats and character customization.
15. Minecraft (2011)
   I was alive in 2011.
14. Left 4 Dead 2 (2012)
   Super solid co-op game. Great fun in college.
13. Depth (2015)
   Possibly the only co-op game I would put higher on this list than L4D. It's basically a 4v2 underwater L4D with divers vs sharks. Very fun game and extremely tense. Again, I played this a ton with college bros and that alone makes it worth mentioning.
12. Smash Bros Brawl (2010)
   I don't play it much now, but back in high school I played this a lot. Unfortunately I live in the middle of nowhere and had no friends to play with, so I never really got that good. Still, a classic.
11. Mata Nui Online Game I/II (2001)
   Quite possibly one of the best flash games ever made. This was a not-insignificant factor I am still the hopeless Bionicle fanboy I am today. Playing this in 2001 blew my mind, even though I didn't understand much of it. Playing it since then really makes me appreciate how inspired the story and art was in this series. For me, best toy line ever made full stop.
10. Roller Coaster Tycoon 1 (2002)
   Classic. Got it second hand from my cousin when I was 6 or so? I have 2 and 3 but 1 will always be the one for me.
9. POD (1999)
   Racing game with fairly standard mechanics that game bundled with a lot of Win95s. What sets it apart for me is its super inspired artstyle along with a ton of free DLC, which is even more impressive since it came out in 1997. This is one of the first games I ever played, and I still play it today occasionally.
8. Trackmania United Forever (2009)
   Geez, I played this in 2009 so much it isn't funny. I wasn't even that good, but man did I enjoy every minute of it. Made tons of crappy tracks, got smeared by people that had decent framerates and better driving skills, and I regret nothing.
7. Lego Stunt Rally (2000)
   This is a big deal for me. This game is a (pretty mediocre, honestly) isometric railroaded racing game where you could build your own tracks. I bought this game with my own hard earned $7 when I was 5 years old and I played it straight for over a year. It was my first 'addiction' to a game you could say. It's nothing special as a game but it will forever be important to me.
6. Civilization III-V (2004)
   One of the few games (series) that I reliably play as much now as I did when I first found them. Got Civ III in some scholastic catalog back when I was 8 or 9 and it blew my mind. It might have done more to influence my love of history than I give it credit for. Who knows, maybe I wouldn't be doing the comic I'm doing if it wasn't for this game. Played IV and V a ton as well, both are extremely good games in their own way and outshine III by a long shot.
5. Skyrim (2012)
   Sorry. It was on sale.
4. Lego Racers 2 (2003)
   Yeahhhh boyyyeeeee. Spent more afternoons in 3rd grade playing this thing than I can count. One of the first games I 'beat'. It will always be near and dear to me.
3. Combat Flight Simulator I (2001)
   My dad is a huge WWII history and airplane buff and it rubbed off on me. This is a 1998 game where you just fly around a WWII fighter and shoot stuff. It's pretty realistic with physics and stuff if you want it to be, or you could be like me and turn on unlimited rockets and fly under the Eiffel Tower to dodge ME-109s. This and Lego Racers will forever be the face of grade school gaming for me.
2. Team Fortress 2 (2011)
   Yeah so I was never one for shooters before I tried this. Gave it a shot right after the f2p update and here I am with 2300hrs. And I was still hooked while my only option was to play it with 10fps on my old laptop. Best shooter ever made. Haven't stopped playing it since I started.
1. Robot Arena 2 (2003)
   What can I say? It is the only game besides Civ I play as much today as I did when I was a kid, and its more special to me than Civ by far. We've had ups and downs, but you will always be mine, sweet havoky thing.

814
wheres my DSC vs demon love? that was one of the best this round


815
DSL TC Showcases / Re: FOTEPX's DSL Showcase
« on: January 12, 2018, 04:27:23 PM »
i really like it actually. you should enter it in something.

816
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: January 12, 2018, 01:18:13 AM »
CW, Tombclone. This game is still boring.
thats cause irl has no challenge  ;)

interesting color scheme i gotta say

817
Ironforge TC Showcases / Re: UberPyro's Ironforge Show Case
« on: January 12, 2018, 01:12:47 AM »
very tight. great build. nothing I can think of to improve on the chassis (except get better armor on it bro)

i don't think the weapon layout is the best though. if it's spinning that fast I'd spread out the groups of weapons from each other a bit but line more of them up together, it should let you get some really huge impacts. since the motor is that high up I'm thinking a tribar with the weapon arrays might be perfect for this, or at least 4 groups mounted on the 8-disk. those beaters + DSL bars are kinda useless and heavy and you could mount a few strategic armor panels on the bottom disk itself instead of on the weapon.

great job.


I agree on the exostack deal. It may technically be 'legal' to do with the game physics, but it's just too easy to exploit and opens up a huge can of worms. to put it another way, if I host a tournament again I'm not allowing any bots that use it.

818
Ironforge TC Showcases / Re: UberPyro's Ironforge Show Case
« on: January 11, 2018, 03:59:54 PM »
The gameplan works as so: If an opponent doesn't have bottom armor, it kills it. If an opponent has bottom armor, it removes the bottom armor, and it kills it.
*assuming it can out-wedge the opponent, which is a very big assumption in this game.

can't think of a whole lot to improve. part of me wishes it was a bit wider in the wheelbase, and having the wedges further apart would definitely help things. it's not like 'handicap-narrow', but a having a bigger surface area in a design like this is usually better. Kinda wish the front armor was also dark panels since putting them at a shallower angle isn't much of an option with the piston.
I would personally use 1 carbatt instead of 2 nifties since it lasts longer and you dont need the amps.
do you ever find the extender holding the spikes on getting amputated in battle? you may not, then this isn't an issue.

other than those minor issues, solid.

819
Stock Showcases / Re: Lightning's Robots
« on: January 11, 2018, 12:14:28 PM »
 :thumbup

820
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: January 11, 2018, 12:09:28 PM »
need someone to fight me IF HW.
I'm thinking ring arena, no SnS or dat cheese. Maybe no wedges depending on if you want it.

Any takers for opponent or host?
Sure, I'll be the opponent.
ok. anyone to host?

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