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Messages - Hoppin

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81
Tournament Archives / Re: GTM World Cup 2020
« on: March 05, 2020, 03:14:59 PM »
Let's be serious


Obviously you can only represent the country you're from
Please post productive comments

So, Im gonna be representing PKR

82
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: March 03, 2020, 08:11:20 PM »
Did you actually change anything aside from the colour? Nice bot either way chief.

Its a major extender rework, really cleaned up the way it was built to allow for tougher panels in the places where its needed. Ideally I could add Wide Meds. But that's such a cunty way to make these kind of flippers imo

83
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: March 03, 2020, 01:24:01 PM »

 
Nitro II.png

84
Modifications / Re: Super Flatmotors
« on: February 29, 2020, 07:03:21 PM »
I hope you jump into a ****ing furnace, the lot of you
i'm just giving people the tools they need to catch up with the 1% vets. don't be a hater just because i'm helping even the playing field

If people unironically use this. Quit. You're actually sh** and beyond fixing

85
Modifications / Re: Super Flatmotors
« on: February 29, 2020, 06:43:53 PM »
I hope you jump into a ****ing furnace, the lot of you

86
Other Tutorials / Re: Beginning Builds- A Beginner's Guide
« on: February 26, 2020, 06:06:30 PM »
AHAHAHAHHAHAHAHAHAHAHA

87
Creativity Showcase / Re: Hoppin's Robots that are CAD/Roblox now heck
« on: February 23, 2020, 11:10:47 AM »
Turned some CAD designs into functional Roblox bots with some help from Sev.

Voltaic
 
Voltaic.png


Viento
 
Viento.png


Wildfire
 
Wildfire.png


Chantico
 
Chantico.png


Reaper
 
Reaper.png


Group image
 
Group.png


Here's something I'm looking at doing. Based heavily on Barghest, but this is gonna be a shuffler
 
Shuffler.png

88
Off-Topic Discussion / Re: What music would the house robots listen to?
« on: February 11, 2020, 05:10:19 PM »
... and of course Dead Metal just had to be in a scrapyard.
(Image removed from quote.)

I think Sir Killalot would be mad ting on this.
 
unknown.png

89
BRUSHLESS BABY

Still need to figure out the game mechanics for brushless motors!

I’m thinking:

1. They need more gear reduction.
2. They have very poor starting torque.  I just got some numbers on this versus AmpFlow, so we should be set on this.
3. They tend to break more easily (lower health).
Fact: Magnetar from RW used brushless motors for drive and weapon

**** off Kix

90
BRUSHLESS BABY

91
Creativity Showcase / Re: Hoppin's Robots that are CAD
« on: February 04, 2020, 07:21:47 PM »
Uh
 
Chantico.png

92
Tournament Archives / Re: Retro Arena - Extreme
« on: January 23, 2020, 08:39:49 AM »
Yea, I'll enter

93
I feel like the simplest solution would just be to make a "dual" variant of each motor, like the 2-mag, 4-mag etc. from DSL. That way, it's still technically one motor, so it doesn't require any changes to the existing game mechanics, but it has the same stats as two motors joined together.

Personally I think that would be an ok sort term fix. I would like to see the ability to join two motors that both run separate weapon belts to the same weapon.

94
I assume this is for Battlebots Reborn, if so. Then the below method should be fine

You can use Bot file editing to move the disc downwards/upwards after attaching it to the motor. Here's a link to a guide on how to do it: https://gametechmods.com/forums/tutorials-and-tips/bfe-a-beginner's-guide/

you'd be right  :mrgreen: Today I was working on Mecha Rampage, but he's not the only one that would benefit form it

Neato bfe should be fine, its what I've been using when I made Icewave. If you want any bots looked at and improved, feel free to drop a message to me on here or discord, I'll happily help you out with some

95
I assume this is for Battlebots Reborn, if so. Then the below method should be fine

You can use Bot file editing to move the disc downwards/upwards after attaching it to the motor. Here's a link to a guide on how to do it: https://gametechmods.com/forums/tutorials-and-tips/bfe-a-beginner's-guide/

96
Modifications / Re: DSL 2.31/crash patch in progress...
« on: January 19, 2020, 01:31:26 PM »
Compatibility is overrated, it would be nice to force people to build sh** instead of entering ancient sh**-tier bots. Also would force people to download the correct version of the game.

smh Paladin homie, never forget

97
Creativity Showcase / Re: CodeSliver's Trash CAD
« on: January 17, 2020, 10:59:34 AM »
What software is this? I know you rendered using fusion. But I assume its just tinkercad to make it

98
Creativity Showcase / Re: Hoppin's Robots that are CAD
« on: January 16, 2020, 07:48:04 AM »
 [ Quoting of attachment images from other messages is not allowed ]
Hot but it's gonna get rekt by my sh**

Lol stfu nerd

99
Creativity Showcase / Re: Hoppin's Robots that are CAD
« on: January 15, 2020, 11:12:52 AM »
 
Elysium 2.png

100
Tournament Archives / Re: Deathmatch 5 - SBV
« on: December 30, 2019, 12:55:50 PM »

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