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Messages - powerrave

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81
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: December 04, 2019, 12:48:43 AM »
Sounds a bit like cheating if you ask me, but guess I'll fix up Phantasm later today before sending it in.

82
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: December 03, 2019, 11:16:38 PM »
I have no idea what the first rule even means there. What's wrong with wheels then?

83
Showcases / Re: Powerrave's whatever
« on: December 03, 2019, 03:45:17 PM »
Made another thing. I think this came out well.

Phantasm



Doesn't do well when flipped, but holy crap it hits hard. I'm pleased enough with this. And yes, I quite like black.

84
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: December 02, 2019, 04:23:53 PM »
I've already PM'd you an entry. I'd like to reserve a 2nd spot here. I have something in the making that's taking a good bit more effort as I'm learning the bot building art of this game.

85
Showcases / Re: Powerrave's whatever
« on: December 01, 2019, 04:34:51 PM »
Oh, right then. So this is more in part with what's yet to be fixed, I take it.
I still want to enter this bot, but I do wonder if AI knows how to self-right. I haven't looked at the AI adding stuff yet myself.

86
Showcases / Re: Powerrave's whatever
« on: December 01, 2019, 03:53:06 PM »
Accurate on what part and how to fix it? I'm a little confused.

Annoyingly the hopping around also causes the disk to just slow down a lot.

87
Showcases / Powerrave's whatever
« on: December 01, 2019, 03:35:11 PM »
Having gotten to doing stuff in this game, might as well make one of these.

So here's my first RR2 bot, Sentinal. Been long since I've build anything in any game.



Been having just 1 issue now with him. When driving, with or without weapon, it seems to hop up with the front from time to time. Anyone got any ideas on what causes such behavior?

88
Oh alright. Thanks for the info.

89
Been trying this out now and I'm wondering how to actually use the painter. Seen others with nicely colored bots, but no luck for me. Doesn't seem to paint much.

90
Real Robotics Discussion / Re: Battlebots 2019 Discussion thread
« on: May 10, 2019, 05:05:22 PM »
I'm curious to see what Quantum will do here. The team did awesome at King of Bots.

91
Showcases / Re: Post Your RR2 Bots
« on: April 22, 2019, 02:44:35 PM »
Sometimes I'd like to see the insides too to get an idea of how you guys make this things. I'm not good with them large components. Like one thing I wonder is do you guys also let things clip through each other inside the bots?

Also, do like all the bots shown here so far. The Biteforce replica in insane.

92
In the little time I've been in this I found the lack of component descriptions to be a thing. Dunno of this is already planned to be done or if it's actually in there and I'm blind, but yeah.

93
I've downloaded the alpha now and toyed around a little bit. Looks like good fun with quite some building options and freedom. First bot I made might be a bit too light or something? I dunno. Sometimes when just driving forward it decides to turn on its own.

I do wonder... Why when I choose to make a new bot was there some axe bot being spawned in the area, that could even be controlled there?
Yeah there is Royal Bobby (axebot)

Also turn on motor braking for drive, its a godsend

Also, what do you guys think of doing electronic stability control to help drive in a straight line for keyboard control?  It isn’t hard to implement, but is it too much?

We'd probably have to give that a test, it certainly sounds interesting. Personally I'm ok with driving as is atm, even without motor braking.
I agree, playtesting will be the best option, although i am a bit sceptical

Sounds good.  I’ll hold off on it unless we need it.  Also, be sure to try game controllers if have them.

I have no idea what the braking does here to be honest.
As for controller, I could try getting my PS3 controller to work on PC.

Right now with the simple bit I made it's not just that it'll start to turn to a side when driving forward and backward, but sometimes it'll also start to just spin in place.

94
I've downloaded the alpha now and toyed around a little bit. Looks like good fun with quite some building options and freedom. First bot I made might be a bit too light or something? I dunno. Sometimes when just driving forward it decides to turn on its own.

I do wonder... Why when I choose to make a new bot was there some axe bot being spawned in the area, that could even be controlled there?

95
Real Robotics Discussion / Re: BattleBots 2018 - Discussion Thread
« on: May 26, 2018, 08:43:14 AM »
Hey guys. I'm looking for the new episode of this, but see nothing. Not even activity here. Was it not broadcast or anything?

96
Real Robotics Discussion / Re: Robot Wars Is Officially Dead
« on: March 16, 2018, 11:35:59 AM »
And earlier today I was talking to friends about being hyped for more Robot Wars... Now I get the read this. Sad times yo.

97
Real Robotics Discussion / Re: King of Bots
« on: March 15, 2018, 11:38:50 AM »
Guys, episode 8 is here.


98
Real Robotics Discussion / Re: King of Bots
« on: March 06, 2018, 09:55:29 AM »
Definitely enjoyed it. Can't wait for the next.

99
Real Robotics Discussion / Re: King of Bots
« on: February 01, 2018, 10:23:00 AM »
This has been pretty enjoyable so far.

100
Real Robotics Discussion / Re: Robot Wars - Series Ten Discussion Thread
« on: December 29, 2017, 05:58:53 AM »
Wait, there's going to more Robot Wars?

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