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Messages - powerrave

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1
Showcases / Re: Minthemad's RR2 Showcase
« on: March 22, 2020, 03:46:32 PM »
This looks amazing. I like the red and black colors better, though.

2
Hey guys,

We got hit with coronavirus here.  I will still be checking in periodically but development might be slow for a bit.
Best to take it easy man. Health is more important.

3
Tournaments / Re: ROBOGAMES - RR2 Edition (Signups)
« on: March 04, 2020, 01:19:23 PM »
Entrants list only shows replica entries?

Also nice showing of Phantom Force there at the top.
All of them are there for me. Do you know how to change pages?
Oops. Missed the thing at the bottom. Now I feel silly.

4
Tournaments / Re: ROBOGAMES - RR2 Edition (Signups)
« on: March 04, 2020, 12:33:14 PM »
Entrants list only shows replica entries?

Also nice showing of Phantom Force there at the top.

5
Showcases / Re: Minthemad's RR2 Showcase
« on: February 29, 2020, 01:37:08 PM »
These look amazing.  Just so amazing.

6
Tournaments / Re: SvL Season 2 (Signups open!!!)
« on: February 21, 2020, 06:41:32 PM »
I think we'll have to do with what there is now. Though he's waiting for at least the next version of the game for certain reasons.

7
Ok a follow up:


I think powerrave noticed this before

Ok a thing i would also wish is that the disc wouldnt fall off because of the self damage, basically, if there was a system where you could assign 2 parts to hold the disc together, or the game could assign the closest ones from the centre of the disc/drum , and if one breaks off, the disc would fall off then
Yeah I have shown it before where I found it during the reworking of Miasma. Had a gearbox mounted on the side of the new 40-300.

Pic again for reference:

8
Showcases / Re: Powerrave's whatever
« on: February 15, 2020, 03:20:38 PM »
After the new update, I needed to edit all my bots for the drive motors.
In that I've decided to rework Phantasm so that it can drive upside down, making use of some new stuff.

So here's Phantasm 2


9
I just shared something that I'm fairly certain is a bug. Further, I just go with the changes as they come.

10
I was working on my old bots to fix the drives. Came across this. It wants to attach on the side. This is on the new Ampflow 40-300.


11
Robot Rumble 2.0 / Re: Robot Rumble Community Replica Pack (WIP)
« on: February 15, 2020, 08:51:33 AM »
While not much of a replica builder myself at all, I am very curious to how big and epic this pack will become. The work put in so far already is purely amazing.

Also, Kix, King of Bots had 2 seasons so far to my knowledge. Another Chinese tournament was This is Fighting Robots. The latter I have heard someone that's been there that bot builders usually call it the "KFC deathcamp".
"KFC Death Camp" was Clash Bots. This is Fighting Robots was a spinoff of King of Bots run by the same people, and was largely ok as far as I'm aware
Guy a spoke with at Facts last year told that about This is fighting Robots. Or I'm getting things mixed up... In that case, my bad.

12
Robot Rumble 2.0 / Re: Robot Rumble Community Replica Pack (WIP)
« on: February 15, 2020, 07:28:47 AM »
While not much of a replica builder myself at all, I am very curious to how big and epic this pack will become. The work put in so far already is purely amazing.

Also, Kix, King of Bots had 2 seasons so far to my knowledge. Another Chinese tournament was This is Fighting Robots. The latter I have heard someone that's been there that bot builders usually call it the "KFC deathcamp".

13
Just wanna say I really like the most recent version with the hollow shapes.
I figured I could finally make a ring spinner now, so instead I had the brilliant idea of putting the E-Tek big motor inside a drum as hub motor, creating this gyro-mad monster called Chaos Assembly 0.3
I've even attached the botfile for those who wanna try control this thing.


Ooo!  Fun to drive!

Nicely done!
Fun to drive he says. Lol! Glad to see it being enjoyed.

Now I can't wait for more different motors to make stuff with that probably shouldn't exist.

14
Just wanna say I really like the most recent version with the hollow shapes.
I figured I could finally make a ring spinner now, so instead I had the brilliant idea of putting the E-Tek big motor inside a drum as hub motor, creating this gyro-mad monster called Chaos Assembly 0.3
I've even attached the botfile for those who wanna try control this thing.



15
Showcases / Re: Powerrave's whatever
« on: February 02, 2020, 09:46:44 AM »


A bit more of an open design. Hits hard and likes to dance.
Took inspiration from the good old Ghost Raptor battlebot.

16
Showcases / Re: Powerrave's whatever
« on: January 23, 2020, 03:36:46 PM »
This time I made a more serious vert.
Introducing to the family of bots here...


17
Good to know that this AI rewrite issue will be tackled eventually.
Should note that all the results with the circus bots was on 500 ticks.

18
When I checked performance monitoring, GPU ran at about 30 to 35%...

19
I tried the circus bot again, but this time multiple in the arena at once.
So, 4 was the engine wanting to commit suicide. 3 went well until collision; then the frames drop. 2 was fine. Frame drops only happens when components went clipping into each other.
This is run on the bleeding edge released today.

Unrelated but something that has also been a thing. AI on own robots being reset to the default of the game after installing a new version of the game (drag & drop over the previous version). This is a bit annoying since some of my bots just no long use their hammer or flipper until I give them their AI again.

20
If the aim is to also have this run well on school computers (don't know what general specs for those are these days), then something like grouping would also be quite ideal.
Now I also see why you want to lessen load so much. I should probably keep an eye on how much load the game puts on my system (gave specs on previous page), given that this is a own built gaming PC. Will add that when the game is running, I do notice my fans are spinning up a lot and then keeping that constant. Even in workshop or something.

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