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Messages - Redalert

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761
Discussion / Re: Someone's crap-rating my AI packs.
« on: January 07, 2019, 12:25:19 PM »
its almost like people give crap feedback if you don't listen to any of their feedback

good point. people hate me.

762
Tournament Archives / Re: No Mind Devastation
« on: January 07, 2019, 12:09:05 PM »
Signups will start soon. Stay tuned.

763
Discussion / Someone's crap-rating my AI packs.
« on: January 07, 2019, 12:04:52 PM »
Okay, for some reason, a certain member is going around crap-rating all my downloads, mostly my AI packs, and I can tell you this-
To ensure that they all work, I tested them in RA2 games on a variety of PCs in my school, library, and house. They all work.
I can also tell you this- I developed a custom Stock RA2 game, featuring files from all versions of RA2, so that may be part of it.

Guys, it's like the boy who cried "wolf"- This crap-rating things makes me not believe you when you mean something like "it doesn't work."

There's your proof. Whoever is doing this crap-rating gag, please stop.

764
DSL TC Showcases / Re: Sickle robotics DSL showcase.
« on: January 07, 2019, 11:57:45 AM »
no need for armored wheels when they're inside your chassis. Use those High-traction DSL wheels.

765
Tournament Archives / No Mind Devastation
« on: January 07, 2019, 10:02:13 AM »
 
No_Mind_Devastation_Tournament_logo.bmp

Thought I'd develop a rather unusual tournament series- No Mind Devastation. A WS tournament where direction doesn't matter.
Here are the rules, setup, and guidelines.
General
> Ironforge IRL
> minimum of 16 entries.
> you may submit up to 2 Wandering Spinners.
Your Wandering Spinner
> your bot must be an Ironforge IRL Wandering Spinner, weighing anywhere from 50 to 200 kg.
> no cheating components are allowed.
> your WS must be COMPLETELY activated with a single switch and button. Label your button "Spin" and your switch "Activate."
> your WS must be able to tolerate abuse from bouncing off the arena walls for 3 min. WITHOUT BREAKING DOWN.
> I will be AIing your bot with a custom omni. Don't worry about forward heading.
the matches
> Each match will take place in the ring arena.
> each match will be 3 min. long.
> there will be both deathmatches and rumbles depending on how many entrants I receive.
> Havok explosions are the only causes of restarts in matches. Too many havoks, and I will disqualify your WS.
> I may not take vids of the matches, but I will take multiple screenshots!
> I will post results once the competition starts.

766
DSL TC Showcases / Re: Redalert's rare DSL builds
« on: January 07, 2019, 09:05:17 AM »
Aren't Piglets for drive a big no-no? I mean, They are Brushless motors

Yes, but piglets are good for bots that don't require mass amounts of force to move.
EXCEPTION- Wandering Spinners work best with piglets for drive because they make it easier for the WS to bounce off walls.
Just use a flat motor for the disc and slimbody motors for drive, they are better for their weight

I'll look into that. Thank you.

767
Modifications / Re: Redalert's AI packs
« on: January 07, 2019, 08:58:39 AM »
1.0 rebooted released. no crap-rating it one star for no apparent reason!
If you experience any problems, PM me or post your problems in this topic.
DOWNLOAD HERE- https://gametechmods.com/forums/downloads/?sa=view;down=442

768
Stock Showcases / Re: Redalert's stock showcase
« on: January 07, 2019, 08:52:21 AM »
I'm gonna ignore the less satisfactory bots and leave those for others to comment.

Your MW popup looks pretty great. I'd suggest swapping out the spike strips for ramplates since the DDTs are pretty exposed. An alternative would be to use the other orientation of the snapper (arm coming out of the rear and hidden AP facing the front) so that the weapon motors are protected by the chassis, but at the cost of a smaller firing arc.

Your Insectoid clone needs a bit more work. The reason it deals a lot of damage is because the ramplates hold the opponent back so the pistons are firing at close to maximum speed before making contact. So either push the weapon system back or the plows forward.

The LW popup can get away with a thinner chassis. Just attach the razors on the snapper2 and axle load the whole thing out so you can squeeze your wedge snapper2 right beside it. I'm unsure if the thinner chassis allows you to extend the wedge by 20cm, but it's worth a shot.

Okay. The LW popup will be rebooted, and the HW poker will be modified so the pistons are further back. (if possible..)
The MW popup weighs 398 kg. so it will be hard to modify it.

769
DSL TC Showcases / Re: Redalert's rare DSL builds
« on: January 07, 2019, 08:49:33 AM »
Aren't Piglets for drive a big no-no? I mean, They are Brushless motors

Yes, but piglets are good for bots that don't require mass amounts of force to move.
EXCEPTION- Wandering Spinners work best with piglets for drive because they make it easier for the WS to bounce off walls.

770
Ironforge TC Showcases / Re: Redalert's IronTech
« on: January 07, 2019, 08:32:32 AM »
MORE BOTS!!! :)))))))))))))))))))))))))))
LW HS. 125.0 kg.
 
screenshot_2.bmp

MW popup. Has 2 ballasts. It rupts!! (haha)
 
screenshot_4.bmp

hammer/ rammer.
 
screenshot_6.bmp

bigger hammer with flamethrowers
 
screenshot_7.bmp

MW HS.
 
screenshot_8.bmp

sns
 
screenshot_10.bmp

Big, brutal 400 kg. HW with sledgehammers and 10 mm. Steel.
 
screenshot_11.bmp

aaaaaannnnnnnnddddddd a really col HW rammer with one ballast. Weighs 432 kg. 10 mm. Titanium.
 
screenshot_12.bmp

771
Other Tutorials / How to see a smartzone before placing it (for newbies)
« on: January 07, 2019, 08:24:05 AM »
Here's an interesting tip- how to visibly see a SZ before placing it. Here's how.
1. select your SZ.
2. tap the f12 key.
3. if you see a red box floating in the air, that's your smartzone. This makes it much easier to place it.
 
SmartZone tip.bmp

4. tap f12 again after placing sz.
5. DONE!

772
Stock Showcases / Re: Redalert's stock showcase
« on: January 07, 2019, 08:20:07 AM »
Lots of bots coming up!
 
Bot1.bmp

LW hammer...
 
Bot2.bmp

MW hammer bot. Needs a lighter hammer, but devaststing...
Bot3.bmp

This HW rammer uses the two front zteks only to steer, and all six for driving forward and in reverse.
Very cool HS. 247 kg.
 
HYPNOTIZER.bmp

Hax mode was used in this bot. With that, I've successfully used all the RA2 glitches.
 
Rogue II.bmp

Super Tempest never looked better.
 
screenshot_8.bmp

V.O.Y.D....
 
screenshot_9.bmp

Dual poker for 2.0...
 
screenshot_11.bmp

SHW...
 
SHW-CMN 1.bmp

...I can't count all the irons it has!
 
SHW-CMN 2.bmp


36 hs. Generic, but deadly.
 
Speed Bump.bmp

...and yes. I skinned my first components. LW popup like Zenith. 248.6 kg.
 
Tanya!.bmp

773
Modifications / Re: Redalert's AI packs
« on: January 07, 2019, 08:07:25 AM »
Okay. Here's the progress I've made so far...
The RedForge teams range from weak to very strong, as well as IRL to unrealistic.
 
screenshot.bmp
 
screenshot_3.bmp

 
screenshot_5.bmp
 
screenshot_13.bmp
 
screenshot_14.bmp

774
DSL TC Showcases / Re: Redalert's rare DSL builds
« on: January 07, 2019, 08:04:22 AM »
Okay. I'm back.
..and here's a HS...
246.9 kg, 5 mm. Steel.
 
screenshot.bmp

775
Existing Games / Re: Super Smash Bros (Any Version)
« on: January 07, 2019, 06:56:20 AM »
Bit late but I'm a massive fan of Smash Bros and have Ultimate. I made my own decal for the switch.

King Dedede, Richter and Corrin main here...

King Dede is literally a balloon with a hammer. He’s actually decent.

776
Modifications / Re: Redalert's AI packs
« on: January 07, 2019, 06:54:51 AM »
(Image removed from quote.)This post was not necessary man, i think this thread/ai pack was not necessary

Thread- I understand.
AI pack- I could NOT develop AI packs, and you’d realize just how much I try to contribute to GTM, and GTM would drop. I’m trying to keep GTM alive.

777
DSL TC Showcases / Re: Mazakari's IRL Designs
« on: January 07, 2019, 06:52:46 AM »
Submit the dino-like one to BOTM. It will be a big hit.

778
Stock Showcases / Re: Redalert's stock showcase
« on: January 07, 2019, 06:50:29 AM »
razors do more damage than irons and as such are better on popups like this, not to mention itll make your weapons more powerful with the reduced weight

but i'm sure you'll come up with some bs as to why your bot was designed that way and you wont change it so keep cranking out the masterpieces o god-king of ra2

The irons take more damage than razors. On a design like this, durability is key. I can’t tell you how funny it is when this bot snaps razors off of popups- it’s like whack-a-mole.

If the weapons were more protected- razors. Otherwise, irons aren’t that bad of an idea, since they can tolerate more damage.
Durability on popups is not what you really want to do. Any gud popup can ko that "durable" bot ez, so i would listen to Badnik

I tested it. It broke the razors off its opponents.

No durable popup? Non-durable popups get absolutely devastated in a fight.

779
Stock Showcases / Re: Redalert's stock showcase
« on: January 07, 2019, 06:13:50 AM »
razors do more damage than irons and as such are better on popups like this, not to mention itll make your weapons more powerful with the reduced weight

but i'm sure you'll come up with some bs as to why your bot was designed that way and you wont change it so keep cranking out the masterpieces o god-king of ra2

The irons take more damage than razors. On a design like this, durability is key. I can’t tell you how funny it is when this bot snaps razors off of popups- it’s like whack-a-mole.

If the weapons were more protected- razors. Otherwise, irons aren’t that bad of an idea, since they can tolerate more damage.

780
Modifications / Re: Redalert's AI packs
« on: January 07, 2019, 06:10:26 AM »
I already told you- I’m posting pics of what I’ve done today.
If you can’t stand it, I’m not holding you back. Go ahead and ignore this topic.

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