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Messages - Hoppin

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681
Tutorials and Tips / Re: BFE - A beginner's guide
« on: November 14, 2018, 09:54:43 AM »
Okay this is epic, but for chassis height or anything related to bfe, you dont really need to export the bot. Go to Test bot section, Alt tab out of the game, locate the bot, and bfe it there, without needing to exit the botlab

Just the way I learnt it, by all means you can do it that way.

682
Tutorials and Tips / Re: BFE - A beginner's guide
« on: November 14, 2018, 09:40:35 AM »
Pretty well-written too. Though you could have condensed it down to just the word "Don't" IMO  ;)

Beginner's guide to Ra2 right there.

683
Tutorials and Tips / BFE - A beginner's guide
« on: November 14, 2018, 09:35:33 AM »
BFE - Beginners guide.

BFE (Bot File Editing) is the process of adjusting the parametres of a given component using the .bot file.

To start with I recommend looking at Craig's guide to the bot file, in which he dissects the bot file itself, showing what each part does. https://gametechmods.com/forums/tutorials-and-tips/guide-to-the-bot-file-(re-up)/

Software you'll need.
Notepad++ https://notepad-plus-plus.org/

Changing the chassis height.
Changing the height of the chassis is a rather simple task. It is stored as a decimal point somewhere shortly after "Chassis". (The number of lines depends on the amount of points your chassis has)

To start with you'll want to create a chassis, example below.
 
BFE 1.PNG


Then you'll want to export it, this can be done by selecting the bot in the team HQ, then clicking "EXPORT". Navigate to your "Robot Designs" folder, in which you can open the .bot file using Notepad++.
 
BFE 2.PNG


Once opened, you'll want to find the word "Chassis". Once located, look for a decimal point number. That is the value of your chassis height, highlight this, then press Ctrl+H. This brings up the Replace function. Adjust the "Replace this" to the number you want it to be, then click "Replace All". Then save!
 
BFE 3.PNG

YOU ONLY NEED THE DECIMAL NUMBER ON THE LEFT, IGNORE THE RIGHT HAND NUMBER
 
BFE 6.PNG




Open up your RA2, then import the bot you just saved. Tada!
 
BFE 5.PNG


Position Adjustment
Again, this is a super simple process, even more so than the previous one, specifically in building extenderbots.

To start with place the component (for this example I'm using "Extenderstart" to showcase the process better.). Then export the bot once done so.

I tend to think as bot building as a grid, in which components move on an axis. When opening up the bot without moving the camera, the axis will look like so.
 
BFE 7.png


When opening up the bot file, you should be able to find the components section, located near the end of the file.
 
BFE 8.PNG


We are looking to adjust the X, Y & Z values of the component in question. Each component in the bot has their own set of variables found above the name of the components, highlighted below
 
BFE 9.PNG


We are looking to adjust the line "0 0 0". This is the position of the component. X Y & Z respectively.
 
BFE 10.PNG


Remember that 10cm in the game is 0.1 on the file. Keep this in mind when you're adjusting the value.

Save up, and re-import your bot. If it doesn't move in the direction you intended to, you might have used the wrong column.
 
BFE 10.PNG

Here's the example from earlier, with the motor moved +0.4 (40cm) in the X axis.
 
BFE 11.PNG



Changing the component
For this, you want to change the .txt name in the bot file of the component you have, to the one you want to change.
 
BFE 12.PNG


This can be difficult as you need to know the name of the component in the file name. You can do this easier by attaching the component you want to change it to, to the bot, then copying that .txt name over to the component you need to change.

Hopefully this helps with your BFE. Any questions, just post a reply and I'll certainly try to answer them.

684
DSL TC Showcases / Re: Sickle robotics DSL showcase.
« on: November 14, 2018, 06:58:00 AM »
My first modular bot: bitter.

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Sagaris' advice is sound. You 100% have the weight to use a beta or even just a burst

General tips, always try to build up to the weight limit. You can always have more drive, weapons or amour depending on the design and what it needed. On each wedge, you have the angled sides upside down. You want to have them reach the end of the wedge edge.

Grabber - You'll probably need more weaponry on the end of the claw, and maybe a bigger burst depending on your space available.

Hammer - Sagaris covered this, a beta geared with some counterweights or a burst will be much better than a JX. Giving more power per swing.

Wedge - Add more defense to the wedge. Not much else to say about it.

685
Challenge Board / Re: Billy5545 vs Philippa (DSL-S Challenge Belt)
« on: November 12, 2018, 04:14:33 PM »


686
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: November 12, 2018, 02:56:58 PM »
 
Riot 2.png

687
Stock Showcases / Re: Redalert's bots showcase
« on: November 12, 2018, 12:11:13 PM »
CNGH I don't get your point, this isn't just a "oh, it's just all stock bots look alike" sorta thing, Transistor is a blatant rip-off of Pip's bot.
Gone Fishing is a clone of Fission

Thanks Pip. But ngl I don't see the resemblance between it and my verts :dumb)

688
Challenge Board / Re: Plerco vs Pokebro14 (IRL challenge belt)
« on: November 11, 2018, 06:26:37 AM »

689
Tournament Archives / Re: Orc's Wars: Series 3 - Signups
« on: November 10, 2018, 07:27:39 AM »
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IT'S SHOWTIME...and we're finally going OFFICIAL baby!

FORMAT AND RULES:
112 robot places for Qualifiers, only 56 will qualify for the main series of OW3! If more than 112 bots are submitted then I will be choosing what gets entered. No robot is automatically guaranteed access.
Qualifiers will be 4 way rumbles with 2 bots advancing from each one. Main series format is based on Battlebots 2018, ending with a 32 bot bracket!
SEEDS FOR OW3:
DSL-IRL
Reskinned RW 2016 Arena
3 entries (not counting seeds) per person
Rules:
I reserve the right to deny your robot for any reason!
Signups will open for a maximum of a month. If 168 bots (yeah I doubt this will happen but putting it here in case) then sign-ups will last for one more week from that point. Basically: signups will end either in a month or a week after it hits 168 robots...whichever comes first.

Welcome to signups. You know how this works

690
Tournament Archives / Re: Orc's Wars: Series 3
« on: November 09, 2018, 05:46:36 PM »

Ladies and gentlemen

691
Tutorials and Tips / Re: IRL - A Beginner's Guide
« on: November 09, 2018, 10:19:32 AM »
Many new players assume that since component freedom is generally legal in IRL building, that it is also legal to intersect all components inside each other to create the most compact bot possible.

Kix also believes this. :dumb)

692
Challenge Board / Re: Hoppin vs Pokebro14
« on: November 09, 2018, 07:00:14 AM »

694
Discussion / Re: Which is Better Iron Forge or DSL 2.2?
« on: November 08, 2018, 12:25:55 PM »
What is a good mod besides dsl?

Try out both mods and build what you'd like to build.

695
Discussion / Re: Is the Robot Arena 2 Community Still Alive??
« on: November 08, 2018, 08:35:13 AM »
Link to the mod? My issues is building its annoying sometimes, im gonna download dsl 2.3 see how that goes also

here's the link to the 2.3 thread, you can find a 2.2 Complete edition and 2.3
https://gametechmods.com/forums/modifications/dsl-2-2-complete-edition/

696
Discussion / Re: Is the Robot Arena 2 Community Still Alive??
« on: November 08, 2018, 08:19:01 AM »
is the any mods that fix the issues with robot arena 2 : poor hitboxes, And for the love of god do not say robot arena 3 is a functioning game its abandonware at this point btw i use arch :mad1: :mad1:

Hey man, when it comes to Ra2 it varies on which version of the game you're using.

DSL contains a few game improvements, but nothing too durastic, this being AP fixes mainly with 2.3 looking at improving meshes and hitboxes.

As for the other versions, no real changes there afaik.

697
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: November 08, 2018, 04:40:46 AM »
Dude stop using stock decals, the least you could do is put a little effort to align everything
Have you tried to align stock decals before?

Have you tried a custom skin?

698
DSL TC Showcases / Re: Arcane Does DSL 2.2 IRL Showcase
« on: November 08, 2018, 02:41:49 AM »
That's awesome. I think you can save weight by cutting down on batteries, if 3 spin motors is all you have then a single black batt should do the trick.

It's good to have you back.
One black on its own isnt quite enought. One black + one ant should be fine

699
Challenge Board / Re: Nightraven v based fat croat
« on: November 07, 2018, 03:34:06 PM »


700
Challenge Board / Re: Nightraven v based fat croat
« on: November 07, 2018, 01:52:26 PM »
Got both bots, kix is fat

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