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Messages - TheRoboteer
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461
« on: January 15, 2019, 11:40:09 AM »
Super boring since it's just a lower weight class version of one of my other bots, but here's a new version of Speed Freak (CW Speed Demon) for a tourney outside of GTM. TWMR2 drive and a perm 132 for the disc. Only 2 typhoons but they seemed fairly potent on the original Speed Freak, and the wedge and supports have as much armour as the HW version so it should be hella tanky. The big drawback will be that it has no srimech and probably can't self right with the disc either so I'm just gonna hope I don't get flipped.
462
« on: January 14, 2019, 02:14:34 PM »
Nice. How did you make it transparent?
It's an extenderbot. He's using a polycarb panel to allow the internals to be visible
463
« on: January 14, 2019, 01:53:31 PM »
Looks fantastic now after the changes you made to it
464
« on: January 14, 2019, 12:20:31 PM »
Considering you supposedly shoot for effectiveness over looks, this thing is super sub-optimal.
As Hop mentioned, you have too many batts.
Also there's the fact that you have 8 small typhoons. I've seen that amount of weapons matched by other MW shells which also have actual drive. Considering the whole point of wandering spinners (as far as I'm aware) is supposedly to sacrifice drive for more weapons, you really haven't got enough.
The thing is way taller than it needs to be too, which is wasting more weight.
The long and short of it is, if you're going for efficiency, then you don't have enough weapons and you have a bunch of sub-optimal design choices here
And if you're going for looks, well it's an incredibly run-of-the mill shell spinner with 8 typhoons and a shell that's way too tall.
You need to decide if this thing is going for looks or efficiency, and change the design accordingly, because right now it's failing on both fronts
465
« on: January 14, 2019, 05:02:24 AM »
Further developments. Switched up the burst setup to a medium VDMA and hinged it differently, which gets rid of some of that awkward storm burst clipping, makes the whole thing a lot cleaner IMO, and also makes the flipper a lot more effective. Also added some lil flair to the front in light blue, which I think looks pretty sweet, and also added wedge edges to the bottom of the front triangles using carbon fibre extenders so they run totally flush with the floor now. Really happy with both the looks and performance of this thing now. Also woo page 50
466
« on: January 13, 2019, 12:58:27 PM »
looks like something from wipeout
I was kinda going for that kinda futuristic racer aesthetic after I initially noticed it might work while building it, so thanks!
467
« on: January 13, 2019, 12:25:18 PM »
Another rear hinge. CW this time. Fair bit happier with this one than the last, which deviated pretty heavily from what I think is a good build style. This one is closer to my conventional style. TWMR2s for drive and a storm burst for the flipper. Frontal armour is all steel, everything else is Alu
468
« on: January 12, 2019, 08:44:10 AM »
Knocked together a quick little rear hinge. It's about 75KG underweight and super underpowered weapon-wise, but I think it came out looking pretty decent, so there's that at least. 2 TWMR2s for drive and a storm burst for the flipper.
469
« on: January 10, 2019, 05:27:37 PM »
Smh my dude build to the 800KG weight limit fukken scrub 
ironforge weight limits (ifwl) are different than in stock.
But more weight = more momentum after wall bounce (MaWB)
470
« on: January 10, 2019, 05:25:24 PM »
Smh my dude build to the 800KG weight limit fukken scrub
471
« on: January 10, 2019, 03:24:50 PM »
True. Very true. This one just moves vvvvvvvvvvvvvveeeeeeeeeeeeeeeeeeeeeeeerrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrryyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy sssssssssssssssslllllllllllllllllllllllllllllooooooooooooooooooooooooooooooooooowwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww, but does a lot of damage.
It moves slow because you are using 1 astroflight for drive. It's nothing to do with the amount of batteries you have. 2 astroflights is generally considered inadequate for anything above a BW, and you're using half of that to drive a bot twice the weight.
472
« on: January 10, 2019, 03:22:47 PM »
Spin motors all use a set amount of power. 2 spin motors can easily be powered by 1 black battery. There is no argument against this.
473
« on: January 10, 2019, 03:21:18 PM »
The writing style is the best part of this tbh
474
« on: January 10, 2019, 03:09:26 PM »
Im sorry dude but in DSL IRL no on is gonna make this
looks like sh** and also wouldn't pass safety at any decently run tournament
Also, there is not a robot IRL without controlled movement. Even Wrecks moves in a controlled matter. Uncontrolled movement is a safety hazard and and would get you counted out in 20 seconds anyway. This bot is bad and that's it.
I must have missed the part where he said this bot was IRL
475
« on: January 09, 2019, 04:47:20 PM »
Someone should really update the tutorial index with all these new up-to-date tutorials.
Nice job BTW kix
476
« on: January 08, 2019, 03:43:25 PM »
I mean mostly in rumbles- ever had a bot attack your back side? I did that to Seism 13. I killed it in two hits.
Human driving vs AI is a terrible test for what you should do with a bot because the AI absolute sh**
477
« on: January 08, 2019, 03:42:02 PM »
what side of a bot do opponents always want to attack? the back end.
That's not how the AI works dude
Not how AI works, but how people work. Remember- IRL In Real Life. You basically want to develop bots that can be taken from RA2 and be built in real life successfully.
Other counterpoint: If someone looks like they might be getting to the back I'll just turn to face them
478
« on: January 08, 2019, 03:23:22 PM »
what side of a bot do opponents always want to attack? the back end.
That's not how the AI works dude
479
« on: January 08, 2019, 02:42:04 PM »
Nicely done. You do need more defense on the back side, though.
It's an IRL bot. Plus in AI tournaments 9 times out of 10 the bots are front-on to each other. Why waste weight on defending somewhere you'll rarely need it I liked the full front end flipper version better, had a foxic quality to it. I would also worry about stability if one wedge end is destroyed.
I also like the original one more. The second one exists since there were a few people who said they thought the lifting wedge looked a bit weird, so I figured there was no harm in having an alternate config like that. The wedgelets being destroyed shouldn't be too much of an issue since they're protected by the wedge most of the time
480
« on: January 07, 2019, 05:52:27 PM »
SCREENSHOTS
Yes, I know you’re trying to help. That bot is generally awful. Would 4 long batteries do the trick? Oh, and a larger weapon motor and TWM3Rs for the drive?
4 long batteries is far too many. You need 2 battlepacks to power 3 spin motors for 3 minutes. That's it. TWMRs (make sure you use the drive variants. They're clearly labeled) should be good for drive. I'd try at least a dual mag, if not a flatmotor, a perm or a quad mag for the weapon.
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