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This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 443
Site News and Feedback / Re: What would you like to see from GTM.« on: January 18, 2019, 09:41:05 AM »Again, I mean a "mute this topic just for you" button. So people will still be able to post in the topic, but people who pressed the mute topic button for that topic won't be able to see it.I like some of the ideas in here, but it feel bad to had kill left the community.A 'mute topic' buttonactually this is a great idea I thought people would have the common sense to figure this out 444
Site News and Feedback / Re: What would you like to see from GTM.« on: January 18, 2019, 09:33:16 AM »I mean mute topic just for you obviously.A 'mute topic' buttonHave a feeling that would be bad. Lets say one person locks the topic because he doesnt like the person that made the topic. This would end up in many muted topics... 445
DSL TC Showcases / Re: Redalert's rare DSL builds and WS« on: January 18, 2019, 07:06:58 AM »They're all very incoherent. There's no real "flow" to the panelwork. It's like you just slapped on a bunch of panels. It would look a lot better if they looked more connected and flowed into each other betterchassis seems very nice and compact, you did a good job minimizing chassis space. like superbomb said the armor panels look a bit messy, work on making it look more clean. 446
Site News and Feedback / Re: What would you like to see from GTM.« on: January 18, 2019, 06:43:03 AM »not trying to change the subject, but we're currently looking into appointing someone to head admin to fill kill's positionTBH I think the 2018 awards were evidence that we shouldn't let people vote on stuff like this 447
Site News and Feedback / Re: What would you like to see from GTM.« on: January 18, 2019, 05:51:37 AM »i'm just going to be honest and say that I don't really know where gtm fits in anymore with the current ra2 community. gtm is no longer the only ra2 community around, and its debatable if it's even the most active/popular nowadays. the general consensus that I get from most members is that this isn't the main community (can't blame them tbh) for them even if the active ra2 population is shared amongst all of the groups. obviously there are people who feel that gtm is the main community still, but continuing to treat it as if it's the sole pillar of ra2 isn't a good way forwards imo.I'm not sure the other RA2 communities can survive without GTM, even if it's just as a resource centre. This place has 10+ years worth of files, data, tutorials, developments etc on it. I know there's folks who disagree with me but I still feel it IS the central pillar of the RA2 community. It's no longer the ONLY pillar, but if it falls so does everyone else. 448
Site News and Feedback / Re: What would you like to see from GTM.« on: January 18, 2019, 05:00:45 AM »You gotta see the fact that communities change. Not everybody is gonna like the changes that happen, but it'll happen nonetheless. The old pillars of the community may be gone but new ones have/will rise up to take their place. This is just the natural progression of a game as old members get burned out and new members come in, and you can't deny the fact that there ARE new members coming in.Encouraging people to leave is probably the absolute last thing that people in GTM should be doing if you want the community to last for even the mid-term future. Maybe gloomy blogposting won't help either. I just wanted to type out my feelings on where I think the community is headed. I'm not trying to pose as an edgy nihilistic kid for cool points.I'd like the site to not take 30 seconds to load any page when I'm logged in on my desktop. It's basically stopped me from checking the forums.Have you considered leaving if there's so little left in the site for you? You don't have to like the changes that are happening, but acting as though it's the end of the world and providing no actual feedback on why you believe this or how you'd fix it (or in this case, just throwing your hands up and saying it can't be fixed) contributes nothing 449
Site News and Feedback / Re: What would you like to see from GTM.« on: January 18, 2019, 04:42:22 AM »I'd like the site to not take 30 seconds to load any page when I'm logged in on my desktop. It's basically stopped me from checking the forums.Have you considered leaving if there's so little left in the site for you? The constant defeatism helps no-one, and frankly just makes you look like one of those "everything's pointless" 14 year olds 450
Site News and Feedback / Re: What would you like to see from GTM.« on: January 17, 2019, 03:33:47 PM »
A 'mute topic' button
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DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase« on: January 17, 2019, 10:52:09 AM »Must admit, for a guy that loves srimechs on verts...I'm surprised this doesn't have a srimech! That aside: this looks as great as the rest bud!No weight or space innit. My srimechs on verts plea is mostly directed at people who try to build uber competitive stuff and then are surprised when it gets bullied by a flipper too. I've fully accepted the fact that this thing is probably gonna get dunked on when it faces a flipper 452
DSL TC Showcases / Re: Redalert's rare DSL builds and WS« on: January 17, 2019, 08:40:35 AM »You need the component freedom mod, like I said.It's certainly closer to IRL than your last one, but it's still not quite there. The axle of your weapon motor needs to be fully supported by the extenders. You may need the Component Freedom mod to do this, but it's pretty much universally legal in IRL building so there's no issue there (just remember to turn it off again when you're building Standard or Unrealistic bots) This WS actually does sufficiently well on drums. It bounces off the walls with ease, and will drive forward...eventually...Pretty sure it would do better on wheels my dude. People use them for a reason 453
DSL TC Showcases / Re: Redalert's rare DSL builds and WS« on: January 17, 2019, 08:35:29 AM »
It's certainly closer to IRL than your last one, but it's still not quite there. The axle of your weapon motor needs to be fully supported by the extenders. You may need the Component Freedom mod to do this, but it's pretty much universally legal in IRL building so there's no issue there (just remember to turn it off again when you're building Standard or Unrealistic bots)
Again, I don't get why you don't just give it wheels. I'm aware I'm probably wasting my breath but you'd gain so much by having full controlled movement, and it's not even like you're saving weight in this configuration. Those drums probably weigh as much if not more than proper wheels. The setup you have here really is a lose-lose. You also once AGAIN have too much battery. You can ditch 1 of the black batts and still have enough power for 3 motors easily. 454
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase« on: January 17, 2019, 12:56:45 AM »TY my manMade some changes based on your feedback. Changed up the support setup a bit to try to lessen the clipping, and also to save weight. Also redid the wheelguards to try to get them a bit cleaner. Finally spent the weight saved from altering the supports on 2 more small typhoons, giving it a total of 4Oooh, I like that! Nah these are smalls. Larges and you may be on to somethingRedalert is a Hop alt confirmed.That tiny weapon may make it difficult to inflict sufficient damage...Those tiny weapons are called Typhoon teeth, They can do ungodly amounts of damage, he put the teeth on an extender/BFE'd them in to make them smaller, and when the vertical spinner gets under its opponents, it Gutrips, much similar to that of a popup 455
DSL TC Showcases / Re: Orc's DSL Showcase« on: January 17, 2019, 12:23:57 AM »
New DG looks fantastic, and from what I've seen of it so far remarkably effective considering it only has 2 small typhoons.
Spider it is a neat idea but it could use some polish I feel. The mandibles looks pretty flimsy and maybe a bit oversized too, and I think the transition from the wheelguards into the front wedge could be cleaner too. Good to have you back building again though Orc! 456
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase« on: January 16, 2019, 09:02:00 AM »That tiny weapon may make it difficult to inflict sufficient damage...I can tell you from experience it absolutely does not 457
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase« on: January 16, 2019, 04:40:14 AM »
Made some changes based on your feedback. Changed up the support setup a bit to try to lessen the clipping, and also to save weight. Also redid the wheelguards to try to get them a bit cleaner. Finally spent the weight saved from altering the supports on 2 more small typhoons, giving it a total of 4
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DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase« on: January 16, 2019, 01:18:36 AM »I don’t like the white armor panels on the top that slope down to the sides, they make the robot look a little more messyDo you mean the wheelguards? They'd probably look better if the white of the chassis matched the white of the plates, but that seems to be impossible. I literally copied the texture map of the white plate to use as the white background for the chassis skin but it still doesn't match properly, I'm assuming due to different reflection maps. 459
DSL TC Showcases / Re: Sickle robotics DSL showcase.« on: January 15, 2019, 03:20:34 PM »remember: Wedgelets are best for making wedges . You still have 24 weight left, so go all out. Looks good, btw!That wedge setup is pretty decent actually if you do it right. I've outwedged plenty of wedgelet-equipped bots with a similar setup 460
DSL TC Showcases / Re: Redalert's rare DSL builds and WS« on: January 15, 2019, 12:57:26 PM »III. Remember- IRL- In Real Life. Use a disk that doesn't intersect the chassis. I used a saw. Extender holding the twm on is Titanium.Hate to say it dude but this thing isn't remotely IRL. The way that weapon motor is totally exposed and not really supported doesn't fit with the IRL ruleset. What you got here is a standard bot. The FBS certainly looks better than the last one you built, but again I really can't see WHY it needs to have 1WD. You'd gain so much by having proper drive and wouldn't lose much at all in the way of weaponry. You also still have too many batteries. 1 of those black batts is sufficient for 2 motors like you have on it |