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Messages - TheRoboteer
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41
« on: February 03, 2022, 08:21:09 AM »
Updated up to current standards. Added reference to DSL 2.5 and a section on overvolted motors, their uses and disadvantages, and how to identify them for new players.
42
« on: January 09, 2022, 03:40:46 PM »
Not built a vert in a while so here's one. 4WD (2 TWMR2s, 2 TWMRs) 72V Etek, Heavily armoured too and can self right with the weapon (also somewhat invertible)
43
« on: December 13, 2021, 08:09:27 PM »
Relatively basic hammer. Might show up in PWT at some point because it's got 4WD (2 TWMR2s, 2 TWMRs) and should have a decent wedge hopefully. Front will hopefully be very tanky since it's 2 60x100 steel panels. 1 large slow VDMA for the hammer, which is only 30kg so won't be hugely damaging. May swap it to an axe head for more damage output
44
« on: November 08, 2021, 01:56:24 PM »
WWRA2 entry. Far from groundbreaking but I wanted to do something I knew would be relatively effective considering it's a team tournament, and everyone on my team seemed to be clamouring for me to do one of the flippers. Had planned to do a clamp but between that and the new format that I'm fairly sure will mean that the less competitive bot types will fall out of the tournament pretty quickly I decided to go back to my roots and do the front hinge. Mostly my basic front hinge fundamentals. 2WD TWMR2s (I originally dabbled with 4WD but I just couldn't get a setup that looked good for this particular design) and 2 VDMA front hinges. This thing should be pretty tanky because it's got steel basically everywhere, and the wedge and KO ability seem really strong from testing. I'm sure the lack of drive will lose it a few fights but hopefully nothing too bad.
45
« on: October 08, 2021, 08:58:35 AM »
Avalon is dope
Cheers bossman
46
« on: October 01, 2021, 12:38:32 PM »
New lad. Had this idea bouncing around in my head for a bit now. Wanted to do a kinda bucket scoop style flipper, but try to make it a wee bit less of a brick sh**house than they usually are. 2 of the new right angle TWMR2 drives, which are equivalent to NPC fasts now. Not crazy speedy by any means but standard drive for a bot by me. 2 medium VDMA R/Ps which is fairly standard for a rear hinge too, though it has a fair bit of weight on the bursts so I doubt it'll be crazy powerful. All in all I think it came out pretty well, though are some small rough edges in places. I also did some fairly major updates to Cicada since my last post in here, but didn't think they warranted a post of their own. New disc setup with 3 of the new small curved teeth, a 72v etek now for the weapon motor, and a bunch of cleanup and optimisation to get this all in weight and looking good
47
« on: August 25, 2021, 08:08:56 AM »
nobodys commenting on your sh** and thats a shame. clean as always
nobodys commenting on your sh** and thats a shame. clean as always
I blame discord for that.
Truth be told, it's a good robot. Though, I can't shake this nagging voice in the back of my head wanting to say "haha, Roboteer made another black and blue flipper."
I do get feedback for my stuff on discord so it's not like I'm getting nothing when I post a bot. I'll continue posting my stuff to the forum as long as it exists because it's nice to have an archive where you can see how someone has progressed as a builder over time, but as long as I'm getting feedback in some form or another I don't mind too badly if it's on discord or the forum. Thanks though both of you. I'm pretty happy with the panelwork on this one. You can blame the fact it's a sequel to an old bot for it being yet another black and blue flipper
48
« on: August 04, 2021, 08:36:01 PM »
Dunno if anyone remembers this old thing but I did a rework. Front on the old one was entirely extenders which was absolute aids, so I fixed that, and also gave it a wee bit more shape. Spent like 3 hours trying to sort the extenderwork at the back which was legit some of the hardest panelwork I've ever done, and I'm still not entirely satisfied (definitely a wee bit messy), but other than that I'm pretty happy. It's a tad unerweight ATM so I may go to two VDMA front hinges for the flipper as it's currently a single storm
49
« on: July 26, 2021, 02:03:41 PM »
Really impressed me in PWT, both visually and performance wise. I do think the defence config is just all around a better robot than the attack config though. IMO it looks nicer, and it also seemed to perform better (not that the attack one performed particularly badly though)
50
« on: June 28, 2021, 08:19:38 AM »
Gave it a pan which both makes it work better and makes it look better
51
« on: June 28, 2021, 07:42:19 AM »
Been having a mess around with 2.5 and wanted to make a hammer utilising the new hammer bursts and the judge gavel. This is wha I came up with. Definitely some rough edges that need ironing out particularly on the front, and it's not gonna be competitive because it has no wedge ATM. I may try to give it a dustpan of some kind in the near future if I can find a bit of weight, and that would also go some way to hiding the seam on the front pontoons where the baseplate doesn't fully line up. Largely though I think it looks decent, and it was fun experimenting with some of the new 2.5 components too.
52
« on: May 11, 2021, 05:57:00 PM »
53
« on: May 04, 2021, 04:28:41 PM »
Bunch of work done to get it in the HW limit. Dropped over 250kg which is quite a feat considering it doesn't look all that different. Swapped to a microvore, which I would skin if doing so wasn't literal hell due to how sh** the mesh is for it, and just generally optimised my extenderwork. Did have to drop some of the wedge to Ti which I was trying to avoid, but they're fairly big plates so should still be reasonably durable. Corners are still steel.
54
« on: May 03, 2021, 07:49:23 PM »
Underweight for an SHW, overweight for a HW ATM, but largely done visually. Will definitely be coming back to it internally though, ideally to give it more drive as it's way underpowered in that department ATM. Will likely be one of my RW3 entrants
55
« on: March 30, 2021, 03:01:56 PM »
Nah, that little joint by the wedgelet. The one the game always tries to sneak in on you.
Think I've sorted it
56
« on: March 30, 2021, 11:26:58 AM »
Nah, that little joint by the wedgelet. The one the game always tries to sneak in on you.
Ahh I see. It MIGHT be possible to fix it with the right combination of angle pieces. I think I've got a 22.5 degree and a 10 degree angling it inwards ATM. Maybe a 45 degree with a 10 degree in the other direction would get them meshing seamlessly. I'll have a tinker at some point soon
57
« on: March 30, 2021, 11:06:38 AM »
I love watching angled discs kill things. The colors and layout are great. Only nitpick would be that panel corner but those never want to line up right.
10/10 want to fight this killer pokeball.
Which panel corner are you referring to? The one in front of the wheel?
58
« on: March 15, 2021, 10:09:45 AM »
Another update to this to bring it in line with the current rules. Updated the section on wedge design because it was poorly worded before to stress the importance of having your wedge being pressed into the ground by the hinge, and also gave a short rundown of the advantages and disadvantages of panel wedges vs wedgelets. Additionally, added a bit about flipper arc limits that exist now.
59
« on: March 11, 2021, 12:54:42 AM »
Why are boomers such retards man
60
« on: March 02, 2021, 09:07:19 AM »
Frankly I think releasing fully custom components is a compatibility and balancing nightmare and would undo all the good work done with 2.4 to finally standardise everyone's installs so hosts aren't constantly having to look for some component that they don't have installed that someone used on a bot without realising that not everyone has it, especially with 2.5 in the pipeline which could potentially have wildly different component balance.
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