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Modifications / Re: Robot Wars 2013 AI Pack
« on: June 01, 2013, 03:56:55 PM »
FRENZY. I <3 Frenzy so so much.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3901
Modifications / Re: Robot Wars 2013 AI Pack« on: June 01, 2013, 03:56:55 PM »
FRENZY. I <3 Frenzy so so much.
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DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: June 01, 2013, 03:54:44 PM »
Not if you also angle them outwards, like Nightmare in later seasons, so stuff can get down the middle and your horizontal stability is increased so it won't tip as easily when you turn.
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Off-Topic Discussion / Re: Recent Purchases« on: May 31, 2013, 05:04:08 PM »(Image removed from quote.) I look forward very much to this. Anyway I bought System of a Down and Toxicity in the charity shop I work in today. A good day was had. 3904
DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: May 31, 2013, 02:56:12 PM »On topic.. Get rid of the whole wedge stuff entirely and make the supports wider and farther forward, just as Craaig said, which you seemed to have disregarded. Absolutely this. Get rid of the wedge and move the supports forward. Here is a quick diagram. ![]() When you hit something or even spin the disc up, the front end is pulled down (when you spin up the back end is pulled down too but as you have that supported, the front gets pulled down. If you have support further forward than the axle, as in my diagram, the effects won't be nearly as bad. 3905
Discussion / Re: Building Styles - A Discussion« on: May 31, 2013, 02:43:15 PM »
Therefore it won't act like it does in RA2 aiding self-righting? In my view you shouldn't use things that don't work in real life like RA2, like flails or assuming lexan is a rigid body. Metal hinge wedges make sense in some examples, like your own. Anyway I'ma stop checking this thread as the conflicting angles on it is driving me mad. I just always thought IRL means everything on it should be possible and do-able for a good reason in real life. 3906
Discussion / Re: Building Styles - A Discussion« on: May 30, 2013, 06:29:05 PM »
Yeah, it could be done, of course it could, but would it? I think IRL Builders need to ask themselves both of those, especially the would it be done. I mean sure, stick bits of poly on the side of your axe if you want, but when the reasoning is to help with self-righting, surely the poly would snap under such weight in a real situation.
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Discussion / Building Styles - A Discussion« on: May 30, 2013, 05:52:35 PM »
It strikes me that some of our newer members take strides towards saying they are not DSL Standard builders, but Realistic builders, or IRL Builders.
What some may not realise is that Realistic falls upon DSL Standard a lot more than IRL. The 3 main building styles in RA2 are 1) Unrealistic - only generally used in stock. Here, components can go through each other, meaning stacking components and moving parts going through batteries for example is perfectly legal. 2) DSL Standard, once known as Realistic - Obeys the age old DSL Realistic Rule. No components can pass through each other, but intersects may be allowed, for example if components can be welded together in a certain way, or a hole can be cut in the chassis. DSL Standard is a lot like IRL without the axle supports and aesthetic approach. A much better explanation of this can be seen here - https://gametechmods.com/forums/index.php?topic=12002.0 3) IRL - EVERYTHING should be possible and plausible on a real life bot. No floating axles, no superthin extenders holding up 220kg motors, etc. It comes across to me that some may not know the true meaning of DSL Standard, taking it to be much more like Unrealistic. An example here (sorry to use you) is this recent bot by Helloface199 ![]() In the posts after he strives to say that this is realistic (implying IRL) - however the thin poly skirts would clearly not be done in real life, therefore making this either a technically illegal IRL bot, or a Standard bot for someone just getting into building. And I think in this case it is the 2nd. Take this post apart as you will, and feel free to add/argue against me. 3908
DSL TC Showcases / Re: Helloface's horrible realistic showcase« on: May 30, 2013, 05:27:46 PM »
Yeah, and in real life they'd just get snapped off very quickly. A real builder would optimize the axe for self-righting or build separate self-righting arms. Thin poly sheets are not strong and to be honest with the weight going on them while self righting, they'd snap.
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DSL TC Showcases / Re: Helloface's horrible realistic showcase« on: May 30, 2013, 05:19:13 PM »
Why would anyone attach thin poly sheets to the sides of a rapidly moving axe in real life? Think every component through.
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Off-Topic Discussion / Re: The General Chatter Thread.« on: May 30, 2013, 05:09:02 PM »I swear this GTM Skype group bullsh** is behind all the drama that goes on here these days.I'm glad that I left it early. And came back, and left, and came back, and left. The Skype group really doesn't cause any trouble if you don't take people joking around seriously. 3911
Off-Topic Discussion / Re: My homebuilt guitar« on: May 30, 2013, 02:56:19 PM »
Yeah, it does look pretty sweet to play. Congrats on getting it done, anyway :)
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DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: May 30, 2013, 02:13:55 PM »
If it tips forward it needs stabilization further forward - move the wheels well beyond the disc axle. This is where knowing good Standard protocol helps.
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DSL TC Showcases / Re: AlexGRFan97's craptacular DSL showcase« on: May 30, 2013, 11:51:54 AM »
Okay.
1) Try mounting the drive motors on a multi-extender each, that'll save all the weight from that extender setup. 2) You can still use a multi-extender where you've used a BPA, and just connect your poly extender via the side. 3) As mentioned, those wedges suck. Personally I'd recommend doing what I do on my signature VS style - mount either angled skirts or dsl bars on the side, pointing diagonally forwards. Means you won't have to outwedge anything to hit it. With all those bits changed you could even use NPC's for your drive, which you may find you can attach on the baseplate. 3914
Off-Topic Discussion / Re: My homebuilt guitar« on: May 30, 2013, 11:44:54 AM »
Looks nice, but I'm not keen on the neck. Might be the light maple against the darkness of everything else.
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DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: May 30, 2013, 11:08:13 AM »
Where the
![]() Even if you can't add those bits, I wouldn't call this IRL until some of those flaws are addressed. Scale back some of the other stuff you have to upgrade the axle support at least. With IRL building it should never be about creating the most deadly machine, it should be about making something effective but also FULLY possible in real life, not possible-if-you-changed-this-and-this. Aesthetics 1st Effectiveness 2nd. 3916
DSL TC Showcases / Re: S.H.I.E.L.D's failcase« on: May 30, 2013, 02:33:06 AM »
Honestly I'd upgrade those Poly supports to some kind of metal because if that was real, that poly would just snap under the pressure.
Also if you have any weight left work on some motor guards and armour around your leg struts. 3917
General Support / Re: I CANNOT get this game installed« on: May 27, 2013, 03:16:52 PM »
For the fuzzy buttons I think that's fixed with the 'Nvidia fix' on the Downloads page - https://gametechmods.com/forums/index.php?action=downloads;cat=11
If not, try the 1.2 patch. 3918
Existing Games / Re: Eyes« on: May 26, 2013, 07:21:04 PM »
Eh, just another horror game. Once you've played enough of these types of thing they're all pretty much the same, this one does have a bit of strategy though I guess.
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Contests / Re: Vote BOTM June 2013« on: May 26, 2013, 07:18:32 PM »
Between 2 and 4, went 2. Just looks so neat.
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Tournament Archives / Re: GTM Robot Wars Series 1« on: May 26, 2013, 02:33:20 PM »
Those warning lights are damn heavy for decoration XD
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