Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hoppin

Pages: 1 ... 13 14 15 16 17 18 19 [20] 21 22 23 24 25 26 27 ... 101
381
Discussion / Community AI pack. (LDAI 3?)
« on: April 25, 2019, 04:44:19 PM »
Sup fellas.

Looking to make an AI pack in the style of LDAI.

This'll require users to send.
1 LW
1 MW
1 HW
3 Robots of any weightclass
1 Team Icon at a 1:1 Ratio
Team Name
Any AI they want to send over

Who's interested?

382
Showcases / Re: Post Your RR2 Bots
« on: April 25, 2019, 03:37:55 PM »
Riptide
 
Riptide.PNG

383
Showcases / Re: Post Your RR2 Bots
« on: April 25, 2019, 02:33:23 PM »
How do you guys take photos of your bots while in the RR2 game?

I would either just press Ctrl + PrintScreen or you could just go into windowed mode and use the snipping tool.

Okay, I can't find windowed mode in the game. Could you show me how?

Uncheck "Fullscreen" in the settings

384
Tournament Archives / Re: Orc's Wars Series 3!
« on: April 23, 2019, 03:30:20 PM »
I'm just gonna post this to try and defuse this whole situation before someone goes nuclear...

This tbh

385
Discussion / Re: Quick question-
« on: April 23, 2019, 02:33:13 PM »
everything went to hell

no one builds anymore except for people who suck and wont listen

the irl clique is in full toxic mode

idek why i still visit this site

Hi Badnik

386
I cant really add what people have said, except one thing.
A timer, even a simple 180 second timer
This might require some sort of judging system to determine who wins if multiple robots are still running. "Who has the most health" isn't reliable, what with the walls causing damage - I could be the most aggressive and dominant robot and still lose because I took more damage from the walls. And of course, with indestructible components, it's possible for neither robot to sustain any damage at all. Then what?

Atleast something simple for now, with cease instead of Player X wins, atleast for online events

Interesting.  I didn't think about doing "Cease!" instead of directly declaring a winner for an externally judged event.  Maybe an options menu that caters to either internally refereed (single player) or externally refereed (Parsec tournament) play?

Sorry for the newbie question, but should AI tournaments be determined by the AI, or an external referee?  Could the AI be good enough?  What if "damage", "control", and "aggression" were done in a reasonable way by the AI?

Usually there's an external judge in the case of tournaments, but in a for fun muck around environment, the ai can determine it. It'll be about which direction you'll want to take imo. But worst case external judges can overrule the ai system

387
Discussion / Re: Quick question-
« on: April 22, 2019, 05:55:38 PM »

388
What went well?
Overall, the gameplay was fun and exciting. Mainly, the reason in my opinion is due to everyone's unfamiliarity with the state of the meta. This has allowed for people to experiment with designs, spinners like Gaullin, Grabbers like RT 2.0, flippers, like Bocuma. Even some of the wackier stuff like Obama Gaming and Mystic's new overhead disc spinner.

During the Gaullin and Bull fight if I recall correctly, Robo and I discussed about the wedge mechanics, in how they are more complex then they appear. This was lovely to find out, because it isn't just a simple "bolt wedglets onto it" like in Ra2.



Stability of the game engine was great despite some havocs and the odd crash, given the current status of the game, this was to be expected.
What was terrible?

Self damage is currently my big problem with the fights, on impacts, it appears you take too much damage to appear realistic. This is kind of an issue with vertical spinners. When they're consistently attacking an opponent, they'll be taking more damage to themselves than they deal out, this is usually because they're hitting the indestructible parts of the opponent, which I'll cover later. Another reason for this is if they're pushed into the wall. Robo was a victim of this a lot, just taking large amounts of damage by being bumped into the wall.

Weight investments, personally I find that the chassis armour feels rather weak for it's weight investment, this could be due to the previously mentioned issue, my personal designs, the fact we have a weight limit of 110kgs which the game isnt designed for currently or all of the above.

The weapon motor power seems quite lacking, I'm aware that you're aware of this issue, so I don't plan to go into much detail. But it appears you need 50kg minimum to throw something currently, I'l like to see that minimum lowered, almost a fifth I'd say.

Indestructible parts this right now is a large issue, and again, you're aware of this. Drone and Caliban were the main culprits of this in the tournament, along with RT 2.0. We've combated this temporarily with some rule changes for the new tournament which can be read here.


Controlling of undercutters, Mystic's undercutter had some major issues with control, not sure if that's his design or because the game struggles with it. Just a heads up and something to look into.

One of Robo's complaints was the pit that rose up after a certain period of time, I agree with this design flaw currently. It's a huge disadvantage for control bots. Continuing with some of the arena design issues I saw is that there should be some oota zones, it'd just be nice to have, maybe not Series 7 wall height arenas or all around the edge, I'd suggest how battlebots does it, in the corners. That'll stop  Ra2 Slapshot like stuff box rushing and oota'ing the opponent which is just boring and wont lead to interesting gameplay and fights. The rolling pin is odd, I think it needs to have it's orientation changed and given some more kick to it. You might have to re-position it to prevent it flinging robots into the pit if you do decide to take this route.

Stuck on arena objects, Bocuma and some other bots got stuck into the pit button, doesn't make for fun gameplay whilst it does reflect robot fights accurately. The wall is also easy to get stuck too, or atleast it's difficult to get away from, probably due to the wall's design.

Batteries and control boards, these currently don't effect the robots and aren't actually needed for them to function.

A question I have, is where would I be able to locate the folder for pre-made custom components on Windows? An idea I had was to import CAD files into that folder and add them in, is this a possibility?


Overall, this game is great so far. Like I've said before, I'm enjoying it more than Ra2 and whilst I've described more negatives than positives, the positives have a much bigger impact on the overall player experience.

389
DSL TC Showcases / Re: Code Red's DSL Showcase
« on: April 21, 2019, 11:05:23 AM »
Quality stuff, I must say. All of them are solid builds.

390
Showcases / Re: Post Your RR2 Bots
« on: April 20, 2019, 09:01:03 AM »
He flip, he trip
 
Aviva.png


Currently, I'm noticing the way to design is to put all the weight into the weapon and the wedge. With more weight being more damage and down force respectively

391
Showcases / Re: Post Your RR2 Bots
« on: April 16, 2019, 06:57:28 AM »
Lupis
 
Lupis.PNG

392
Showcases / Re: Post Your RR2 Bots
« on: April 14, 2019, 10:18:26 AM »
We don’t have an active Reddit thread atm.  It might be bad form to plug our own game.  I’m still pretty new at this whole social media thing, and trying to learn the rules.

I put a call out to our social guru though, and we should have something up on Twitter in the next day or two.
With cjbruce's permission, I have set up a subreddit for Robot Rumble! You can find it here: https://www.reddit.com/r/RobotRumble/

I'm also thinking of doing a small scale Parsec tournament, with a focus on playtesting to give feedback to the developers (but also for the fun of it). Would there be any interest in something like this?

Would love that, nice stuff

393
Showcases / Re: Post Your RR2 Bots
« on: April 13, 2019, 01:56:04 PM »
Amazing work!

Would you guys mind if we shared some of these on Twitter or Reddit?

Feel free, can I get a link to the reddit?

394
Showcases / Re: Post Your RR2 Bots
« on: April 13, 2019, 11:28:36 AM »
 
AFR.PNG

395
I've downloaded the alpha now and toyed around a little bit. Looks like good fun with quite some building options and freedom. First bot I made might be a bit too light or something? I dunno. Sometimes when just driving forward it decides to turn on its own.

I do wonder... Why when I choose to make a new bot was there some axe bot being spawned in the area, that could even be controlled there?
Yeah there is Royal Bobby (axebot)

Also turn on motor braking for drive, its a godsend

Also, what do you guys think of doing electronic stability control to help drive in a straight line for keyboard control?  It isn’t hard to implement, but is it too much?

We'd probably have to give that a test, it certainly sounds interesting. Personally I'm ok with driving as is atm, even without motor braking.

396
Contests / Re: Vote BOTM April 2019 (IRL Extenderbots)
« on: April 12, 2019, 07:03:07 PM »
Prepare for the reckoning

This is why you're scum of the earth

397
Showcases / Re: Post Your RR2 Bots
« on: April 12, 2019, 03:22:18 PM »
Gravitron
Gravitron.PNG


 
Gravitron 1.PNG

398
Showcases / Re: Post Your RR2 Bots
« on: April 12, 2019, 01:51:30 PM »
Gaullin. Srimech included.

 
Gaullin.PNG

399
Oh yeah... Double post, but uhh...


WELL DONE!!!!

So awesome!

I had no idea this was even a thing!

I take it that this is Parsec?  Is there something I can do to make it work better?

Other than continuing development on the game, nothing much. A lot of the issues are either going to be ironed out, or on parsec ends

Possibly a match timer would be great to help keep track of stuff.

400
Showcases / Re: Post Your RR2 Bots
« on: April 12, 2019, 04:06:16 AM »
Here's what I've been doing.

  [ Quoting of attachment images from other messages is not allowed ]  
  [ Quoting of attachment images from other messages is not allowed ]  
  [ Quoting of attachment images from other messages is not allowed ]  

How to export bots?

Your robot is saved as a [robot name].RR2Bot file.  Depending on if you are using a Windows machine or a Mac, the file is saved in a different location.  Since it is just one file, you should be able to email the whole thing, or post it somewhere online if it is really big.

On a Windows machine it should be the following.  I can't verify this at the moment on my Mac:
C:\Users\username\AppData\Local\Nerd Island Studios LLC⁩\Robot Rumble 2_0\Robots

On my Mac, the file is saved here:
Users⁩ ▸ ⁨[username] ▸ ⁨Library⁩ ▸ ⁨Application Support⁩ ▸ ⁨Nerd Island Studios LLC⁩ ▸ ⁨Robot Rumble 2_0⁩ ▸ ⁨Robots⁩

Here's the reference for where it goes, depending on the platform:

https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html

Found mine in LocalLow

Pages: 1 ... 13 14 15 16 17 18 19 [20] 21 22 23 24 25 26 27 ... 101