What went well?
Overall, the gameplay was fun and exciting. Mainly, the reason in my opinion is due to everyone's unfamiliarity with the state of the meta. This has allowed for people to experiment with designs, spinners like Gaullin, Grabbers like RT 2.0, flippers, like Bocuma. Even some of the wackier stuff like Obama Gaming and Mystic's new overhead disc spinner.
During the Gaullin and Bull fight if I recall correctly, Robo and I discussed about the wedge mechanics, in how they are more complex then they appear. This was lovely to find out, because it isn't just a simple "bolt wedglets onto it" like in Ra2.
Stability of the game engine was great despite some havocs and the odd crash, given the current status of the game, this was to be expected.
What was terrible?
Self damage is currently my big problem with the fights, on impacts, it appears you take too much damage to appear realistic. This is kind of an issue with vertical spinners. When they're consistently attacking an opponent, they'll be taking more damage to themselves than they deal out, this is usually because they're hitting the indestructible parts of the opponent, which I'll cover later. Another reason for this is if they're pushed into the wall. Robo was a victim of this a lot, just taking large amounts of damage by being bumped into the wall.
Weight investments, personally I find that the chassis armour feels rather weak for it's weight investment, this could be due to the previously mentioned issue, my personal designs, the fact we have a weight limit of 110kgs which the game isnt designed for currently or all of the above.
The weapon motor power seems quite lacking, I'm aware that you're aware of this issue, so I don't plan to go into much detail. But it appears you need 50kg minimum to throw something currently, I'l like to see that minimum lowered, almost a fifth I'd say.
Indestructible parts this right now is a large issue, and again, you're aware of this. Drone and Caliban were the main culprits of this in the tournament, along with RT 2.0. We've combated this temporarily with some rule changes for the new tournament which can be read here.
Apex Rumble 3.0
RULES:
-110kg max
-32 entries, 2, bots per person (2 because some other people shown interest for entering this)
-No clipping obviously, if your planning to make a 3 burst, burst motors can clip with eachother, just not into other motors/stuff (kinda want to make life easier with flippers)
-Dont be making your bot invicible
-Must have minimum 1 battery & 1 control switch/board
-No shells, No Rings
-Active Weapons can be only on 2 sides, either front and back, or left and right, you cannot cover your bot with active weapons
-Excluding the top and bottom, one side must be unprotected on a single weapon robot, 2 sides on dual weapon robot (best example: Drummer)
-No clusters, due to limitations
-No Dustpans or badnik fork grabbers, however Overhaul grabbers are allowed
-if you cant drive, someone else will
-1v1's Double bracket
-DM me enteries
-To export your bots go to
Controlling of undercutters, Mystic's undercutter had some major issues with control, not sure if that's his design or because the game struggles with it. Just a heads up and something to look into.
One of Robo's complaints was the pit that rose up after a certain period of time, I agree with this design flaw currently. It's a huge disadvantage for control bots. Continuing with some of the arena design issues I saw is that there should be some oota zones, it'd just be nice to have, maybe not Series 7 wall height arenas or all around the edge, I'd suggest how battlebots does it, in the corners. That'll stop Ra2 Slapshot like stuff box rushing and oota'ing the opponent which is just boring and wont lead to interesting gameplay and fights. The rolling pin is odd, I think it needs to have it's orientation changed and given some more kick to it. You might have to re-position it to prevent it flinging robots into the pit if you do decide to take this route.
Stuck on arena objects, Bocuma and some other bots got stuck into the pit button, doesn't make for fun gameplay whilst it does reflect robot fights accurately. The wall is also easy to get stuck too, or atleast it's difficult to get away from, probably due to the wall's design.
Batteries and control boards, these currently don't effect the robots and aren't actually needed for them to function.
A question I have, is where would I be able to locate the folder for pre-made custom components on Windows? An idea I had was to import CAD files into that folder and add them in, is this a possibility?
Overall, this game is great so far. Like I've said before, I'm enjoying it more than Ra2 and whilst I've described more negatives than positives, the positives have a much bigger impact on the overall player experience.