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Messages - RedAce
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361
« on: August 06, 2018, 12:18:00 PM »
The new Ephialtes looks much better for the motors, and I guess now the back support isn't as distracting now, but eh, I'll never be happy with anything.
Supercell and Thunderclap look way better, and I kinda like the lightning bolt looks functional and cool, if not a bit goofy on Thunderclap.
Also, you mention my AI pack, and I don't mean to get far off-topic, but how often do you get crashes with that pack, cause I hear more crashes are coming from that. Still, good to know lots of people are still getting a fair amount of use out of that pack, even I need to really update that thing to modern standards.
362
« on: August 04, 2018, 07:14:44 PM »
Sour Note and Valkyri3 look pretty ballin. Vesuvius looks nice and clean, though Ice That Melts the Tips is cool, but my OCD with the skirts in the front bother the hell out me.
363
« on: August 04, 2018, 02:28:02 PM »
Dont mean to be rude, but is there a date you can provide us for when deathmatch will begin?
I'm in the process of recording right now as we speak. I should be able to get the first heat going on next Sunday. Yeah, sorry I haven't been able to say much, but I've have been quite busy lately.
364
« on: August 03, 2018, 08:08:08 PM »
Not the best way to start, but I guess I could've somewhat prepped for it, so eh. Good game.
365
« on: August 02, 2018, 09:57:30 PM »
So Tread Ring Spinners are the new trend? This looks like a good time to make a sequel to a totally original design:  Haven't tested it much, but hopefully with enough on the disc, the surface area of the disc shouldn't get it stuck on its side.
366
« on: July 30, 2018, 01:15:51 PM »
Made a SHW version of Agressive Negotiations:  Just as fun to drive and it flips rather well surprisingly.
367
« on: July 28, 2018, 09:24:28 PM »
the letters on the disc are unrealistic so it's not IRL :P
Oh god I didn't even notice that at first lol. Well, this should look a tad better now:  I probably would've kept it transparent with the letters, but I lost the original file, so this will have to compromise. Also two other bots I've had in my workshop that needed skins:  Sorta inspired by Vanquish. Wasn't sure what to name it either so the generic name will have to do.  A bot that kinda is inspired by the new Bombshell. Kinda a weird structure for the weaponry and all that, so that's why it looks kinda tall.
368
« on: July 25, 2018, 05:41:37 PM »
So here's something totally not a rip-off of anything whatsoever.  Might need to make the skin on the discs cleaner, and if I have to AI it, it'll probably use something like BiDirRam.
369
« on: July 24, 2018, 11:15:25 PM »
370
« on: July 23, 2018, 09:09:32 AM »
superbot is gonna sue you for name royalties
That is pretty sweet. I also love how you kept the drum colors closer to the beaters so it looks even cleaner.
371
« on: July 17, 2018, 08:11:48 PM »
 Small skin update for Nuclear Warfare. Looks much cleaner and not as obnoxiously bright than the other one. And two new bots. Both CW's as well:  Afterthought-ish style bot. Not a whole lot to say I guess.  How do you do fellow kids? Made a tombklone but the weapon is a fidget spinner, and I just realized that I have to fix the name on the top. Oops.
372
« on: July 12, 2018, 09:48:07 AM »
Well, that's me out for the Ironforge division. Though I'm not at all upset. Having my first Ironforge bot finish with a 2-2 record is something I should be proud of, and now I know for next time on what to do and what not to do when building in Ironforge. Still, well done RedAce.
Good game to you too man. I always get worried about wedge wars because my luck isn't great with em.
373
« on: July 11, 2018, 11:06:17 AM »
Yeah that looks really clean and nice. It also looks like a lot of fun to drive. Shame about those srimech issues, but hopefully those issues don't come up often.
374
« on: July 10, 2018, 09:55:07 PM »
I like how you still use chassis rather than full on extender bots
Thanks, and yeah. It's for two reasons. One; I get a little more creative with bots that are made with a chassis with skinning and overall structure. Two; Full extenderbots just make my game sad. Like it really doesn't want to work after three parts fly off of them. Also, here's two more things:  Update to WildCard as Orc was having issues with the fork version, and it's now a full on rammer. Probably too late to send this version, but can't say I didn't try to make a fix.  Wanted to make a CW version of Radar, and kinda turned out with this. Wasn't sure what to call it, but it does pack quite a punch, so I guess the name is somewhat appropriate.
375
« on: July 10, 2018, 01:42:49 PM »
I will agree Ephilates looks pretty cool, especially with the wings, but holy hell does that extender frame look way too fragile for an IRL bot. Might need to find a way to make it look thicker.
it's not irl he's just trying to make something that's cool and can fight CB hasn't even been around since IRL got popular anyway
Fair enough. I wasn't sure at first since it looked kinda IRL from the design of it all. Might be my perspective or my lack of sleep messing with me again. :/ Edit: Just noticed Roboteer's post. Kinda where I thought the IRL thing or not from here hat he said.
376
« on: July 10, 2018, 08:04:33 AM »
I will agree Ephilates looks pretty cool, especially with the wings, but holy hell does that extender frame look way too fragile for an IRL bot. Might need to find a way to make it look thicker.
New Slambot looks nice and clean. Not much else to say really.
377
« on: July 07, 2018, 03:54:43 PM »
So I'm having a bit of trouble AI'ing this thing. By that, I mean the weapon really doesn't want to work. I was suggested to fix the MotorID, I messed around with the StartAngle, and yet it doesn't want to attack. Anyone know how to fix this? list.append(("Executioner","Judge",{'beta':-64000,'MotorID':0,'StartAngle':-math.pi/2,'reload':5,'radius':1,'topspeed':100,'throttle':100,'turn':100,'turnspeed':2.5,'weapons':(0,)}))
378
« on: July 07, 2018, 02:16:42 PM »
Can I still send an update
Yeah, you still got time. But again, I would advise sending it in probably before Monday, as that's when I'll get time to post the SBV. Edit: Oh yeah I've recived Jammy Dodger's update. It is accepted.
379
« on: July 06, 2018, 09:34:31 AM »
Okay I know it's been a bit since I last said anything in this thread, but I finally found some time to get to AI'ing the bots. Sorry that I haven't said much, it's been rather busy recently. I'll get the SBV thread maybe by Monday, so if anyone wants to send an update, I suggest sending one soon.
Did you receive the update I sent a while back? Sorry to be a pain but I can't see if you received it in this thread anywhere.
Yeah, I have. Forgot to mention it in the thread, though I did label it in the signup list. Whoops.
380
« on: July 06, 2018, 09:16:06 AM »
Okay I know it's been a bit since I last said anything in this thread, but I finally found some time to get to AI'ing the bots. Sorry that I haven't said much, it's been rather busy recently. I'll get the SBV thread maybe by Monday, so if anyone wants to send an update, I suggest sending one soon.
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