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Messages - TheRoboteer
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281
« on: July 17, 2019, 07:20:07 AM »
Aaaaaand here's my completed MM3 lineup. 1 bot which has seen minor changes compared to MM2, 3 total rebuilds, and 2 bots that have never competed in MM before. Here's the rundown: Sabre V - Barely changed from MM2. Only real change is the wedge being shuffled forward. Speed Demon VI - Totally rebuilt multiple times. Much better wedge, stronger armour, shorter wheelbase, just overall cleaner Azimuth - Total rebuild as you saw. Not expecting much still though, but the flipper should be more powerful now at least Zealot - As in PWS Cicada - Totally reworked since you last saw it. Cleaned it up a bunch overall, and swapped the disc to a microvore as the old disc skimmed the ground and did next to no damage. Here's a pic of the old one for context as to how much cleaner it is now Toreador - Another total rebuild. Down to 2WD now but it's actually faster this time. Should be tankier too. Not expecting it to get the same crazy run it did last time though.
282
« on: July 12, 2019, 03:19:51 PM »
Good news everyone, i've cobbled together a contraption which no doubt may look cool but couldn't fight it's way out of a wet paper bag. meet Crown Of Thorns. Lotsa razors.
(Image removed from quote.)
this looks extremely DSL-S
Maybe thats whats he going for
Oof he was faster
I was going off this post he made earlier now that you mention it, I think I was subconciously going for a more IRL design. it's a bit crap now, I admit but maybe with some help that can be fixed?
283
« on: July 12, 2019, 03:12:43 PM »
Good news everyone, i've cobbled together a contraption which no doubt may look cool but couldn't fight it's way out of a wet paper bag. meet Crown Of Thorns. Lotsa razors.
(Image removed from quote.)
Again, this looks extremely DSL-S. Razors look terrible so nobody uses them in IRL
284
« on: July 08, 2019, 03:27:20 PM »
i sent my bot, perfectly legal this time
Entries aren't open yet, and I'm pretty sure you're banned from entering anyway
285
« on: July 08, 2019, 02:32:51 PM »
On a building kick lately with all of these high-profile tournaments starting up again. Another one for MM3 here. It's a followup to Toreador, which got surprisingly far and beat some surprisingly good bots in MM2 (mostly via luck). So he's back and angrier (and thiccer) than ever. 2WD NPC fasts rather than 4WD TWMRs this time which actually constitutes a buff speed-wise, and retains the beta motor flipper. Overall I just wanted to make the bot seem beefier and tankier which I think I achieved, though I really struggled with weight and hence had to cut some corners. Armour is a mix of steel and Ti at the front and alu everywhere else, and power is a black and 2 battlepacks which has me apprehensive about power. Hopefully it'll be okay.
286
« on: July 08, 2019, 08:55:03 AM »
Look pal. I think this is good ngl.
I'm only commenting to bump this because Robo is a bitch boy. Fishing for attention you toxic retard
Absolutely toxic. In other news I made some slight changes to it before MM3. They mostly revolve around the wedgelets, which I've switched to a set of steel triangles as an experiment. My hope is they'll give opponents a more direct route to the top of the flipper due to the shallower angle of them, and also that they'll resist damage better than conventional wedgelets. Coincidentally I also think they look better. Could be a total misstep but there's only one way to find out
287
« on: July 07, 2019, 12:51:37 PM »
Updated Azimuth for MM3 after V2's dismal performance in MM2. Still a chassisbot, and retains the two wide mediums for the flipper, though the arm is lighter now so it should be more powerful. Drive has been dropped back to 2 TWMR2s as the astros on V2 made the turning circle terrible (like on Speed Demon), though the wheels are somewhat exposed now, which is a consequence of just going for an overall more compact bot. I don't think it looks too bad though. Just generally cleaner than the old version overall, and should be more effective too
288
« on: July 04, 2019, 01:30:26 PM »
No shame in losing to the former champ. Sabre getting as far as it did was absolutely mental given how inherently sub-optimal its design is, but I'm really proud of how I've refined it to get the most out of it.
Thanks for another fantastic tournament Bagman. As always it's been a blast, and I greatly look forward to a potential MM3 in future.
289
« on: July 03, 2019, 01:42:07 PM »
Shockingly I'll be entering
290
« on: July 03, 2019, 03:29:47 AM »
(Double post for premiere link!)
Absolutely stoked with that result. Sabre continues to surprise me and I imagine everyone else too
291
« on: July 01, 2019, 02:31:18 AM »
Does this make me an influencer?
ignores that I made mine after seeing his
You wish zoomer
292
« on: June 30, 2019, 06:01:26 PM »
Super posted his PWS 6 lineup so I guess I'll post mine, featuring a super low-effort splash. And the bot rundown: Bocuma III - This is Rev 4 of the 3rd version of Bocuma, which is technically the same one that was in PWS 5. Did well in PWS5 until I drew a bot that would've required flawless driving to beat, which I failed to deliver on that occasion. Compared to Rev 3 (The which came 4th in OW3) Rev 4 has heavier side armour (almost all steel), a more durable wedge, more battery life, and has small pieces to stop it getting side stranded. Should be competitive as always, but hopefully it can take it one step further and be the bride rather than the bridesmaid this time
Speed Demon VI. This has seen extensive upgrades. Most notably, I totally ditched the astros as I found that, while they did give it a nice burst of straightline speed, they messed with the turning circle in a way I wasn't happy with, which made me feel they weren't worth the weight. I spent the weight from ditching them on increasing the already strong armour even more and putting the wedgelets on two separate hinges instead of 1. The whole bot is also about 10cm lower than the previous version, and lower to the ground too, and I was able to swap the 30 degree corners on the wedge for 45 degree corners, which puts them nice and low to the ground as a lot of bots were breaching SD's ground clearance there.
Sabre V. This has seen a minor upgrade in that the wedge has been shuffled forward slightly, which should make its wedge on par with Bocuma's now. Previously the side skirts on Sabre were wedgier than the front, but that should no longer be the case. I've been using Claymore a fair bit over Sabre lately due to it's KO ability, but I think Sabre is still the nicer looking of the two, and it also has some advantages in combat too. I really regretted not entering Sabre in PWS5 so hopefully it can do me proud in PWS6
Zealot. This is the same as the version in Apex with the upgraded wedgelets. This thing has proved to be a bit of a dark horse though from my testing, as it's come top 5 in two parsec events now against bot's with a lot of pedigree and skilled drivers. I'm still really happy with how it looks too, especially considering it doesn't use flatmotors like most drums. Hope it'll do well in PWS too
293
« on: June 27, 2019, 02:02:16 PM »
I have 2 new robots! The first one: [ Quoting of attachment images from other messages is not allowed ] It first had extenders with bars on them as weapons but they would have been fragile so I changed them. Now here is Grave! [ Quoting of attachment images from other messages is not allowed ] It used to have Hworf blades but I changed them so it can compete in tournements Also, Naga was more of an experiment with IRL Bursts then a actual robot.
Not bad. You can shrink the chassis on grave a bunch though which will save you a ton of weight, probably enough to drop it down an entire weight class to CW. I'd remake the chassis to be both lower in height and shorter in terms of length. Keep up the improvement though
294
« on: June 27, 2019, 05:15:15 AM »
Modifications to the robot you all love
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You lost
And still escaped the heat. Where you at?
295
« on: June 26, 2019, 07:04:30 PM »
Modifications to the robot you all love
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You lost
296
« on: June 26, 2019, 03:21:08 PM »
I made a new bot! It's called Naga and its based on Hydra from Battlebots and the Naga boss from the Minecraft mod, The Twilight Forest. It's powered by a IRL Burst at full power. [ Quoting of attachment images from other messages is not allowed ]
It looks pretty decent for a builder we haven't seen all that much from. The burst you're using for the flipper is gonna rule it out from being entered into tournaments though. A flipper not being able to self-right is also something that 100% needs rectifying too. I'd go for a longer flipper to solve this. You're using a CB2 burst so there's no shortage of power for you to have a flipper spanning the full length of the bot a la Bronco
297
« on: June 25, 2019, 06:08:52 AM »
So really specific question here but I’m gonna tackle a Hydra replica soon and I’m looking to get it to flip similar to the IRL Hydra without using multiple motors so I can avoid that janky uneven reset dual motor flippers get. I know I can edit the motor parameters to be more powerful but at a certain point that I’m not sure when it causes the entire motor to spaz out. What’re some tips to get a really powerful flipper in DSL on a single motor? I could also import in other motors but I’m not 100% sure how since I tried before and it crashed my game
Each burst has a "burst" line in the .txt file for it, so what you could do is copy one of the existing DSL bursts and then have a version with the power cranked way up. Then you wouldn't have other bots being affected by the changes you make.
298
« on: June 22, 2019, 10:38:43 PM »
Nice work my guy. Some small areas of messiness (the slight clipping of the burst through the triangle pieces being the most notable instance to me) but it's really minor, and overall the bot has a nice aesthetic, though I may be slightly biased with my love of front-hinges.
In terms of IRL I'd say it's fine IMO. I tend to be one of the stricter guys when it comes to IRL standards, but the amount of motor that's poking out is really small, and plenty of real robots have motors as exposed, and the panels clipping with them could definitely have slots cut out of them to accomodate
Overall, a nice bot
299
« on: June 22, 2019, 07:06:21 AM »
The crappy wedge on this version of Speed Demon was really hurting it in this heat, but I was expecting that after its first non-conference match. I was expecting to lose to F3 too given the disparity in DP between our weapons, but the loss to Overchopper was disappointing given the anti-HS focus of Speed Demon. That said, I think the latest version of SD would have comfortably won this heat, so at least progress has been made
300
« on: June 20, 2019, 05:18:29 PM »
I was hoping to at least make it out of my heat with Claymore, but I also got drawn against the bot I think is gonna win the whole tournament sooooo...
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