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Messages - RedAce

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2441
Challenge Board / RedAce vs Mystic2000 [DSL LW Title] (DQ: Mystic2000)
« on: January 18, 2015, 07:51:24 AM »
-DSL-S LW
-Kenzorg IGC with Hazards on (If hazards don't work, they can be turned off.)
-1-on-1
-2 Minute matches
-Best 2 out of 3
-No BFE, AAM, Had mode, etc.

Anyone willing to host?

2442
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: January 17, 2015, 08:46:39 PM »
Actually, I'm considering changing the round robin thing to 1-on-1 one to get the show on the road. Any objections?

2443
General Support / Re: glitch question
« on: January 17, 2015, 07:50:03 PM »
I'll explain these to the best of my ability:

eFFe: A glitch that occurs in all motors where If you wire the motor, have a component highlighted to where you can attach it, activate the motor, then attach while the component is still highlighted (Don't move the mouse while attaching) then attach, the part will act like it's attached to the motor, but it looks like it's attached to nothing, this allows you to attach certain components without the collision meshes in the way. Once all set, go to test garage and back the parts will collide where you can't do this normally. A very common glitch used in stock.

Trov glitch: When you set the chassis blueprint to rectangle, then set new points in an EXTREMELEY specific manner, and move the length and width to move the chassis points. This will allow you to have a chassis certain sides to be flat. If done correctly, the game allow this and you can have flat chassis sides. (NOTE: Make sure you set the games graphic quality to 'Low' or it will NOT work.) Used in stock and DSL.

NARmour: More of a collision mesh thing than a glitch. On the Skirt Hinge, there is a large rectangle mesh attached to the back of the hinge. Once attached, you can rotate the skirt hinge to where it is invincible armor. (Press F12 to see the collision meshes to know where it's being adjusted.) Used ONLY in DSL.

AAM: BFE without being BFE. If you swap the GMF file of one component to another, the replacement component will register the component as the original component, attach it, swap back the GMFs to the original format, and the component will be attached with out any collision mesh issues. You can also go inside the Bot file and edit the component file with what you want it to be.  It's only safe to use for Artbots because it's a typically banned glitch.

NCR: This one's kinda tricky. It's mostly used with axles where if you have the axle facing upright, attach motors to it that drive the bot, and the axle will fling the components but the chassis will still drive perfectly fine as if nothing has changed. Look at Volatile Partisan's matches from BBEANS3, because that's the best example I can give to describe how it's used. Best in Stock only.

DSA: Simply, don't go to the armor category at all when building, because the armor left on it will have Double Strength Aluminum or DSA. It's a glitch that carried over to the vanilla stock AI where the armor will be stronger than steel, but weighs the same as regular aluminum armor. Best glitch in Stock.

ZeroG: A glitch where you can have the collision meshes be completely ignored to where you can attach almost any baseplate component in the bot lab. To use it, that's where you got me there. I've never been able to use the damn glitch. It's like trying to catch a shiny legendary Pokemon from wild encounters. In fact, some people have been able to access it at will.

Axle and Snapper loading:
Well, best way to use it is to attach a Reversible Angle Drive Motor on an extender that's connected to the Axle of a Drive motor or the hinge of a Burst motor, wire the motor, make the motor spin at max speed, repeatedly switch to another tab except Test Bot slightly after you spin the motor until the motor is at a safe distance away from the bot and you can attach motors with no annoying collision mesh in the way and you can attach components to the axle or hinge. Best used in Stock

I may provide pictures and videos for more examples to help out. Can't do very much from my laptop.

Edit: Way too slow.

2444
Stock Showcases / Re: Virus Bomb stock showcase
« on: January 16, 2015, 08:18:56 PM »
Looks good even if for the cheatbot2 component.

2445
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: January 15, 2015, 02:29:19 PM »
Guys, just stop asking about the deadline. It'll come out when it comes out, so just be patient.

2446
DSL TC Showcases / Re: MassimoV's Hood
« on: January 15, 2015, 12:44:06 PM »
Agreeing with 09 and Craaig. Not your best work honestly.

2447
Modifications / Re: Custom Burst Hinge
« on: January 14, 2015, 12:27:06 PM »
As Craaig said, it's nothing too original since Wham has made this before, but I feel it can still be useful for front hinged flippers. This also feels like you are off to a good start in txt file editing. Also, I love the file name you gave it.

2448
Chatterbox / Re: Jokes
« on: January 13, 2015, 07:50:30 PM »
What do Micheal Jackson and the Power Glove have in common?


2449
Tournament Archives / Re: Creatures of Chaos (Display)
« on: January 13, 2015, 02:53:27 PM »
Getting the Winners Round 2 Matches up now, some are up, some are still being uploaded to my channel. If any of you are going to ask when Losers Round 2 is coming, it's gonna be a while since final exams are coming, but it'll be here sooner or later.

Edit: Also gonna update the brackets as they upload, so watch out for spoilers.

2450
Existing Games / The Jackbox Party Pack Games
« on: January 12, 2015, 05:20:56 PM »
In a nutshell, this is the thread to discuss any Jackbox related games out there.  Like Quiplash, Fibbage, Drawful, Earwax, etc.  For more information, go to thier website, for all the games included and other games they have done.

If you want to host a game, just say the game you want people to join with you and what the room code is.  To join the game, go to jackbox.tv, and enter your name and code of the game.  Simple as that.


2451
DSL TC Showcases / Re: SM's DSL off-topic-case
« on: January 12, 2015, 12:47:12 PM »
That looks real nice man.

2452
Tournament Archives / Re: FullImpact - Discussion
« on: January 11, 2015, 06:33:04 PM »
Okay, from looking at your entry you have on the front page, I wouldn't classify that as IRL because it's a face spinner that spams razors in a manner that would belong in DSL-S. If you want to keep the style of the weapon as have it look a bit more IRL, try something like Craaig's Drill-bot. Other than that, It should be fine.

2453
Stock Showcases / Re: Mr AS Stock Showcase
« on: January 11, 2015, 04:18:07 PM »
Post some really, really old and/or badly made stock bots and I will attempt to improve them.
How about this?


2454
Modifications / Re: BattleBots 2014 Mod/AI Pack
« on: January 11, 2015, 03:34:56 PM »
That Zion looks really nice.

2455
Tournament Archives / Re: GREATEST TOURNAMENT OF ALL TIME - SIGNUPS
« on: January 11, 2015, 01:13:06 PM »
WHY IS THIS ALL IN CAPITAL LETTERS? JUST CURIOUS......
BECAUSE 090901. THAT'S WHY.

2456
Tournament Archives / Re: Robots in Space - Signups
« on: January 11, 2015, 07:13:10 AM »
I do have a deadline planned but I won't be announcing it until sometime after I announce secondary signups. I'm debating I should announce secondary signups after the entry slots are half full. But still, please enter.

2457
Stock Showcases / Re: RedAce's Stock Showcase
« on: January 10, 2015, 06:22:32 PM »
Juggler/Wammer hybrid:





DSA, 2 blacks, untested.

2458
Tournament Archives / Re: Creatures of Chaos (Display)
« on: January 10, 2015, 07:11:35 AM »
Alright, All the first Round matches are now up.

2459
Tournament Archives / Re: General Tournament Discussion
« on: January 07, 2015, 06:01:10 PM »
I have two more ideas in mind, (I promise, I'll stop soon.)

HOLY FLYING LOLLIPOPS: (Name WIP)

Basically, It's a Stock HW tournament that may have 8 or 16 entrants depending on interest. However, the only bot type allowed for it would be Trinity Flyers like that battle between Scrap, Pwn, R0B0, and Sage had about 3 years ago (a.k.a. the greatest thing to ever happen). I'll find a special arena for these bots.

Attack of the Almost Never-Used Axes: (Name WIP)

This tournament would be a basic Stock MW tournament, but the only weapon your bots can use are battle axes. That's about it. I know that helloface is already doing something like this, but the rules will work out a few kinks for it to make stick out.


Those are two ideas I've had, I would like to know If you think they sound fun or just flat out stupid.

2460
Stock Showcases / Re: RedAce's Stock Showcase
« on: January 07, 2015, 05:44:32 PM »
You know, as I look back at this showcase and it's older posts, I feel this isn't as great of a showcase as I wanted it to be. I feel that I've still been making blatant clones and unoriginal designs, while completely ignoring new concepts and innovative ideas. It's been about four years and I don't think I have found my true calling in the showcase. With that in mind, I'm gonna try to fill this showcase with as many hybrids as possible or even completely new bot types. No matter how crazy or simple, I'll try to make this as innovative as possible. Starting with this:





Don't have a name for this yet. Got any ideas for it? DSA, 398.9. Yes, It's using Fury IV's chassis. I know it's a simple one, but it's only a start of things to come...


Edit: Nevermind, got a name for it.

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