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Messages - TheRoboteer

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21
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: July 14, 2023, 08:15:51 PM »
Bit of housekeeping. I've been writing my dissertation so haven't really had time for totally new bots at the moment, but I have done some work on old ones, as I'm planning on hosting a little personal tournament for fun and to learn some basic editing + tourney running skills. In order to do so I've been updating old bots to make them look better, be more viable and just generally be better. Here are four of them.

First one, and probably the most significant as it's one of my core bots and maybe the bot I'm best known for these days. Claymore now has 4 wheel drive. It's only 2 NPC fasts + 2 TWMRs so it's still not exactly a rocket, but the main boons of this change have been that it can actually turn now, and also the extra burst of speed allows it to follow up its own flips and keep control of the opponent much better. Actual visual changes are relatively minor, but I did clean it up a bit, and also I had to ditch the skirts in order to make weight for the new drive motors, which seems to have worked out fine from testing and has also made the bot look nicer. Was also a real feat to get the extra drive motors and batts in there without clipping or affecting the looks of the bot negatively at all. Look out for this one in tournaments.

 
Claymore Ext 7.png


Next up is Crescendo. I've always liked this bot so gave it a bit of love, mainly in the form of a total rear-end rebuild, much better wedge, and grippier wheels so it can actually...kinda...move.

 
Crescendo III Ext.png


Then there's Mistral. A few things always irked me about this one. One was the weapon supports which I always thought looked really clunky. I was able to clean them up a bunch here and I think they look much better. The other was weapon power, and I was able to solve this one by building smarter which let me make weight for a much more powerful weapon motor (48V 4mag vs the old unovervolted perm), as well as a much heavier disc which can actually punt nicely and self right the bot way more efficiently than before. Also skinned up a disc cover for it which completes the look.

 
Mistral II GTM Ext.png
 

Lastly there's a recent one, and this is purely a functionality update because visually I largely think it looks worse (though only slightly). I was really happy with Obelisk looks wise, but that steep flipper just could not get under anything. This version has a shallower one which helps hugely with that, and I also decided to give the flipper a bit more of an ornate design which I do think looks nicer. Maybe I'll do a "best of both worlds" version at some point.

 
Obelisk II Ext.png

22
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: May 20, 2023, 05:39:25 PM »
I love sublimate, very clean panelwork (as we all expect from a robo bot) and the overall shape is neat

Many thanks

I've made an alternate 2WD version for the Draft Day tournament as 1 car batt was nowhere near enough for 4 spin motors and a burst, and there's no chance I was getting another one in there. It frankly probably still isn't enough but hopefully as long as hammer usage isn't constant it should go the full 3 mins most of the time. The 4WD version has been updated with normal batts and will still be the version seen in every other tournament I use this thing in.

 
Sublimate (Draft Day 2WD) Ext.png

23
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: May 19, 2023, 05:08:28 PM »
My entry into 8Bean's draft day tournament. During the drafting process I was largely able to get the components I wanted, though I got stuck with car batts for the batteries. Didn't think it would be too big of an issue at the time, but man are they restrictive when you've gotta have room for a burst running through the centre of the bot (I settled on a hammer early on) and drive motors too. I'll be making a version with normal batts for other comps as I was only able to fit 1 car batt and hence it's underpowered and probably won't make it the full 3 mins.

Nonetheless I'm hoping that the durability (the front is built like an absolute brick sh**house) will win it some matches, as the tournament seems HS-heavy so far, so hopefully this will be something of a foil to them.

 
Sublimate Ext.png


I also made some updates to some older bots to clean them up a little and also give them panel wedges since they're getting more and more mandatory now other people have cottoned on to them. Expect to see these in tournies from time to time

 
Phosphor Panel Wedge.png


 
Avalon Panel Wedge.png

24
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: March 30, 2023, 08:28:51 PM »
Another flipper. HW this time and a rear hinge. Came in with a vague idea but migrated away from it fairly quickly towards this, which I'm pretty happy with. 4WD with 2 TWMR2s and 2 TWMRs and 2 medium VDMAs for the flipper, so pretty standard for one of my rear hinges these days. Steel near enough everywhere and I still have some weight to play with too.

 
Obelisk Ext.png

25
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: February 20, 2023, 04:56:29 PM »
Reworked this old ass CW of mine as I realised my CW roster is super shallow, and Shrike just ain't cutting it. Few rough edges but I redid probably 90% of the bot and I'm pretty happy with the level of complexity and cleanness on the panelwork that I got within the CW limit. Storm burst for the flipper and 2 TWMR2 drive. If Koi's tournament opens third entries for CWs you'll be seeing this there, but if not it'll probably crop up in any future CW tournies that happen.

 
Critical Mach IV Ext.png

26
Discussion / Re: RA2'S 25th Anniversary
« on: February 18, 2023, 10:36:49 AM »
It's the 20th anniversary not 25th

27
DSL TC Showcases / Re: Orc's DSL Showcase - Juggergnawt
« on: January 22, 2023, 11:09:20 AM »
 [ Quoting of attachment images from other messages is not allowed ]  
The croc is back with a slighty revised version! Juggergnawt has probably been my most consistent Gnaws-bot to date and while I have been tempted to make a new 2WD one...why fix what isn't broken right?

That being said, as the splash shows I have fixed a few issues that have been bugging me and I feel this looks a lot better than it did before!

Looking lovely. Your themeing is always on point.

What voltage is the weapon motor? I have two concerrns about the facelift. One is self righting, but if you've got a 72V weapon motor you'll probably be alright (definitely worth a test though)

The other is how far the weapon teeth are from the ground. I feel like you may struggle to get a good bite on stuff with shallow wedges even if you manage to get under them, though again I could be wrong. Will be a case of testing it to see.

28
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: January 18, 2023, 10:06:11 AM »
Reworked it as a hammer, which tbh it probably should have been in the first place. Took a further 20cm off the width, was able to go to 4WD (2 TWMR2s, 2 TWMRs). Hammer is a medium VDMA. Also bumped up a bunch of the armour too. Still have the vert version so both may pop up in tournies.

 
Citronella Ext.png

29
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: January 16, 2023, 06:42:51 PM »
First bot of the year after a fair old break. Won't lie, getting the panelwork to work on this one was a bit of a nightmare, and there's a few rough edges I wish weren't there. Overall though it came out roughly how I'd hoped it to, though I had to make quite a few compromises to get it in weight. Weapon motor is a 48V 4mag (I'd have preferred a 72V) while drive is 2 TWMR2s.

I'll be skinning up some panels for it so that the stripes on the weapon support go all the way down the front, and to add some splashes of colour to the sides too

 
Citronella Ext.png

30
DSL TC Showcases / Re: Orc's DSL Showcase
« on: January 08, 2023, 02:07:32 PM »
Solid work. Is the axe on a regular VDMA or a slow one? I'm still torn about which I prefer personally. Regular is definitely better for damage, but the extra retract power of the slow ones can help prevent you getting stuck.

One change I would suggest would be to bring back the "horns" you had on the version before this. Being able to trap opponents on your wedge while you go to town on them with the axe is pretty paramount for axes and hammers to be competitive.

That said, the eyebrows and other facial features may already do that so they might not be necessary.

Is it only 2 battlepacks and an ant BTW? With a burst and 4WD that's likely to see you run out a fair ways before 3 mins, especially with how often axes tend to fire. I'd try to find weight for some more batts if possible, unless I've missed some

31
Currently experimenting with various part to try and give a reinforced look. With the eventual goal of doing actual IRL build in the game.

(Image removed from quote.)

Good to see you already experimenting with extenderwork. Looks solid, though the lack of invertability or a srimech will make it rather easily bested by anything with a flipper/lifter. Not too big of an issue if this is mostly an experimental bot to learn from though.

You may want to swap the angle connectors you're using here for the angle extenders that are in the IRL/coloured extenders dropdowns, as they'll match the colour of the black extenders you're using and make for a cleaner look overall.

You may want to consider joining the RA2 Central discord by the way. I'm glad to see someone posting on the forum, but it's generally pretty quiet here these days as most activity has migrated to discord, so joining there would let you get further feedback from people beyond just myself.

32
UPDATE: I followed the advices as best as I could. So here is what I did.

- I swapped the reinforced motor for a 24V one for a bit more power.

- I changed the plating covering my wheels from aluminum to titanium. Had to sacrifice the front plating to remain at middleweight but I ain't too worried. Outside from odd angles they would need to go dangerously close to my weapon.

- Changed batteries to battlepacks as you suggested.

- Had a bit of weight left so I gave it red eyes because why not?

(Image removed from quote.)
(Image removed from quote.)
Improvements look solid!

As a heads up/justification for the motor recommendation, components mounted directly to the chassis can't actually be broken off, so your weapon should be fine against hammers even with a non reinforced motor. At worst it'll start smoking and the spin speed will be reduced, but it shouldn't ever get fully out out of commission unless they manage to land hits on the blade itself.

Armour is mostly gonna be an issue if you fight a vertical spinner or something. They tend to be the natural enemy of horizontal spinners. You can try to keep your saw pointed towards them when you're driving, but when they've got a wedge it should be fairly trivial for them to scoop you up and hit your chassis. That'll be even more of an issue in AI fights which most tournaments are, as you can't rely on defensive driving.

33
Not a bad looking first bot at all.

In terms of potential improvements you could make, the reinforced version of the perm isn't really necessary here, as your chassis already supports the weapon (making this legal for the most common tournament ruleset, btw). Swapping to just a regular belted perm will save you a fair bit of weight you can spend elsewhere.

Also in post 2.1 versions of DSL, ant batts are the least efficient battery in terms of power to weight ratio. Rather than using a bunch of ant batts you may want to consider using a smaller quantity of larger batts (2 battlepacks is a pretty standard setup for a bit with 3 spin motors)

The axle of the weapon motor poking out a tiny bit isn't an issue at all by the way. It's clearly still adequately supported.

Solid start overall. Hope to see more from you!

34
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: October 21, 2022, 08:01:36 PM »
Finally got around to skinning those panels. The stripes don't go fully to the end of the wedge due to the wedge edges which irks me slightly, but otherwise I think it looks good. Managed to get them to flow nicely into the extender and panel based stripes at the top/rear of the bot. Also took the opportunity to make the wedge a bit more seamless through better extender setups, and also swapped to a slow VDMA to try to avoid hammer purgatory

 
Venturi Ext.png

35
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: September 16, 2022, 02:27:36 PM »
Hammer that definitely didn't start out as a vert. Been wanting to do something with the colour scheme of the Essex Lotus F1 livery for a while and this is it. Will likely do a bit of panel skinning to get some more of the silver and red on there.

 
Venturi Ext.png


Here's a pic of the livery I based it on for context

 
Elio Lotus 81 Essex.jfif

36
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: July 26, 2022, 12:22:33 AM »
mad props for making that wack chassis shape work out. If the overall stance was dropped down so that the entire bot was flush with the bottom panel it would look a lot better imo.

You're probably right, but there's no way to drop the height while retaining the geometry of the sides with the kinda pyramidal-ish shape to them, which was sorta the whole motivation behind the bot, unfortunately.

In other news, I built another one. Bit more conventional but probably better as a result. Built like an absolute tank with all steel everywhere on the front and 4WD TWMR2s so nice and nippy. Should hopefully be an HS's worst nightmare.

 
Bulwark Ext.png

37
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: July 25, 2022, 10:21:46 AM »
Weird drum thing for MMNB. Wasn't exactly overflowing with ideas but wanted to get something built. I had a vague shape in my mind which this somewhat matches, though I'd have liked for the bot to be a bit less tall overall. I'd originally planned to have it fully symmetrical and invertible, but that didn't work out so I added a beefy front wedge in a similar vein to old bots like Steel Raptor and managed to cram in a srimech. I'm not 100% on it overall but I think I at least managed to execute the concept decently.

 
Graphene Ext.png

38
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: June 30, 2022, 07:21:53 PM »
Update to Sigil to give it 4WD. Weight to do so gained by swapping the main drive motors from TWMR2s to NPC fasts, swapping a few bits from Steel to Ti (main wedge is still all steel) and swapping the weapon motor from 72V to 48V. Still have the old ones but this will likely be the version seen in comps.

 
Sigil III Ext.png

39
DSL TC Showcases / Re: Don_Cheto Does DSL
« on: June 13, 2022, 05:21:32 PM »
Hola amigos! I’m relatively new to Robot Arena 2 but I thought I’d make a profile on here and post my my new robot, Ominous Starfish  :smile:
(Image removed from quote.)
(Image removed from quote.)
It’s 599 in weight and the finished version is covered up underneath with aluminum sheets! Hope to compete with this sometime, any advice on improvements are welcome, gracias!

Welcome!

Nice first effort, especially considering it's an extenderbot. Don't often see those for a first posted bot.

2WD slimbodies is probably right on the edge of what is passable for drive on a cruiserweight, even with super grippy wheels like motorcycles, but i suppose given it's a HS it doesn't need too much drive, so it's probably fine.

Assuming the alu sheets you're referring to for covering the bottom are the halfsheets, I'd try to use alu panels instead to match what you've got on the top. It'll look better and probably give the internals a modicum more protection as the halfsheets are so thin that stuff can hit straight through them (panels have that issue too to some degree, but less-so)

Overall though a very solid start. Looks well thought out, and like some solid effort has gone into making it look nice, which is always good to see. Look forward to seeing more from you!

40
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase
« on: May 25, 2022, 01:50:21 PM »
Vert thing. There's more I wanted to do with the concept tbh, but I had a surprising amount of weight issues given it's only a 2WD vert. It does have a 72v 4 mag and all-steel front end though so it'll be relatively tanky I hope

 
Sigil Ext.png


Edit:
Based on feedback from Discord I've also done another version with a shortened tail. Also has the added benefit of improving self righting. Cleaned up the supports on this one too which I may well transfer over to the original because I think they look much nicer. Still like the original and will be keeping hold of it, but this will likely be the version you see in tournaments because it can actually self right somewhat reliably.

 
Sigil II Ext.png

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