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Messages - RedAce

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1481
Modifications / Re: ReForged AI Pack - Development
« on: October 06, 2015, 08:45:46 AM »
Well, October 5th has passed, and for those who haven't finished their bots they wanted to submit, I apologize.  Perhaps in an update later down the road, I can let you submit an improvement.  I'll finish up the last remaining bots for the first release.

1482
Tournament Archives / Re: Death-Defying Decemberween Demolition Derby
« on: October 05, 2015, 04:27:44 PM »
tl;dr: stock lw tournament
Yeah I'm in.

1483
Tournament Archives / Re: Throwback Throwdown - Discussion
« on: October 04, 2015, 06:16:54 PM »
Also, some arena suggestions would be nice.
I put up a poll for what arenas you think I should use for this tourney.  Remember: If you voted other, you need to specify for it to count.

1484
Custom Components Showcase / Re: Lemonism's Custom Showcase (RW Edition)
« on: October 04, 2015, 05:25:45 PM »
Name = Red Rat
Personally, I probably would've named it Rat Trap because RW:ED reference.

Oh yeah right.  It looks awesome.  Glad to see you haven't lost your touch with skinning.

1485
Existing Games / Re: What is your favorite video game music
« on: October 03, 2015, 11:12:56 PM »
Warning: Bump ahead.

Anyway, I've been dabbling a bit with Pokémon Colosseum and it's music is just fantastic.  My personal favorite thus far is this piece right here:
http://www.youtube.com/watch?v=Ld4TzVQD0Ag&feature=youtu.be#

*Apologies if the link is butchered.  Posting on mobile is kinda weird.


Edit: Fixed the link.

1486
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: October 03, 2015, 10:04:22 PM »
i need motivation to build stuff
anyone want to do a stock challenge? i don't care what weight class
can i do two challenges at once?  :dumb)
I'm sure you're allowed to, and if this does get of the ground, I'd be willing to host this.

1487
Modifications / Re: ReiAI pack
« on: October 03, 2015, 10:02:25 PM »
Damn, I was gonna release a beta AI pack of ReForged just a week or two from now and claim it to be the first.  Still, I guess it really counts as an expansion of the original AI included within.  But that's besides the point.

Also, why didn't you tell me?  I would've been more than happy to send in a team.

Will try it out tomorrow.  I'm probably gonna be dead tired to even try it now and I can't really access it from this restaurant.  Thanks Reier and Thrackerzod!

1488
Contests / Re: Vote BOTM October 2015
« on: October 03, 2015, 08:50:10 PM »
#2: This feels like a Thrackerzod bot, but that's not a bad thing in this case.  It's well constructed and pretty witty.
I think you've only ever predicted my bot wrong once.  What's my tell?
I guessing how the splash is done.  I can't really say exactly what gives that tell, but it feels like it's shouting it to me.  *shrugs shoulders*  But still good job.

1489
Contests / Re: BOTM Ideas and Discussion
« on: October 03, 2015, 06:53:14 PM »
A Thanksgiving themed BOTM.

1490
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: October 03, 2015, 10:20:41 AM »
Who thinks a CHAINSAW would be awesome?
*raises hand*

1491
Challenge Board / Re: The Red Blur vs Thrackerzod
« on: October 03, 2015, 07:34:07 AM »
Tell me, are custom skins alright to have on some of the parts?
As long as they've got separate .txt files, then they're just fine.

1492
Challenge Board / Re: The Red Blur vs Thrackerzod
« on: October 03, 2015, 06:44:05 AM »
Wow, this is a bit of a... Loose hiring process, isn't it? XD
Yeah I can agree.  But ever since Dragonfire left, we haven't really had go-to host.

1493
Existing Games / Re: Cards Against Humanity....Online!
« on: October 01, 2015, 06:50:52 PM »
never make me the host of this again.
Okay I lied.  Let's try this again.

http://pyx-1.pretendyoure.xyz/zy/game.jsp#game=5

Password: dubsandmoar

1494
Tournament Archives / Re: Throwback Throwdown - Discussion
« on: October 01, 2015, 06:06:40 PM »
Fixed any spelling errors and patched up a couple other things.  Along with what the Skype Chat has offered, what changes do you think made to the ruleset?  I am very curious.

Edit: Also, some arena suggestions would be nice.

1495
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: October 01, 2015, 05:45:00 PM »
I'll host, if ya want.
Sounds good.  Thanks.

1496
Tournament Archives / Re: Hometown Showdown - Discussion
« on: October 01, 2015, 05:09:48 PM »
Oh yeah.  Forgot to mention, but I don't really plan on doing this tournament.  If I change too much around with this, it'll just decay away from my original goal of what I wanted to acheive.  That and I really want to focus more on the Throwback tournament.  If any of you guys want to, then go right ahead.  I'll ask this t be moved to Inactive Discussion please.  Thanks for consideration.

1497
Tournament Archives / Re: Throwback Throwdown - Discussion
« on: October 01, 2015, 03:39:19 PM »
I see the idea behind banning the overpowered components, but then it's not really DSL Standard anymore.
Exactly!   ;)


Also, I couldn't really come up with a better term than "Relasitic" and that was pretty much the norm back then for determining DSL-S tournaments before IRL was a thing.

1498
Tournament Archives / Throwback Throwdown - Signups
« on: October 01, 2015, 02:33:45 PM »


Credit to Silver and Firebeetle for making T-One and Blue Moon respectively

I've been thinking it through, and I notice that many people have classified DSL-S as a dying race and it's now an endangered species (Okay maybe not so much that last part).  Every DSL-S tourney that comes around these days, are just looking bland, uninteresting, or just containing IRL bots.  It's not DSL's fault, but it's what we classify what is considered good nowadays.  So this is what I plan on doing, if this will be one of (if not) the last competitive DSL tournaments in ever, let's end it where it began.  Shall we?   :mrgreen:

GENERAL RULES:
- DSL 2.1 HW
- Unlimited Entrants (But I'd like 12 Entrants Minimum).
- I'm willing to AI if you are not able to, but don't complain what I AI'd your bot
- A full IRL bot can be allowed, but I severely insist you don't if you don't want to be at an unfair advantage.
- You cannot enter unless your bot are received and accepted.


BUILDING RULES:
- Bots must obey the Realistic Rules
- Heavyweight bots only (Minimum: 399.1 - Maximum: 800.0 kg)
- You cannot use BFE, AAM, Hax, txt file editing, etc.
- No cheatbot2 or custom components at all.
- Smart Zones will not count toward weight, but you cannot use them to act as a ballast
- Crawlers and One Wheel Drive bots are banned.
- Interchangeable weapons and forms are allowed, but you MUST PM me what form you want to use in the match. (or I will select it depending on the match up.)
- I will only allow bots that are the best of your ability.  While Jokebots, replicas, IRL style bots, etc. are allowed I wouldn't recommend it.  (Please make it clear.)
- Once your bot is accepted, you can only send an update once and only once.  Whether it is minor or major.

Multibot Rules:
There will be some special portion for multibots if you wish to enter them.  Here's how it works:
  • The maximum number of multibots allowed is 2.
  • The combined weight of both both bots must stay within 800.0.
  • Bots can weigh differently as long it does not go over the weight limit.  For example, you could send a MW multibot at 250.0 and 550.0 kg.
  • Both bots must defeated by KO, TKO, WBP, or a Forfeit to move on.

BOT RESTRICTIONS:

You may have noticed that I haven't mentioned anything about the Standard ruleset for DSL.  This is the main attraction for this tourney.  Remember those times where DSL wasn't bombarded with Flail HS's and Razors?
I plan on avoiding those types of bots here since that's what DSL-S is relying on nowadays.  Here is a list of what can be used and what can't be used:

Chassis:
- The Dimensions of your chassis must have at least 16 full baseplate grid squares contained.  Multibots can have less, but ONLY if they're combined to equal 16 squares total.
- The Trov Glitch is banned.

Power:
- Ant Batteries are banned.
- You can use the Intercooled battery packs, but only a maximum of 2.

Extenders:
- Axle Mounts for Flails are banned.  Yep, Axle Mounts will have more uses than just weapons this time.
- Baseplate Multi-Extenders are banned.
- The CarbonFiber and Polycarbonate Extenders are allowed as long as you only use 40CM of each, other than that, they're banned.
- Metal Hinge Wedges are banned.  You can use the Metal Hinges, but not for wedges.
- Skirt Hinge Wedges are allowed as long as you use a minimum two of the three attachment points.
- You cannot use the DSL discs as armor.
- Narmour is banned.

Mechanics:
- Motors with long Axles are banned.
- You cannot use the Angled Attachment points on the Perm motors.  (Example of what I mean.)
- No attaching Baseplate NPC motors outside the chassis, or in other words: This.  E-teks are fine though.
- In pure flippers and popups only, BSG Motors are banned.

Wheels:
- Ant Wheels are banned.
- Casters are not allowed for armor.
- You can have a minimum of two wheels and a maximum of four wheels.

Weapons:
- The BFFF Flamethrower is banned.
- You can only use a maximum of eight of each component that's 14 kgs or less.  (Steel Shark teeth don't count in this category.)
- If you are entering a popup, you can use ONLY six of components that's 14 kgs or less.

Extras:
- Attaching Half-Plates directly to the baseplate of your chassis is prohibited.
- Small & Emergency wedges can only be used for pure flippers or as armor.  Any other use is banned.


BATTLE RULES:
- 1 vs 1 match format
- 2 minute length matches
- Best 2 out of 3
- Double Elimination Bracket
- BBEANS V2 Tournament Arena (Reskinned)
- Judging will determined by the damage points at the end of the match
- The Top 4 ranked bots that isn't the Champion or Runner up will participate in a 4-way Rumble.

Restart Rules:
The rules about restarting the match will be a little more clear this time. More than one of the below criteria can happen and not penalize you. If once, that bot gets a Free Restart. If Twice, that bot will forfeit the match if any of the following criteria occurs:

-Havok Restart: The bot does a Havok Explosion which costs the match for it's opponent.
-Second Chance Restart: If the loss was from being pinned, (i.e. getting stuck for a reason) But I will only restart if:
  • A)It still has controlled movement.
  • B)It has enough battery life for it to actually matter.
  • C)The control board warning is not is on yellow or below.
If none of the above is met, then the first match will be the final result of the match.

My Entry

SIGNUPS:
1. RedAce - Metal Smashin'
2. Thrackerzod - EAT RANDOM MUSHROOMS
3. Wolfsbane - Flipper From The West
4. Sage - Death of Angles 3
5. DeadGenocide - Not Bushido
6. Lightning S. - Questions
7. Squirrel_Monkey - Ohm's Law
8. Naryar - Black Moon
9. Mystic2000 - Radiant Storm
10. Craaig - Fat Fever
11. 090901 - EVIL SONIC!!!
12. Clickbeetle - Nuclear Arms Race
13. battledutchman - AngryKillerWhale
14. Geice - Tentacle Assault
15. Bobyasianboy - Nigel

(No limit on entrants)

Black - Recieved
Oange - Accepted
Green - AI'd
Blue - Experiencing an Issue (You will be notified)
Red - Not Acepted (You will be notified)

Deadline: February 24, 2016 12:00 AM EST

1499
Challenge Board / Re: RA2 CHALLENGE THREAD - DISCUSSIONS
« on: October 01, 2015, 02:01:51 PM »
can someone 1v1 me in stock lw (no nubs plz)
(Image removed from quote.)
K sounds good. (I already battled you in MW and HW lets complete the trilogy :P)
Standard rules apply I assume?

1500
Discussion / Re: How to add custom decals?
« on: October 01, 2015, 01:55:36 PM »
Well, you could just copypaste the texture and rename it as for what you are going for, but Sage made a tutorial for this kind of thing which can be found here:
https://gametechmods.com/forums/index.php?topic=2358.0

It's a bit complex, but let's look at it this way: If I can do it, you can do it.  :p

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