141
Tournament Archives / Re: Color Splash (Signups Open)
« on: March 22, 2020, 05:45:15 PM »if we got second enteries, id enter maybeeeeeKix the whole point is there's 1 bot for each colour. Why would there be second entries
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 141
Tournament Archives / Re: Color Splash (Signups Open)« on: March 22, 2020, 05:45:15 PM »if we got second enteries, id enter maybeeeeeKix the whole point is there's 1 bot for each colour. Why would there be second entries 142
Tutorials and Tips / Re: IRL - A Beginner's Guide« on: March 20, 2020, 05:48:15 PM »
Updated this again. Rewrote the introduction to place more emphasis on the 'spirit' of IRL to coincide with the push to prevent slipping build standards. Also referred to the 2020 ruleset, and added a whole section on dos and don'ts of wedge design.
143
Modifications / Re: dsl stuff« on: March 12, 2020, 08:57:23 PM »
I just want to be able to use wedge edges without feeling guilty tbh
144
Tournaments / Re: SvL Season 2« on: March 11, 2020, 10:59:58 AM »I mean there have been a fair ammounts of tournaments in this game already, so hosting yet another tournament would be a reasonable thing i reckon.Most tournaments have been hosted in the same version of the game that the entries were built / accepted in. If free cam is that essential to this tournament that you're talking about cancelling it if you can't get a version that works with it, IDK why you didn't just wait to host it in the version of the game that it works with Either that, or just don't use freecam. 145
Tournaments / Re: SvL Season 2« on: March 11, 2020, 09:19:33 AM »You could like, wait until it's in full release before you start hosting tournaments?It's almost like basing your tournament around patches that aren't even out yet, in a game that's still in alpha/beta testing isn't a good ideaIt may not be a good idea, but it's my best option. You could use the version of the game that was out when you were accepting entries, rather than banking on future versions maintaining compatibility when the game is still in development and patches are clearly gonna break stuff from previous versions. Literally anybody who's played an in-development version of a game before could tell you that the chances of stuff from one development version still being compatible down the line are basically nil. You should have seen this coming. 146
Tournaments / Re: SvL Season 2« on: March 11, 2020, 08:46:53 AM »
It's almost like basing your tournament around patches that aren't even out yet, in a game that's still in alpha/beta testing isn't a good idea
147
DSL TC Showcases / Re: Danangoo's DSL Showcase« on: March 09, 2020, 01:33:15 PM »All in all though it's gorgeous. Not often these days that someone crops up with such a well defined and unique build style ![]() 148
DSL TC Showcases / Re: Danangoo's DSL Showcase« on: March 09, 2020, 01:26:04 PM »I'd maybe try going for a more powerful burst setup if you can find the weight and do it without compromising the visuals, though what you currently have may be adequate depending how heavy your flipper arm itself is.Aqua Necklace is gorgeous. What burst does the flipper use? As an aside I just noticed upon second look that you seem to have bolts on the flipper arm. If you were to enter a tournament (which I'd love to see) you may have to ditch those as they aren't a standard component in DSL. 149
DSL TC Showcases / Re: Danangoo's DSL Showcase« on: March 09, 2020, 01:17:48 PM »Aqua Necklace / Notorious B.I.G /Aqua Necklace is gorgeous. What burst does the flipper use? 150
DSL TC Showcases / Re: Danangoo's DSL Showcase« on: March 06, 2020, 03:14:59 PM »
C Moon is really nice, though it needs better weapon supports I feel, and the amount of typhoons on it will put it over the weapon limits for most tournaments these days. Visually though it's quality
![]() 151
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase« on: March 04, 2020, 01:18:22 PM »Honestly I might prefer it unskinned, the lack of texture on the plow is a tad offputting to me. Maybe overlay the current texture on top of the original at like 70% opacity or something?Done. I have the unskinned version as a backup I can revert to if this doesn't look any good, but I think it looks pretty decent. 152
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase« on: March 04, 2020, 12:15:17 PM »
High effort skin on the scoop. Wanted to do something more complex but was having a nightmare. IK the wedgelets don't look great with how they go further up than the orange line, but believe me I spent the best part of 2 hours trying to find a better solution to no avail
153
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase« on: March 03, 2020, 07:47:49 PM »That thing is sick. Love the plowTY boss. Plow seems pretty divisive in terms of whether people like it or not. I may just leave it as-is since I don't really have a strong opinion on it either way 154
DSL TC Showcases / Re: TheRoboteer's Hit or Miss DSL Showcase« on: March 03, 2020, 07:42:16 PM »
New one. This actually started as a vert but at some point I decided it would work better as a hammer, so that's what I did in the end. 1 frenzy hammer powered by a medium VDMA so should hit decently. I need to add a couple more batts, which I have spare weight for, but I can't be bothered taking this thing apart right now. There's been some discussion about the plough on the front in the discord, and I was considering skinning it as I built the thing, but that will depend on how hellish the mesh for it is. Some people said it looks good as-is though so swings and roundabouts innit.
156
DSL TC Showcases / Re: Kelimpel's horrifying bots« on: February 20, 2020, 11:46:34 AM »I've made a new bot called daddys cigarettes its a cw with titanium 5mm and a drumThe way the whole thing is asymmetrical is pretty unsettling. Also the anchors that you're mounting your wedgelets and those random teeth on the side to being exposed looks pretty bad 157
Robot Rumble 2.0 / Re: Robot Rumble Community Replica Pack (WIP)« on: February 15, 2020, 08:15:40 AM »While not much of a replica builder myself at all, I am very curious to how big and epic this pack will become. The work put in so far already is purely amazing."KFC Death Camp" was Clash Bots. This is Fighting Robots was a spinoff of King of Bots run by the same people, and was largely ok as far as I'm aware 158
Tournament Archives / Re: Mech Madness Season 3 - Regular Season Fights Begin January 2020!« on: February 10, 2020, 11:40:36 AM »Glad to see this finally getting underway! 159
Tournament Archives / Re: Mech Madness Season 3 - Regular Season Fights Begin January 2020!« on: February 10, 2020, 01:25:44 AM »Good lord, this still exists! 160
Tournament Archives / Re: Deathmatch 5 - SBV« on: February 10, 2020, 01:23:07 AM »Heat G of Deathmatch 5 is now up! |