This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - TheRoboteer
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 ... 79
141
« on: April 03, 2020, 06:16:35 PM »
I also decided to renovate this old thing for some reason. Made it less crashy, gave it a frenzy hammer and gave it some nice angled armour bits around the beta motor Oh, and I also made some changes to Adrenaline. Cleaned up the flipper setup and also lightened it a ton so it flips better, and swapped to wedgelets instead of a panel wedge. No matter what I did with the panel wedge it just couldn't get under anything despite my success with them on other bot types, so I made the change
142
« on: April 01, 2020, 07:34:59 AM »
Everyone else is posting their WWRA2 bots so **** it I might as well too. This is Adrenaline. Goal was to do a rear hinge with an interesting shape to it while being reasonably effective, which I hope I achieved. Drive is 2 NPC fasts and weapon is 2 Med VDMAs
143
« on: March 22, 2020, 05:45:15 PM »
if we got second enteries, id enter maybeeeee
Kix the whole point is there's 1 bot for each colour. Why would there be second entries
144
« on: March 20, 2020, 05:48:15 PM »
Updated this again. Rewrote the introduction to place more emphasis on the 'spirit' of IRL to coincide with the push to prevent slipping build standards. Also referred to the 2020 ruleset, and added a whole section on dos and don'ts of wedge design.
145
« on: March 12, 2020, 08:57:23 PM »
I just want to be able to use wedge edges without feeling guilty tbh
146
« on: March 11, 2020, 10:59:58 AM »
I mean there have been a fair ammounts of tournaments in this game already, so hosting yet another tournament would be a reasonable thing i reckon.
Bot compatibilty will also not be an issue no more as from what ive heared, the bots structure file is p much done.
Most tournaments have been hosted in the same version of the game that the entries were built / accepted in. If free cam is that essential to this tournament that you're talking about cancelling it if you can't get a version that works with it, IDK why you didn't just wait to host it in the version of the game that it works with Either that, or just don't use freecam.
147
« on: March 11, 2020, 09:19:33 AM »
It's almost like basing your tournament around patches that aren't even out yet, in a game that's still in alpha/beta testing isn't a good idea
It may not be a good idea, but it's my best option.
You could like, wait until it's in full release before you start hosting tournaments? You could use the version of the game that was out when you were accepting entries, rather than banking on future versions maintaining compatibility when the game is still in development and patches are clearly gonna break stuff from previous versions. Literally anybody who's played an in-development version of a game before could tell you that the chances of stuff from one development version still being compatible down the line are basically nil. You should have seen this coming.
148
« on: March 11, 2020, 08:46:53 AM »
It's almost like basing your tournament around patches that aren't even out yet, in a game that's still in alpha/beta testing isn't a good idea
149
« on: March 09, 2020, 01:33:15 PM »
I'd maybe try going for a more powerful burst setup if you can find the weight and do it without compromising the visuals, though what you currently have may be adequate depending how heavy your flipper arm itself is.
As an aside I just noticed upon second look that you seem to have bolts on the flipper arm. If you were to enter a tournament (which I'd love to see) you may have to ditch those as they aren't a standard component in DSL.
Yeah, they're more done for visual looks than anything combat orientated. The previous version had axle extenders slightly clipping through the arm to look like screwheads.
All in all though it's gorgeous. Not often these days that someone crops up with such a well defined and unique build style
150
« on: March 09, 2020, 01:26:04 PM »
Aqua Necklace is gorgeous. What burst does the flipper use?
It's just an upside-down Storm burst-piston. The first iteration of the design lacked the circled area and there was some exterior clipping with the mechanism and the chassis so I tweaked the design and gave it a little raise to cover it.
[ Quoting of attachment images from other messages is not allowed ]
I'd maybe try going for a more powerful burst setup if you can find the weight and do it without compromising the visuals, though what you currently have may be adequate depending how heavy your flipper arm itself is. As an aside I just noticed upon second look that you seem to have bolts on the flipper arm. If you were to enter a tournament (which I'd love to see) you may have to ditch those as they aren't a standard component in DSL.
151
« on: March 09, 2020, 01:17:48 PM »
Aqua Necklace / Notorious B.I.G / Scary Monsters / Survivor / Speed King / Bohemian Rhapsody
Aqua Necklace is a simple wedge w/ a flipper on the front. The original cover lacked an aspect to make the chassis pop visually, so I added the two stripes running down the front. It's more of a lifter than a flipper, but it can do its job.
[ Quoting of attachment images from other messages is not allowed ]
As Notorious B.I.G is meant to be one of the most resilient, most violent and most uncontrollable Stands in all of JoJo, it only makes sense that such a Stand would be represented as one of the most violent, most resilient types of .bot - a spinner. The base layer of red mass is meant to be done in the style of pulsating flesh, like, well, the "skin" of Notorious B.I.G itself!
[ Quoting of attachment images from other messages is not allowed ]
I'll update this post with the other 4 once I've actually made them.
Aqua Necklace is gorgeous. What burst does the flipper use?
152
« on: March 06, 2020, 03:14:59 PM »
C Moon is really nice, though it needs better weapon supports I feel, and the amount of typhoons on it will put it over the weapon limits for most tournaments these days. Visually though it's quality
153
« on: March 04, 2020, 01:18:22 PM »
Honestly I might prefer it unskinned, the lack of texture on the plow is a tad offputting to me. Maybe overlay the current texture on top of the original at like 70% opacity or something?
Done. I have the unskinned version as a backup I can revert to if this doesn't look any good, but I think it looks pretty decent.
154
« on: March 04, 2020, 12:15:17 PM »
High effort skin on the scoop. Wanted to do something more complex but was having a nightmare. IK the wedgelets don't look great with how they go further up than the orange line, but believe me I spent the best part of 2 hours trying to find a better solution to no avail
155
« on: March 03, 2020, 07:47:49 PM »
That thing is sick. Love the plow
TY boss. Plow seems pretty divisive in terms of whether people like it or not. I may just leave it as-is since I don't really have a strong opinion on it either way
156
« on: March 03, 2020, 07:42:16 PM »
New one. This actually started as a vert but at some point I decided it would work better as a hammer, so that's what I did in the end. 1 frenzy hammer powered by a medium VDMA so should hit decently. I need to add a couple more batts, which I have spare weight for, but I can't be bothered taking this thing apart right now. There's been some discussion about the plough on the front in the discord, and I was considering skinning it as I built the thing, but that will depend on how hellish the mesh for it is. Some people said it looks good as-is though so swings and roundabouts innit.
157
« on: February 23, 2020, 04:19:33 PM »
Cheers for another good one RedAce. Disappointed I didn't manage to get any OOTAs or get anywhere in the final, but happy I made it that far in the first place after all my previous failures in DM. Looking forward to coming back stronger in a potential Deathmatch 6 
158
« on: February 20, 2020, 11:46:34 AM »
I've made a new bot called daddys cigarettes its a cw with titanium 5mm and a drum
[ Quoting of attachment images from other messages is not allowed ]
[ Quoting of attachment images from other messages is not allowed ]
The way the whole thing is asymmetrical is pretty unsettling. Also the anchors that you're mounting your wedgelets and those random teeth on the side to being exposed looks pretty bad
159
« on: February 15, 2020, 08:15:40 AM »
While not much of a replica builder myself at all, I am very curious to how big and epic this pack will become. The work put in so far already is purely amazing.
Also, Kix, King of Bots had 2 seasons so far to my knowledge. Another Chinese tournament was This is Fighting Robots. The latter I have heard someone that's been there that bot builders usually call it the "KFC deathcamp".
"KFC Death Camp" was Clash Bots. This is Fighting Robots was a spinoff of King of Bots run by the same people, and was largely ok as far as I'm aware
160
« on: February 10, 2020, 11:40:36 AM »
Glad to see this finally getting underway!
You still doing the mobility rules where knocking one side worth of a bot's wheels off counts as a KO and such?
Looks like it, yeah. Razor was counted out as soon as Ephemera tore its right-hand wheels off. Ah goodo. Always liked that element of the MM rules since it acted as a nice counterbalance to the fact that something like a spikeball HS or VS was basically a nightmare to beat in AI. Also makes sense to me since the AI doesn't really crabwalk at all so nothing really has controlled movement once one side's worth of wheels are gone.
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 ... 79
|