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Messages - Hoppin

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1201
Discussion / Re: IMPORTANT: this will save RA2
« on: May 10, 2018, 04:22:19 AM »
personally I just think most of gtm are more content with regular Ra2, with ai battles and for me personally, the set up time for parsec isnt worth the consistant usage. Id love to use it more, but I just straight up cba with the setup for it.

1202
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: May 07, 2018, 09:17:09 AM »
Cluster for Primeval Wars
 
No Thoughts, No Prayers.png

1203
Challenge Board / Re: TGM vs. Badger vs. Hoppin vs. Pokebro14
« on: May 07, 2018, 07:49:23 AM »
Thanks doot for hosting this.

1204
Tournament Archives / Re: Orc's Wars
« on: May 06, 2018, 05:32:52 PM »
Woah look at all that fighting I did.


1205
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: May 04, 2018, 06:53:07 AM »
Profit over everything, money just might be my name.
Vanic.png

1206
Site News and Feedback / Re: A New BOTM - Trial Run
« on: May 02, 2018, 06:42:02 PM »
Thank you for suggesting this and coming up with new ideas and trying to make the system currently in place better, I cannot thank you enough.

Firstly, whilst I understand that ideally you want to have it automated, the time and effort taken to compile all the bots that have been posted over the month must be highly difficult to maintain and keep track of. I think it would be difficult to do such a task consistantly.

Secondly, realistically putting all said bots into one thread and getting people to choose just one is certainly a difficult task to achieve, I imagine it could be rather intimidating to a voter to choose outta X amount of robots.

we don't believe BOTM needs to clear out all together, we just feel that we could vastly improve it to make it more encouraging and more accessable to players that would like to enter.

1207
Modifications / Re: IRL Components - Pack Four Discussion
« on: April 28, 2018, 04:51:27 PM »
Wheels designed to suit camber, with varying sizes and colour

1208
Tournament Archives / Re: Wild Robots 2018
« on: April 27, 2018, 06:27:47 AM »
Yo this looks insane, Im so hyped for this

1209
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: April 26, 2018, 03:27:28 PM »
I found peace in your violence.
Fission 2.png

1210
Modifications / Re: IRL Components - Pack Four Discussion
« on: April 26, 2018, 01:30:35 PM »
I'd like to see belt variations of motors, Piglet, E-Tek, Tmwr, Tornado Mer, 6 Mags and Dual Perms

1211
DSL TC Showcases / Re: Olister92's DSL showcase
« on: April 26, 2018, 12:09:07 PM »
Jilted Lover - The bot itself looks really solid, well constructed front, sides and rear. My main concerns are how well it self rights, Im sure it's fine, but just based off looks Im not exactly sure. The other concern is how to the polycarb would withstand vertical spinners/axes when hit. But I still really like it and am sure the points of concern are solved for or don't exist.

Inhaler - Great name, great bot. The colsons you've added really make it look much sleeker and I love the floor hugger wedgelets you have. How strong is the front side to allow for better durability against HSs tho?

Insane Beserker - I think learning BFE would be a great idea to help with the compactness of the bot, allowing for better armour on the bottom. That and I believe 2 bursts would be substantial enough for flipper power whilst allowing you to save and burst, arm and battery. Again allowing you to spend more weight on drive or armour.
Looking great, best bots by far <3

1212
Tournament Archives / Re: Back to Basics
« on: April 24, 2018, 02:27:26 PM »
Do people usually allow Ro7 break in stock?

1213
Tournament Archives / Re: Wild Robots 2018
« on: April 24, 2018, 01:36:00 PM »
Demon and Genocide look clean af

1214
1. The tourney section, I agree is a mess, and there's no real incentive to host a tournament and it's also a large time commitment, that I think a lot of people just don't have. And Im glad it's getting a reform in this sense. I'd also like to see some more incentives for hosting tournaments as I don't see the 'Mega Host' title as enough for multiple successful tournaments. Maybe an achievement system would help, but overall I'm not certain. I think it'd be something that a community would have to take into their own hands, by making an effort to host tournaments given they have to time. Which leads me to focus on the 'Tutorials and Tips' section. It's rather messy, I've looked for things like AI, BFE and other tips and it's very difficult to find (for AI, I find that Madiaba's is the current best followed by IanH's guide on AI for newbies), there's is a Tutorial Index, which I just found as I'm writing this and I think this should be bold on the tips thread and super obvious (Unless I'm the only one who hasn't noticed it). In conclusion, I feel that giving players incentive and giving the proper tools in learning to AI, would be the best start in allowing and encouraging players to host tournaments more frequently.

Complete Tutorial Index - https://gametechmods.com/forums/tutorials-and-tips/complete-tutorial-index/msg665185/#msg665185
Ianh's AI for newbies - https://gametechmods.com/forums/tutorials-and-tips/how-to-ai-for-newbies-(with-pics!)/

2. Whilst the challenge board has seen more activity in recent times and the regular challenge system seems fine to me at the moment. I would personally remove the limiting factor that disallows people to enter multiple challenges at once. I know personally I have 3 challenges, 1 waiting for a video, 1 waiting to be approved and 1 looking to start, that would be moved forward quicker if this rule wasn't in place. I understand how it prevents challenge spam and unfinished challenges for happening, but I think will this new 'generation?' of player we haven't seen many unfinished challenges without reason. I also think that an achievement system would work perfectly for the rankings, etc. you could have icons showing your current rank on the challenge board, any records set (fastest KO, most wins in a row, etc.).

The challenge belt, I understand the reasoning behind it, but it cuts out a large amount of the playerbase due to the meta's chosen for it, whilst they do present a set of rules that have little to dispute over, this could also be achieved with the same host each time, this would mean that the entries are consistent with what's allowed and what isn't. However, ultimately I'd like a challenge belt for each meta, reminiscent of the old title system that was used.

If it must be kept in standard metas, this is what I propose. (Taken from Challenge Belt - January 2018)


3. I actually have no issue with the current image system, but it's more complicated compared to the last one so I think reverting back would be fine and better for the community.

4. Yea, this is fine. (I'll take proper mod if you're handing them out :V)

Own opinions.
I personally think the GTM discord should be displayed more, it's a really good way to interact with the community, and I think even if it's a section on the front page, it'd be really helpful in making people aware of the discord itself. Maybe a discord widget, showing chatterbox or who's online would be a good idea.

Interacting with other communities, mainly Oota, ARC and Gwars. I think interacting with those people is hugely beneficial.

This
The option to add your Discord username to your Profile would be nice. Right now I'm having to use Ventrilo and specify that "No, it's not Ventrilo, it's Discord".

This too. Give's people a reason to make splashes' etc and really make the showcase look pretty.
In terms of showcase inactivity, would it be possible to implement a post-based karma system? People can give a bot a 'thumbs up' or something. At the end of each month or week, a gallery of top 'thumbed' bots can be published, featuring (in theory) something from each meta? If I was able to access some form of data sheet for each months posts and their ratings I'd be quite happy to put these presentations together.

Also I think having a lot of the discord emotes as emotes on the forums and vice versa would be a good idea.

1215
Tournament Archives / Re: Orc's Wars
« on: April 23, 2018, 07:25:27 PM »
Great to see man :smile:

1216
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: April 23, 2018, 04:28:53 PM »
I couldn't pick a favourite they are both lovely

Thanks man, im waiting for irl pack 4/DSC TC to get the new dualmag motors in, so it's not super slow.

1217
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: April 23, 2018, 12:51:44 PM »
I love Rykon. What bits move?

Both top and bottom jaw. They have seperate overkill motors

1218
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: April 23, 2018, 11:54:53 AM »
Stuck onto my heart like a tattoo.
Halcyon.png

Rykon.png

1219
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: April 21, 2018, 05:35:32 PM »
Oversmol.png

Oversmol 4.png

Oversmol 5.PNG

1220
DSL TC Showcases / Re: Hoppin's Robots that are DSL
« on: April 20, 2018, 04:53:24 PM »
Generally I'm not a fan of overheads but this is pretty impressive to get all the components and look cool

Thanks, I did this to test how much of a bot I could build with Bfe. The motors, wheels, batteries and the front wedge is bfe'd. So Im pretty impressed with it all

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