Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Reier

Pages: 1 ... 53 54 55 56 57 58 59 [60] 61 62 63 64 65 66 67 ... 459
1181
loved the boto vs playzooki fight


1182
just letting you know that you labelled all the IF fights this round 'stock division'

1183
Ironforge TC Showcases / Re: WenXiangLee Ironforge Showcase
« on: January 07, 2017, 09:48:54 PM »
find a better way to attach those hammers, half of them are never going to hit anything efficiently

you might as well make it invertible instead of having that skirt on top

also i already posted an ironforge bot this year   :dance:

1184
Online Battles / Re: Why does Hamachi crash?
« on: January 07, 2017, 03:04:19 PM »

1185
long time no see KIDDOS
join me on my endless crusade to find a good counter to popups that isn't some silly stilt VS.

so, popups. probably the consistently best robot type in ra2, assuming it has a good wedge. they're generally flat and have a ton of armor. in ironforge, they are less damaging compared to other mods, but make up for that by being even more durable. they are tough to beat, and not counting out-wedging them (hit or miss), they basically have one weakness. they have a very low weapon count.

so on today's episode of bob ross, we are going to try and make a happy little popup killer. and if by some happy accident we succeed, then by golly gee i'll be right more happy than a squirrel in a nut farm yall YEEEEEE



so this is sort of a successor to mango tango and that terrible gnome patrol robot a few pages back. basically the whole robot is covered in its weapon, with '88,600hp' of weps (more on this in a sec). also it has 50,200hp of armor if you count the tribars. if you look close you can see the entire chassis is actually covered in dark armor, its just hard to see because the armor is attached with the bigger side out.

i like the robot a lot but its got some major probs.

first, the weapons are attached in a suicidal way. half of the beaters are attached onto each other, so the effective hp of them is basically half that of the 88,600hp its supposed to be. more than most popups, but also factor in popups do way more damage and often hit in a single spot, so basically a popup just clears the weapons out of a tiny area and destroys that part. I want to attach them in a smarter way but I can't think of a decent setup that doesn't compromise something else. even still, beaters do like noooo damage so that alone basically kills the bot

second, its just not heavy enough. ideally the thing needs to sit fairly still on top of a popup and just grind it, but the thing is ironforge bursts all are trying their best DBZ impressions and knock you into orbit each time. by the time this thing stabilizes after bouncing several thousand times the popup just glides up and does it again. i thought about making it a MW to cheese the ironforge ballast system to basically get more ballast weight for the weight class:




but then you start running into the same problem when I tried to make aneurysm a MW. there is a lowest common denominator on size, which happens to be the 60cm disk. i can't make it any smaller without exposing the chassis and also the next size smaller wheel is wayyy too tiny even with the 40cm disk. so basically you got this big goofy flailing tin can that gets its wheels always knocked off cause there's no weight for side or chassis armor or even a gold 'you tried' sticker.



this one is a little bit better but then i realized it was basically a complete ripoff of one of CB's bots just with more armor and different (better imo) sideguards. still works a lot better than the one above though


eee

1186
Discussion / Re: IMPORTANT: this will save RA2
« on: January 05, 2017, 10:05:47 PM »
we appreciate anything apanx can come up with but he is also just one man... i mean don't let that stop anyone else from trying to come up with solutions as well

1187
Discussion / Re: IMPORTANT: this will save RA2
« on: January 05, 2017, 06:36:52 PM »
dude amazing!
is there a way to try it with larger distances and see how good that works?

keep us updated man, this is very nice indeed

1188
Discussion / Re: IMPORTANT: this will save RA2
« on: January 05, 2017, 05:10:02 PM »
Hasn't this thread already been and gone a bunch of times? I agree entirely (because I want Wipeout or some other obstacle course kinda sh** type tournament) but I mean, wouldn't we have a solution by now?
not really. first off, people don't know just what they are missing by ditching ai limitations, and that's what my OP was about.
the tough part though is a solution to this. Heck, just open to anything at this point. apanx and I mess around a bit but didn't have a lot of success. Serge and he and are two of the more tech-y people on this forum and have a higher chance of success than I do, but I'm still trying to find solutions. I'm just trying to make the issue known so we can hopefully finally flippin fix this thing and actually play the game for real.



post ideas and I may add them to the OP if that helps clarity

1189
Site News and Feedback / Re: Forum reorganisation suggestion
« on: January 05, 2017, 05:00:38 PM »
agree completely. I've PMed acams as a last straw for this, hopefully he notices the situation.

honestly another mod or two would be nice as well. look at who is online the most and are well respected. redace, AS and geice come to mind.

1190
Discussion / Re: IMPORTANT: this will save RA2
« on: January 05, 2017, 04:58:13 PM »
just makes me sad since i KNOW how awesome ra2 can be. i've played it locally and its lag free and a thousand times better than ai matches. i just don't know what a good solution would be since hamachi and gameranger are so trash.

obviously latency is an issue anywhere but its unplayable in ra2 with those clients.

1191
Discussion / Re: IMPORTANT: this will save RA2
« on: January 05, 2017, 04:38:59 PM »
I support this idea, I'd love to watch/be a part of a tournament where the builders drive their own creations, It'd also be fun to notice the different driving styles of different members.
Also, no more "YOU AI'D RONG", I'm kinda tired of getting screwed over by dumbass AI
So, good post. Title is kinda dramatic, though.

the title is a bit clickbaitey but i believe it completely. I guarantee this will open up so many possibilities if it happens.

just don't know how to make it a reality. any suggestions at all would be very welcome. I'm particularly interested if it's possible to host a dedicated ra2 sever for starters

Opened this expecting another sh**post but you raise a great point. If this game had actual, functioning online play I could see myself playing it pretty much every day, and, like you said, it would make previously useless classes of bot viable and encourage innovation in the bot building scene.
that's the thing, it would add a whole other facet to the game which is basically dead.
also i dont sh**post

1192
Discussion / IMPORTANT: this will save RA2
« on: January 05, 2017, 04:20:00 PM »
I'm busting out the decent grammar so you know this is a big deal. I've been thinking about this for a long time now.

    Havok. Ro7 (formerly). AGOD. These all suck. But there is one tragedy of ra2 that is more tragic than all the others.
Online play. Without it, half of the game is locked. I'm not exaggerating.
I feel like most people don't even drive their robots anymore, and I understand why. AI tournaments are the only way we can really compete, so why bother testing them in a way that is irrelevant? This, i think, is the most unfortunate part of the game currently. Driving your own robot is just as much of a part of the game as building it, and is very undervalued because people aren't used to it. It's almost a lost art. I really think if online ra2 is fixed that it could almost single-handedly extend the life of the game for years. Hear me out.

    Being able to drive your robot opens up new worlds in RA2 that I think most people don't even consider. Suddenly useless bot types become viable. Rammers and Pushers can be incredibly lethal in the hands of a good driver who knows how and when to pin and uses arena hazards to his advantage (yes, hazards). Powerful bot types become weaker in the absence of ai. HS and SnS are easily avoided - simply wait them out until an ideal opportunity, ai has to move forward but you don't! Spikeballs against an opponent who does not brainlessly rush to them are not scary at all. Wedges would becomes considerably less common when the human ability to flank opponents becomes the norm.
    Bigger still, new building techniques on a scale never seen before would be opened up. No longer do you have to only protect the front of your robot. You can add a separate system on the back and switch between them at will. Adaptive weapon systems using servos and linear actuators (think Seism 13's wedges, ) can be just as viable if there is a human controlling them. Mecanum-like drive systems allowing your robot to strafe are easily driven by a human with a bit of practice. it's mind blowing how much the game opens up creatively once you remove ai limitations.
    Another huge deal though is the variety in arenas that would be available to use (or create). This has huge implications on all the other points above. Fight in the octagon or the compressor or heck even the obstacle course arenas with no trouble. Certain bot types that are normally obscenely powerful become weak in the right arena. SnS ruining your day? Pit him. Push him under a hammer! Use your brain! People don't even think of these things since they haven't had to for so long. New crazy arenas that take immense driving skill that ai would destroy themselves on can become crazy fun to play on and watch. One person can build and hand the robot off to a person who is amazing at driving! There are so many possibilities.
    However possibly the biggest benefit though is it would make tournaments a total blast. Like, seriously. Seeing a robot driven by people as opposed to AIed is night and day. You can use flair! You can use strategy. you can make fun of sage cause he cant drive And most of all, it is much more fun to watch. I guarantee tournaments will take off if you can see videos of human opponents. Half the people don't even watch tournament videos anymore and just read synopses. Online play will add some much needed entertainment value.

This is just the beginning.
There are so many possibilities that most people don't even think of because they are so used to building around ai limitations and thinking in that limited mindset.


I beg, I IMPLORE the community to try and find a fix for this. This is the BIGGEST issue in RA2 right now bar none.
We used to play RA2 on 'lan' severs hosted on Hamachi, which was unplayable. We currently use Gameranger, which is slightly less unplayable, but still abysmal (ie 10+ second lag at times). I know for a fact that RA2 works like a dream when played on an actual local network. There is no input delay whatsoever. I've tried with college buddies and its the most fun I think i've ever had in the game. THIS is how RA2 was meant to be played. I'm trying to find solutions but I'm not the best at netcode or modding and am only one man. But I guarantee that if online becomes a reality, this will save the game.

Is it possible to host a dedicated ra2 server? From what I've heard when gamespy was up the lag was not necessarily bad, but i'm not sure if it's possible to host a personal one at all, let alone with good results. That might be a good first step if anyone has a server they would be willing to test with. apanx and i messed around a little with another client but its a bit too early to see how good this is.

Please discuss, we need to find some sort of fix for this. Any ideas would help.







Possible solutions / Issues

Hamachi / incredible latency issues for the non-host, upwards of 10+ seconds of lag.
Gameranger / similar to hamachi, though generally slightly better performance. still bad.

Alternative such as Tunngle? / TBD
Dedicated server / TBD, may not be possible
Gaminganywhere VM client /apanx is testing this a bit and seems to have a bit of luck so far, still seems to be fairly laggy without a way to mess with RA2 coding
NVIDIA Gamestream (thanks Mattiator) / Requires both parties to have NVIDIA cards, and both parties to have a copy of the robot. other issues TBD, but seems to currently be the most promising option
Parsec Gaming / client similar to NVIDIA Gamestream, but without the NVIDIA card requirement. Initial testing shows promise.



bring up any ideas and I'll add useful ones to this post. And please, just because the possible solutions may have issues doesn't mean it's out of the park. please test on them if you can. Anything helps.

1193
Creativity Showcase / Re: reier makes pictures
« on: January 05, 2017, 12:55:40 AM »
ty



ive named him JET BRECKMAN because i would totally watch a show about a guy whose name is JET BRECKMAN
i bet he suplexes godzillas on mercury before lunch

1194
Challenge Board / Re: Baconus_Yum Vs. Avalanche
« on: January 04, 2017, 11:44:35 PM »
nice name


1195
Ironforge TC Showcases / Re: Dreamcast doesn't understand Ironforge
« on: January 03, 2017, 11:02:24 PM »
widen those wedges buddy i dont want to see less than a full skirt space between them
otherwise just use a single skirt in the middle.

other stuff seems fine except that front armor looks a bit steep
work on your camera angles a bit, it's hard to see things

1196
Ironforge TC Showcases / Re: Dreamcast doesn't understand Ironforge
« on: January 03, 2017, 09:40:13 PM »
consolidate as many of the small batteries as you can. small batts are efficient for amps (power needed to move) but larger batts are more efficient in maxtotal (total power, how long you can move). personally I'd use a large batt then like 2 small ones or something. as is you are overkill on amps but your robot will not last very long.

I'm worried your bot is very top heavy and not wide enough. probably widen that chassis or at least the drive and especially the wedges.
I'd personally use small zteks for the weapon motors, I find in ironforge weapon weight is much more important than motor weight. slim drive seems fine with me but I would probably use a wider grade of wheel or just go up to blackbirds. just don't need twinbirds.

1197
Off-Topic Discussion / Re: Let's Make GTM Great Again.
« on: January 03, 2017, 07:50:46 PM »
cmon 09.

1198
Tournament Archives / Re: DSL Revival - Make DSL 2.2 Great Again!
« on: January 03, 2017, 03:42:20 PM »
yes for banning 1wd and Sns, i have no opinions on the replica parts

1199
General Support / Re: Having trouble trying to open Starcore AI pack v3
« on: January 01, 2017, 11:34:53 PM »
tell us the steps you've done in excruciating detail so we can help you

its really not hard at all you just extract all the files in the zip over a clean copy of ra2 and press 'yes' to overwrite

1200
Tournament Archives / Re: BBEAMS 7 Splash
« on: January 01, 2017, 01:40:21 PM »
just to rain on 09s parade i had this exact same idea for a tourney in 2009

Pages: 1 ... 53 54 55 56 57 58 59 [60] 61 62 63 64 65 66 67 ... 459