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Messages - Redalert

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1061
Stock Showcases / Re: Redalert's stock showcase
« on: December 03, 2018, 12:29:19 PM »
dude just use fbs_1 or something like that for the sns its so much easier

im trying to help you improve your bots so at least try to listen to my advice before defending your poor decisions thank you

I know you are, and I'm not defending my decisions. They'll be rebooted. Especially the wammer and BW popup. I just need time to plan the reboots according to what advice you're giving me. What's FBS_1?

1062
Stock Showcases / Re: Redalert's stock showcase
« on: December 03, 2018, 12:10:13 PM »
the way youre mounting the wedge on the wammer-flipper makes it pretty bad (though i guess it doesnt really matter on a lw). you should also raise the wammer rack to the top of the wedge so the flipper can actually travel, and make the front of the wedge wide enough so that it doesnt get annihilated by hs

you could lower the chassis on your mw, and also use razors instead of irons. they do more damage which is vital for most gut rippers

theres no reason to use grannies on the hammer because you can use shinies instead. also get rid of that pink and stack the blacks so you can cut down on chassis space

you shouldnt need a smartzone to ai a sns, what .py are you using? also spiked clubs suck and you could definitely get two razors on there instead

why are you using mini wheels, especially on a beetleweight. remake the chassis so you can use shinies.

also i very highly doubt your "first ever armored lw popup" claim but theres a reason nobody does it, because it isnt necessary. rad drive is super slow for a lw popup and your chassis is narrow enough where hs will hit the sides and not the ramplate so its pretty useless

Actually, the LW popup does fairly well against HS because it strikes them head-on. It's also wide enough, but speed is a problem. The BW popup was trash from the beginning. It's getting replaced. The MW popup-breaker uses irons because it also rams with them. This is also to break off weapon racks on opponents.

The thwacker uses an OMNI binding. That's why it has the giant smartzone.

The HW hammer was underweight before I added Slipperbottoms.

Great ideas, though.

1063
Stock Showcases / Re: Badnik96's Stock Scrapyard
« on: December 03, 2018, 12:04:26 PM »
Heavier wedges tend to be more wedgy...

1064
Modifications / Re: Redalert's AI packs
« on: December 03, 2018, 12:02:28 PM »
The bots that face backwards will turn around and ZIGZAG towards their opponents. Don't worry about it. They work.
They would work if you lowered turnspeed

You're right. I'll try that.

Anyway, Badnik said I the weapons and smartzone were too far back on Summit. Well...
 
Summit.bmp

1065
So you basically made an undercutter with wheels for drums. gj
Also squirell_monkey made this soo...
(Image removed from quote.)

That's not a wandering spinner. It drives in circles when activated with a switch.
This one doesnt
(Image removed from quote.)
Also i dont think members with less then 1000 posts should make any tutorial especially if theyre new to ra2/meta therye playing

THAT one is.

1066
So you basically made an undercutter with wheels for drums. gj
Also squirell_monkey made this soo...
(Image removed from quote.)

That's not a wandering spinner. It drives in circles when activated with a switch.

1067
So you basically made a 1wd drive bot? cant see it being useful when a opponent is behind the bot and the bot decides to run opposite of opponent in a straight line

Less drive=more weapons. Some wandering spinners can beat 36 HS due to the sheer amount of weapons they can have. You also have no choice but to attack it if you're fighting one in a deathmatch.

Most Wandering Spinners have weapons on all sides, so almost all bots take hits when striking a wandering spinner.

1068
Building drum-driven wandering spinner

1. Chassis is set as shown.
 
S1.bmp


2. the baseplate anchors are raised up 3 notches and the drums are the largest and widest.
 
S2.bmp


3. use a 20 cm. black extender in order to attach the disk below the chassis. The 1 cm. extender is to keep the spinner from stalling.
 
S3.bmp


4. attach armor to the baseplate anchor, and add a black plate on top of the bot on another 0 deg. baseplate anchor. The pole spikes on the wheels keep the bot from getting stuck and also provide protection.
 
S4.bmp

armor dimensions- back armor is 30x80, side armor is 30x40, and front armor is 30x60.

5. use the same controls of your previous wandering spinner for this one. Left motor  spins CLOCKWISE for this bot and the weapon motor and right motor spin COUNTERCLOCKWISE for this bot. AS in the previous one, add the largest smartzone to trigger it.
 
S5.bmp


6. Use a long extender or weapon to act as a stabilizer for your bot.
 
S6.bmp

this will keep it from flipping over.

7. Texture it however you want, and add 3 mm. Titanium.

8. Done!

1069
I invented them. It started out by modifying a One-Wheeled-HS to have its wheel in the center. THAT's how I invented them. Then, they have evolved into self-driving bots on disks with spinners.

Speaking of which I'll add instructions for that type of bot..

1070
Tournament Archives / Re: Robotic Murder Party 2 - Signups Closed
« on: December 03, 2018, 09:34:44 AM »
PM me the results of the fights.

1071
Why would people need this?

In case people wanted to know how to build one...

1072
General Support / Re: Multiple shots from the Micro Cannon?
« on: December 03, 2018, 09:32:39 AM »
I could never get cannons to work. Speaking of cannons, I'm thinking of developing an all-guns-and-lasers AI pack, "Tank Warz."

1073
Modifications / Re: Redalert's AI packs
« on: December 03, 2018, 09:30:49 AM »
I downloaded your 1.0 ai pack and gave it some testing.

A few notes:
-There's a number of robots that are facing the wrong way, indicating you didn't really test this AI pack before releasing it :V
-Unneccessary Roughness could use a range decrease in bindings, right now it will flip over immediately as the match starts
-Quite a few robots are over-steering, which can be fixed by reducing the "turn" value in bindings
-Your popups could be improved by changing their .py from Omni to Popup
-Some robots (Summit in particular) either have weapons too far back or a smart zone too far forward.
-Firewall's weapons don't seem to spin.
-Please get Paint.net or something else that is better than MS Paint. Your team icons have that splotchy "I used paint bucket on a jpeg" feel going on and no one likes that.
-A number of your robots (In Plain Sight and Hazard-To-Game Crab in particular) could do with weaponry changes, as their weapons have normals, severely hindering their ability to gut-rip
-build quality is all over the map, but there are some pretty solid bots in here! Keep up your improvement and upgrading the robots in this pack and I think it has the potential to be up there with some of the greats.

The bots that face backwards will turn around and ZIGZAG towards their opponents. Don't worry about it. They work. The weapons on Firewall are powered by a smartzone. Get close to it, and Firewall will activate its weapons.

Unnecassary Roughness is in "RebootVille" and will be rebooted sometime.

Hazard-to-Game Crab is Rediculous I tried razor tips- it StArTeD BoUnCiNg!!!

Check my stock showcase for reboot data. In Plain Sight has already been rebooted.

I'll see if I can find the "Popup" binding and the "Paint.net."

Thanks for your thoughts. This will help me SO MUCH. :))))))))))))))))))))))))))

1074
To start off, let's build a simple ironforge- developed wandering spinner. This will be your first feel for what wandering spinners are like.

1. Begin by mapping out the chassis shown, and then adjusting it to the MINIMUM height as shown.
 
screenshot_2.bmp


2. Attach the components shown. The centeral Ztek is from the MEDIUM category, and is raised up as high as possible.
 
screenshot_3.bmp

 
screenshot_4.bmp


3. Attach a 10-sided disk to the ztek. This will be the foundation of your HS. Add beater bars as shown.
 
screenshot_5.bmp
 
screenshot_6.bmp

It doesn't matter what weapons you attach to the beater bars. Steel blades are recommended, though.

4. To keep your wandering spinner from falling over, add a weapon or extender of your choice to the top. I used the largest razor tip.
 
screenshot_7.bmp


5. You'll need two controls- the first one is titled "Spin". Wire it to drive both motors clockwise.
 
screenshot_8.bmp


6. Now, add a Fire control. This is used to lurch the wandering spinner when an opponent is near. Wire it to spin both motors clockwise. Add the largest circular smartzone around the bot to trigger it if AIed.
 
screenshot_9.bmp


7. Add 10 mm. Aluminum to the bot. You may now texture it as you wish. Go ahead and export it.

8. Try it out ;)
 
screenshot_10.bmp


1075
Ironforge TC Showcases / Redalert's guide to building Wandering Spinners
« on: December 03, 2018, 09:12:26 AM »
You're probably wondering what wandering spinners are- the name says it all. Wandering spinners are simple, switch-activated bots that ride around on one wheel or on disks (like drum heads in Ironforge). Wandering Spinners use their spinner weapon to ricochet the bot off walls. Oh, and tear chunks off opponents.

Wandering Spinners differ from One Wheeled HS in the factor that they drive almost perfectly straight. They never drive in tight circles, and they never zigzag.

Another factor, Wandering Spinners are typically slow, and all power is devoted to the weapon motor, so the bot can easily bounce off walls. Wandering Spinners' weapons have to be built super-tough in order to avoid fracturing when bumping a wall.

In this topic, you'll find step-by-step instructions for how to build wandering spinners.

1076
Ironforge TC Showcases / Re: Redalert's IronTech
« on: December 03, 2018, 09:06:29 AM »
I was testing a full-body spinner when.....
BANG!!!!!!!!!!!!!!!!!
 
I just did that.bmp


Spectacular hit.

1077
Ironforge TC Showcases / Re: Redalert's IronTech
« on: December 03, 2018, 09:04:37 AM »
Oh yeah, more ironforge bots!!!
 
BELLA.bmp
 
BELLA_TEST.bmp

INSANE drum spinner.

This bot's got 3 hammers and insane power.
 
ALICE v4 (1).bmp
 
ALICE v4 (2).bmp


HUGE. Literally. I's like HUGE and it is HUGE! (I mean it's really big by the second "HUGE")
 
RP1-Enteropy.bmp


CMN- my best VS. 10 mm. Steel.
 
CMN.bmp

1078
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 03, 2018, 08:57:10 AM »
I like it.

1079
Stock Showcases / Re: Redalert's stock showcase
« on: December 03, 2018, 08:54:36 AM »
More AI.
LW wammer/flipper
 
screenshot.bmp


MW flipper/true popup. DSA, 4 irons, DDT, Snapper2 wedges.
 
screenshot_1.bmp


Fun build- HW dual-hammer. VERY good.
 
screenshot_2.bmp


AW thwacker. It's engulfed in a huge smartzone in the AI.
 
screenshot_3.bmp


TERRIBLE BW popup, though it's a rather interesting design. It's very damaging if it gets under you...
 
screenshot_4.bmp


World's first armored LW popup.
 
screenshot_5.bmp

1080
Ironforge TC Showcases / Re: Sickle robotics ironforge showcase.
« on: December 02, 2018, 07:00:56 AM »
That's pretty good. Try more weapons on your heavyweight.

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