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Messages - Redalert

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1041
Instructions for another WS. 
WARNING- This bot WILL kill opponents even with 10 mm. Steel if it's up to speed. It only takes it 2 secs to get up to full speed, so watch out!!!!

This WS is all about its weapon motor.

1. 5 mm. Steel for armor. Chassis set to minimum height.
 
screenshot.bmp


2. NOTE-control board is below the energizer battery. The baseplate anchor at the front is raised up 3 notches and the RC motor is up 2 notches. Choose a location for your spinner mount (preferably towards the front, in the center.)
 
screenshot_1.bmp


3. Add any weapon motor you want to use for the spinner. The larger the motor, the better. Use the largest tribar, and add steel blades as shown.
 
screenshot_2.bmp


4. To prevent your spinner from havoking or destabilizing, stabilize it with long steel blades, from 40 to 80 cm.
 
screenshot_4.bmp


5. Wiring is the same as other WS. Exception- weapon motor rotates clockwise and drive motor rotates counterclockwise.
Smartzone is the largest one possible.
 
screenshot_3.bmp


6. DONE! Now texture it as you wish.

1042
Wheels stall Wandering Spinners. They're only good on bots with lots of "driving-in-tight-circles" habits.

1043
Real Robotics Discussion / Re: Bugglebots
« on: December 04, 2018, 11:01:45 AM »
Can you order D2 bot kits?

1044
Are you basically saying no collision meshes or stacks in your bot for this tournament?
No stacking, bfe and other crap. As for colision maeshes... the hell are you talking about?

Collision meshes like spinners' weapons intersecting batteries when they rotate.
 
Twilight Vampire LW interior.bmp

example collision mesh- spikes penetrating skirts

example of non-collision mesh- spinner not hitting any components.
 
RP1-RIOT.bmp

1045
Online Battles / Re: new match
« on: December 04, 2018, 10:51:32 AM »
Can I see the internals of Golliath?

1046
Ironforge TC Showcases / Re: Redalert's IronTech
« on: December 04, 2018, 10:43:57 AM »
Find instructions for my Wandering Spinner collection here!
https://gametechmods.com/forums/tutorials-and-tips/redalert's-guide-to-building-wandering-spinners/

My first Shell Spinner is shown below. 10 MM. Titanium and 212.8 kg.
 
shell spinner.bmp

1047
Ironforge TC Showcases / Re: Redalert's IronTech
« on: December 04, 2018, 10:41:54 AM »
static wedges = no. dont do that ever

if you ever need 10mm steel to meet the weight limit, that means you can do more to make it better. make the wedges wider while you're at it

What's wrong with static wedges?

Also, 10 mm. Steel is THE BEST.



I don't mean to not follow your advice. I appreciate your advice, and I do try to follow it.

1048
Face spinners can also function as Wandering Spinners!
Instructions for a simple wandering face spinner.

1. 
screenshot.bmp

armor is 10 mm. Titanium.

2. NOTE- use the largest and widest drums. I used normals, and they failed. Your ztek weapon motor can be either small or medium. Both work. The control board is behind the ztek.
 
screenshot_1.bmp


3. Add a black plate on a baseplate anchor to the top of the chassis- as high as it will go. Then, add another baseplate anchor that's 3 notches up. to the back of the bot as shown.
 
screenshot_2.bmp


4. Build whatever face spinner weapon concept you want. I used layered steel blades and a small razor tip on an 8-sided angled plate.
 
screenshot_3.bmp


5. wiring. It's wired like all the other wandering spinners. The left wheel motor and face spinner motors spin clockwise, and the right wheel motor spins counterclockwise.
 
screenshot_4.bmp

as in all the others, surround this bot in the largest smartzone you have.

6. texture it how you want. DONE!

*If your FS keeps flopping when you turn it on, widen the drum wheels by adding additional drums onto them to widen them. You can also swap out the rear protection plate for a long weapon or extender to stabilize it further.

1049
Are you basically saying no collision meshes or stacks in your bot for this tournament?

1050
Ironforge TC Showcases / Re: WenXiangLee Ironforge Showcase
« on: December 04, 2018, 10:12:43 AM »
I like it. It does need more batteries, though. An extra air tank would also increase the number of shots you get out of the piston. Other than that, It looks durable and the drive is excellent.

1051
Stock Showcases / Re: Redalert's stock showcase
« on: December 04, 2018, 09:48:41 AM »

1052
getting strong urjak vibes from the shell spinner
remember when 1wd shell spinners where popping?

HA,HA, yes. Wandering Spinners are even more insane!!! :))))))

...and are you saying the MW WS wobbles a lot? If that's it, try bigger wheels or a smaller shell on the WS chassis.

1053
Robots Showcase / Re: Team S.M.I.D.S.Y
« on: December 03, 2018, 01:21:25 PM »
I'm glad your team fixed Smidsy's drive. That's one of those "it finally works" moments. Good luck with the new weapon!

1054
Real Robotics Discussion / Re: Bugglebots
« on: December 03, 2018, 01:17:04 PM »
I've seen Bristol Antweight Robot Wars. It's like it.

I'm excited to see Bugglebots come out!

1055
Modifications / Re: Redalert's AI packs
« on: December 03, 2018, 01:12:47 PM »
its a rebuild

It's that and different wire connections and bindings.

1056
New WS. (Wandering Spinner)
This one's a middleweight.

1. Mark out and adjust the chassis shown.
 
ST1.bmp


2. use the largest ztek and raise it up as high as it will go. The baseplate anchor is raised up 3 notches.
 
ST2.bmp


3. To create the shell spinner, use a 12-sided disk and 12 dark plates added on. Use whatever weapons you want.
 
ST3.bmp


4. Wiring is just like the other shell spinner- both motors rotate clockwise for activation.
 
ST4.bmp


5. Done with construction. Now paint and armor it as you wish.

1057
Tournament Archives / Re: Stock Boot Camp - SIGNUPS
« on: December 03, 2018, 12:47:41 PM »
I have only entered into 1 tournament so far...

1058
Modifications / Re: Redalert's AI packs
« on: December 03, 2018, 12:45:22 PM »
why do you keep calling them reboots

It's like rebooting a computer- restarting it again. I just use the term to summarize rebuilding the bots.

1059
Modifications / Re: Redalert's AI packs
« on: December 03, 2018, 12:34:21 PM »
ok if the weapons are there then its too far forward

other bots are gonna climb up the wedge, and when theyre at the top of the wedge itll fire instead of when its on the weapons

also those weapons are super far back and there isnt really a lot of them so fix that

also lower turn fixes the zigzag issue not turnspeed dont listen to kix

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1060
most tournaments won't accept these because they dont show controlled movement so its a moot point

i get you want to contribute to the community and stuff, but this really isnt that helpful.

Wandering spinners are just for fun. They're not meant for competitions or tournaments, and They're just a fun thing to build, especially when you're bored and don't have any bot ideas in mind...

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