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Messages - Hoppin
Pages: 1 ... 46 47 48 49 50 51 52 [53] 54 55 56 57 58 59 60 ... 101
1041
« on: July 04, 2018, 08:31:52 AM »
Recieve all 6 bots, expect them to by ai'd and a splash in the coming week.
Send me a list of how'd like to send them in to battle for randomness
1042
« on: July 04, 2018, 08:27:31 AM »
Dreamcast and Kaiser have been accepted and Ai'd.
One spot left. Who will claim it?
1043
« on: July 03, 2018, 01:37:50 PM »
Bajur brings up a good amount of points, in that IRL is an advocate for people who don't necessarily have the means to create their own combat robot, the IRL meta allows them to make something plausable and accessable, whilst being interactive and I think that's why Ra2 is more appealing to something like ARC, it has an intractability that gives defined results in matches.
Spectator sport is the best way of describing IRL, there is no real want for competitiveness, outside a few outliers. However, there will always be effective ways of doing stuff due to it being a game that is balances by few factors and a lack of changing meta. As touched on by TheRoboteer, the comparison between the competitive meta's is ridiculous and balancing should be done for each meta, not under the version of the game, this is why IRL tournaments have all these limitations, mainly due to having a wider range of designs and not allowing cheap ways to win that undermine the core or IRL. Finally, on this mess of points, it's taboo to by tryhard as by your own logic, tryharding doesn't create cool looking bots which, again, like you've said, isn't what IRL is.
Personally I think if you want to bring unrealistic metas back to life, I'd suggest, hosting more and get ways to make playing the game as a game interesting. With players new to the meta, glitches are such a overburden to learn, you have to know and somewhat master all of them to make something viable which I don't think is particularly fun.
(Only kix uses judge bursts)
1044
« on: July 02, 2018, 04:56:15 PM »
1045
« on: July 02, 2018, 10:52:46 AM »
I still love that war head type spinner. I hope you keep showing off your bots on this showcase as they look amazing. Quick question. Do you Colour the bot in the software that you used to make it or was it in something else? if that makes any sense
Fusion 360 is the software I use to add the final colours, but it defines groups by colours so I section them with base colours using tinkercad Edit: Thanks for the compliments on I95, it's probs what I'd turn into a BW given the chance.
1046
« on: July 02, 2018, 09:08:24 AM »
#9 seems more irl, no?
1047
« on: July 01, 2018, 10:04:47 PM »
I really like terminus, especially dem wheel arrows. Also, Echo feels like what this years brutus should've been.
Woke wheel arrows are standard now and I agree that Echo is what Brutus shoulve been, tho I took a good amount of inspiration from Shard, FW in the UK
1048
« on: July 01, 2018, 08:45:31 PM »
Wow these look nice but i think theres a pinned thread for this in the creative showcase
Done so, thanks for notifying me and thank you for the kind words. I'm gonna let all of these into A New BOTM, under the "Replicas & Custom" category. Bloody lovely stuff.
If you want to go ahead
1049
« on: July 01, 2018, 07:17:18 PM »
So, how about the flatmotor?
Flatmotor is useful in things such as very light weightclasses and compact drum spinners. Idk if it needs to be changed.
I suggest increasing the weight of the current one as this makes low weight classes use the 'slow' version
1050
« on: July 01, 2018, 05:55:55 PM »
Really enjoying this. Rosa Further trying decals, bit quirky to use, but getting there. I-95. Had to. Initially had some alignment issues that were pointed out by Trihunter, should be fixed now
1051
« on: July 01, 2018, 05:03:30 PM »
Hot take: Typhoon teeth are a bigger problem then mechavore disks (at least at HW level) and should be first in line to get a nerf
If so, I suspect the problem lies in the x2 stat multiplier for components with one-dimensional normals. The teeth actually have 1.5-D normals and this may make a bigger difference than I thought.
It's probably that combined with the shape of the tooth, being that it can be applied in any circumstance, I don't think tho it should be given increase weight, but a statistically nerf, given that with a weight increase, you'd have to go back and edit every bot that uses them to fit weightclass.
1052
« on: July 01, 2018, 01:26:13 PM »
1054
« on: July 01, 2018, 11:37:02 AM »
Recently I've been partaking in ARC, here's some CAD stuff. I'm not a roboteer so I've put them here Echo Raptor Branding is key
1055
« on: July 01, 2018, 10:48:22 AM »
I really like the Moe drum spinner, love to see new takes on weapon types. The vert in my opinion has weapon supports that could probably do with simplifying
1056
« on: June 30, 2018, 03:41:28 PM »
It will be IRL antweights
Have fun getting entries for that
It's IRL, it'll get entries.
Ok that's true IRL will get a lot of people intrested. It's just that antweights is such as an odd category too base it around. I can see it being quite difficult for some players to build too that weight catogorey. Although what do I know
I doubt many users will enter antweights, like I like IRL and even I'm not interested in that
1057
« on: June 30, 2018, 02:32:44 PM »
Hoppin's bot sucked
I agree
1058
« on: June 30, 2018, 02:32:07 PM »
I’m down for the parody challenge
If you are we need a host. If anyone is willing it would be appreciated if you helped
Did someone say host?
You want too host?
This is what I implied
1059
« on: June 30, 2018, 02:11:36 PM »
I’m down for the parody challenge
If you are we need a host. If anyone is willing it would be appreciated if you helped
Did someone say host?
1060
« on: June 30, 2018, 06:12:48 AM »
Actually coming 2nd with a subpar sh**post.
Howd no one guess me. Like the splash is me 101
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