I originally wanted to make a special trailer showcasing these next few bots in action, but then recording these things fight is kinda tedious. Kind of a shame really. Ah well, I guess a wall of text and pictures will have to do.
I'm gonna release the ReForged 1.1 patch. This will not only fix up some that I missed while compiling this pack together, but include one extra team. In honor of Robot Arena 1's 15th Anniversary coming up on March 24th, I present...

Yeah, very unoriginal name and logo, but it works.
Bot0:

While this is a dangerous trapper that can smash any top armor easily, it can be topheavy and flip easily.
Bot1:

This isn't all that good as it can lose the hammers quite easily, but it's fast and can pin you if that means anything.
Bot2:

I know it looks a bit normal considering it has wedges and barely any saw things at all, but Gammaraze was best at grinding it's opponents and this bot does a great job at that.
Bot3:

Has there even been a decent AW poker, ever?
This one is quite powerful and deadly. It's only harmed by the singular weapon, even for AW standards, but it's not bad.
Bot4:

It's alright, not spectacular, as there are more stable and better BW VSes. But it's alright.
Bot5:

I agree, this is probably the least authentic of the six I'm posting. Why QuadClops? If I recall correctly, in version 1.0.0.0 of RA1, there was a practice bot known as BiClops, and then in 1.0.0.3, there was TriClops. Also TriClops was spectacular of offense from all angles, and this does a great job with that as it's extremely dangerous from all sides.
I bet some of you are about to ask these questions:
Q: Why RA1 Bots?
A: DSL's original AI pack featured a fleet of RA1 bots inside, so I thought I should follow suit and honor the game that started it all. Hence the release date on it's anniversary.
Q: Why not make them all HWs?
A: It would become kinda tedious to make them all HWs and I thought I should keep things consistent for each team.
Q: Why aren't all these god-tier and OP as all hell?
A: Simply, for that I wanted to keep these somewhat beatable, but tough enough for a god enough bot to counter it. That and I'm not amazing at Ironforge. D:
Q: Even you are admitting these aren't that authentic to the originals. Care to give an excuse?
A: I tried my hardest to make some as competitive and keep the bot types varied without resorting to making them all hammers. If I were to be as authentic as possible, they would be straight up replicas who can't fight crap.
I hope you enjoy what I've built.