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Messages - doot
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1021
« on: July 16, 2016, 07:47:45 PM »
I don't know how, but I managed to create a 'bot that is not only an IRL ring spinner, but it also features a single-tooth weapon that is actually stable as well! Anyways, here is Dead Ringer!
1022
« on: July 16, 2016, 10:46:49 AM »
This was originally going to be a Cobalt-esque HS, but it had to be changed due to gyroscopic instability. Still, I made a HS - with 2 versions to boot. Meet Chromium!
1023
« on: July 12, 2016, 11:45:08 AM »
All right, I've had to put Challenger on the backburner because of... well...  ...bleeding AGOD. I have tried replacing the motors, treads, panels and everything, but it still AGOD's. sigh* Ah, well. Have another 'bot while I try to figure out what the hell I should do.
1024
« on: July 02, 2016, 06:58:56 PM »
I'm not too sure what to do with this one exactly.  I think I might buff up the robot to a HW by adding weapons or just leaving it a CW level. Either way, I need a bit of help as to what to do with this. The plating around Challenger is steel with titanium at the back.
1025
« on: June 30, 2016, 04:32:09 PM »
when a HW VS has the same amounts of weapons than a MW VS, there is something wrong with it.
To be honest, I tend to go for a proper IRL style build as opposed to the "kill everything in 1 nanosecond" philosophy. Still, both don't have the same weapon weight - Judicator has 50KGs extra weapon weight compared to Negotiator due to the Mechavore discs and spikes as opposed to just Microvore discs.
1026
« on: June 30, 2016, 11:54:43 AM »
I improved Judicator and created the middleweight version, aptly named Negotiator.  (There is no internal shot as they are both the same, with 4 ants, 2NPC's, the control board and the main extender part that constructs the entire frame.) The Negotiator (Right): Features two Microvore flywheels on a twin-axle E-Tek motor and is driven by 2 NPC's with mudrunner wheels. Weighs 397KGs and is armoured in 3mm titanium. The kickstand is not present due to weight. The Judicator (Left): The extender work is now aluminium with some titanium for increased durability and the E-Tek now drives 2 Mechavore flywheels. Weighs 797KGS and the armour is downgraded to 3mm titanium due to the protection around the chassis. Are they any better?
1027
« on: June 29, 2016, 12:17:31 PM »
A quadruple post. *sigh* Ah, well, here is a new IRL-'bot by me.  Can someone reply to me already for some feedback?
1028
« on: June 26, 2016, 12:47:02 PM »
Here is a revision of one of my earlier 'bots in the showcase, Alphastorm.  It still needs some improvements, such as a srimech, but it looks a lot better than before. The real question is, do you agree with me?
1029
« on: June 17, 2016, 06:55:01 PM »
guys I'm proud to announce that Dead Reckoning is now a father :D  Mini-Dead isn't the best 'bot ever, but I just decided to slap on a Beta motor on a LW due to DSL 2.2's power mechanics. It has 2 Astroflights and is severely underpowered, but can still flip over other 'bots with little fuss. Dead Reckoning has had some changes as well - notably, the flipper is created out of steel as opposed to titanium. The base construction of the 'bot has also been shaved off to save on weight, which is why it has a flipper with better armour.
1030
« on: June 16, 2016, 11:37:54 AM »
Okay, so I tried IronForge and decided to create a Tombstone-Style HS. First attempt, so here goes:  Not exactly the best 'bot, but I did try for an IRL-type look. It does quite well for a first attempt at IronForge. Features 16 60cm cutting blades. What do you think of it?
1031
« on: June 06, 2016, 03:05:22 PM »
I have tried to use 2 NPCF drive, but the problem was that I had to increase the size of the armour plating around DR which consequently increased weight, so 4 TWM3R's are going to end up becoming the best option for the robot, I feel.
1032
« on: June 05, 2016, 11:45:22 AM »
yay same irl robot new features i guess   Modifications: --Now has the 3mm Tita armour again --Features more armour plating that covers the robot a lot better --The rear end has been completely revised, instead having a rear axle extender for stabilisation and to avoid back-stranding. Also features better rear armour plating. --Better battery power (I think) --Around 798 KGs Is it any better than the previous 2 versions?
1033
« on: June 02, 2016, 07:40:32 PM »
If you're going for the IRL-look, then I would suggest adding supports on the belts and giving it some better wheels for grip. If it is DSL-S, it could benefit with some more weaponry and you should really build to the weight limit. Minimising the amount of leftover weight is a crucial part in creating any 'bot in general.
1034
« on: May 30, 2016, 02:07:06 PM »
Upgraded Dead Reckoning.  This could feature an axe/drum/clamp/potato if I decide to add it. Anyways, is it any better than before?
1035
« on: May 30, 2016, 09:49:59 AM »
Got a new 'bot to show you.  This robot was originally intended to have an axe, but I later gave it a flipper for easy kills via flipping. It's slow, but then again, I haven't been on for a while. Features 2 TWM3R motors with Pussycat wheels. How did I do?
1036
« on: April 06, 2016, 11:36:48 AM »
Here is me being a total *insert insult of choice* of myself.  Yes. That is a Dual Perm on a MW with only 56kgs of weapons. It works as well as you'd expect from a robot called 'The Spikeball Theory'.  I improved le unoriginal sns by... actually downgrading its weapon weight, converting it into a Trinity SNS and calling it MINDFREAK. It deals heavy damage, but it is a havoc fest, sadly.
1037
« on: March 31, 2016, 03:32:45 PM »
Meanwhile, in DSL 2.2... (I am working on 2.1 'bots, just a lil' something.)  An IRL flywheel that is (big shock) based off of Nightmare. I made this for looks, like with Alphastorm and it was a bugger to get fully correct.
1038
« on: March 30, 2016, 09:48:43 AM »
The front part of BR is actually 2 halfsheets instead of 1 full sheet and the razors are behind the sheets, I just left them on the fired position for a better shot at the internals. I think you also need to change the quote; it's mentioning my 2.2 'bots instead of my 2.1 'bots.
I'll try and make the SnS better, though.
1039
« on: March 30, 2016, 08:42:36 AM »
More DSL 2.1 'bots 'n' stuff.  This is the 'bot I need the most help with. Aptly named because it looks like some SnS 'bots, it has 300 kgs of hammers and 3mm tita.  This robot is my most powerful yet when it comes to damage - It dealt almost 15000 damage to UnDeadBeat in 1 blow!. 160kg of beater bars makes up the weapon and it is armoured in an overkill-ish 5mm tita.  Flimpaler features 19 razors with 10 of them on BSG's. The BSG razors trap opponents on the spikestrips, ripping them apart and maybe even flinging them over. Has 3mm tita. This robot also annoyed me as the 2 wedges kept AGOd'ing, but it is fixed now.  My first middleweight so far, based mainly on Flimpaler. Features 6 razors on 2 BSG's and has 3mm tita. May need improvement, though. It does do well against most of the pack, which I am happy about. If you have to criticise relentlessly, then do so.
1040
« on: March 20, 2016, 05:11:14 PM »
I'd use something else for the spinning weapon on the VS you have. Maybe use something such as a bar spinner with sledgehammers, as that can hit hard and last for a while. I would also add stabilisers to avoid your first 'bot from toppling over on high-speed turns.
Also, work to the weight limit. Your VS is anorexic for a heavyweight, maybe use the weight on heavy plows or something similar to that.
I don't know what to say about the HS other than what Naryar said about making it realistic. (Mostly because I have yet to make a HS.)
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