Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Team Lightning

Pages: 1 2 3 4 5 [6] 7 8 9
101
Question:  Is there a way to make it so two motors spin one weapon?  For an example, I have a design that has two motors driving the same bar spinner, each with a separate belt drive going from the motor to the spinner.
Not a doable thing at all.

We can keep it on the list of requests, but it would require getting rid of the current tree structure for robot construction.  The tree structure is a core feature of the game.
Couldn't you put a button in the workshop that allows you to connect one part to another?

Yes, we could add a button, but there is a lot more work to be done than that.

When the robot is reconstructed from the .RR2Bot file, all of the scripts assume that the robot is built with a tree structure.  In a logical tree, branches split and never come back together.  Everything that we have coded, reconstruction, component links, component breakage, and the damage system, all assume that each component has only one parent.  If we were to change this underlying assumption it would break pretty much everything in the game.  It isn't an impossible task to change this assumption, but it would take a significant chunk of time to fix and troubleshoot all of the bugs.

Bottom line: It is a significant (months? a year?) amount of work just to allow a spinner to be powered by two motors.  We have other things that are higher on the priority list.
What if the button didn’t actually assign a part more than one parent component, but instead linked two parts together? Would that work?

102
Question:  Is there a way to make it so two motors spin one weapon?  For an example, I have a design that has two motors driving the same bar spinner, each with a separate belt drive going from the motor to the spinner.
Not a doable thing at all.

We can keep it on the list of requests, but it would require getting rid of the current tree structure for robot construction.  The tree structure is a core feature of the game.
Couldn't you put a button in the workshop that allows you to connect one part to another?

103
I was able to replicate the Beetle Crab glitch with a beetleweight robot I made.
I actually got the same issue as well, but only when the weapon or wheel comes off. It's easiest to replicate with a bot I'm attaching to this as it's weapon falls off fairly easily in fights. Please find a fix to this!

1. Which glitch are you referring to?  Beetle Crab has almost nothing in common construction-wise with botlab robots, so it is unlikely to be a related issue.
2. Are you running the latest version?
I am running the latest version, and the glitch I am referencing is the glitch where Beetle Crab is sluggish and hovers.

104
I was able to replicate the Beetle Crab glitch with a beetleweight robot I made.

105
Showcases / Re: Team Lightning's Showcase
« on: January 18, 2020, 04:11:33 PM »
You know, I have been wondering if I should make a tournament.
EDIT: I downloaded Parsec, so I can do Parsec battles now. For the tournament, I was thinking Middleweight, Heavyweight, and Super Heavyweight weight classes. Is this a good idea?

106
Can you fix the telemetry?

I can try!  Can you point me to a few .RR2Bot files with the symptoms?  The more, the better!
I mean the glitch where the telemetry screen doesn't turn off when the telemetry button is pressed.

107
Can you fix the telemetry?

108
Showcases / Re: Team Lightning's Showcase
« on: January 17, 2020, 03:21:19 PM »
EDIT: Anyone got ideas for robot designs? I’m out.
full body clamp
Nah fam. Gotta go with the full-body flippa.

109
Showcases / Re: Team Lightning's Showcase
« on: January 17, 2020, 07:02:36 AM »
Thanks! I just finished a huge vertical flywheel, but unfortunately I will have to rebuild the drivetrain. :( Therefore I don’t have pictures.

The good news is the robot chucked the 100 kilogram crate into the roof like it weighed nothing!
I'm finally done with the rebuild of Pizza Cutter, so here are some photos:
Pizza Cutter 1:
  [ Quoting of attachment images from other messages is not allowed ]  
  [ Quoting of attachment images from other messages is not allowed ]  
  [ Quoting of attachment images from other messages is not allowed ]  
Pizza Cutter 2:
  [ Quoting of attachment images from other messages is not allowed ]  
  [ Quoting of attachment images from other messages is not allowed ]  
  [ Quoting of attachment images from other messages is not allowed ]  

I actually sent Pizza Cutter into the ceiling of the Test Arena in a battle.
EDIT: Decorations are coming.
I just finished the superheavyweight version of Pizza Cutter 2. I called it Pizza Cutter 3. The main difference between it and Pizza Cutter 2 is that the flywheel is 1.5 times larger.

110
Where can I download the arena builder and CMT?
EDIT: When are you going to fix telemetry?

111
Showcases / Re: Team Lightning's Showcase
« on: January 14, 2020, 07:00:46 PM »
Thanks! I just finished a huge vertical flywheel, but unfortunately I will have to rebuild the drivetrain. :( Therefore I don’t have pictures.

The good news is the robot chucked the 100 kilogram crate into the roof like it weighed nothing!
I'm finally done with the rebuild of Pizza Cutter, so here are some photos:
Pizza Cutter 1:
 
Robot Rumble 2.0 1_14_2020 6_54_36 PM.png

 
Robot Rumble 2.0 1_14_2020 6_54_54 PM.png

 
Pizza Cutter 2:
 
Robot Rumble 2.0 1_14_2020 6_55_21 PM.png

 
Robot Rumble 2.0 1_14_2020 6_55_32 PM.png

 

I actually sent Pizza Cutter into the ceiling of the Test Arena in a battle.
EDIT: Decorations are coming.

112
Showcases / Re: Team Lightning's Showcase
« on: January 14, 2020, 01:54:14 PM »
EDIT: Anyone got ideas for robot designs? I’m out.
full body clamp
Nah fam. Gotta go with the full-body flippa.
Like Hypothermia?

113
Showcases / Re: Minthemad's RR2 Showcase
« on: January 13, 2020, 03:34:39 PM »
That is amazing! How do you pronounce it?

114
Showcases / Re: Team Lightning's Showcase
« on: January 13, 2020, 03:31:58 PM »
Thanks! I just finished a huge vertical flywheel, but unfortunately I will have to rebuild the drivetrain. :( Therefore I don’t have pictures.

The good news is the robot chucked the 100 kilogram crate into the roof like it weighed nothing!

EDIT: Anyone got ideas for robot designs? I’m out.

115
Showcases / Re: Team Lightning's Showcase
« on: January 12, 2020, 04:01:32 PM »
Aye, you are aware that you can post more than one sentence in a post, right? I ain't trying to disrespect you or nothing, but I think everyone would be a bit happier if you could fit all of the information into one post. Also, I'd recommend that you post finished designs only, unless you're asking for help with something you're stuck on.
Agreed. I told you this before, Lightning. Also please don't say "I've made a bot but I haven't posted it" as that wastes your own time and ours too. Please think sensibly. Thank you!
I know this was awhile back, but sometimes I have bots I’ve just finished building and am still tweaking that I don’t have pictures of.

I am fully aware that I have made four posts in a row.

116
Showcases / Re: Team Lightning's Showcase
« on: January 12, 2020, 03:57:56 PM »
And once the spark slider is functional, I will have another bot to post. (Think arc welder XD)

117
And about breakable armor plates, can’t you just treat the plates as components?

118
The spark slider didn't make it into today's Alpha build (coming soon!), but please remind me when I get back from my game dev hiatus next week!
Dang it... I really wanted to make an arc welder XD.

119
EDIT: Can we get an sparks slider? Atm I kinda miss the sparks on low impact.

Yeah baby! :)

Sparks are so satisfying!  I know they aren't always realistic, but stupid and over the top are what we live for in robot combat!
Yay! My sawbot doesn’t spark like it should, so I am all for SPARK SLIDER!!!!!!!!

120
Yeah, you can’t even tell that the axle is spinning.

Pages: 1 2 3 4 5 [6] 7 8 9