Author Topic: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH  (Read 19350 times)

Offline Tigermisu

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WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« on: February 28, 2011, 07:24:28 PM »
Sea bots:

Much like the hover bots, but a arena with water/only water and a floating component for robots.
(Im not sure water is even possible in RA2*)

*
« Last Edit: February 28, 2011, 10:18:58 PM by kill343gs »
:truck:



Offline Jack Daniels

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Re: Yet another Idea
« Reply #1 on: February 28, 2011, 07:49:10 PM »
I have been wondering, if RA2 has WAY TOO MANY restrictions, wouldn't it be easier if instead of
a new DSL release, CB and other coding pros make a new Robot game from scratch?

Every year or so... the idea of a new combat robotic game coded from scratch becomes the hot topic.  Everyone gets all excited... Ideas are thrown around... some people volunteer to do basic coding and graphics whatnot...

Then it just fizzles. 

It's just too much work to code a (decent) game from scratch.  No realistic possible profit. The interest isn't spectacular enough to justify the time spent.  And really, the minds that are smart enough to make a new game a reality are also smart enough to have real paying jobs outside the forum, and thus they don't have the time to devout into coding a new game. 

We have also tossed around the ideas of getting the original source code from the owners of the property (Atari methinks) but no luck there whatsoever.

At one point everyone got so excited about making a new game that a thread was devised for coming up with potential names for the "New" game.  This spurned a moderate flame war because we hadn't really coded anything worth naming yet.  lol... it was funny as all heck.

*sigh*  But, not to dash your dreams... It has been mentioned numerous times since, well, since RA2 became about 2 years old.  I don't think there is much hope.  Sorry.

Offline Tigermisu

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Re: Yet another Idea
« Reply #2 on: February 28, 2011, 08:14:02 PM »
:( and there isn't another company that has made/announced/planned another Robot fighting game?
:truck:



Offline Jack Daniels

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Re: Yet another Idea
« Reply #3 on: February 28, 2011, 08:33:06 PM »
:( and there isn't another company that has made/announced/planned another Robot fighting game?

Unfortunately, I don't believe so.

When Robot Wars and Battlebots were broadcast on T.V. to mass audiences it was the peak of Combat Robotics popularity.  Since those shows faded away... there just isn't much profit in developing another combat robotics game.  And to think... RA2 was kinda a half-assed effort during the PEAK of popularity.  I don't even want to imagine what kind of crap some company would think they could pass off as a game nowadays without much popularity.

This is why the mods like DSL, Naryar edition, Backlash, etc etc are really pretty special because they keep this old game alive and fresh to a degree.

I agree with you that it sucks there are so many limitations to the game.  But, it is better than nothing right?  It is ten times better than Robot Wars Arenas of Destruction for PS2 (which was the first combat robotics game I got before RA2)

Offline kill343gs

Re: Yet another Idea
« Reply #4 on: February 28, 2011, 10:18:21 PM »
Pinned so everyone can see this forever because I've never seen it explained quite so beautifully.


For once the mods did something right
#MakeGTMGreatAgain

Offline Tigermisu

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Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« Reply #5 on: February 28, 2011, 10:39:27 PM »
And you had to change my title to all caps and... *sigh*

What about my water robots idea, is it possible?
:truck:



Offline Serge

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Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« Reply #6 on: March 01, 2011, 12:48:31 AM »
No.


And concerning the "WHEE LETS MAEK A NEW GAME" idea - it's hard to code something that will offer anything beyond RA2-like without writing our own physics engine.
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Offline Sparkey98

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Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« Reply #7 on: March 01, 2011, 01:27:22 AM »
Why don't we start with something 2D top down? It could be done in PYgame (or even gamemaker  :confused:) and would be fun for a while.

Offline 123savethewhales

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Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« Reply #8 on: March 01, 2011, 03:43:17 AM »
Maybe I just have a different definition of limitations, but I this this game has a larger degree of freedom than any other games I played.

Component balance plays a much bigger role in diversity than getting the physics engine to function exactly as real life.  Actually if RA2 perfectly emulates real life physics it will be quite boring to play.  Given that the optimum strategy will just be replicas with 1 or 2 weapons, it would take less than a month for bot effectiveness to plateau.

Offline Serge

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Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« Reply #9 on: March 01, 2011, 09:15:33 AM »
Why don't we start with something 2D top down? It could be done in PYgame (or even gamemaker  :confused:) and would be fun for a while.

Because it will suck.

Component balance plays a much bigger role in diversity than getting the physics engine to function exactly as real life.  Actually if RA2 perfectly emulates real life physics it will be quite boring to play.

Yes, but there is no reason to invest time and money in creating a new game if it turns out to be just another RA2, amirite?
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Offline FOTEPX

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Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« Reply #10 on: March 01, 2011, 10:23:00 AM »
*idea*

If we sent the game out to a publisher (Let's say, Atari or Insomniac) and kept royalties on the bot fighting and building systems, wouldn't we technically also make money off of it?


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Offline SteveM4

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Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« Reply #11 on: March 01, 2011, 12:38:28 PM »
Atari would want shed loads of cash.
I do those awful YouTube videos.

Offline Tigermisu

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Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« Reply #12 on: March 01, 2011, 01:25:35 PM »
Does atari still exist?
:truck:



Offline Serge

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Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« Reply #13 on: March 01, 2011, 02:05:57 PM »
As it has already been said before, there is no target market for a robot combat game. No publisher would want it.

Not to mention that there are no developers. Especially ones that would work for free / dirt cheap.
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Offline Badnik96

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Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« Reply #14 on: March 01, 2011, 03:36:24 PM »
Why don't we start with something 2D top down? It could be done in PYgame (or even gamemaker  :confused: ) and would be fun for a while.

Wasn't Redline doing something like this? and Joo Suck too? (where the eff did both of them go?? :s)

Offline Serge

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Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« Reply #15 on: March 01, 2011, 04:02:00 PM »
Wasn't Redline doing something like this? and Joo Suck too? (where the eff did both of them go?? :s)

Lack of time / interest / skills.
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Offline 123savethewhales

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Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« Reply #16 on: March 01, 2011, 04:17:46 PM »
Quote from: 123savethewhales link=topic=6072.msg311994#msg311994   date=1298972597
Component balance plays a much bigger role in diversity  than getting the physics engine to function exactly as real life.    Actually if RA2 perfectly emulates real life physics it will be quite boring to play.

Yes, but there is no reason to invest time and money in creating a new game if it turns out to be just another RA2, amirite?

I am suggesting that a new Mod will suffice.  The RA2 engine is fine.

Offline Enigm@

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Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« Reply #17 on: March 01, 2011, 04:21:20 PM »
I'd much rather mod Doom II.
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Offline GoldenFox93

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Re: Yet another Idea
« Reply #18 on: March 01, 2011, 04:25:07 PM »
It is ten times better than Robot Wars Arenas of Destruction for PS2 (which was the first combat robotics game I got before RA2)
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Offline Jack Daniels

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Re: Yet another Idea
« Reply #19 on: March 01, 2011, 07:36:21 PM »
It is ten times better than Robot Wars Arenas of Destruction for PS2 (which was the first combat robotics game I got before RA2)
ROBOT IMMOBILISED
 
POWER SOURCE DISABLED
Press Start to Exit Bout

GAH! Bad memories!