I have been wondering, if RA2 has WAY TOO MANY restrictions, wouldn't it be easier if instead of
a new DSL release, CB and other coding pros make a new Robot game from scratch?
:( and there isn't another company that has made/announced/planned another Robot fighting game?
Why don't we start with something 2D top down? It could be done in PYgame (or even gamemaker :confused:) and would be fun for a while.
Component balance plays a much bigger role in diversity than getting the physics engine to function exactly as real life. Actually if RA2 perfectly emulates real life physics it will be quite boring to play.
Why don't we start with something 2D top down? It could be done in PYgame (or even gamemaker :confused: ) and would be fun for a while.
Wasn't Redline doing something like this? and Joo Suck too? (where the eff did both of them go?? :s)
Quote from: 123savethewhales link=topic=6072.msg311994#msg311994 date=1298972597Component balance plays a much bigger role in diversity than getting the physics engine to function exactly as real life. Actually if RA2 perfectly emulates real life physics it will be quite boring to play.
Yes, but there is no reason to invest time and money in creating a new game if it turns out to be just another RA2, amirite?
It is ten times better than Robot Wars Arenas of Destruction for PS2 (which was the first combat robotics game I got before RA2)ROBOT IMMOBILISED
It is ten times better than Robot Wars Arenas of Destruction for PS2 (which was the first combat robotics game I got before RA2)ROBOT IMMOBILISED
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The RA2 engine is fine.
Quote from: 123savethewhales link=topic=6072.msg311994#msg311994 date=1298972597Component balance plays a much bigger role in diversity than getting the physics engine to function exactly as real life. Actually if RA2 perfectly emulates real life physics it will be quite boring to play.
Yes, but there is no reason to invest time and money in creating a new game if it turns out to be just another RA2, amirite?
I am suggesting that a new Mod will suffice. The RA2 engine is fine.
No.I don't see A or B to be a problem. I prefer the Starcraft era graphics over 3d, and prefer games with bugs and anomalies over ones that don't. While crash bugs are annoying and unwanted, functional bugs are interesting open up new doors for exploration. Players are no longer pigeon holed into the "author's intent".
a) It's outdated, so it doesn't offer fancy graphics or physics
b) It's buggy as heck
c) It's closed-source
clearly the beast robot combat game everThere is actually a small community for this game out there. Someone was supposed to have bought the rights already.
http://www.miniclip.com/games/robot-rage/en/ (http://www.miniclip.com/games/robot-rage/en/)
Why don't we start with something 2D top down? It could be done in PYgame (or even gamemaker :confused: ) and would be fun for a while.
Wasn't Redline doing something like this? and Joo Suck too? (where the eff did both of them go?? :s)
I dont see how a game like RA2 could improve...
What you can improve:
Graphics just mod the .bmps in ra2
Physics (Including breakable components) i'd like to see you make a realistic shatter of a component, it'd probably be pretty laggy tho, components snapping off are fine as-is
More components dsl
More build options (Rounder chassis its fine already, 2 floor bots this actually sounds feasible if we had the source code for ra2, etc)
Has any one ever heard of the Source engine? Its open sourced and easily learned. Many great games were made with it, but one problem is that it does not have deformation...
what would be really cool and more possible is making a robot arena 2 demake on the atari 2600 lol.Let's go one better and have it remade on the Magnavox Odyssey :gawe:
How would that work? I guess you'd just choose axebot spinnerbot or flipperbot, give it a name and a monochrome colour, and have it fight in an arena with dots representing hazards, and regardless of which weapon you choose, you just run at the other guy and peck at him until he dies.sounds like RW: AOD
How would that work? I guess you'd just choose axebot spinnerbot or flipperbot, give it a name and a monochrome colour, and have it fight in an arena with dots representing hazards, and regardless of which weapon you choose, you just run at the other guy and peck at him until he dies.
FTFY :approve:How would that work? I guess you'd just choose axebot spinnerbot or flipperbot, give it a name and a monochrome colour, and have it fight in an arena with dots representing hazards, and regardless of which weapon you choose, you just run at the other guy and peck at him until he dies.sounds like RW: Metal Mayhem
Can someone tell me why the soutbox says "You must log in to see the Chatbox." i am logged in why does it say that?Can someone tell me why you're bumping this thread for no reason?
heyHELLO THERE.
It is ten times better than Robot Wars Arenas of Destruction for PS2 (which was the first combat robotics game I got before RA2)ROBOT IMMOBILISED
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GAH! Bad memories!
I started on this 2 years ago. And its still basically the same :confused: http://www.moddb.com/mods/robot-wars-source (http://www.moddb.com/mods/robot-wars-source)Have you seen Garry's Wars?
I started on this 2 years ago. And its still basically the same :confused: http://www.moddb.com/mods/robot-wars-source (http://www.moddb.com/mods/robot-wars-source)Have you seen Garry's Wars?
http://store.steampowered.com/app/363530/ (http://store.steampowered.com/app/363530/)We know, last time there was a post in this thread nobody knew that RA3 was a thing, and there wasn't a steam page. :)