gametechmods

Robot Arena => Modifications => Topic started by: Tigermisu on February 28, 2011, 07:24:28 PM

Title: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Tigermisu on February 28, 2011, 07:24:28 PM
Sea bots:

Much like the hover bots, but a arena with water/only water and a floating component for robots.
(Im not sure water is even possible in RA2*)

*
Title: Re: Yet another Idea
Post by: Jack Daniels on February 28, 2011, 07:49:10 PM
I have been wondering, if RA2 has WAY TOO MANY restrictions, wouldn't it be easier if instead of
a new DSL release, CB and other coding pros make a new Robot game from scratch?

Every year or so... the idea of a new combat robotic game coded from scratch becomes the hot topic.  Everyone gets all excited... Ideas are thrown around... some people volunteer to do basic coding and graphics whatnot...

Then it just fizzles. 

It's just too much work to code a (decent) game from scratch.  No realistic possible profit. The interest isn't spectacular enough to justify the time spent.  And really, the minds that are smart enough to make a new game a reality are also smart enough to have real paying jobs outside the forum, and thus they don't have the time to devout into coding a new game. 

We have also tossed around the ideas of getting the original source code from the owners of the property (Atari methinks) but no luck there whatsoever.

At one point everyone got so excited about making a new game that a thread was devised for coming up with potential names for the "New" game.  This spurned a moderate flame war because we hadn't really coded anything worth naming yet.  lol... it was funny as all heck.

*sigh*  But, not to dash your dreams... It has been mentioned numerous times since, well, since RA2 became about 2 years old.  I don't think there is much hope.  Sorry.
Title: Re: Yet another Idea
Post by: Tigermisu on February 28, 2011, 08:14:02 PM
:( and there isn't another company that has made/announced/planned another Robot fighting game?
Title: Re: Yet another Idea
Post by: Jack Daniels on February 28, 2011, 08:33:06 PM
:( and there isn't another company that has made/announced/planned another Robot fighting game?

Unfortunately, I don't believe so.

When Robot Wars and Battlebots were broadcast on T.V. to mass audiences it was the peak of Combat Robotics popularity.  Since those shows faded away... there just isn't much profit in developing another combat robotics game.  And to think... RA2 was kinda a half-assed effort during the PEAK of popularity.  I don't even want to imagine what kind of crap some company would think they could pass off as a game nowadays without much popularity.

This is why the mods like DSL, Naryar edition, Backlash, etc etc are really pretty special because they keep this old game alive and fresh to a degree.

I agree with you that it sucks there are so many limitations to the game.  But, it is better than nothing right?  It is ten times better than Robot Wars Arenas of Destruction for PS2 (which was the first combat robotics game I got before RA2)
Title: Re: Yet another Idea
Post by: kill343gs on February 28, 2011, 10:18:21 PM
Pinned so everyone can see this forever because I've never seen it explained quite so beautifully.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Tigermisu on February 28, 2011, 10:39:27 PM
And you had to change my title to all caps and... *sigh*

What about my water robots idea, is it possible?
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Serge on March 01, 2011, 12:48:31 AM
No.


And concerning the "WHEE LETS MAEK A NEW GAME" idea - it's hard to code something that will offer anything beyond RA2-like without writing our own physics engine.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Sparkey98 on March 01, 2011, 01:27:22 AM
Why don't we start with something 2D top down? It could be done in PYgame (or even gamemaker  :confused:) and would be fun for a while.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: 123savethewhales on March 01, 2011, 03:43:17 AM
Maybe I just have a different definition of limitations, but I this this game has a larger degree of freedom than any other games I played.

Component balance plays a much bigger role in diversity than getting the physics engine to function exactly as real life.  Actually if RA2 perfectly emulates real life physics it will be quite boring to play.  Given that the optimum strategy will just be replicas with 1 or 2 weapons, it would take less than a month for bot effectiveness to plateau.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Serge on March 01, 2011, 09:15:33 AM
Why don't we start with something 2D top down? It could be done in PYgame (or even gamemaker  :confused:) and would be fun for a while.

Because it will suck.

Component balance plays a much bigger role in diversity than getting the physics engine to function exactly as real life.  Actually if RA2 perfectly emulates real life physics it will be quite boring to play.

Yes, but there is no reason to invest time and money in creating a new game if it turns out to be just another RA2, amirite?
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: FOTEPX on March 01, 2011, 10:23:00 AM
*idea*

If we sent the game out to a publisher (Let's say, Atari or Insomniac) and kept royalties on the bot fighting and building systems, wouldn't we technically also make money off of it?
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: SteveM4 on March 01, 2011, 12:38:28 PM
Atari would want shed loads of cash.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Tigermisu on March 01, 2011, 01:25:35 PM
Does atari still exist?
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Serge on March 01, 2011, 02:05:57 PM
As it has already been said before, there is no target market for a robot combat game. No publisher would want it.

Not to mention that there are no developers. Especially ones that would work for free / dirt cheap.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Badnik96 on March 01, 2011, 03:36:24 PM
Why don't we start with something 2D top down? It could be done in PYgame (or even gamemaker  :confused: ) and would be fun for a while.

Wasn't Redline doing something like this? and Joo Suck too? (where the eff did both of them go?? :s)
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Serge on March 01, 2011, 04:02:00 PM
Wasn't Redline doing something like this? and Joo Suck too? (where the eff did both of them go?? :s)

Lack of time / interest / skills.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: 123savethewhales on March 01, 2011, 04:17:46 PM
Quote from: 123savethewhales link=topic=6072.msg311994#msg311994   date=1298972597
Component balance plays a much bigger role in diversity  than getting the physics engine to function exactly as real life.    Actually if RA2 perfectly emulates real life physics it will be quite boring to play.

Yes, but there is no reason to invest time and money in creating a new game if it turns out to be just another RA2, amirite?

I am suggesting that a new Mod will suffice.  The RA2 engine is fine.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Enigm@ on March 01, 2011, 04:21:20 PM
I'd much rather mod Doom II.
Title: Re: Yet another Idea
Post by: GoldenFox93 on March 01, 2011, 04:25:07 PM
It is ten times better than Robot Wars Arenas of Destruction for PS2 (which was the first combat robotics game I got before RA2)
ROBOT IMMOBILISED
 
POWER SOURCE DISABLED
Press Start to Exit Bout
Title: Re: Yet another Idea
Post by: Jack Daniels on March 01, 2011, 07:36:21 PM
It is ten times better than Robot Wars Arenas of Destruction for PS2 (which was the first combat robotics game I got before RA2)
ROBOT IMMOBILISED
 
POWER SOURCE DISABLED
Press Start to Exit Bout

GAH! Bad memories!
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Sage on March 01, 2011, 08:29:45 PM
clearly the beast robot combat game ever
http://www.miniclip.com/games/robot-rage/en/ (http://www.miniclip.com/games/robot-rage/en/)
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: russian roulette on March 01, 2011, 09:19:47 PM
Here let me hand over 50 dollars to actually get ahead in Robot Rage
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: JoeBlo on March 02, 2011, 04:02:37 AM
To all those that say "Just make a new game from scratch"

Go run off try it yourselves... then come back and say the same thing :P

The RA2 engine is fine.

+100

This game is very open compaired to others.. we are getting to used to the linear way it operates.. but there is a lot of options left in it..

Space Arena and Backlash explore 2 different directions in the game play.. it looks restricted when peoples ideas are shot down but if people take the time to learn how things work you can come up with limitless ideas for it within how it operates...
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: SteveM4 on March 02, 2011, 11:25:20 AM
I think all RA2 needs is extended chassis creation.

Start with 3 layers instead of the 2 given, that will make replicas so much easier and look considerably better.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Serge on March 02, 2011, 05:19:48 PM
Quote from: 123savethewhales link=topic=6072.msg311994#msg311994   date=1298972597
Component balance plays a much bigger role in diversity  than getting the physics engine to function exactly as real life.    Actually if RA2 perfectly emulates real life physics it will be quite boring to play.

Yes, but there is no reason to invest time and money in creating a new game if it turns out to be just another RA2, amirite?

I am suggesting that a new Mod will suffice.  The RA2 engine is fine.

No.
a) It's outdated, so it doesn't offer fancy graphics or physics
b) It's buggy as heck
c) It's closed-source
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Tigermisu on March 02, 2011, 07:38:34 PM
I wonder why Atari refused to give up the source code when they asked for it.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: 123savethewhales on March 02, 2011, 07:50:58 PM
No.
a) It's outdated, so it doesn't offer fancy graphics or physics
b) It's buggy as heck
c) It's closed-source
I don't see A or B to be a problem.  I prefer the Starcraft era graphics over 3d, and prefer games with bugs and anomalies over ones that don't.  While crash bugs are annoying and unwanted, functional bugs are interesting open up new doors for exploration.  Players are no longer pigeon holed into the "author's intent".

And I already explain why I don't want a more realistic physics engine here.
https://gametechmods.com/forums/index.php/topic,6072.msg311994.html#msg311994 (https://gametechmods.com/forums/index.php/topic,6072.msg311994.html#msg311994)

There wouldn't be any room for improvement after 2 weeks if it isn't for this buggy and unrealistic physics engine.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: System32 on March 07, 2011, 06:45:37 PM
Windows 7 has already given me problems with graphics and files.
 
The game is quickly becoming incompatible, and all we do is argue over stuff.
 
The people who can code don't want a 2D game "coz they don't and it'll suck" but don't have the time to make a 3D one.
 
The people who can't code ask to much when the idea pops up.
 
Either We let this thing die by clicking install updates or we can actually complete something. Something is better than nothing, any human knows that.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Sparkey98 on March 08, 2011, 10:04:52 AM
clearly the beast robot combat game ever
http://www.miniclip.com/games/robot-rage/en/ (http://www.miniclip.com/games/robot-rage/en/)
There is actually a small community for this game out there. Someone was supposed to have bought the rights already.


Anywho
Why don't we start with something 2D top down? It could be done in PYgame (or even gamemaker  :confused: ) and would be fun for a while.

Wasn't Redline doing something like this? and Joo Suck too? (where the eff did both of them go?? :s)

We should still start with a freeware top down game. It would have little to no physics, but heck, we could add in some lulz tastic weapons with just editing the image files/
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: LiNcK on March 08, 2011, 08:11:47 PM
I dont see how a game like RA2 could improve...
What you can improve:
Graphics
Physics (Including breakable components)
More components
More build options (Rounder chassis, 2 floor bots, etc)


Done... The gameplay (Fights) will bascially always be the same...


It would be more enjoyable like that BotApp thingy a guy made & Then lost the source code of, But it would be basically the same.
Just wondering, If that guy could make a pretty good game, Why cant we? I know its missing alot of stuff, Butyeah... Its possible, And personally I find that BotApp thingy BETTER than RA2s combat system :P
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: tembrant on June 23, 2012, 07:07:30 PM
Has any one ever heard of the Source engine? Its open sourced and easily learned. Many great games were made with it, but one problem is that it does not have deformation...
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Mr. AS on June 23, 2012, 07:34:18 PM
I dont see how a game like RA2 could improve...
What you can improve:
Graphics just mod the .bmps in ra2
Physics (Including breakable components) i'd like to see you make a realistic shatter of a component, it'd probably be pretty laggy tho, components snapping off are fine as-is
More components dsl
More build options (Rounder chassis its fine already, 2 floor bots this actually sounds feasible if we had the source code for ra2, etc)

Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: cephalopod on June 24, 2012, 05:41:08 AM
Has any one ever heard of the Source engine? Its open sourced and easily learned. Many great games were made with it, but one problem is that it does not have deformation...


It's just not feasible to do this. One person would either have to, like, give up their job for a game no-one cares about, or the entire community would have to learn how to use Source and it would be mayhem.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: ianh05 on June 24, 2012, 07:14:42 AM
what would be really cool and more possible is making a robot arena 2 demake on the atari 2600 lol.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: GoldenFox93 on June 24, 2012, 08:42:41 AM
what would be really cool and more possible is making a robot arena 2 demake on the atari 2600 lol.
Let's go one better and have it remade on the Magnavox Odyssey   :gawe:
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Resetti's Replicas on June 24, 2012, 08:51:40 AM
How would that work?  I guess you'd just choose axebot spinnerbot or flipperbot, give it a name and a monochrome colour, and have it fight in an arena with dots representing hazards, and regardless of which weapon you choose, you just run at the other guy and peck at him until he dies.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Tweedy on June 24, 2012, 08:56:10 AM
How would that work?  I guess you'd just choose axebot spinnerbot or flipperbot, give it a name and a monochrome colour, and have it fight in an arena with dots representing hazards, and regardless of which weapon you choose, you just run at the other guy and peck at him until he dies.
sounds like RW: AOD
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: ianh05 on June 24, 2012, 08:57:37 AM
How would that work?  I guess you'd just choose axebot spinnerbot or flipperbot, give it a name and a monochrome colour, and have it fight in an arena with dots representing hazards, and regardless of which weapon you choose, you just run at the other guy and peck at him until he dies.

lol pretty much, think combat! only with multiple choices of machines (robots in this case). If you want the best RA demake you best head to the vectrex homebrew community :D that system is seriously overpowered.
 o  o   o
   \  |  /
o--[  ]--o
   /  |  \        < Absolute Chaos on the atari 2600 lol... even that is probably to detailed :P
 o   o   o
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: GoldenFox93 on June 24, 2012, 09:05:28 AM
How would that work?  I guess you'd just choose axebot spinnerbot or flipperbot, give it a name and a monochrome colour, and have it fight in an arena with dots representing hazards, and regardless of which weapon you choose, you just run at the other guy and peck at him until he dies.
sounds like RW: Metal Mayhem
FTFY   :approve:
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Erik The Born on November 20, 2012, 11:25:46 AM
hey
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Erik The Born on November 20, 2012, 11:32:56 AM
Can someone tell me why the soutbox says "You must log in to see the Chatbox." i am logged in why does it say that?
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Jamin on November 20, 2012, 11:35:04 AM
Can someone tell me why the soutbox says "You must log in to see the Chatbox." i am logged in why does it say that?
Can someone tell me why you're bumping this thread for no reason?
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: That Robot is a Spy! on November 20, 2012, 01:33:35 PM
hey
HELLO THERE.
But yeah, check the rules here. Bumping a thread for no real reason is not allowed here, but I'm sure the 'mighty' Naryar will let you off first time.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Naryar on November 20, 2012, 03:21:32 PM
Here I am for your convenience [/sage]

Hey, new guy. Just saying that you bumped a thread and posted an off-topic question on it.

You are new, so it's fine. Once. Just next time make another thread for your new, non-already asked questions in the relevant question. We try to keep threads relevant here.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Team 9 on November 20, 2012, 04:27:10 PM
ontopicness:

when i finish education (software engineering) i'll be aable to throw my hat in the ring

who knows
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Jamin on November 20, 2012, 04:33:04 PM
I say if we're gonna make any kind of new robot combat game from the ground up we should make it a Source mod.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Tweedy on November 20, 2012, 04:37:37 PM
I'd be happy to learn source in my free time and help make a new game while I'm in the RAF.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: El Chickenado on March 28, 2014, 03:38:18 PM
this is one of the reasons i believe robotic combat should be broadcasted again, this along with making people who watched the originals happy and getting children into robotics and engineering. But i digress. Until robotic combat gains the popularity it once had i see no hope in any major company designing a game. Indie developers have tried to make robot combat games but many have flopped making it dangerous territory. also the forum could only develop a game if people put money behind it. This is possible but a majority of the entire forums makeup would be dedicated to it for it to work. This would make a new robot game but knowing all the complications of programming it may take years to develop a game half as good as RA2 more so to make something with modern day physic engines and debugging. The only chance is to get a large developer interested in this genre of games. a basic java class won't get you very far in programming a game this complicated. I would love to see a new robot game. But until it becomes a way for many companies to try and grab money we wont ever get a good one.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Totentag on April 05, 2014, 01:45:29 AM
You know, I feel like the outlook of "nobody would buy it" is hardly accurate. Even if a simple RA3 was developed, fixing the major bugs and maybe reworking the physics engine to a stable point, I feel like the game would sell massively. Couple that with the current trend of crowd-funding games, I think it's entirely plausible that this could be done in this era. The only thing really necessary to sell a game today is effective marketing, and with YouTube LPs and reviewers at an all-time high, I think that would hardly be the most difficult aspect of development.

Just thought I'd put a word out there; it can definitely be done, but a lot of dedication would be necessary.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: helloface on April 05, 2014, 02:10:42 AM
Check out Sic's Scrapmatch thread for a new combat robot game. He's been doing amazing work so far and even has a spot reserved on IndieDB.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Totentag on April 05, 2014, 03:45:42 AM
Well now, that's just beautiful. Tanks a million, I reckon. Or planes. Something like that. Smeg off, it's 04:46.

Edit: Christ. I really sound like a douche when I'm tired. That was less sarcastic than it came off sounding, sorry.
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: helloface on April 05, 2014, 03:15:20 PM
lol^
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Meeko011 on August 01, 2014, 12:29:06 PM
We could get Nerdcubed to gather his subscribers up to go to a patron website and provide money/code. His Robot Arena 2 video has gotten up to 700,000 views already, so we would have a ton of people to help. He is generally interested in a new combat game, and he is very persuasive.
Title: Re: Yet another Idea
Post by: Sephiroth80 on January 24, 2016, 08:59:59 AM
It is ten times better than Robot Wars Arenas of Destruction for PS2 (which was the first combat robotics game I got before RA2)
ROBOT IMMOBILISED
 
POWER SOURCE DISABLED
Press Start to Exit Bout

GAH! Bad memories!

At least you didn't have house robots that forgot what CPZ meant and just chased people across the arena(RW:Extreme Destruction).
Title: Re: Yet another idea
Post by: DeadGenocide on January 24, 2016, 09:02:47 AM
Another one
Another one
Another one
And another one
and Another one

DJ Khaled
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: thegregster101 on January 26, 2016, 04:29:05 PM
I started on this 2 years ago. And its still basically the same  :confused: http://www.moddb.com/mods/robot-wars-source (http://www.moddb.com/mods/robot-wars-source)
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: yugitom on January 26, 2016, 04:46:14 PM
I started on this 2 years ago. And its still basically the same  :confused: http://www.moddb.com/mods/robot-wars-source (http://www.moddb.com/mods/robot-wars-source)
Have you seen Garry's Wars?
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: thegregster101 on January 26, 2016, 05:42:19 PM
I started on this 2 years ago. And its still basically the same  :confused: http://www.moddb.com/mods/robot-wars-source (http://www.moddb.com/mods/robot-wars-source)
Have you seen Garry's Wars?

Yes I have! :)
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: raker2258 on March 22, 2016, 03:48:04 PM
http://store.steampowered.com/app/363530/ (http://store.steampowered.com/app/363530/)
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Badger on March 22, 2016, 05:25:41 PM
http://store.steampowered.com/app/363530/ (http://store.steampowered.com/app/363530/)
We know, last time there was a post in this thread nobody knew that RA3 was a thing, and there wasn't a steam page. :)
Title: Re: WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
Post by: Badnik96 on March 22, 2016, 05:46:04 PM
we can delete this thread now or unpin it or something