Author Topic: The DSL 2.2 preview and news thread  (Read 326904 times)

Offline martymidget

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Re: The DSL 3.0 preview thread
« Reply #1220 on: August 16, 2012, 03:50:13 PM »
bump
@Click
with you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?

I highly doubt click will be removing burst motors....so we shall use them, just like in stock...

Offline Philippa

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Re: The DSL 3.0 preview thread
« Reply #1221 on: August 16, 2012, 04:05:41 PM »

Offline Kossokei

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Re: The DSL 3.0 preview thread
« Reply #1222 on: August 16, 2012, 06:51:33 PM »
bump
@Click
with you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?

what about the 90-180-270-360 degree axles? You can't use those?

Offline Gauche Suede

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Re: The DSL 3.0 preview thread
« Reply #1223 on: August 16, 2012, 11:07:00 PM »
bump
@Click
with you deleting the metal hinge and making the skirts useless for wedges in DSL 3, what can we use to attach our wedges with?

what about the 90-180-270-360 degree axles? You can't use those?
oh yeah, that. But they suck on fast bots because they lift the wedges when the bot moves.

Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #1224 on: August 16, 2012, 11:28:25 PM »
Jesus god stop posting in this thread.

It wasnt them this time it was Gauche..

Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #1225 on: August 17, 2012, 12:24:19 AM »
Jesus god stop posting in this thread.

It wasnt them this time it was Gauche..
Still annoyed the crape out of me.

Offline Sylandro

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Re: The DSL 3.0 preview thread
« Reply #1226 on: August 23, 2012, 08:35:13 AM »
So, will there be New Teams, too?
Well, Click; if there is, please take my Ideas into consideration.
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CHEMICAL WARNING
Sgt. Smith's Bot Stash
Gametechmods Brawlers
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PokAImon ( Bots that are based off of Pokemon )
Crush n' Smash
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<*Jade*> Are you trying to blow up Jupiter?

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Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #1227 on: August 23, 2012, 08:36:49 AM »
So, will there be New Teams, too?
Well, Click; if there is, please take my Ideas into consideration.
Quote
CHEMICAL WARNING
Sgt. Smith's Bot Stash
Gametechmods Brawlers
Rock Hard Robotics
PokAImon ( Bots that are based off of Pokemon )
Crush n' Smash
Yes lad, there will be newly themed-teams.



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Offline cephalopod

Re: The DSL 3.0 preview thread
« Reply #1228 on: August 23, 2012, 05:55:26 PM »
So, will there be New Teams, too?
Well, Click; if there is, please take my Ideas into consideration.
Quote
CHEMICAL WARNING
Sgt. Smith's Bot Stash
Gametechmods Brawlers
Rock Hard Robotics
PokAImon ( Bots that are based off of Pokemon )
Crush n' Smash


Most definitely NOT your idea.
https://gametechmods.com/forums/index.php/topic,10505.0.html
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Offline Mr. AS

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Re: The DSL 3.0 preview thread
« Reply #1229 on: August 23, 2012, 06:01:13 PM »
okay
« Last Edit: October 22, 2015, 04:08:11 PM by Mr. AS »
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Naryar

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Re: The DSL 3.0 preview thread
« Reply #1230 on: August 24, 2012, 01:37:30 AM »
Stop posting in this thread unless Click does, that is all.

I didn't deleted anything, but it's becoming annoying that newbs bump frequently this thread for nothing.

This is the DSL 3.0 PREVIEW thread, not the DSL 3.0 SUGGESTIONS thread. This is for stuff that WILL happen. So stop posting your suggestions in this thread.

I swear I will start to smite people that abuse this thread.

Offline Reier

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Re: The DSL 3.0 preview thread
« Reply #1231 on: August 25, 2012, 12:09:43 AM »
You could lock it I suppose till CB posts but bleh.
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Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #1232 on: August 25, 2012, 01:01:40 AM »
I agree. Lock the thread and create a "comments thread" for praising Click.

Offline HurricaneAndrew

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Re: The DSL 3.0 preview thread
« Reply #1233 on: August 25, 2012, 02:03:38 AM »
Stop posting in this thread unless Click does, that is all.

I didn't deleted anything, but it's becoming annoying that newbs bump frequently this thread for nothing.

This is the DSL 3.0 PREVIEW thread, not the DSL 3.0 SUGGESTIONS thread. This is for stuff that WILL happen. So stop posting your suggestions in this thread.

I swear I will start to smite people that abuse this thread.

Then...

You could lock it I suppose till CB posts but bleh.
I agree. Lock the thread and create a "comments thread" for praising Click.

Two more unwarranted posts... Great.

Edit: sh**. I just did it too.

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Offline Nightfall

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Re: The DSL 3.0 preview thread
« Reply #1234 on: August 25, 2012, 03:39:35 AM »
Can't wait for it ;)
Also, that drag strip is intresting idea

Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #1235 on: August 25, 2012, 03:44:08 AM »
I cleaned it... and it all just got filled up with off topic again :/


I moved the topic into Mods and Designs too instead of Mod Ideas so it wasnt so misleading too


Ideas are welcome in the Mod ideas section.. but keep this one clean guys :)

Offline Clickbeetle

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Re: The DSL 3.0 preview thread
« Reply #1236 on: October 14, 2012, 04:45:11 PM »
I'M BAAAAAAAACK and I have new stuff.
 
Never really intended to be gone from GTM for... what was it, a month?  Two?  It just sort of happened.  But I haven't been idle in that time.  Here's what's new:
 
- Wheels are 100% done.  Rebalanced, more realistically weighted, all have extra attach points on the outside face (except shiny hub), and driving controls are no longer reversed when driving on top of bots or obstacles in the test garage.
 
- This is fixed:

 
- Meet the new carbon fiber extender.

 
It now has an attachment point in the middle, because that's just insanely useful.  It also has attachment points on all four sides so you don't have to rotate it 90 degrees when it attaches the wrong way because that's just insanely annoying.  And it's a tube now instead of a 90 degree angle because this is a more realistic shape, plus it just plain looks better.  You have to admit it looked really awkward when you put weapons on the old CF extenders.
 
In addition to all that obvious stuff, there's also some behind the scenes tweaks.  The end attachment points are now the same distance from the ends (this distance is 5 cm) so it doesn't matter which attachment points you use.  All extenders are now EXACTLY the length they say they are, so for example, 4 20cm extenders won't be slightly longer than 1 80cm extender.  And, the skin is no longer stretched on the longer versions.
 

 
^ That is actually a bunch of different extender lengths attached together, yet the skin stays consistent and loops nicely.
 
- And finally:

 
How many times have you wished for one of these?  No more finagling with ugly sideways extenders--the 10cm extender is now available for those times when you just need a really short extender.
 
The aluminum, titanium, and steel extenders will be the same as this, except they'll be square because that is a more common shape in real robots.  Polycarbonate extenders are being ditched, because frankly, they don't exist in real life and they look kinda ugly to boot.  If you use polycarbonate IRL it's in a sheet, not a rod.  Aluminum will be the new 2kg/20cm extender, titanium will be 3kg/20cm, and steel will stay 5kg/20cm.

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Offline MassimoV

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Re: The DSL 3.0 preview thread
« Reply #1237 on: October 14, 2012, 04:48:12 PM »
Man Click, this stuff is so sick. Glad to see the progress.

Offline cephalopod

Re: The DSL 3.0 preview thread
« Reply #1238 on: October 14, 2012, 04:48:41 PM »
I was wondering just the other day what's happening behind the scenes.. You have made me very smiley indeed. Great to hear work is still ongoing :D
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Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #1239 on: October 14, 2012, 04:49:07 PM »
Awesome, nice job Click.