Author Topic: The DSL 2.2 preview and news thread  (Read 322023 times)

Offline Thyrus

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Re: The DSL 3.0 preview thread
« Reply #660 on: March 09, 2010, 02:57:46 PM »
:D yeah!

on my not existing Wikipage by the way :P

absoulutly offtopic but:



just imagen JB and nary were singing that xD

Offline cephalopod

Re: The DSL 3.0 preview thread
« Reply #661 on: March 09, 2010, 03:00:08 PM »
Could DSL 3 make use of the .exe decoding work Serge has done?
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Offline powerrave

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Re: The DSL 3.0 preview thread
« Reply #662 on: March 09, 2010, 04:28:03 PM »
all really good idea's sadly the Armour section is located within the exe which means you cant add any other armors besides more plastic, aluminum, Titanium and steel.

just been reading this. that's to bad. otherwise i would have liked kevlar as an option. oh well... all looks awesome so far.
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Offline somestrangeguy

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Re: The DSL 3.0 preview thread
« Reply #663 on: March 09, 2010, 04:46:02 PM »
all really good idea's sadly the Armour section is located within the exe which means you cant add any other armors besides more plastic, aluminum, Titanium and steel, 

This is quite wrong, I had downloaded an armor add on from the Downloads section, it added quite a few unbalanced armors, but it did include Lexan and Wood, I think it also had Paper or something similiar ultra light and ultra vulnerable. However you couldnt leave the Paint entire chassis cheked or you caused a crash when you selected them, because they had no texture with them.

Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #664 on: March 09, 2010, 07:04:26 PM »
exactly ^^

you can make as many icons as you wish on the armour select screen (like in DSL) but only 4 textures, plastic, alu, tite and steel otherwise they shall crash

so its just easier to explain additional armours substances cant really be done... unless Serge work out how to  ;)

Offline Somebody

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Re: The DSL 3.0 preview thread
« Reply #665 on: March 09, 2010, 08:43:44 PM »
Maybe we could just have the armors link to the same textures, like all white?
All of the textures are in the paint section anyways.
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Offline Naryar

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Re: The DSL 3.0 preview thread
« Reply #666 on: March 10, 2010, 06:09:37 AM »
*Whacks Thyrus in the correct brain area so the blow will make him forget that stupid pairing idea*

And Joe, you're obvious not living enough in the Backlash component fol- *off topic end*

Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #667 on: March 10, 2010, 09:23:05 AM »
they are DSL components, I gave a nice shiny new skin to the flipper segments for Backlash  ;)   


anywho, somebody's idea is a good one

Offline G.K.

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Re: The DSL 3.0 preview thread
« Reply #668 on: March 23, 2010, 05:09:48 PM »
Click, did you decide on Alcoholic Stepfather in the end?
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Offline LiNcK

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Re: The DSL 3.0 preview thread
« Reply #669 on: March 25, 2010, 10:12:48 AM »
Id like less transparent Polycarbonate extenders...
Theyre almost invisible & Make my life a mess >_<

Also, More attachment points on them, Just like the side ones but also infront & Back. Like the + Extender :D

Offline Somebody

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Re: The DSL 3.0 preview thread
« Reply #670 on: March 25, 2010, 01:21:44 PM »
That would be useful but what would be stopping whoever does DSL 4 to make it covered in attachment points. IRL they can have anything attached ahywhere on them. There needs to be limits on these things.
I built that big robot on that TV show that time


Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #671 on: March 25, 2010, 08:57:33 PM »
it adds strategy to the game imo, make you have to think about your design more

Offline powerrave

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Re: The DSL 3.0 preview thread
« Reply #672 on: March 26, 2010, 10:11:43 AM »
that's right, but DSL goes for realism, not just for letting people use a brain.
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Offline Somebody

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Re: The DSL 3.0 preview thread
« Reply #673 on: March 26, 2010, 02:16:32 PM »
We can give people any part that they could imagine that is IRL but it is still a game with the rule of 7, glitches, etc.
I built that big robot on that TV show that time


Offline Zephyr

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Re: The DSL 3.0 preview thread
« Reply #674 on: March 28, 2010, 05:38:46 PM »
A digging drill would be cool.I want a big one

Offline Reier

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Re: The DSL 3.0 preview thread
« Reply #675 on: March 28, 2010, 07:04:08 PM »
What does that mean? What does it do?
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Offline Somebody

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Re: The DSL 3.0 preview thread
« Reply #676 on: March 28, 2010, 07:13:43 PM »
Apparently a drill that can dig underground. Too bad its impossible in RA2.
I built that big robot on that TV show that time


Offline Flying_Chao

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Re: The DSL 3.0 preview thread
« Reply #677 on: March 28, 2010, 07:34:30 PM »
No, I think he just wants a spike that is made to be used as a drill (put on a spin motor). Like a saw, only it's a spike.

Offline Naryar

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Re: The DSL 3.0 preview thread
« Reply #678 on: March 29, 2010, 05:16:21 AM »
Killalot drill is fine. So fine it's overpowered anyways...


Drills fail in DSL anyways.

Offline GoldenFox93

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Re: The DSL 3.0 preview thread
« Reply #679 on: March 29, 2010, 02:58:05 PM »
Killalot drill is fine. So fine it's overpowered anyways...


Drills fail in DSL anyways.
Quoted for truth. I mean, the only damage that thing generally does to my robots on Sir Killalot does is scratch them a little, anyway.



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