Author Topic: SPARKEY NON AID AI PACK  (Read 4288 times)

Offline Sparkey98

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SPARKEY NON AID AI PACK
« on: April 09, 2010, 10:47:14 PM »
Remember how I came up with the Idea for an AI pack were the robots were powerd by switchs and buttons? well I am now making an AI pack were all of the robots are powerd by switches. You just press the space bar at the begining and they go on there own. I've been tuning them and I've gotton them to put up a pretty good fight, and they are some of my best designs.
 
the pack will be RTR and include
 
11 switch drive teams
2 teams of my best bots
1 team for you to put in bots
 
please don't lock this thread, this idea has potential and could really kick off.

Offline Reier

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Re: SPARKEY NON AID AI PACK
« Reply #1 on: April 09, 2010, 10:50:02 PM »
1) No challenge.
2) What's the point TBH?
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Offline Sparkey98

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Re: SPARKEY NON AID AI PACK
« Reply #2 on: April 09, 2010, 10:53:43 PM »
TBH?
 
it could be fun atleast
 


Offline Reier

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Re: SPARKEY NON AID AI PACK
« Reply #3 on: April 09, 2010, 10:54:47 PM »
To be honest.
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Offline 090901

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Re: SPARKEY NON AID AI PACK
« Reply #4 on: April 09, 2010, 10:59:29 PM »
Dude, it's not really hard too ai. If your going to do an AI pack, I can ai the bots for you.]
(And maybe teach you to ai)

Offline Sparkey98

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Re: SPARKEY NON AID AI PACK
« Reply #5 on: April 09, 2010, 11:01:39 PM »
Thanks, but I wanted to do something difrerent.

Offline JoeBlo

Re: SPARKEY NON AID AI PACK
« Reply #6 on: April 09, 2010, 11:29:31 PM »
how exactly do burst weapon robots fight on 1 switch ?

Offline yoda9726

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Re: SPARKEY NON AID AI PACK
« Reply #7 on: April 10, 2010, 03:00:34 AM »
I kinda like the idea, honestly.  Not sure how effective they can be, but might be interesting at least.
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Offline 123savethewhales

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Re: SPARKEY NON AID AI PACK
« Reply #8 on: April 10, 2010, 03:06:14 AM »
We should have table top arenas.  It will be fun to make something that moves (so you don't get clock out), yet don't drive off the edge at the same time.

Offline cephalopod

Re: SPARKEY NON AID AI PACK
« Reply #9 on: April 10, 2010, 06:28:25 AM »
NON AID.

I lol'ed.
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Offline Reier

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Re: SPARKEY NON AID AI PACK
« Reply #10 on: April 10, 2010, 10:16:51 AM »
If all they do is go forward, this would be the easiest 'AI pack' ever.
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voted best bot builder two times and counting babayy. the best ra2 builder who has never won an actual tournament match
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Offline JoeBlo

Re: SPARKEY NON AID AI PACK
« Reply #11 on: April 10, 2010, 10:44:39 AM »
your not meant to fight them with driving from what I gather but AI a switch to forward

actually not so crazy as I AI'd KOK robots to charge forward.. only difference would be firing weapons and change heading by small degrees at a time to make sure they met the other robot

as long as they all drive straight it cant be that bad.. at least he is taking smaller steps at a time

Offline SKBT

Re: SPARKEY NON AID AI PACK
« Reply #12 on: April 10, 2010, 11:35:00 AM »
I non AI AI pack. I see this working with SnS's. Nothing else though.

Offline Sparkey98

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Re: SPARKEY NON AID AI PACK
« Reply #13 on: April 10, 2010, 01:03:35 PM »
One of my box charging rammers Aid like this killed one of my HS!
 
As long as you keep charging at them, the'll keep fighting back.
 
BTW it will have new splashes, some new UI, re-skined test garage stuff, the claw top is now completley white, and I re-skined the parking lot.
 
Box charging popups work really well IMO, like the second one above can ram strait across the arena and flip you sky high. I'm wiring them so the same button that drives them fires there weapon, so if you're fightning a clamper, and it flys across, hitting space will stop it, but it will clamp you. Same with popups.

Offline Sparkey98

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Re: SPARKEY NON AID AI PACK
« Reply #14 on: April 10, 2010, 03:45:55 PM »
dp
 
 

Offline Sparkey98

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Re: SPARKEY NON AID AI PACK
« Reply #15 on: April 11, 2010, 12:33:10 AM »
Oh, the fun you will have  :mrgreen:
 

Offline JoeBlo

Re: SPARKEY NON AID AI PACK
« Reply #16 on: April 11, 2010, 12:48:14 AM »
the claw top is now completley white,

can we get a pic of that.. sounds like you didnt edit the gmf correctly ?

Offline Sparkey98

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Re: SPARKEY NON AID AI PACK
« Reply #17 on: April 11, 2010, 01:04:41 AM »
 :mrgreen: It was entirely on purpose, it's almost imposible to see what your driving on

Offline Naryar

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Re: SPARKEY NON AID AI PACK
« Reply #18 on: April 11, 2010, 01:34:38 AM »
The last bot you shwcase is a complete clone.

Offline Sparkey98

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Re: SPARKEY NON AID AI PACK
« Reply #19 on: April 11, 2010, 01:37:51 AM »
Like YOU hav'nt made clones, every 36 mace HS is a clone, every unrealistic HS is a clone. We all know who Project Trinity is, I've always wanted to build one, I did.