Author Topic: Robot Wars 2013 AI Pack  (Read 196420 times)

Offline Badnik96

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Re: Robot Wars 2013 AI Pack
« Reply #860 on: September 24, 2013, 12:17:52 PM »
Is there any chance you could get all the robots working for multiplayer as only a small amount of them actually work as it comes up with can only use robots with robot arena 2 stock ect?

I'm pretty sure there's a fix for this somewhere, I'd ask on the tech support boards

Offline JoeBlo

Re: Robot Wars 2013 AI Pack
« Reply #861 on: September 24, 2013, 10:33:55 PM »
Its been years.. but I believe its a value in the config file or buried in the ra2 .cfz

If you search on here you will find it somewhere

Thats provided there is no cheatbot2 parts as pretty sure they also prevent online play

Offline Merrick

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Re: Robot Wars 2013 AI Pack
« Reply #862 on: September 25, 2013, 05:24:55 AM »
Thats provided there is no cheatbot2 parts as pretty sure they also prevent online play

I've used a Judge burst against ty4er online before.

Offline Mr. AS

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Re: Robot Wars 2013 AI Pack
« Reply #863 on: September 25, 2013, 05:57:24 AM »
Quote from: ra2.cfg
AllowNonStandardMultiplayer=0
change 0 to 1.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline JoeBlo

Re: Robot Wars 2013 AI Pack
« Reply #864 on: September 25, 2013, 07:10:46 AM »
What do you know, my memory isnt too bad :P


I've used a Judge burst against ty4er online before.


Yeah I realised after I posted Mr.A's post above corrects the cheatbot issue, its just painful to edit a post via mobile sometimes but thanks for clarifying it proper :)

Offline Merrick

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Re: Robot Wars 2013 AI Pack
« Reply #865 on: September 25, 2013, 07:39:25 AM »
What do you know, my memory isnt too bad :P


I've used a Judge burst against ty4er online before.


Yeah I realised after I posted Mr.A's post above corrects the cheatbot issue, its just painful to edit a post via mobile sometimes but thanks for clarifying it proper :)

Hey man, you've been out of the scene for a while, so..... :laughing

Offline Thyrus

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Re: Robot Wars 2013 AI Pack
« Reply #866 on: September 27, 2013, 04:47:42 AM »
most of these improvement suggestions sound like complaining.

as for the 360° axes it has been mentioned before what to do. the random havocs come from the engine. i guss it hasn't been propally cause motors like the beta or tdd's were never meant to be in ra2

Offline helloface

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Re: Robot Wars 2013 AI Pack
« Reply #867 on: September 27, 2013, 09:42:29 AM »
If you just tap the button rather than holding it, it will be more than enough power to bring the axe over And it reduces he chance of havoks.
Oh I'll be doing some banging.......

Offline Badnik96

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Re: Robot Wars 2013 AI Pack
« Reply #868 on: September 27, 2013, 09:56:03 AM »
I thought it was the other way around...

Offline Merrick

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Re: Robot Wars 2013 AI Pack
« Reply #869 on: September 27, 2013, 10:11:15 AM »
I believe you have to hold the button down until it has completed it's 180 degree arc. If you retract the weapon before that point, it'll havok.

Offline AlexGRFan97

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Re: Robot Wars 2013 AI Pack
« Reply #870 on: September 27, 2013, 11:41:18 AM »
It also helps that when driving, you hold down the button responsible for retracting the axe because sometimes it likes to swing forward on its own accord, causing a havok.

Offline 090901

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Re: Robot Wars 2013 AI Pack
« Reply #871 on: September 27, 2013, 01:38:18 PM »
If you just tap the button rather than holding it, it will be more than enough power to bring the axe over And it reduces he chance of havoks.
Yes and that would require a whole new AI.py for that to work.

Offline helloface

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Re: Robot Wars 2013 AI Pack
« Reply #872 on: September 27, 2013, 01:42:53 PM »
I was actually referring to when you're controlling the bot.
Oh I'll be doing some banging.......

Offline Mr. AS

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Re: Robot Wars 2013 AI Pack
« Reply #873 on: September 27, 2013, 02:09:01 PM »
its totally possible to make a torque hammer that doesn't havok at all. just make sure the weight is evenly distributed on the weapon (put a few counterbalances on the hammers base) and follow basic building techniques to avoid havok (minimize axles, heavier chassis, etc.).
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #874 on: October 10, 2013, 08:45:53 PM »
Though to bring this back, I must say that I've not had any problems with Terrorhurtz. Whenever the axes have havoked, it's usually been with either Killertron or more frequently X-Terminator, but Terrorhurtz works OK for me.



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Offline lewiscgcol

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Re: Robot Wars 2013 AI Pack
« Reply #875 on: October 21, 2013, 10:05:01 AM »
is this still going on and is there been any developments

Offline RpJk

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Re: Robot Wars 2013 AI Pack
« Reply #876 on: October 21, 2013, 10:14:52 AM »
The more you ask the less it'll happen.

Enjoy the beta in the meantime.
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Offline helloface

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Re: Robot Wars 2013 AI Pack
« Reply #877 on: October 21, 2013, 05:06:54 PM »
He was just asking if there was anything happening, he wasn't telling him to hurry up or anything.
Oh I'll be doing some banging.......

Offline Enigm@

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Re: Robot Wars 2013 AI Pack
« Reply #878 on: November 24, 2013, 07:36:28 PM »
i know i'm a little late to the party but OH MY GOD DOES CHAOS 2'S FLIPPER REALLY NEED SIX GODDAMN MILLION HITPOINTS?!?!??!!??

if you don't believe me:

name = chaosflipper
preview = chaos2_preview.bmp
dir = chaos2
model = chaosflipper.gmf
type = extras
base = Component
styles = Default
passthru = collision
hitpoints = 6000000
description = chaos2
material = metal (.5)
damagesounds = sounds\snowplow_hit.wav
attachsound = sounds\cmp_generic.wav
hidden = 1
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Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #879 on: November 25, 2013, 04:03:53 PM »
i know i'm a little late to the party but OH MY GOD DOES CHAOS 2'S FLIPPER REALLY NEED SIX GODDAMN MILLION HITPOINTS?!?!??!!??

if you don't believe me:

name = chaosflipper
preview = chaos2_preview.bmp
dir = chaos2
model = chaosflipper.gmf
type = extras
base = Component
styles = Default
passthru = collision
hitpoints = 6000000
description = chaos2
material = metal (.5)
damagesounds = sounds\snowplow_hit.wav
attachsound = sounds\cmp_generic.wav
hidden = 1
Probably not. I will admit that components like Behemoth and Diotoir's scoops need some more HP, likewise. They break off pretty easily when you attack them with any semi-decent Spinner.



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