Author Topic: Robot Wars 2013 AI Pack  (Read 193673 times)

Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #840 on: September 14, 2013, 05:55:29 PM »
The only other buffs I can think of at the moment are to improve Dominator 2 and Behemoth's batteries, and to make Behemoth's scoop more powerful. At the moment, it can barely lift opponents.
 
 
Also, is it possible to make spinners stop again when they're immobilised or destroyed? At the moment, they keep on spinning even after the control board goes.



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Offline helloface

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Re: Robot Wars 2013 AI Pack
« Reply #841 on: September 14, 2013, 06:22:42 PM »
Updated lists:
Nerfs:


Buffs:

New additions are in italics
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Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #842 on: September 14, 2013, 07:28:01 PM »
Although regarding HypnoDisc- the teeth have the same potency as they did in DSL 2.1, but it's the much better motor (A Tornado Mer Gearbox rather than a Flatmotor), along with how much bigger and more durable they are that makes them that much more powerful.



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Offline helloface

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Re: Robot Wars 2013 AI Pack
« Reply #843 on: September 14, 2013, 07:50:44 PM »
Although regarding HypnoDisc- the teeth have the same potency as they did in DSL 2.1, but it's the much better motor (A Tornado Mer Gearbox rather than a Flatmotor), along with how much bigger and more durable they are that makes them that much more powerful.
Then that proves with a decent motor, the teeth are WAY too OP.
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Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #844 on: September 14, 2013, 08:23:00 PM »
Yeah. I guess at the time, the power must have been to compensate for their low HP and speed of the disc. Glass Cannons, if you will.



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Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #845 on: September 14, 2013, 09:51:58 PM »
I also stripped down the spinner on Typhoon 2, and it's powered by a 6 mag- more than I'd expected behind it, but it's not really powerful enough. It will fit a Dual Perm in if that'll improve the power, but it does require the batteries to be shifted around a bit.



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Offline helloface

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Re: Robot Wars 2013 AI Pack
« Reply #846 on: September 14, 2013, 10:25:28 PM »
Upgrade to Dual Perm, lower the weight of the shell.
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Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #847 on: September 14, 2013, 11:13:43 PM »
Exactly what I have in mind.   :dumb)


I also had a look into rendering Chaos 2's internals a bit as well-

I used the ones from the old DSL Chaos 2 here, which had aspects from the real machine, such as the wiring and batteries under the flipper, which I thought looked good. Battery position's a little bit wonky at the moment, but it's not a bad start. For some reason though, the paintjob doesn't show up in the Bot Lab, but it does when you're actually driving it.



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Offline playzooki

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Re: Robot Wars 2013 AI Pack
« Reply #848 on: September 15, 2013, 01:11:03 PM »
give the revolutionist a stronger shell

Offline Virus Bomb

Re: Robot Wars 2013 AI Pack
« Reply #849 on: September 15, 2013, 03:25:32 PM »
wbc's smartzone should be moved back a bit imo.

Offline cephalopod

Re: Robot Wars 2013 AI Pack
« Reply #850 on: September 15, 2013, 04:05:50 PM »
Stinger could do with a higher dp on the tail, I had difficulty causing damage.
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Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #851 on: September 15, 2013, 06:01:30 PM »
Firestorm's wedge could also be improved a bit. Currently, the top part doesn't even touch the ground, so it's very hard to get under opponents effectively.



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Offline playzooki

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Re: Robot Wars 2013 AI Pack
« Reply #852 on: September 16, 2013, 09:37:02 AM »
This^^

Cant get under much

Offline Badnik96

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Re: Robot Wars 2013 AI Pack
« Reply #853 on: September 16, 2013, 11:36:30 AM »
Firestorm's wedge could also be improved a bit. Currently, the top part doesn't even touch the ground, so it's very hard to get under opponents effectively.

Same with Wheely Big Cheese, IMO. Really hard to get under things.

Also can someone put up a download of just the new RW arena?

Offline Probably Rob

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Re: Robot Wars 2013 AI Pack
« Reply #854 on: September 16, 2013, 11:51:32 AM »
What Cheese have you been playing with? I've been able to get under nearly everything. If you're talking about getting underneath a wedge head to head, of course you're not bloody certain to win 100% of the time.

Offline Badnik96

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Re: Robot Wars 2013 AI Pack
« Reply #855 on: September 16, 2013, 12:09:00 PM »
No, the flipper's start position is off for me, so it can barely get under anything. Dunno what Cheese you're playing with...

Offline RpJk

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Re: Robot Wars 2013 AI Pack
« Reply #856 on: September 16, 2013, 12:14:56 PM »
I'm playing with Mature Cheddar Cheese and Hard Cheese.
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Offline Merrick

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Re: Robot Wars 2013 AI Pack
« Reply #857 on: September 16, 2013, 02:01:15 PM »
Talking of Firestorm, the smart zone seems a bit too far forward.

Offline jackster96

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Re: Robot Wars 2013 AI Pack
« Reply #858 on: September 24, 2013, 02:26:33 AM »
Is there any chance you could get all the robots working for multiplayer as only a small amount of them actually work as it comes up with can only use robots with robot arena 2 stock ect?
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Offline helloface

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Re: Robot Wars 2013 AI Pack
« Reply #859 on: September 24, 2013, 12:10:45 PM »
I'm not going to add this to the list just yet, but for Suicidal Tendencies put normals on top of the claw so it doesn't do loads of damage when upside-down.
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