Author Topic: Robot Wars 2013 AI Pack  (Read 183066 times)

Offline Badnik96

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Re: Robot Wars 2013 AI Pack
« Reply #820 on: September 10, 2013, 12:55:28 PM »
Manta needs a bottom plate (more of a nitpick really) and Barrabis and either Alley Cat or Tiger crash the game

Come on, Badnik......

You guys need to realize this is just a beta. Things won't be perfect.

 :rolleyes: :rolleyes: :rolleyes:

lol, sorry. Was sick yesterday and I wasn't thinking when I posted that

Offline Peninus

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Re: Robot Wars 2013 AI Pack
« Reply #821 on: September 10, 2013, 01:04:41 PM »
Not replied to this in a long time, so get out of the way first: Nice going on the Beta Wham, but I genuinely panicked a bit when I saw you say you lost it all ._.

ANYWAY, BUG REPORT.

I've not played around enough with the Axe bots, purely cause I don't like the switch button on them. Too used to fire. Although on Terrorhurtz it works brilliantly c:

The one bug I've found is when I was fighting Razer (Not sure if this was just me and I installed it wrong, though I doubt it), the bottom of him was sort of half existant. The center of it was more towards the front right wheel, so it looked a liiiittle dodgy. I'll post a screenshot if needed/when I next get chance

Offline WhamettNuht

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Re: Robot Wars 2013 AI Pack
« Reply #822 on: September 10, 2013, 02:57:51 PM »
Thanks guys for reporting the bugs :) However I fear I may not have time to fix all these issues by myself...


So I'm recruiting


I'm looking for someone who would be able to help with fixing all of these sorts of bugs in weights, balancing, skins, ect.
If you feel brave enough aswell I may be able to teach that person my method of creating custom meshes for the game... it still isnt perfect (hence the problem with Collision problems, The Revolutionist's shell shadows being 'strobe-y', ect. ect.) It's a new method and to my knowledge I think I'm one of the first to do it...


But anyway I would like to have someone who can do aforementioned things help me out with this. If you're interested apply within and whoever I feel would be good to have help me I'll inbox to sort out rest of the details.


Anyway, if you feel you would be useful, the please do help! I already have akshaylan helping with UI so another pair of hands couldn't hurt :)
Damn I should probably put something fancy in this bit huh?

Offline playzooki

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Re: Robot Wars 2013 AI Pack
« Reply #823 on: September 10, 2013, 03:03:35 PM »
ok ill apply


I literally have nothing better to do :P

Offline Tweedy

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Re: Robot Wars 2013 AI Pack
« Reply #824 on: September 10, 2013, 03:39:05 PM »
I'll do it.

Offline Trovaner

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Re: Robot Wars 2013 AI Pack
« Reply #825 on: September 10, 2013, 03:45:55 PM »
If you feel brave enough aswell I may be able to teach that person my method of creating custom meshes for the game... it still isnt perfect (hence the problem with Collision problems, The Revolutionist's shell shadows being 'strobe-y', ect. ect.) It's a new method and to my knowledge I think I'm one of the first to do it...
I'm curious about your methodology but I definitely don't have time for fine-tuning another project.

Offline Impossible343

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Re: Robot Wars 2013 AI Pack
« Reply #826 on: September 11, 2013, 10:13:18 AM »
I'll try and fix Hypno-Disc's turning problem. :smile:
Sometimes this game is on crack.
and now craaig knows how sakurai felt

Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #827 on: September 11, 2013, 06:41:08 PM »
On a more positive note though, the new RW Arena is absolutely fantastic! The way you did the Pit in particular was very clever.


I'll definitely be looking forward to trying it again once all the robots are in there and AIed- if it's as good as it is now, we'll definitely be in for a real treat once it's finished.  :P



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Offline Badnik96

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Re: Robot Wars 2013 AI Pack
« Reply #828 on: September 11, 2013, 11:29:47 PM »
Also, Goldenfox, I found hidden Mortis and Cassius II chassis in the extras section of the components list ;)


Edit: Noticed Manta was missing its rear spike as well.
« Last Edit: September 12, 2013, 12:05:12 AM by Badnik96 »

Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #829 on: September 12, 2013, 03:17:13 AM »
Also, Goldenfox, I found hidden Mortis and Cassius II chassis in the extras section of the components list ;)
Fantastic news! I knew this pack was great already, but it just keeps getting better and better! I'm really looking forward to seeing them once they're finished.
 
 
All he needs now is to get Brian Blessed to voice the announcer at the beginning of each match, and it'd be perfect.   :dumb)



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Offline Impossible343

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Re: Robot Wars 2013 AI Pack
« Reply #830 on: September 12, 2013, 10:23:31 AM »
I've managed to get hypno-disc to turn better now with a couple of small motors at the front which are equally as powerful as the ones at the back of it. I've also strenghtened the armour (not as much as i thought i had but it is little stronger)

Here's the link:

https://gametechmods.com/uploads/files/5348Fixed Hypno-Disc.zip

Tell me what you think.
Sometimes this game is on crack.
and now craaig knows how sakurai felt

Offline h8tr13

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Re: Robot Wars 2013 AI Pack
« Reply #831 on: September 12, 2013, 01:21:47 PM »
Can someone sort out the AI on this pack? It's still a bit glitchy...
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Offline cephalopod

Re: Robot Wars 2013 AI Pack
« Reply #832 on: September 14, 2013, 02:55:21 PM »
Can someone sort out the AI on this pack? It's still a bit glitchy...


It was just a beta version that was released? It's still being as you politely put it 'sorted out'.
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Offline helloface

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Re: Robot Wars 2013 AI Pack
« Reply #833 on: September 14, 2013, 03:55:03 PM »
After doing two tournements with all bots, here's a list of buffs/nerfs I could make:

Nerfs:

Buffs:

And that's all I have so far. Thoughts?
Oh I'll be doing some banging.......

Offline Mask_of_Keter

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Re: Robot Wars 2013 AI Pack
« Reply #834 on: September 14, 2013, 04:12:27 PM »
After installing the beta I was exploring in the components folder looking for new parts and changing the hidden filter of parts to cheatbot2. I found some hidden parts and components. Some of them needed  a .txt or preview file to use. Here is what I found:

Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #835 on: September 14, 2013, 04:48:21 PM »
Ah yes, I do remember Badnik mentioning the Mortis and Cassius 2 ones earlier, but I didn't know there was a Lightning one there as well. Curious!



"Cries and screams are music to my ears."
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Offline Mask_of_Keter

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Re: Robot Wars 2013 AI Pack
« Reply #836 on: September 14, 2013, 04:54:08 PM »
Ah yes, I do remember Badnik mentioning the Mortis and Cassius 2 ones earlier, but I didn't know there was a Lightning one there as well. Curious!
There was a directory called "lightning" and I decided to move the DSL2-TC lightningframe.txt to the components folder. Strange enough the right-side of it has an extra part of the frame but the other side doesn't.
« Last Edit: September 14, 2013, 05:14:20 PM by Mask_of_Keter »

Offline Probably Rob

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Re: Robot Wars 2013 AI Pack
« Reply #837 on: September 14, 2013, 05:17:56 PM »
Because that's the flipper.

Offline Mask_of_Keter

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Re: Robot Wars 2013 AI Pack
« Reply #838 on: September 14, 2013, 05:24:13 PM »
Because that's the flipper.
I've realized that but I just find it odd how it is part of the actual chassis. Probably because it's still a WIP model.

Offline AlexGRFan97

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Re: Robot Wars 2013 AI Pack
« Reply #839 on: September 14, 2013, 05:28:39 PM »
And that's all I have so far. Thoughts?
Yeah, I got a few:
Nerfs:

Buffs: