Author Topic: Robot Wars 2013 AI Pack  (Read 195460 times)

Offline helloface

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Re: Robot Wars 2013 AI Pack
« Reply #540 on: June 20, 2013, 06:30:48 PM »
The first bot in each team should be one of the lesser classes (e.g Argh, Steel Sandwich), the second be a flipper or show/crappy/old bot, and the third slot be a random heavy.
It's already been established, man- there'll be three heavies to a team, and the third one will be the representative in the Single-Player Tournaments.
Damn :(
Oh I'll be doing some banging.......

Offline 090901

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Re: Robot Wars 2013 AI Pack
« Reply #541 on: June 20, 2013, 08:37:48 PM »
Holy crap, you need at least another 20?????

Time to be a douche;


(sorry)


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Offline Badnik96

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Re: Robot Wars 2013 AI Pack
« Reply #542 on: June 21, 2013, 01:56:28 AM »
Congrats on the AU title Wham!

Offline WhamettNuht

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Re: Robot Wars 2013 AI Pack
« Reply #543 on: June 21, 2013, 07:53:03 AM »
Thanks guys for the AU :D Only just gotten on here and seen this :')


As for the remaining replicas, all I can say is just keep waiting and see what develops :)
Damn I should probably put something fancy in this bit huh?

Offline playzooki

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Re: Robot Wars 2013 AI Pack
« Reply #544 on: June 21, 2013, 09:54:26 AM »
the fanboy is strong within this thread
True

Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #545 on: June 21, 2013, 09:59:32 AM »
Thanks guys for the AU :D Only just gotten on here and seen this :')


As for the remaining replicas, all I can say is just keep waiting and see what develops :)
Aye, I'd just noticed that myself. Congratulations on it man, and keep up the good work.    :claping



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Offline Peninus

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Re: Robot Wars 2013 AI Pack
« Reply #546 on: June 21, 2013, 11:36:26 AM »
I haven't checked up on this in quite a long time, but my god have you made some progress Wham! I like how you've textured Robot Wars robots better than the people who made the freaking game did. I've never seen Mantis before, but you did really well to angle that right.

Couple of questions, though.

Is it possible at all to make Diotoir flammable at all? I doubt it, given RA2's engine, just the sight of him running around with smoke and fire trailing after him never gets old :P

And I'm not asking for you to put this in, but would it be at all possible for Typhoon to be made? I've never made a replica so I have no idea how difficult it is. It's a weird shape, and I really can't make cones or domes or anything like that. But another FBS would be cool. I'd like to see how he'd go up against Revolutionist :3
« Last Edit: June 21, 2013, 12:50:14 PM by Trovaner »

Offline Thyrus

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Re: Robot Wars 2013 AI Pack
« Reply #547 on: June 21, 2013, 01:24:17 PM »
Wham. you could put a special motor component on the inside of diotoir with very low hitpoints. when it`s hit it starts buring like the regular motors when they recieved to much damage

Offline playzooki

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Re: Robot Wars 2013 AI Pack
« Reply #548 on: June 21, 2013, 01:29:40 PM »
Wham. you could put a special motor component on the inside of diotoir with very low hitpoints. when it`s hit it starts buring like the regular motors when they recieved to much damage
Or just use flamethrowers.

Offline WhamettNuht

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Re: Robot Wars 2013 AI Pack
« Reply #549 on: June 21, 2013, 02:36:53 PM »
I was wondering how long it would take before this came up ;P The subject of Diotoir's flammability has been very much thought over in my mind. Thinking about all options, I've come to the conclusion that for the time being.... it's not possible (or won't look effective). Here's my train of thought:


1) Flamethrowers - could maybe work - however the problem lies with the AI'ing of it. Unless a custom .py can be created that tells the flamethrowers to activate once the robot itself comes in contact with fire, it won't work that well. Plausable.


2) Flaming motors - A few streaks of flame? Really? Plus Diotoir only got enflamed once it came in contact with fire - if the robot keeps getting hit it will catch alight. Not realistic enough. Busted.


3) Onto the matter of fire in the game itself - I don't want to use something like flamethrowers or something. Some streaks of fire coming out the robot will look terrible. What really needs to happen is a mass of fire like the Inferno hazard in the Black Hole Space Arena to erupt from the robot. Oh, and also for the fire to slowly damage the robot the longer it goes on. Then there's also the matter of co2, Refbot, ect., which it just un-RA2 territory.


So the whole Diotoir flame thing, unfortunately, is Busted.


As for Typhoon, it's already in :P (Click left his one in in the DSL 3.0 Beta)
Damn I should probably put something fancy in this bit huh?

Offline Peninus

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Re: Robot Wars 2013 AI Pack
« Reply #550 on: June 21, 2013, 02:51:32 PM »
Fair enough, just curious on if it could work or not :3 I'm not gonna be all "OMG WHY PUT DIOTOIR IN IF HE CANT BE SET ON FIRE THATS POINTLESS Y U DO DIS SAVE THE SPOT FOR A BETTER ROBOT"
Nice Mythbusters references there, by the way.

It is? Must have missed it in the list you put up, looking even more forward to this now. :D

Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #551 on: June 21, 2013, 03:08:13 PM »
No worries, man- remember that the AoD one didn't catch fire either. Doesn't take away from the fact that it's still a damn good replica of Diotoir.  :P



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Offline WhamettNuht

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Re: Robot Wars 2013 AI Pack
« Reply #552 on: June 21, 2013, 03:23:54 PM »
I feel this is long overdue:





All the replicas atm :P
Damn I should probably put something fancy in this bit huh?

Offline cephalopod

Re: Robot Wars 2013 AI Pack
« Reply #553 on: June 21, 2013, 03:30:19 PM »
Wow, they really do look amazing. I was gonna mention a few that really 'caught my eye', then I realised there really was too many to list, I might as well just say they all look awesome.
bristol bot builders / two headed death flamingo / snappy robots
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Offline Mecha

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Re: Robot Wars 2013 AI Pack
« Reply #554 on: June 21, 2013, 03:31:50 PM »
Great job Wham, Can't wait. :D

Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #555 on: June 21, 2013, 03:34:21 PM »
I feel this is long overdue:


(Image removed from quote.)


All the replicas atm :P
Love the look of them all so far! One thing I could recommend for Thermidor though, would be to make the black blocks that hold the claws on (Burst Motors?) a bit smaller. They cause the claws to jut out a bit too much, but once that's sorted out, it should look more-or-less perfect.   :P



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Offline Badnik96

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Re: Robot Wars 2013 AI Pack
« Reply #556 on: June 21, 2013, 03:43:49 PM »
Manta still needs a mirrored name, but otherwise they're amazing :D

Offline GoldenFox93

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Re: Robot Wars 2013 AI Pack
« Reply #557 on: June 21, 2013, 03:50:44 PM »
Also if it's alright, I'd like to have a go at improving the chassis for Panic Attack- I can sort out the proportions a little (I'd like to have it so that the front of the Srimech Lid comes down over the top like on the real machine), and add the ED textures to it.



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Offline dragonsteincole

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Re: Robot Wars 2013 AI Pack
« Reply #558 on: June 21, 2013, 04:05:13 PM »
Manta still needs a mirrored name, but otherwise they're amazing :D

I think it's the image of the bot that's reversed, not the text on it.

Offline lloopp D lloopp

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Re: Robot Wars 2013 AI Pack
« Reply #559 on: June 21, 2013, 04:11:26 PM »
They all look really great, especially Thermidor, good job
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