Author Topic: Re-Stocked AI: BETA and Release  (Read 32970 times)

Offline Scrap Daddy

Re-Stocked AI: BETA and Release
« Reply #60 on: September 13, 2009, 01:54:01 PM »
^ because the original had irons and it would just be a plain old pop-up if it didn't.

I also think you should move the spike head decal onto the front wedge of Dementia to make it look cooler.

Offline kill343gs

Re-Stocked AI: BETA and Release
« Reply #61 on: September 13, 2009, 02:39:39 PM »
I'm gonna rebuild my Wide Load and make it better.


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Offline 40757

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Re-Stocked AI: BETA and Release
« Reply #62 on: September 13, 2009, 04:43:15 PM »
If you wanna keep it original, then you might as well make it like No Hype 5.

Offline kill343gs

Re-Stocked AI: BETA and Release
« Reply #63 on: September 13, 2009, 05:38:00 PM »
Quote from: 40757;66048
If you wanna keep it original, then you might as well make it like No Hype 5.


How is making my bot like another bot purposely original? Just wondering. I know how I'm going to do it anyways, more original wide load-esque. I've got the idea in my head.


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Offline infiniteinertia

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Re-Stocked AI: BETA and Release
« Reply #64 on: September 13, 2009, 06:52:07 PM »
Bear has 36 claws. Claws are the best weapons in the game.
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Offline Flying_Chao

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Re-Stocked AI: BETA and Release
« Reply #65 on: September 13, 2009, 06:53:39 PM »
Don't they have normals?

Offline kill343gs

Re-Stocked AI: BETA and Release
« Reply #66 on: September 13, 2009, 07:09:44 PM »
Work on an updated wide load has started. Taught myself to axle load if that gives you any hints as to what it looks like.


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Offline infiniteinertia

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« Reply #67 on: September 13, 2009, 08:01:12 PM »
You make me happier every time I hear from you now
#MakeStockGreatAgain


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Offline Scrap Daddy

Re-Stocked AI: BETA and Release
« Reply #68 on: September 13, 2009, 08:26:12 PM »
Quote from: infiniteinertia;66056
Bear has 36 claws. Claws are the best weapons in the game.


42 claws dudeee :gawe:

Offline kill343gs

Re-Stocked AI: BETA and Release
« Reply #69 on: September 13, 2009, 09:53:02 PM »


Better skin coming soon I promise. 8wd. I would show you the innards but you wouldn't like me anymore.


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Offline trumpetguy

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Re-Stocked AI: BETA and Release
« Reply #70 on: September 13, 2009, 10:02:46 PM »
We won't

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Offline 40757

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« Reply #71 on: September 13, 2009, 10:21:55 PM »
I'm not talking about Wide Load, talking about Hanky Panky.

Offline Sage

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Re-Stocked AI: BETA and Release
« Reply #72 on: September 13, 2009, 10:39:17 PM »
Quote from: 40757;66078
I'm not talking about Wide Load, talking about Hanky Panky.


the original hanky panky had an iron spike. the new hanky panky has iron spikes.
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Offline Naryar

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Re-Stocked AI: BETA and Release
« Reply #73 on: September 14, 2009, 12:56:30 AM »
Hanky Panky should have been a true popup.

@Kill: Your razors are somewhat too exposed IMO. I know it's like the first one but still.

Offline 40757

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« Reply #74 on: September 14, 2009, 03:30:09 PM »
I'm fine with the irons... just make the weapons come up from under the wedges like No Hype 5 did (It resembles Hanky Panky better instead of just another popup).

Offline System32

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« Reply #75 on: September 15, 2009, 11:35:36 AM »
Quote from: Flying_Chao;66057
Don't they have normals?


There is no exuse for ignorance.

ALL weapons under or equal to 10 KG's are good. NORMALS OR NO NORMALS.

Exept razor blades.
Put this onto your signature if you were part of this crappy fad in '03.

Offline Reier

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« Reply #76 on: September 15, 2009, 12:08:01 PM »
Normal blades actually.
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Offline philetbabe

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Re-Stocked AI: BETA and Release
« Reply #77 on: September 30, 2009, 06:47:09 AM »
When this long expected pack will be officialy release as v1.0 ?

Offline JoeBlo

Re-Stocked AI: BETA and Release
« Reply #78 on: September 30, 2009, 07:05:28 AM »
oh yeah Inf when did you want the UI ? I will likely finish it tomorrow but you said about a change I needed to make ?

Offline G.K.

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Re: Re-Stocked AI: BETA and Release
« Reply #79 on: March 25, 2010, 03:02:40 PM »
BUMP

Was it ever determined why Roly Poly crashes? I know about rammer.py being missing, but I have it in my game and it still does.
My above post explains everything about everything.

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