gametechmods

Robot Arena => Modifications => Topic started by: infiniteinertia on July 12, 2009, 10:32:51 AM

Title: Re-Stocked AI: BETA and Release
Post by: infiniteinertia on July 12, 2009, 10:32:51 AM
After a year of turmoil, the pack is about 80% complete.

Featuring 45 Rebuilds of all original Stock Bots, New UI (soon to come, hopefully), New Music, Madiaba's Smartzones, Sage's Component Skins (not in BETA), and Updated Rookies (Not in BETA); Re-Stocked AI provides the best competition out in the AI world.

(https://gametechmods.com/uploads/images/84125splash.bmp)

I now need 5-7 BETA testers, who have AI-ing knowledge and are willing to work  out the kinks as well as suggest changes to AI and the game overall.

Please let me know here if you want to BETA test, and if I feel confident in your ability to help, I will let you BETA test.

REMEMBER: BETA TESTING IS TO HELP THE FURTHER DEVELOPMENT OF THIS PACK, NOT TO SELFISHLY ENJOY THE NEW AI FOR YOURSELF.

RELEASES:

v0.1 BETA http://www.megaupload.com/?d=7UOKJP37
Title: Re-Stocked AI: BETA and Release
Post by: Natef on July 12, 2009, 10:40:39 AM
Sounds cool! I'd like to try it out! (as a Beta Tester)
Title: Re-Stocked AI: BETA and Release
Post by: Naryar on July 12, 2009, 10:51:43 AM
^^NO.

Anyways, i can beta test.

I will be away from the Internets this summer, so i can't give you live feedback ; but if i beta test, expect all the feedback from me in September.
Title: Re-Stocked AI: BETA and Release
Post by: Sage on July 12, 2009, 12:00:09 PM
Oh! Oh! Oh! I wanna be a BETA tester!! PLEASEEEEEEE?!?
Title: Re-Stocked AI: BETA and Release
Post by: Natef on July 12, 2009, 12:24:50 PM
Is there a reason I can't?
Title: Re-Stocked AI: BETA and Release
Post by: Naryar on July 12, 2009, 12:31:13 PM
There are better builders out there than you.

Do you know how to AI well, also?
Title: Re-Stocked AI: BETA and Release
Post by: Natef on July 12, 2009, 12:32:12 PM
No.
Title: Re-Stocked AI: BETA and Release
Post by: Sage on July 12, 2009, 12:40:52 PM
Quote from: infiniteinertia;50888
I now need 5-7 BETA testers, who have AI-ing knowledge and are willing to work  out the kinks as well as suggest changes to AI and the game overall.


REMEMBER: BETA TESTING IS TO HELP THE FURTHER DEVELOPMENT OF THIS PACK, NOT TO SELFISHLY ENJOY THE NEW AI FOR YOURSELF.


Quote from: Naryar;50910
There are better builders out there than you.

Do you know how to AI well, also?

Quote from: Natef;50911
No.


Thats why.
Title: Re-Stocked AI: BETA and Release
Post by: Reier on July 12, 2009, 12:55:40 PM
I guess I'll volunteer.
Title: Re-Stocked AI: BETA and Release
Post by: Trovaner on July 12, 2009, 05:13:33 PM
I'd be willing to beta test...
Title: Re-Stocked AI: BETA and Release
Post by: GameKing3 on July 12, 2009, 06:08:54 PM
I would beta test also. But seeing as how natef just got shot down I don`t know if ill have any better luck. None the less i would be happy to beta test.
Title: Re-Stocked AI: BETA and Release
Post by: Jack Daniels on July 12, 2009, 07:18:20 PM
Send me the bot file if you want me to skin boxer.  I do not wish to beta test though, I am not likely to give you as good of feedback as some of the better builders here.
Title: Re-Stocked AI: BETA and Release
Post by: kill343gs on July 12, 2009, 08:12:41 PM
I could skin or make a UI if you want. I still have the UI I made before if you want, or I could make a better one. let me know because I'm better at graphics now than I was then.
Title: Re-Stocked AI: BETA and Release
Post by: Naryar on July 13, 2009, 02:49:55 AM
Here's what i found:
-All the LW rammers crash the game excepted M.A.D.
(I tried to fix Roly Poly's AI by removing the weapons entry and range entry, but no)
-Big Dog doesn't crashes however
-My Raptor really needs a rebuild
-Scout needs a self-righter command. It's slightly havoky as well.
Title: Re-Stocked AI: BETA and Release
Post by: JoeBlo on July 13, 2009, 05:50:04 AM
Quote from: infiniteinertia;50888
New UI (soon to come, hopefully)


you can count on me... might use that image one page 1 as a starting point and take it from there
Title: Re-Stocked AI: BETA and Release
Post by: System32 on July 13, 2009, 05:55:00 AM
Honestly, I'd like to try but I probably wouldn't.

Are the bot preview pics all the same colour?
Title: Re-Stocked AI: BETA and Release
Post by: R0B0SH4RK on July 13, 2009, 01:10:45 PM
I can beta test.
Title: Re-Stocked AI: BETA and Release
Post by: Sage on July 13, 2009, 02:04:36 PM
Quote from: Naryar;51112
Here's what i found:
-All the LW rammers crash the game excepted M.A.D.
(I tried to fix Roly Poly's AI by removing the weapons entry and range entry, but no)
-Big Dog doesn't crashes however
-My Raptor really needs a rebuild
-Scout needs a self-righter command. It's slightly havoky as well.


That's because the rammer.py is missing... just copy it from another copy of RA2 that i'm sure you have.
Title: Re-Stocked AI: BETA and Release
Post by: System32 on July 13, 2009, 03:15:34 PM
Can I beta test now?
Title: Re-Stocked AI: BETA and Release
Post by: Reier on July 13, 2009, 03:16:43 PM
I have the same problem as Nar with the rammers, even with the rammer.py file.
Title: Re-Stocked AI: BETA and Release
Post by: System32 on July 13, 2009, 03:18:46 PM
Check the bindings. he probably Used OmniRam.
Title: Re-Stocked AI: BETA and Release
Post by: Sage on July 13, 2009, 03:35:27 PM
Hmm. I think rammer py will crash if the bot doesn't have the right controls... ima do some tests.

EDIT: I replaced the rammer.py that was there with the original from stock ra2 and it works. It must have been messed up somehow... but anyways roly poly is backwards, and i fixed it.

edit2: ninja was backwards. fixed.
Title: Re-Stocked AI: BETA and Release
Post by: GameKing3 on July 14, 2009, 01:49:30 PM
Like sage already said all the bots with rammer.py crash Catfish, Rolypoly, Razor, Eye Poker, Lil Dog, and Da Dog. I looked through the rest of the bots and all the other AI looked fine, it did not crash the game, and the bots drove and attacked like they where supposed to. I am going to look through it again just to make sure i did not miss anything.
Title: Re-Stocked AI: BETA and Release
Post by: Naryar on July 14, 2009, 02:05:16 PM
Snowjob isn't invertible.
Title: Re-Stocked AI: BETA and Release
Post by: Trovaner on July 15, 2009, 12:05:27 PM
After spending a majority of my day yesterday looking at the internals, bindings, and competitiveness of every bot in the pack, I can now safely conclude that I probably missed some things :P  I've already removed the things that were previously mentioned by other beta testers, some of my extra comments, and ways of reducing weight when I wasn't sure of what to use the weight for. I also removed the bots that I didn't have any problems/comments for. I don't expect you to fix all the problems that I listed (that would take forever and would have little impact on the overall experience) but hopefully some of the info will be helpful for you.

A majority of the bots could have their extenders (40cm+) divided into multiple segments (depending on the 7 component limit, usually 20cm) because they have more HP for the same amount of weight. So instead of making things overly complicated, I marked bots that would benefit from this with an astrix (*) (I left out bots with internal extenders or bots that I believed protected the extenders enough).

Code: [Select]
0 - Red Zone
ALARM:
1.I'm not too fond of the weapons hitting at different times (looking at the collision mesh)
Sentinel: *
1.Have the sharp side of the blades point out because they aren't double-sided
3.The Srimech isn't very good right now because the wedges don't have enough extenders attached to them

1 - PREHISTORIC
Roly Poly: Might Be Worth The Rebuild
1.I'm not too fond of the weapons hitting at different times (looking at the collision mesh)
2.If you stack another baseplate anchor in the front, you can have two extenders (with the side attachment points pointing in opposite directions) with everything on the left currently on one and everything on the right currently on the other (with two weapons stacked in the center) (more HP)
3.The nose is in the wrong direction
Sabertooth: *
1.I like the use of the mace's large collision mesh to coverup the extenders
Grog The Warrior: *
1.The Spin command makes one of the snappers move.

2 - The Good ol' Boys
Catfish:
1.The irons (more specifically the top ones) could be rotated so that they hit at once (if hit by a slightly off center frontal attack)
Mud Runner: *
1.The extender Srimech should be a little longer.
BEAR:
1.Scary...

3 - Team Dragon
Ninja:
1.The bindings say that it is invertible but the plow gets in the way (you may have done this on purpose because the plow might be broken off but I figured I'd bring it to your attention)
Ronin:
1.Coolest bot in the pack PERIOD

4 - BLACK STORM
Bot-204:
1.Personally, I think the castors would do better if they were rotated inward a little
Devil:
1.Is the ballast really doing anything?
2.I'm not too fond of the messy chassis.
3.Use Popup instead of Omni because it is activating too soon
Coal Miner: *
1.I like the component arrangement inside and outside of the chassis

5 - Team SPARK
JACKBOT!: *
1.In terms of LWs, it has a ton of castors (a good thing)
Boxer:
1.The forward heading is backward (for when it is controlled by players; not the Heading used for the bindings). This doesn't cause any problems because it is an AI bot but it irritated me while testing.
2.A very well designed bot (reminds me of a bot that I think Click made...)
EMERGENCY: Questionably Easy Rebuild
1.Replace the ice picks and four extenders (one on each side of the weapon brackets (moving the 4 irons w/2 extenders down onto the bottom bracket) and add a razor onto each side of the brackets (I'm pretty sure you would need to remove .1kg off of the chassis for this to work though)
2.Divide the extenders into more than one segment (more HP for the same weight)

6 - SpikeHeads
M.A.D.:
1.The irons aren't lined up very well because of the angled chassis
2.The radius is set slightly too high in the bindings for it
Demetia:
1.I would consider adding another castor to the center
Little Metal Friend: *
1.I think the wedges could be angled down a little more

7 - North Polers
Mini Berg:
1.The front isn't wide enough to trap bots and it doesn't have a working Srimech
2.I think this bot should be replaced...
Snow Job:
1.Using the extra weight, add two irons to the extenders coming off of the pistons

8 - HIGH VOLTAGE
Backslash:
1.Rotate the blades so that the sharp side is out
WIDE LOAD:
1.I'm not too fond of the extender work
2.While inverted, the weapon drags and the front tires don't touch the ground at all (and the middle motors touch the ground occasionally)
3.The radius is set too high *thinks about how ironic that statment is*
3.I think this bot should be replaced...

9 - Team HEX
LugNut:
1.The wheels are a little too far out IMO but the only ideas I have to fix this will make it more generic
2.The radius is set too low
Hanky Panky:
1.Replace the forklift arms with either a spike strip, iron spike, spiked club, iron fist, or samurai sword (because they are big, have more HP, and do damage)
2.Switch directions of the blades on the wedges so that they can do damage to the opponent

10 - Team Z
Razor:
1.I've never seen a controlboard stacked with the top of the chassis before (I knew it worked with the sides but I've never even thought to try it with the top...)
2.Move the castors farther apart because not much will hit between them but horizontal spinners are likely to hit the extenders that are sticking out currently (after destroying the two razors first)
Eye Poker:
1.Move the wedge out more with the extra weight (right now, by the time it hits the opponent's front, you're already on your opponent's wedges)

11 - SteelYard Dog
Lil Dog:
1.The 'turn' setting in the bindings is set too high
Big Dog:
1.I like how this one looks...

12 - RIOT
Civil Disobedience:
1.For the skin, I would move the skull to the front
Raptor: *
1.Maybe try this against a version with the DDTs attached directly to the extenders that are next the other attachment point
2.The Srimech doesn't work very well.

13 - MEGATON
DEADBEAT: *
1.I think if you replace the angle connector with a black extender, the plows would protect the front of the chassis better.

14 - The Scrappers
Arc Pounder:
1.I would upgrade the razor to a mace (short enough that it won't get hit and break off as fast as an iron spike)
2.Continues to spin even while being counted out
Ripblade:
1.The wedge should be a little farther out
Backyard Ripper: *
1.Since it isn't invertible anyways, I would do either one of these:
-Replace the bracket wedges with another pair of snowplows (possible angled inward)
-Remove the bracket wedges, flip the plows, and add another pair of wedges or upgrade the razors
2.The chassis is almost the exact same as my first version of Shadow Tyrant...
4.Switch directions of the blades so that they get do damage to low horizontal spinners.


I, personally, am not very fond of the changes to the Infogrames logo but the music rocks.
Title: Re-Stocked AI: BETA and Release
Post by: Sage on July 15, 2009, 01:04:51 PM
wow, very thorough trov!

just on the topic of devil's ballast, i put it there to increase effectiveness of the wedge.
Title: Re-Stocked AI: BETA and Release
Post by: Naryar on July 15, 2009, 01:19:15 PM
Well you could add a blade rather than a ballast ?
Title: Re-Stocked AI: BETA and Release
Post by: Somebody on July 15, 2009, 02:24:53 PM
A ballast?!
Have we taught you nothing!
Title: Re-Stocked AI: BETA and Release
Post by: Sage on July 15, 2009, 02:44:50 PM
Quote from: Somebody;51710
A ballast?!
Have we taught you nothing!


Ballasts really do increase the wedge goodness. It's true and has been proven.
Title: Re-Stocked AI: BETA and Release
Post by: infiniteinertia on July 15, 2009, 03:56:11 PM
Alright, in order...

- The blades, I will fix.
- I do not quite understand the whole separate segmented extender work, why is it better?
- I fixed all the messsed up headings
- Mud Runner, overall, needs a little fixing all around to improve stability
- Bushido, I HATE
- Glad you like RONIN :P. In this pack, there are 4 bots of my own that I edited slightly from my originals. Ronin (Wipeout), Hanky Panky (Switch of Death), Arc Pounder (Pulsar),  and Backyard Ripper (Platform of Death 3). And I think thats it.
- Boxer, which yes, I created using the design of Firebeetle's LW Lethal Injection. It works very well, and I currently am implementing it into a future HW for my AI pack.
- Emergency (is Sage's responsibility) :P
- M.A.D. I do not like.
- Funny you do not like MiniBerg, I think it is one of the best LW's in the pack. The srimech, I know, does not exist.
-WIDE LOAD, take it up with K343. Ive told him many times to redo the extender work.

Thats all really I have to say response to you Trov. Thank you very much for the analysis. I might have to ask you to BETA test my AI :P

And also, I love the Infrogrames logo :P
Title: Re-Stocked AI: BETA and Release
Post by: Sage on July 15, 2009, 04:16:10 PM
Quote from: infiniteinertia;51755
- Emergency (is Sage's responsibility) :P  

And also, I love the Infrogrames logo :P

Will do. And thanks :D
Title: Re-Stocked AI: BETA and Release
Post by: R0B0SH4RK on July 15, 2009, 04:39:13 PM
Can I has a beta testz plz?

I'd like to see which bots I sent made it in :)
Title: Re-Stocked AI: BETA and Release
Post by: kill343gs on July 15, 2009, 07:04:57 PM
I'll have another look at wideload and see what I can figure out.
Title: Re-Stocked AI: BETA and Release
Post by: Trovaner on July 15, 2009, 08:50:44 PM
Quote from: infiniteinertia;51755
I do not quite understand the whole separate segmented extender work, why is it better?
ALL stock extenders have 100HP no matter what size (DSL is different). So having one 40cm extender would have the same HP as one 20cm extender. With this in mind, having two 20cm extenders would be twice as efficient (40cm; 200HP) as having one 40cm extender (40cm; 100HP). Unfortunately, the 200HP isn't completely accurate because all the opponent has to do is deliver 100 damage to either one before it breaks off but at least this way your opponent has to hit something 20cm long instead of something 40cm long. (the same basic principle applies for extenders larger than 40cm but I thought it would be easier to understand if I used a 40cm extender as the example)
Title: Re-Stocked AI: BETA and Release
Post by: Sage on July 15, 2009, 09:10:03 PM
Quote from: Trovaner;51792
ALL stock extenders have 100HP no matter what size (DSL is different). So having one 40cm extender would have the same HP as one 20cm extender. With this in mind, having two 20cm extenders would be twice as efficient i(40cm; 200HP) as having one 40cm extender (40cm; 100HP). Unfortunately, the 200HP isn't completely accurate because all the opponent has to do is deliver 100 damage to either one before it breaks off but at least this way your opponent has to hit something 20cm long instead of something 40cm long. (the same basic principle applies for extenders larger than 40cm but I thought it would be easier to understand if I used a 40cm extender as the example)

yes, but two 20 cms is actually longer than 1 40 cm (dunno why) so it might change the bot. if its just a wedge that should be fine, but if its something else...
Title: Re-Stocked AI: BETA and Release
Post by: Trovaner on July 16, 2009, 12:28:03 AM
Yes but IMO most designs with external/unguarded extenders benefit from this even if something is being extended out slightly more because it is still making a smaller target, you have more HP overall, you have two more attachment points, and it costs the same amount of weight.
Title: Re-Stocked AI: BETA and Release
Post by: R0B0SH4RK on July 16, 2009, 11:53:35 AM
Well, here's what I found:

- Roly Poly crashes my game (haven't figured out why yet)
- ALARM does pretty little damage. I'd like to re-re-build this one.
- When Grog gets up on a wedge, its right snapper seems to either fire or fall forward.
- Catfish crashes the game.
- Ninja isn't invertible. I suggest rotating the drive motorsin order to make it invertible.
- Bushido sucks D:
- Devil's razors could be rotated.
- I'd put some razors on Coal Miner to increase it's damage, but it would still be fine as-is
- I believe that JACKPOT has plastic. I think it would be better if it didn't have a couple of the top-middle castors and had DSA.
- EMERGENCY's wedges suck (I know it's about preserving originality here, but they're a huge handicap against anything wedged).
- Dementia's front needs something on it (the paint I mean :P).
- Iceberg dosen't self-right, even when it's in a perfect position to. It also is a little too fast for its own good.
- Razor crashes.
- Eye Poker crashes.
- Lil Dog crashes.
- Da Dog crashes.
- REVENGE's side extenders that are holding on the spikes are vulnerable. They should probably be re-designed. (I have to say, it fights much better than I thought it would).
- Raptor's wedges are too narrow and short.
- Ripblade's wedge seems kinda useless.

That's just what I got from my first hour or so playing it. I have to say that all the rebuilds are very well done (with the exception of a couple, mainly Bushido). I really like Berserker, Civil Disobedience, BOT-204, Flapjack, Ronin and BEAR.

I'll try to diagnose the problems that I had later today or tomorrow, and post if I find anything :)
Title: Re-Stocked AI: BETA and Release
Post by: Sage on July 16, 2009, 12:13:44 PM
EMERGENCY was like the first bot built for this pack, a year ago. I have to do a major rebuild. I'll do something with the EMERGENCY wedge, but maybe not use it as a wedge.
Title: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on July 16, 2009, 03:42:25 PM
After a bad storm on saturday my power went out. It came back the next day but I was shocked to find my phone and internetz weren't working. The guy to fix it could only come today and he fixed it but I haven't been able to come on for like a week.

COOL STORY RIGHT?

I would like to beta test.
Title: Re-Stocked AI: BETA and Release
Post by: Naryar on July 17, 2009, 07:38:19 AM
Just rebuilt ALARM's weapon setup.

(https://gametechmods.com/uploads/images/16603alarmupdate.PNG)

Sadly, the iron's collision mesh sticks out of the mace wall one by a little less than 4 cm.
Title: Re-Stocked AI: BETA and Release
Post by: Naryar on July 17, 2009, 07:47:00 AM
I just remixed ALARM's weapon setup and sent it to Inf.

I will rebuild Raptor (i built it one year ago)...

But Bushido, i don't know. Should we keep samurai swords?
Title: Re-Stocked AI: BETA and Release
Post by: Reier on July 17, 2009, 09:23:41 AM
Didn't Venko build that?
Title: Re-Stocked AI: BETA and Release
Post by: GameKing3 on July 17, 2009, 01:52:07 PM
Bushido will be much more effective without the swords. My vote is for no swords unless you can find a really effective and stable way to use them.
Title: Re-Stocked AI: BETA and Release
Post by: Naryar on July 18, 2009, 05:06:11 AM
Ok, so now more precise feedback...

-Scout should really use faster drive and use a srimech.
-ALARM has pinks :-(, and well the weapon setup is kinda messy.
-Sentinel is nice.
-Roly Poly i don't know because it crashes, but the weapons are somewhat not aligned = not good.
-SaberTooth is deadly, period. The wedge could be better, though.
-Catfish crashes as well.
-Mud Runner is too fast, and the hammer isn't long enough, as well as the srimech arm.
-BEAR is a beast and the deadliest HW in the pack. Nuff said.
-Ninja is very nice, but suffers from easy immobility.
-Bushido ...
-Ronin is the best popup in the pack.
-Bot-204 is sweet. Don't see any glaring flaw in that one.
-Devil's wedge isn't that good and yeah, the smartzone is too forward.
-Industrial Coal Miner isn't that good, especially the wedge.
-Jackpot gets easily other another bot. Might need a wedge or lower wheels.
-The Boxer isn't compact enough methinks... but shouldn't the thing be invertible with shinies and no caster?
-Emergency didn't tried this one.
-M.A.D. is really sweet. I like the Omni.py use on this one.
-Dementia is nice as well, but i see it fairing better with the casters more centered. Wedges are bleh however.
-Little Metal Friend has great wedges and does great damage. Another very nice side hammer.
-MiniBerg should really have a longer hammer...
-IceBerg is pretty nice.
-SnowJob's snowplow is nearly useless. Might be for sticking to the original but... it's barely invertible as well.
-FlipJack I really don't see the point of the casters here.
-SlashBack looks nice.
-Wide Load is fearsome. Fast and very destructive, and better than Snowjob.
-Flame Chopper is sweet.
-LugNut is DEADLY.
-Hanky Panky isn't bad, but yeah you should use weapons rather than elevator things.
-Berserker is VERY destructive (as all the LW HS). The chassis most likely has empty space, and i don't know why.
-Razor crashes but looks nice.
-Eye Poker is Dex' Bloodshed, i think... it could be better.
-Lil'Dog crashes.
-Da Dog crashes
-Big Dog is too fast for it's own good, and not enough weapons... it looks great though
-Civil Disobedience is devastating - raped 360 Arc Pounder. Very solid LW HS.
-REVENGE well ... not really tested a lot.
-Raptor is bad, i know. I'll rebuild it.
-Stinger is sweet.
-Tornado :O R0B0 strikes again... and strike strong as well.
-DEADBEAT is nice as well. Hammers are kinda short though.
-360 Arc Pounder looks fearsome but spins slower than i thought...
-Ripblade's wedge is oddly matched with that snowplow.
-Backyard Ripper I really don't see the point of the bracket wedges when NWB owns with just 1 snowplow.
Title: Re-Stocked AI: BETA and Release
Post by: Pwnator on July 18, 2009, 05:12:50 AM
Doesn't NWB only have a single plow?

Anyway, I'll try to fix Ninja again.
Title: Re-Stocked AI: BETA and Release
Post by: Sage on July 19, 2009, 11:11:17 AM
I'm gone for the week. Normally this wouldn't matter, but my computer BROKE as well. It turns on for a second then promptly turns off. That means unless I get it fixed, I have no RA2 and no skin pack, no restocked stuff, and no way to rebuild EMERGENCY.
 
I'll see what I can do, but I'm pretty sure my computer is screwed. I'm on an old desktop at my uncles house in California.
Title: Re-Stocked AI: BETA and Release
Post by: Serge on July 19, 2009, 04:15:08 PM
Quote from: infiniteinertia;50888
(https://gametechmods.com/uploads/images/84125splash.bmp)


BMP! An extension does not make a file, please select the JPG file format when saving your image!
Title: Re-Stocked AI: BETA and Release
Post by: roboman2444 on July 19, 2009, 04:26:45 PM
thanx for making a copy of it to slow down gtm even more.
Title: Re-Stocked AI: BETA and Release
Post by: Serge on July 19, 2009, 04:32:49 PM
Quote from: roboman2444;52906
thanx for making a copy of it to slow down gtm even more.


It doesn't slow down the forum software at all, which doesn't care about the file type, since it's just a [img] BBCode tag being translated into a HTML tag.
Title: Re-Stocked AI: BETA and Release
Post by: infiniteinertia on July 19, 2009, 04:36:35 PM
Ive been away on baseball, and I probably wont be around for a couple more days because I am traveling to three different Universities so I can commit.

My responses:

Ripblade and Bushido suck (they were built by Venko)
The rammers should just be changed to OmniRam.py
I like snowjob better than wideload.


SD I will send you a Beta.

ANd Serge, the image has to be BMP for the game, and I wasnt going to waste time to change it.

Sage... :'(
Title: Re-Stocked AI: BETA and Release
Post by: Serge on July 19, 2009, 04:40:45 PM
Quote from: infiniteinertia;52912
And Serge, the image has to be BMP for the game, and I wasnt going to waste time to change it.


BUT ITS TAKIGN AGES TO LAOD ONMY CONNEHCTION LOL!!11! ROFFLE!1!!

I just became a JPG / PNG nazi, don't worry :P.
Title: Re-Stocked AI: BETA and Release
Post by: infiniteinertia on September 13, 2009, 11:10:37 AM
UPDATE:

On the first page I have posted an open release of the first BETA. Second Beta should be released very soon.

Looking for final feedback from more people now. Except if your name is Life Robot Arena 2 or Roboman2444
Title: Re-Stocked AI: BETA and Release
Post by: roboman2444 on September 13, 2009, 11:23:44 AM
that was not nice
Title: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on September 13, 2009, 11:25:14 AM
Have you rebuilt the crappy bots that Venko built yet? (Bushido, Ripblade)
Title: Re-Stocked AI: BETA and Release
Post by: infiniteinertia on September 13, 2009, 11:40:54 AM
neither
Title: Re-Stocked AI: BETA and Release
Post by: somestrangeguy on September 13, 2009, 11:43:17 AM
On a quick look trough without actually fighting them, I noticed that Boxer has no skin.

All of them looked real nice, im going to test them out some time later.
Title: Re-Stocked AI: BETA and Release
Post by: Natef on September 13, 2009, 01:17:16 PM
Quote from: roboman2444;65958
that was not nice


They did that to me in the beginning of this thread, but I got over it (it was a bad case of being a n00b. I'm not a n00b anymore, I think.
Title: Re-Stocked AI: BETA and Release
Post by: roboman2444 on September 13, 2009, 01:18:32 PM
im not such of a noob either, noobs usually cant make good spinners.
Title: Re-Stocked AI: BETA and Release
Post by: Natef on September 13, 2009, 01:19:20 PM
That's the spirt! :-)
Title: Re-Stocked AI: BETA and Release
Post by: 40757 on September 13, 2009, 01:51:08 PM
Quote from: roboman2444;66003
im not such of a noob either, noobs usually cant make good spinners.

Who can't make a good spinner?

Anyways... I'm testing some of the wedges, and other small things. So far I'm pretty sure Dementia has the best wedges in the Middle Weight Division. It's the only bot that got under Seism 16. At most half of the time though. I think Sentinal has very good wedges too, but I'm not done with the Heavy Weights.

One complaint though so far. Why does Hanky Panky have Iron Spikes instead of Razors?

And just wondering, how many Claws does Bear have? It completely destroyed my strongest spinners.
Title: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on September 13, 2009, 01:54:01 PM
^ because the original had irons and it would just be a plain old pop-up if it didn't.

I also think you should move the spike head decal onto the front wedge of Dementia to make it look cooler.
Title: Re-Stocked AI: BETA and Release
Post by: kill343gs on September 13, 2009, 02:39:39 PM
I'm gonna rebuild my Wide Load and make it better.
Title: Re-Stocked AI: BETA and Release
Post by: 40757 on September 13, 2009, 04:43:15 PM
If you wanna keep it original, then you might as well make it like No Hype 5.
Title: Re-Stocked AI: BETA and Release
Post by: kill343gs on September 13, 2009, 05:38:00 PM
Quote from: 40757;66048
If you wanna keep it original, then you might as well make it like No Hype 5.


How is making my bot like another bot purposely original? Just wondering. I know how I'm going to do it anyways, more original wide load-esque. I've got the idea in my head.
Title: Re-Stocked AI: BETA and Release
Post by: infiniteinertia on September 13, 2009, 06:52:07 PM
Bear has 36 claws. Claws are the best weapons in the game.
Title: Re-Stocked AI: BETA and Release
Post by: Flying_Chao on September 13, 2009, 06:53:39 PM
Don't they have normals?
Title: Re-Stocked AI: BETA and Release
Post by: kill343gs on September 13, 2009, 07:09:44 PM
Work on an updated wide load has started. Taught myself to axle load if that gives you any hints as to what it looks like.
Title: Re-Stocked AI: BETA and Release
Post by: infiniteinertia on September 13, 2009, 08:01:12 PM
You make me happier every time I hear from you now
Title: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on September 13, 2009, 08:26:12 PM
Quote from: infiniteinertia;66056
Bear has 36 claws. Claws are the best weapons in the game.


42 claws dudeee :gawe:
Title: Re-Stocked AI: BETA and Release
Post by: kill343gs on September 13, 2009, 09:53:02 PM
(https://gametechmods.com/uploads/images/21096newwideload.PNG)

Better skin coming soon I promise. 8wd. I would show you the innards but you wouldn't like me anymore.
Title: Re-Stocked AI: BETA and Release
Post by: trumpetguy on September 13, 2009, 10:02:46 PM
We won't

*Goes get stress reliever toy*
Title: Re-Stocked AI: BETA and Release
Post by: 40757 on September 13, 2009, 10:21:55 PM
I'm not talking about Wide Load, talking about Hanky Panky.
Title: Re-Stocked AI: BETA and Release
Post by: Sage on September 13, 2009, 10:39:17 PM
Quote from: 40757;66078
I'm not talking about Wide Load, talking about Hanky Panky.


the original hanky panky had an iron spike. the new hanky panky has iron spikes.
Title: Re-Stocked AI: BETA and Release
Post by: Naryar on September 14, 2009, 12:56:30 AM
Hanky Panky should have been a true popup.

@Kill: Your razors are somewhat too exposed IMO. I know it's like the first one but still.
Title: Re-Stocked AI: BETA and Release
Post by: 40757 on September 14, 2009, 03:30:09 PM
I'm fine with the irons... just make the weapons come up from under the wedges like No Hype 5 did (It resembles Hanky Panky better instead of just another popup).
Title: Re-Stocked AI: BETA and Release
Post by: System32 on September 15, 2009, 11:35:36 AM
Quote from: Flying_Chao;66057
Don't they have normals?


There is no exuse for ignorance.

ALL weapons under or equal to 10 KG's are good. NORMALS OR NO NORMALS.

Exept razor blades.
Title: Re-Stocked AI: BETA and Release
Post by: Reier on September 15, 2009, 12:08:01 PM
Normal blades actually.
Title: Re-Stocked AI: BETA and Release
Post by: philetbabe on September 30, 2009, 06:47:09 AM
When this long expected pack will be officialy release as v1.0 ?
Title: Re-Stocked AI: BETA and Release
Post by: JoeBlo on September 30, 2009, 07:05:28 AM
oh yeah Inf when did you want the UI ? I will likely finish it tomorrow but you said about a change I needed to make ?
Title: Re: Re-Stocked AI: BETA and Release
Post by: G.K. on March 25, 2010, 03:02:40 PM
BUMP

Was it ever determined why Roly Poly crashes? I know about rammer.py being missing, but I have it in my game and it still does.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on October 03, 2010, 08:31:41 AM
INF COME BACK

SAGE!!!!!!!!!
Title: Re: Re-Stocked AI: BETA and Release
Post by: JoeBlo on October 03, 2010, 08:50:42 AM
your the one that lives close to him.. you drag him back on here :P
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on October 03, 2010, 12:21:01 PM
GUYS IM SO CLOSE


but shhhh
Title: Re: Re-Stocked AI: BETA and Release
Post by: SpyGuy on October 03, 2010, 10:18:37 PM
Did this pack ever get finished?  I'm very interested in it myself.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on October 03, 2010, 10:26:53 PM
In it's current state, it's playable. As stated in the OP, it still lacks music, UI, skins, and the new Rookies. But that's not really a problem. XD
Title: Re: Re-Stocked AI: BETA and Release
Post by: JoeBlo on October 04, 2010, 12:09:48 AM
I made the UI for this or part of one and have it somewhere

hmm if Infy doesn't come back I should pass it on to you Sage to complete the pack
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on October 04, 2010, 02:49:12 PM
I made the UI for this or part of one and have it somewhere

hmm if Infy doesn't come back I should pass it on to you Sage to complete the pack
Agreeeed, althought Ripblade and Bushido are awful and I think Raptor could be cleaner(along with some of my bots.)
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on October 04, 2010, 06:20:46 PM
Yea yea I'll finish it. Lemme organize my computer and I'll start in a week or so.



Scraps helping though.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on October 04, 2010, 08:56:53 PM
yeees i will get something like aim or msn this weekend and we shall talk
Title: Re: Re-Stocked AI: BETA and Release
Post by: SpyGuy on October 04, 2010, 09:52:45 PM
It's possible I may have a few skins laying around that could be put to good use, maybe a splash or two ....
Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on October 04, 2010, 10:54:59 PM
I'll probably rebuild Mud Runner when I have the time.

And Ninja still needs improvement in fighting capability (can't do much about it with that design, though).
Title: Re: Re-Stocked AI: BETA and Release
Post by: Gazea2 on October 05, 2010, 10:10:57 AM
I wouldn't mind re-building a couple of bots.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Naryar on October 05, 2010, 10:50:15 AM
Yeah, Raptor isn't very good because i wasn't very good when i built it :rage

I can re-do Bushido though.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on October 05, 2010, 02:53:12 PM
I MIGHT have something for bushido
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on October 11, 2010, 01:46:52 PM
(sage get on yahoo or aim. i have to show you something.)
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on October 11, 2010, 05:36:20 PM
(scrap get on yahoo or aim. i hear you have something to show me)
Title: Re: Re-Stocked AI: BETA and Release
Post by: Badnik96 on January 27, 2011, 09:09:40 AM
bump

Who built BEAR, DEADBEAT and Sentinel for this AI pack? I'm using them for the 256-bot tourney and need to know so I can give credit to them.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Naryar on January 27, 2011, 09:29:53 AM
IIRC Inf built Sentinel and Scrap (who else could spam that many bear claws) built BEAR.

Deadbeat, I am not sure. Either Inf, Pysc or Sage. Probably inf but I am not sure. Ask sage.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Badnik96 on January 27, 2011, 09:44:13 AM
Thanks.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Virus Bomb on January 27, 2011, 01:31:31 PM
deadbeat had pretty much the same chassis as that piston hammer inf made, so it would probably be his.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on January 27, 2011, 02:50:25 PM
Yep sentinel and deadbeat are infs and bear is mine. Also me sage and pwn are rebuilding almost everything so this should be great
Title: Re: Re-Stocked AI: BETA and Release
Post by: Badnik96 on January 27, 2011, 02:52:14 PM
yay

Are you going to send anything else for the tourney Scrap?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on January 27, 2011, 03:35:33 PM
WRONG I built sentinel! Inf built Deadbeat and Scrap built BEAR
Title: Re: Re-Stocked AI: BETA and Release
Post by: Badnik96 on January 27, 2011, 04:44:25 PM
WRONG I built sentinel! Inf built Deadbeat and Scrap built BEAR

GAAAAAAAAAAAAAAAAAAAAAAAAAA

Why didn't you say this before  I put it on the splash?!
Title: Re: Re-Stocked AI: BETA and Release
Post by: Ben Purse on January 29, 2011, 11:39:16 PM
Do you guys want my help?
Title: Re: Re-Stocked AI: BETA and Release
Post by: JoeBlo on January 30, 2011, 05:21:12 AM
Also me sage and pwn are rebuilding almost everything so this should be great

D: what happened to me ?

I dont build an awful lot but I'd like to contribute some robot(s) since im putting a lot of the other stuff together :P
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on January 30, 2011, 08:47:36 PM
Also me sage and pwn are rebuilding almost everything so this should be great

D: what happened to me ?

I dont build an awful lot but I'd like to contribute some robot(s) since im putting a lot of the other stuff together :P

did I not send you the list?


RED ZONE
Scout = too lanky
sentinel = minor tweaks

PREHISTORIC

grog = could be better

GOOD OL BOYS
bear = could be better

ninjas
ronin = needs better wedges
bushido = needs rebuild
ninja = r0b0 rebuilt??

Black strom
coal miner = needs rebuild

SPARK
Jackpot = scrap rebuilt?
Boxer = meh, maybe
Emeergency = rammers suck, sage rebuild as popup?

SPIKE
Dementia = better caster placement

Polers
Snowjob = scrap tweak

High voltage
backslash = needs rebuild
Wide load = better skin, better extender work

Team Hex
Hanky = okay but possible rebuild wammer/rupter hybrid???
Lugnut = scrap fix


Team Z
Eye poker = rebuid
Razor = could be better/ wammer w/ RADs?

Steelyarddog
redo all weapon setups like joeblo's bot T Road = scrap

RIOT
Raptor = piece of sh**
Civil Disobedience = havok. rebuild w/ baseplate drive and axle setup

Megaton

Scrappers

backyard ripper = needs to not be NWB

ROOKIES/XTRA
Crush = good mw hammer w/ mace weapon
Forkie = rupter OR true popup OR 2 DDT flipper decked out with ramplates
Sting Ray = pole spike rammer/poker/dual poker
Atom Smasher =  HW sage bot Raze
Walrus = WALL O' RAZORSSS
BotCHOY = scrap building somethign ridiculous
Barbershop Chop = drum, like tommy gun but better that CLICK builds
Spin Bonker = scrap's angry bees rebuild w/ nifty? and cooler chassis shape
Tail Whip = SNS something
Title: Re: Re-Stocked AI: BETA and Release
Post by: Virus Bomb on January 30, 2011, 09:07:23 PM
(https://gametechmods.com/uploads/images/42442terramax2.PNG)

Terramax 2, 795 kg, DSA, 2 blacks, 4WD

Better than the old one since it's way easier to drive, better wedges, and more weapons.



sage this looks like a adequate replacement for backyard ripper?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on January 30, 2011, 09:29:45 PM
I would feel better if the extender work was inside the chassis (could just rotate the snapper II 180 degrees). Wedges good?
Title: Re: Re-Stocked AI: BETA and Release
Post by: JoeBlo on January 30, 2011, 09:40:22 PM
cool, just tick off the list when stuff is done.. I have a few ideas or already build robots that are good..
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sparkey98 on January 30, 2011, 10:22:55 PM
(https://gametechmods.com/uploads/images/82291screenshot_207.png)?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on January 30, 2011, 10:28:27 PM
@Sparkey: Why would we use a terrible version of Arc Pounder for Spin Bonker? I mean they're similar but we were thinking more of an SnS like Pillar of fire for spin bonker.


I found this on the second page. There's probably still some useful things from this post we can use.


After spending a majority of my day yesterday looking at the internals, bindings, and competitiveness of every bot in the pack, I can now safely conclude that I probably missed some things :P  I've already removed the things that were previously mentioned by other beta testers, some of my extra comments, and ways of reducing weight when I wasn't sure of what to use the weight for. I also removed the bots that I didn't have any problems/comments for. I don't expect you to fix all the problems that I listed (that would take forever and would have little impact on the overall experience) but hopefully some of the info will be helpful for you.

A majority of the bots could have their extenders (40cm+) divided into multiple segments (depending on the 7 component limit, usually 20cm) because they have more HP for the same amount of weight. So instead of making things overly complicated, I marked bots that would benefit from this with an astrix (*) (I left out bots with internal extenders or bots that I believed protected the extenders enough).

Code: [Select]
0 - Red Zone
ALARM:
1.I'm not too fond of the weapons hitting at different times (looking at the collision mesh)
Sentinel: *
1.Have the sharp side of the blades point out because they aren't double-sided
3.The Srimech isn't very good right now because the wedges don't have enough extenders attached to them

1 - PREHISTORIC
Roly Poly: Might Be Worth The Rebuild
1.I'm not too fond of the weapons hitting at different times (looking at the collision mesh)
2.If you stack another baseplate anchor in the front, you can have two extenders (with the side attachment points pointing in opposite directions) with everything on the left currently on one and everything on the right currently on the other (with two weapons stacked in the center) (more HP)
3.The nose is in the wrong direction
Sabertooth: *
1.I like the use of the mace's large collision mesh to coverup the extenders
Grog The Warrior: *
1.The Spin command makes one of the snappers move.

2 - The Good ol' Boys
Catfish:
1.The irons (more specifically the top ones) could be rotated so that they hit at once (if hit by a slightly off center frontal attack)
Mud Runner: *
1.The extender Srimech should be a little longer.
BEAR:
1.Scary...

3 - Team Dragon
Ninja:
1.The bindings say that it is invertible but the plow gets in the way (you may have done this on purpose because the plow might be broken off but I figured I'd bring it to your attention)
Ronin:
1.Coolest bot in the pack PERIOD

4 - BLACK STORM
Bot-204:
1.Personally, I think the castors would do better if they were rotated inward a little
Devil:
1.Is the ballast really doing anything?
2.I'm not too fond of the messy chassis.
3.Use Popup instead of Omni because it is activating too soon
Coal Miner: *
1.I like the component arrangement inside and outside of the chassis

5 - Team SPARK
JACKBOT!: *
1.In terms of LWs, it has a ton of castors (a good thing)
Boxer:
1.The forward heading is backward (for when it is controlled by players; not the Heading used for the bindings). This doesn't cause any problems because it is an AI bot but it irritated me while testing.
2.A very well designed bot (reminds me of a bot that I think Click made...)
EMERGENCY: Questionably Easy Rebuild
1.Replace the ice picks and four extenders (one on each side of the weapon brackets (moving the 4 irons w/2 extenders down onto the bottom bracket) and add a razor onto each side of the brackets (I'm pretty sure you would need to remove .1kg off of the chassis for this to work though)
2.Divide the extenders into more than one segment (more HP for the same weight)

6 - SpikeHeads
M.A.D.:
1.The irons aren't lined up very well because of the angled chassis
2.The radius is set slightly too high in the bindings for it
Demetia:
1.I would consider adding another castor to the center
Little Metal Friend: *
1.I think the wedges could be angled down a little more

7 - North Polers
Mini Berg:
1.The front isn't wide enough to trap bots and it doesn't have a working Srimech
2.I think this bot should be replaced...
Snow Job:
1.Using the extra weight, add two irons to the extenders coming off of the pistons

8 - HIGH VOLTAGE
Backslash:
1.Rotate the blades so that the sharp side is out
WIDE LOAD:
1.I'm not too fond of the extender work
2.While inverted, the weapon drags and the front tires don't touch the ground at all (and the middle motors touch the ground occasionally)
3.The radius is set too high *thinks about how ironic that statment is*
3.I think this bot should be replaced...

9 - Team HEX
LugNut:
1.The wheels are a little too far out IMO but the only ideas I have to fix this will make it more generic
2.The radius is set too low
Hanky Panky:
1.Replace the forklift arms with either a spike strip, iron spike, spiked club, iron fist, or samurai sword (because they are big, have more HP, and do damage)
2.Switch directions of the blades on the wedges so that they can do damage to the opponent

10 - Team Z
Razor:
1.I've never seen a controlboard stacked with the top of the chassis before (I knew it worked with the sides but I've never even thought to try it with the top...)
2.Move the castors farther apart because not much will hit between them but horizontal spinners are likely to hit the extenders that are sticking out currently (after destroying the two razors first)
Eye Poker:
1.Move the wedge out more with the extra weight (right now, by the time it hits the opponent's front, you're already on your opponent's wedges)

11 - SteelYard Dog
Lil Dog:
1.The 'turn' setting in the bindings is set too high
Big Dog:
1.I like how this one looks...

12 - RIOT
Civil Disobedience:
1.For the skin, I would move the skull to the front
Raptor: *
1.Maybe try this against a version with the DDTs attached directly to the extenders that are next the other attachment point
2.The Srimech doesn't work very well.

13 - MEGATON
DEADBEAT: *
1.I think if you replace the angle connector with a black extender, the plows would protect the front of the chassis better.

14 - The Scrappers
Arc Pounder:
1.I would upgrade the razor to a mace (short enough that it won't get hit and break off as fast as an iron spike)
2.Continues to spin even while being counted out
Ripblade:
1.The wedge should be a little farther out
Backyard Ripper: *
1.Since it isn't invertible anyways, I would do either one of these:
-Replace the bracket wedges with another pair of snowplows (possible angled inward)
-Remove the bracket wedges, flip the plows, and add another pair of wedges or upgrade the razors
2.The chassis is almost the exact same as my first version of Shadow Tyrant...
4.Switch directions of the blades so that they get do damage to low horizontal spinners.

I, personally, am not very fond of the changes to the Infogrames logo but the music rocks.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Clickbeetle on January 30, 2011, 10:47:21 PM
I was going to say that you could use my Stock's Revenge bot Backyard Gut-Ripper for Backyard Ripper, but yeah, Terramax is probably better since it doesn't use that huge original chassis (despite that huge original chassis having double strength titanium armor).


And what do you mean by


"Barbershop Chop = drum, like tommy gun but better that CLICK builds"
Do you mean that only I am capable of building Barbershop Chop?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on January 30, 2011, 11:05:48 PM
I was going to say that you could use my Stock's Revenge bot Backyard Gut-Ripper for Backyard Ripper, but yeah, Terramax is probably better since it doesn't use that huge original chassis (despite that huge original chassis having double strength titanium armor).


And what do you mean by


"Barbershop Chop = drum, like tommy gun but better that CLICK builds"
Do you mean that only I am capable of building Barbershop Chop?

We mean that only you could have enough awesome to build it :) If you'd be willing, that is...
Title: Re: Re-Stocked AI: BETA and Release
Post by: Clickbeetle on January 30, 2011, 11:10:24 PM
Well I'll see what I can come up with, but don't get your hopes up because I've tried to make a new Drumblebee twice and both attempts ended in failure.


If someone else can make a drum bot for Barbershop Chop I would still be OK with that.
Title: Re: Re-Stocked AI: BETA and Release
Post by: JoeBlo on January 30, 2011, 11:14:39 PM
Blitzkreig ?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Gazea2 on January 31, 2011, 02:36:55 AM
I wouldn't mind re-building some things. I haven't played RA2 in a while so this should give me some good ideas for some bots.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Virus Bomb on January 31, 2011, 10:00:39 PM
I would feel better if the extender work was inside the chassis (could just rotate the snapper II 180 degrees). Wedges good?

The extender work pretty much never gets hit but if you really want me to put it inside the chassis I don't mind. About the wedges, they're not NWB-good but they're definitely better than Backyard Ripper's.

Also is anyone doing Ronin?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on January 31, 2011, 10:13:56 PM
VB do you have aim or yahoo?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Ben Purse on January 31, 2011, 10:15:07 PM
I would feel better if the extender work was inside the chassis (could just rotate the snapper II 180 degrees). Wedges good?

The extender work pretty much never gets hit but if you really want me to put it inside the chassis I don't mind. About the wedges, they're not NWB-good but they're definitely better than Backyard Ripper's.

Also is anyone doing Ronin?
I might do it. What type of robot should it be?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on January 31, 2011, 10:56:01 PM
@ Purse: no.

@ VB: Get on AIM/Yahoo and join the big leagues. Inf built a very, very good ronin but if you think you can do better go ahead.
Title: Re: Re-Stocked AI: BETA and Release
Post by: JoeBlo on January 31, 2011, 11:25:10 PM
@ VB: Get on AIM/Yahoo and join the big leagues. Inf built a very, very good ronin but if you think you can do better go ahead.

Ah riiight I never gave out mine :P

At the risk of sounding lazy, Sage you can just hand out mine to users that are part of this pack if they need it/ want it...
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on February 01, 2011, 08:21:28 PM
I guess you'll immediatly reject me if I ask to help here :P

No, but if you do try the bot will have to be pretty damn good :P
Title: Re: Re-Stocked AI: BETA and Release
Post by: 090901 on February 01, 2011, 09:24:20 PM
So, once this is done, are you going to work on Inf AI :P
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on February 01, 2011, 09:26:00 PM
Starcore :P
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sparkey98 on February 02, 2011, 12:16:34 PM
Sparkore :P
Title: Re: Re-Stocked AI: BETA and Release
Post by: Naryar on February 02, 2011, 12:54:09 PM
Sparkore :P

aaah, sparkey and his useless posts.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Gazea2 on February 02, 2011, 01:36:14 PM

I decided to re-build Tail Whip (or whatever it's called). I'm going to make the chassis smaller. This was just a proof of concept.
Title: Re: Re-Stocked AI: BETA and Release
Post by: 090901 on February 02, 2011, 06:20:21 PM
Weeeeeeeeeeeeeeee
2 blacks.
It can get under the current Backslash.
I bet I can squeeze off 1.3 kg to get rubbers.
Title: Re: Re-Stocked AI: BETA and Release
Post by: JoeBlo on February 02, 2011, 07:52:11 PM

I decided to re-build Tail Whip (or whatever it's called). I'm going to make the chassis smaller. This was just a proof of concept.

T extenders are easily not needed for an SnS design, you could shave them and your chassis to make it more compact and maybe then try 140cm extenders to get the reach..
Title: Re: Re-Stocked AI: BETA and Release
Post by: Virus Bomb on February 02, 2011, 09:39:54 PM
(https://gametechmods.com/uploads/images/4520oldbanisher1.PNG)
(https://gametechmods.com/uploads/images/11579oldbanisher.PNG)

what i got for ronin. the thing is nearly a year old so i just cleaned up the armor. 3 blacks, better wedges.
Title: Re: Re-Stocked AI: BETA and Release
Post by: infiniteinertia on March 06, 2011, 11:30:12 AM
Picking it back up.

Trying to put stuff from many different hard drives together.

Need honest full reviews of all AI from respected members, I do not know the noon situation here but I am not interested.

If you think you have built a better replacement, show me the bot show me some SS's, and show me it skinned all in one detailed post.

Sorry for brevity but it is all I need to say, straight to the point. Need to get my computer files in order.

Sage, hey.

I'm coming back boys to finish what I've started.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Squirrel_Monkey on March 06, 2011, 11:32:04 AM
Hi Inf.
That was so concise I got lost half-way through :S
Title: Re: Re-Stocked AI: BETA and Release
Post by: Jack Daniels on March 06, 2011, 11:32:24 AM
Welcome back man.
Title: Re: Re-Stocked AI: BETA and Release
Post by: 090901 on March 06, 2011, 11:36:51 AM
WB Inf
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on March 06, 2011, 11:46:25 AM
INF! Sorry I missed you yesterday, I was out partying :3

Here's the list me and Scrap came up with (minus the stuff we already fixed)

RED ZONE
Scout = too lanky


PREHISTORIC

grog = could be better

GOOD OL BOYS
bear = could be better

ninjas
ronin = needs better wedges

ninja = pwnator/robo rebuilt??  needs to be better

Black strom
coal miner = needs rebuild bad

SPARK
Boxer = meh, maybe
Emergency = rammers suck, sage rebuild as popup?

SPIKE


Polers


High voltage
backslash = needs rebuild
Wide load = better skin, better extender work

Team Hex
Hanky = okay but possible rebuild wammer/rupter hybrid???
Lugnut = scrap fix


Team Z
Eye poker = rebuid
Razor = could be better/ wammer w/ RADs?

Steelyarddog
redo all weapon setups like joeblo's bot T Road = scrap

RIOT
Raptor = piece of sh**
Civil Disobedience = havok. rebuild w/ baseplate drive and axle setup

Megaton

Scrappers

backyard ripper = needs to not be NWB

ROOKIES/XTRA
Crush = good mw hammer w/ mace weapon
Forkie = rupter OR true popup OR 2 DDT flipper decked out with ramplates
Sting Ray = pole spike rammer/poker/dual poker
Atom Smasher =  HW sage bot Raze
Walrus = WALL O' RAZORSSS
BotCHOY = scrap building somethign ridiculous
Barbershop Chop = drum, like tommy gun but better that CLICK builds

Tail Whip = SNS something





As for the bots we have remade, there is alarm, atom smasher, bushido, dementia, flame chopper, jackpot, ripblade, roly poly, snow job, spin bonker, tornado.
Title: Re: Re-Stocked AI: BETA and Release
Post by: ianh05 on March 06, 2011, 11:59:51 AM
welcome back :) great to see this is going to get finished.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Dexterhunter on March 29, 2011, 08:29:33 PM
Infinite! I thought I would never see you again.

Is Bloodshed really going to get discarded from being Eye Poker? Bloodshed is my best (and only remaining heavyweight) under my belt; Bloodshed (and Box of Grime) symbolize all the time and effort I have invested into this game. It would be a shame to see it tossed aside in the making of this project.

Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on March 30, 2011, 06:59:49 AM
If anything, the rebuild would still look very similar to yours. I have no idea how they want it, though. I'm fine with it as is. There's just too many rammers and pokers on the HW division. :P
Title: Re: Re-Stocked AI: BETA and Release
Post by: kill343gs on March 30, 2011, 10:45:06 AM
Might try a wide load. Haven't built a poker in over 2 years.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on April 24, 2011, 08:28:11 AM
Thinking about using this as Grog's replacement:

https://gametechmods.com/forums/index.php/topic,2838.msg288633.html#msg288633 (https://gametechmods.com/forums/index.php/topic,2838.msg288633.html#msg288633)

Not sure if my Raptor rebuild is nice enough, and still struggling to rebuild Backyard Ripper (thinking of a new setup).
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on April 24, 2011, 09:44:39 AM
Thinking about using this as Grog's replacement:

https://gametechmods.com/forums/index.php/topic,2838.msg288633.html#msg288633 (https://gametechmods.com/forums/index.php/topic,2838.msg288633.html#msg288633)

Not sure if my Raptor rebuild is nice enough, and still struggling to rebuild Backyard Ripper (thinking of a new setup).


It looks quite flankable to be honest. But if it's better than the old one, then sure.

Can I see the raptor rebuild again?

As for Backyard Ripper, it's been the bane of Re-Stocked... so no worries if it's difficult for you too :D
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on April 24, 2011, 09:53:06 AM
Also, you know that drum you made to be Wide Load? What about using it for barbershop chop?
Title: Re: Re-Stocked AI: BETA and Release
Post by: GarvinTheGreat on April 24, 2011, 11:49:09 AM
Seema awsome cant wait for it to come out
Title: Re: Re-Stocked AI: BETA and Release
Post by: 090901 on April 24, 2011, 05:51:06 PM
You should combine this, Inf Ai, and starcore to make the best stock AI pack ever. :P
Title: Re: Re-Stocked AI: BETA and Release
Post by: Somebody on April 24, 2011, 06:41:31 PM
*cough* PYS AI needs some lovin *cough*
Title: Re: Re-Stocked AI: BETA and Release
Post by: Virus Bomb on April 24, 2011, 07:42:42 PM
LOL my main game has all 4 of those packs combined.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on April 24, 2011, 07:50:32 PM
Once this and INFAI are finished, I'm going to release an all-inclusive pro AI pack for Stock. BBEANS, INF, Restocked, Pys, Starcore v4, SageAI (kidding). Then theres no more need to find links or tell people which is the best to download.

Also will release NOOB AI, with Starcore v1 + v2 + v3, RFSAI, and whatever else there is. (I dunno... RA2GE, Ubermod, Alphasim, JXAI, Mr_Chaos, Soveirns? I have no idea which use custom parts and which don't).


BUT FIRST we must finish ReStocked. Come on team!
Title: Re: Re-Stocked AI: BETA and Release
Post by: JoeBlo on April 24, 2011, 08:19:24 PM
I should start building again and see what I can do :P

also work on the other modding stuff

Once this and INFAI are finished, I'm going to release an all-inclusive pro AI pack for Stock. BBEANS, INF, Restocked, Pys, Starcore v4, SageAI (kidding).

Hmm maybe we should talk when the time comes.. I am making an All in one stock pack too.. (not talking about AI parts though.. you will see what I have in mind..)
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on April 24, 2011, 08:20:21 PM
yeeeah I really want to get restocked done
Title: Re: Re-Stocked AI: BETA and Release
Post by: JoeBlo on April 24, 2011, 08:23:13 PM
Well I may have come across something cool to mod.. we shall see when I get the time to play with it

Plus I am making a new logo and UI too  :gawe:

Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on April 24, 2011, 09:36:36 PM
Can I see the raptor rebuild again?

(https://gametechmods.com/uploads/images/71116velociraptorclintthrust2.PNG)
Title: Re: Re-Stocked AI: BETA and Release
Post by: kill343gs on April 24, 2011, 10:00:21 PM
Would you believe me if I told you that I started a Wide Load today?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on April 24, 2011, 10:01:29 PM
yay

SHOWCASE SHOWCASE SHOWCASE
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on April 24, 2011, 10:59:08 PM
i think raptor, what virus bomb built for grog, and the drum for barbershop chop look great
Title: Re: Re-Stocked AI: BETA and Release
Post by: kill343gs on April 25, 2011, 01:37:28 AM
yay

SHOWCASE SHOWCASE SHOWCASE

Not finished yet, and I doubt that it will be up to modern day standards....
Title: Re: Re-Stocked AI: BETA and Release
Post by: Squirrel_Monkey on April 25, 2011, 03:25:09 AM
What hasn't anyone tried? There is a list but it is outdated....
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on April 25, 2011, 06:26:02 PM
What hasn't anyone tried? There is a list but it is outdated....

Razor or Tail Whip
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on November 19, 2011, 03:49:45 PM
sage stop being so lazy
Title: Re: Re-Stocked AI: BETA and Release
Post by: Ben Purse on November 19, 2011, 04:57:39 PM
If hax mode was allowed...
Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on November 20, 2011, 03:22:06 AM
If hax mode was allowed...

Then this pack wouldn't be even worth downloading, let alone work on.
Title: Re: Re-Stocked AI: BETA and Release
Post by: RpJk on November 20, 2011, 05:40:07 AM
If this is coming back I could throw some suggestions if people want me to.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on November 20, 2011, 05:44:26 AM
If this is coming back I could throw some suggestions if people want me to.

Nobody's stopping you, man. Just don't copy/paste these (https://gametechmods.com/forums/index.php/topic,2104.msg296443.html#msg296443) posts (https://gametechmods.com/forums/index.php/topic,2104.msg51676.html#msg51676). :P
Title: Re: Re-Stocked AI: BETA and Release
Post by: Dexterhunter on March 20, 2012, 12:52:19 AM
when i periodically check on these forums and see that this has yet to be finished i a die a little bit more inside.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Mr. AS on March 22, 2012, 08:50:48 PM
Would you believe me if I told you that I started a Wide Load today?
is it reskinned stratocaster
Title: Re: Re-Stocked AI: BETA and Release
Post by: kill343gs on March 22, 2012, 09:37:35 PM
Would you believe me if I told you that I started a Wide Load today?
is it reskinned stratocaster

no, a reskinned stratocaster was the first Restocked Wide Load. It got replaced rather quickly.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on March 22, 2012, 10:00:17 PM
This is SO close to being finished, but we somehow lost our drive to do so. There are maybe 5 bots that need some more tweaking, and then we need someone to do the UI and the AI. If we got a bigger, better team together it could be done in a weekend.
Title: Re: Re-Stocked AI: BETA and Release
Post by: kill343gs on March 22, 2012, 10:10:42 PM
Hi my name's matt and I made the first UI for Restocked as well.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Mecha on March 22, 2012, 11:23:39 PM
you know it's funny because i had an idea to remake stock bots for an ai pack, but then i saw you were already doing it.
and Inf, Sage, Scrap, Kill, and other people can probably build better then me. :P
Title: Re: Re-Stocked AI: BETA and Release
Post by: R0B0SH4RK on March 23, 2012, 04:19:18 AM
I thought we already had Kill doing the UI :/
Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on March 23, 2012, 04:45:58 AM
Kill probably snuck in some red extenders into the UI and Sage uncovered them.
Title: Re: Re-Stocked AI: BETA and Release
Post by: kill343gs on March 23, 2012, 11:37:26 AM
I thought we already had Kill doing the UI :/

Nobody's talked to me  :confused:

I haven't had a hand in this project since it was first introduced. The two things aforementioned were the only things I contributed, and both were scrapped quite early on.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Hercules on March 23, 2012, 02:25:34 PM
Just saying if this thing is useful to you
(https://gametechmods.com/uploads/images/35762screenshot_19.jpg)
Title: Re: Re-Stocked AI: BETA and Release
Post by: RammingSpeed on March 23, 2012, 05:39:53 PM
Vicious ... what bot is it supposed to be?
Title: Re: Re-Stocked AI: BETA and Release
Post by: MassimoV on March 23, 2012, 05:42:41 PM
WIDE LOAD
Title: Re: Re-Stocked AI: BETA and Release
Post by: kill343gs on March 23, 2012, 05:43:08 PM
Just saying if this thing is useful to you
(https://gametechmods.com/uploads/images/35762screenshot_19.jpg)

Let me put it this way, if Stratocaster wasn't useful to them, the likelihood of what essentially amounts to a sub-par clone thereof will also not be useful to them. There's a reason that only a few people actually worked on this pack, which is also the reason it has taken so long. Re-Stocked is going to be the best of the best, no ifs, ands or buts about it.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on March 23, 2012, 06:10:07 PM
Sunday I shall bang out the rest of the bots. Sage and everyone else get your ass on aim.


daaankins




Lol boys autocorrected to boys, this coulda bren awkward
Title: Re: Re-Stocked AI: BETA and Release
Post by: kill343gs on March 23, 2012, 10:12:36 PM
I'll be on AIM on my phone whenever I'm at home incase anyone needs me for anything.
Title: Re: Re-Stocked AI: BETA and Release
Post by: GroudonRobotWars on March 23, 2012, 10:14:04 PM
This looks like it will be interesting when the full release happens.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Gauche Suede on June 04, 2012, 12:18:42 AM
ok, i've tried some of the MWs, and here's my say:
Mud Runner: runs away to the nearest wall after all weapons are gone
Devil: needs Popup.py
Dementia: Great wedge.
Lugnut(or was it Flame Chopper): needs a paintjob.
Iceberg: same as Mud Runner.
Sabertooth and Backslash: needs a better wedge.
All Hammer bots: put the hammer starting points as close to the bot as possible(take a look at Killerhurtz for example) so that you can remove the back srimech extender so that you can put more weapons in there.

Alright, i'll going to test the other ones on Wednesday.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on June 04, 2012, 12:51:32 AM
A couple of changes have already been made since the last version:
Mud Runner rebuilt as a VS
Jackpot! has been refined (is it the one with the flat caster front instead of a V? Correct me if I'm wrong)
New Hanky Panky (unless Sage was fooling around in his showcase)
Civil Disobedience has been rebuilt using Tornado's setup
Raptor is replaced by something (I think it's mine, don't remember)
Barbershop Chop included (Scrap)
I think Forkie is also included? (S_M)
Hopefully there are some bots in mind for the other rookie bots.

Sabertooth's wedge can't really be any better given that it's on a Snapper II, and Backslash will be rebuilt. As for the hammer bots, keep in mind DDTs have a limited arc which is why it needs a rear extender for srimech. Try it out yourself.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Jonzu95 on June 04, 2012, 02:06:44 AM
Uhh.. Where is the latest beta?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on June 04, 2012, 02:38:04 AM
I guess it doesn't have enough new content to warrant another update right now.

Most of the stuff should be with either Sage or Scrap, though. :P
Title: Re: Re-Stocked AI: BETA and Release
Post by: Jonzu95 on June 04, 2012, 02:42:58 AM
I see... I guess I'll just wait when the next beta/finished version comes up
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on June 04, 2012, 09:29:34 AM
Sage what the heck man lets finish this...joeblo we need you
Title: Re: Re-Stocked AI: BETA and Release
Post by: JoeBlo on June 04, 2012, 09:55:47 AM
What do you need from me Scrappy?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on June 04, 2012, 03:38:21 PM
UI and stuff joe

here's a link to everything I have if anyone wants to take a look. i don't know what's been AIed or not so i just included a folder with all the new bots since the last update, as well as some version of the game.

http://www.mediafire.com/?r980rsq4gk1o1h7 (http://www.mediafire.com/?r980rsq4gk1o1h7)
Title: Re: Re-Stocked AI: BETA and Release
Post by: R0B0SH4RK on June 05, 2012, 09:00:23 PM
Here's a list of all the bots I have updates for since the last AI update:

- Ronin
- Bot-204
- Coal Miner
- M.A.D.
- Dementia
- Iceberg
- Lug Nut
- Hanky Panky
- Raptor
- Backyard Ripper

I also have an alternate version of Lil' Dog with RADs and more spikes. Is this an update, or an old one?

Since I'm now the keeper of bots or something, are there any more updates that have been done that I don't have?
Title: Re: Re-Stocked AI: BETA and Release
Post by: 12yearOldPwner on June 05, 2012, 09:04:01 PM
are the bots easier to fight than in starcore?
Title: Re: Re-Stocked AI: BETA and Release
Post by: MassimoV on June 05, 2012, 09:04:55 PM
I think they're harder than Starcore.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Mr. AS on June 05, 2012, 09:06:14 PM
probably harder than v4 alpha
Title: Re: Re-Stocked AI: BETA and Release
Post by: Fracture on June 05, 2012, 09:15:15 PM
are the bots easier to fight than in starcore?
Yeah this pack was put together by some of the oldest veterans of RA2 who are top builders in Stock, so it's really advanced. The only harder pack you'll find is likely infiniteinertia AI.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Gauche Suede on July 15, 2012, 05:18:15 AM
Here's a list of all the bots I have updates for since the last AI update:

- Ronin
- Bot-204
- Coal Miner
- M.A.D.
- Dementia
- Iceberg
- Lug Nut
- Hanky Panky
- Raptor
- Backyard Ripper

I also have an alternate version of Lil' Dog with RADs and more spikes. Is this an update, or an old one?

Since I'm now the keeper of bots or something, are there any more updates that have been done that I don't have?
@R0B0
do you accept the rebuilds of the bots that are hidden in the Robot designs tab? i'll remake those if you want to.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Mr. AS on July 15, 2012, 12:19:47 PM
i could take my try at remaking walrus (aka "WALL O' RAZORSSS") and some of the other rookies/xtra bots

idk if they would be sage/robo/inf/scrap/pwn tier, but i could really try

edit: and i could fix up the ai a bit, seriously why are you using pillar and not fbsplus for the trinities in the beta ?
Title: Re: Re-Stocked AI: BETA and Release
Post by: NFX on July 15, 2012, 12:28:03 PM
Are there any bots left that I might be able to have a shot at? I'd be willing to have a try, if you guys reckon I'm at the right level.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on July 15, 2012, 02:21:08 PM
Yeah, I am ashamed at how close this is to done and it isn't. Something is getting built tonight I promise you that.

As for the rookies and extras, barbershop chop, spin bonker, tailwhip, bot choy, are all done.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Gauche Suede on July 19, 2012, 10:09:59 PM
Yeah, I am ashamed at how close this is to done and it isn't. Something is getting built tonight I promise you that.

As for the rookies and extras, barbershop chop, spin bonker, tailwhip, bot choy, are all done.
where is it?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on July 20, 2012, 01:53:01 AM
Yeah, I am ashamed at how close this is to done and it isn't. Something is getting built tonight I promise you that.

As for the rookies and extras, barbershop chop, spin bonker, tailwhip, bot choy, are all done.
where is it?

DON'T RUSH ANYONE (only the contributors have the right to annoy the others hahahaha)

But yeah, it will be done whenever it's ready to be released, and I'm assuming Scrappy is still nitpicking on some stuff.

So I'm pretty sure it'll be worth the wait. /gaben
Title: Re: Re-Stocked AI: BETA and Release
Post by: Mecha on July 20, 2012, 04:15:39 PM
I bet this will be awesome when it comes out. :D
Title: Re: Re-Stocked AI: BETA and Release
Post by: JoeBlo on July 21, 2012, 12:46:16 AM
I will make up a UI sometime over this weekend.. probably no fancy gib work on this one though, just straight candy
Title: Re: Re-Stocked AI: BETA and Release
Post by: 090901 on July 21, 2012, 04:28:34 AM
I will make up a UI sometime over this weekend.. probably no fancy gib work on this one though, just straight candy
My eyes are ready.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Mr. AS on July 24, 2012, 06:57:29 PM
hi why is dementia a wammer and devil a popup ? shouldnt it be the other way around ? or was this fixed in that update sage released a few weeks back ?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on July 24, 2012, 08:12:27 PM
Because pyscolone built devil and he's a badass and I built dementia and im a badass
Title: Re: Re-Stocked AI: BETA and Release
Post by: Mr. AS on July 24, 2012, 09:51:38 PM
Because pyscolone built devil and he's a badass and I built dementia and im a badass
well ok then.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Gauche Suede on July 26, 2012, 12:19:29 AM
hi why is dementia a wammer and devil a popup ? shouldnt it be the other way around ? or was this fixed in that update sage released a few weeks back ?
where can i find the update?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on July 26, 2012, 04:17:07 AM
hi why is dementia a wammer and devil a popup ? shouldnt it be the other way around ? or was this fixed in that update sage released a few weeks back ?
where can i find the update?

Dude, it's just one page back. It's not that hard to sift through <20 pages in a thread, you know. :P
Title: Re: Re-Stocked AI: BETA and Release
Post by: Scrap Daddy on July 30, 2012, 11:20:06 PM
alright folks anyone serious about helping me either add me on aim, (daaankins) or get the heck online. Building for like two hours, EXPECT SOMETHING


lololol everthign i try for lil dog havoks, the grind begins again tomorrow
Title: Re: Re-Stocked AI: BETA and Release
Post by: Naryar on July 31, 2012, 03:12:04 AM
Downloading the new version, will give opinion on bots. After all I am a beta tester and i contributed, even if Raptor was a messy pile of crap :P
Title: Re: Re-Stocked AI: BETA and Release
Post by: Mr. AS on July 31, 2012, 08:02:44 PM
K, I have a walrus done but it still needs a bit of tweaking (the weapon is too exposed)
Title: Re: Re-Stocked AI: BETA and Release
Post by: ianh05 on August 18, 2012, 01:59:00 AM
Curious, would you guys like to add 3 new bots to each team (AW, BW, SHW)? I've always been wanting to build Antweights for each team :)
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on August 19, 2012, 05:02:12 PM
Curious, would you guys like to add 3 new bots to each team (AW, BW, SHW)? I've always been wanting to build Antweights for each team :)

If you build aws bws and shw for each team and AI them, we'd be down!
Title: Re: Re-Stocked AI: BETA and Release
Post by: ianh05 on August 20, 2012, 01:56:43 AM
I can build and AI the AW's and possibly the BW's, would someone else like to skin them?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Mr. AS on August 20, 2012, 07:18:15 AM
i call dibs on shw emergency
Title: Re: Re-Stocked AI: BETA and Release
Post by: Fracture on August 20, 2012, 08:56:21 AM
Wait, Sage was actually being serious? o.O Just building 15 SHWs, AI'ing them, and finding a good skin that fits with the rest of the team sounds like a lot of work without most of the usual ReStocked team working on it, not to mention 15 AWs and 15 BWs. Maybe if it wasn't in the final release, but kinda as a bonus addition, because if it was the pack would just be delayed even more. If it is for real, would the names and skins be chosen kinda like NAR AI, tying in with the other bots and the team?
Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on August 20, 2012, 09:01:24 AM
Treat those as 'bonus content'. LW-HWs are still priority and I guess those should be released first when they're all done. :P
Title: Re: Re-Stocked AI: BETA and Release
Post by: Squirrel_Monkey on August 20, 2012, 09:18:14 AM
So, like:
(https://gametechmods.com/TournamentFiles/botm/Sept10/014.gif) 
Title: Re: Re-Stocked AI: BETA and Release
Post by: Pwnator on August 20, 2012, 09:39:40 AM
I'm hoping those bots would be at least diversified, but not too inefficient at combat. So kinda on the level of these:

(https://gametechmods.com/TournamentFiles/botm/may09/004.JPG)
(https://gametechmods.com/TournamentFiles/botm/may09/007.jpg)
(https://gametechmods.com/TournamentFiles/botm/Sept10/009.png)

(Actually, I think bots like this are perfect for the pack)
(https://gametechmods.com/TournamentFiles/botm/Sept10/003.jpg)

And if Scout Starship had some tweaks, that would be great as well.
Title: Re: Re-Stocked AI: BETA and Release
Post by: Naryar on August 20, 2012, 09:59:00 AM
I call SHW Coal Miner and Big Dog
Title: Re: Re-Stocked AI: BETA and Release
Post by: Gauche Suede on August 20, 2012, 10:03:58 AM
I call SHW Coal Miner and Big Dog
SHW Coal Miner = Head Miner
SHW Big Dog = Huge Dog
Title: Re: Re-Stocked AI: BETA and Release
Post by: Sage on August 20, 2012, 11:11:06 AM
Well, I wasn't being entirely serious...

The pack will come out as proposed, rebuilt versions of the original stock AI. We can add other stuff later.
Title: Re: Re-Stocked AI: BETA and Release
Post by: ianh05 on August 20, 2012, 11:20:21 AM

SteelYard Dawg and Team Dragon antweights?

(https://gametechmods.com/uploads/images/1998AWS.jpg)


 :gawe:
Title: Re: Re-Stocked AI: BETA and Release
Post by: 090901 on August 20, 2012, 01:07:42 PM
throwing stars looks awesome