I now need 5-7 BETA testers, who have AI-ing knowledge and are willing to work out the kinks as well as suggest changes to AI and the game overall.
REMEMBER: BETA TESTING IS TO HELP THE FURTHER DEVELOPMENT OF THIS PACK, NOT TO SELFISHLY ENJOY THE NEW AI FOR YOURSELF.
There are better builders out there than you.
Do you know how to AI well, also?
No.
New UI (soon to come, hopefully)
Here's what i found:
-All the LW rammers crash the game excepted M.A.D.
(I tried to fix Roly Poly's AI by removing the weapons entry and range entry, but no)
-Big Dog doesn't crashes however
-My Raptor really needs a rebuild
-Scout needs a self-righter command. It's slightly havoky as well.
0 - Red Zone
ALARM:
1.I'm not too fond of the weapons hitting at different times (looking at the collision mesh)
Sentinel: *
1.Have the sharp side of the blades point out because they aren't double-sided
3.The Srimech isn't very good right now because the wedges don't have enough extenders attached to them
1 - PREHISTORIC
Roly Poly: Might Be Worth The Rebuild
1.I'm not too fond of the weapons hitting at different times (looking at the collision mesh)
2.If you stack another baseplate anchor in the front, you can have two extenders (with the side attachment points pointing in opposite directions) with everything on the left currently on one and everything on the right currently on the other (with two weapons stacked in the center) (more HP)
3.The nose is in the wrong direction
Sabertooth: *
1.I like the use of the mace's large collision mesh to coverup the extenders
Grog The Warrior: *
1.The Spin command makes one of the snappers move.
2 - The Good ol' Boys
Catfish:
1.The irons (more specifically the top ones) could be rotated so that they hit at once (if hit by a slightly off center frontal attack)
Mud Runner: *
1.The extender Srimech should be a little longer.
BEAR:
1.Scary...
3 - Team Dragon
Ninja:
1.The bindings say that it is invertible but the plow gets in the way (you may have done this on purpose because the plow might be broken off but I figured I'd bring it to your attention)
Ronin:
1.Coolest bot in the pack PERIOD
4 - BLACK STORM
Bot-204:
1.Personally, I think the castors would do better if they were rotated inward a little
Devil:
1.Is the ballast really doing anything?
2.I'm not too fond of the messy chassis.
3.Use Popup instead of Omni because it is activating too soon
Coal Miner: *
1.I like the component arrangement inside and outside of the chassis
5 - Team SPARK
JACKBOT!: *
1.In terms of LWs, it has a ton of castors (a good thing)
Boxer:
1.The forward heading is backward (for when it is controlled by players; not the Heading used for the bindings). This doesn't cause any problems because it is an AI bot but it irritated me while testing.
2.A very well designed bot (reminds me of a bot that I think Click made...)
EMERGENCY: Questionably Easy Rebuild
1.Replace the ice picks and four extenders (one on each side of the weapon brackets (moving the 4 irons w/2 extenders down onto the bottom bracket) and add a razor onto each side of the brackets (I'm pretty sure you would need to remove .1kg off of the chassis for this to work though)
2.Divide the extenders into more than one segment (more HP for the same weight)
6 - SpikeHeads
M.A.D.:
1.The irons aren't lined up very well because of the angled chassis
2.The radius is set slightly too high in the bindings for it
Demetia:
1.I would consider adding another castor to the center
Little Metal Friend: *
1.I think the wedges could be angled down a little more
7 - North Polers
Mini Berg:
1.The front isn't wide enough to trap bots and it doesn't have a working Srimech
2.I think this bot should be replaced...
Snow Job:
1.Using the extra weight, add two irons to the extenders coming off of the pistons
8 - HIGH VOLTAGE
Backslash:
1.Rotate the blades so that the sharp side is out
WIDE LOAD:
1.I'm not too fond of the extender work
2.While inverted, the weapon drags and the front tires don't touch the ground at all (and the middle motors touch the ground occasionally)
3.The radius is set too high *thinks about how ironic that statment is*
3.I think this bot should be replaced...
9 - Team HEX
LugNut:
1.The wheels are a little too far out IMO but the only ideas I have to fix this will make it more generic
2.The radius is set too low
Hanky Panky:
1.Replace the forklift arms with either a spike strip, iron spike, spiked club, iron fist, or samurai sword (because they are big, have more HP, and do damage)
2.Switch directions of the blades on the wedges so that they can do damage to the opponent
10 - Team Z
Razor:
1.I've never seen a controlboard stacked with the top of the chassis before (I knew it worked with the sides but I've never even thought to try it with the top...)
2.Move the castors farther apart because not much will hit between them but horizontal spinners are likely to hit the extenders that are sticking out currently (after destroying the two razors first)
Eye Poker:
1.Move the wedge out more with the extra weight (right now, by the time it hits the opponent's front, you're already on your opponent's wedges)
11 - SteelYard Dog
Lil Dog:
1.The 'turn' setting in the bindings is set too high
Big Dog:
1.I like how this one looks...
12 - RIOT
Civil Disobedience:
1.For the skin, I would move the skull to the front
Raptor: *
1.Maybe try this against a version with the DDTs attached directly to the extenders that are next the other attachment point
2.The Srimech doesn't work very well.
13 - MEGATON
DEADBEAT: *
1.I think if you replace the angle connector with a black extender, the plows would protect the front of the chassis better.
14 - The Scrappers
Arc Pounder:
1.I would upgrade the razor to a mace (short enough that it won't get hit and break off as fast as an iron spike)
2.Continues to spin even while being counted out
Ripblade:
1.The wedge should be a little farther out
Backyard Ripper: *
1.Since it isn't invertible anyways, I would do either one of these:
-Replace the bracket wedges with another pair of snowplows (possible angled inward)
-Remove the bracket wedges, flip the plows, and add another pair of wedges or upgrade the razors
2.The chassis is almost the exact same as my first version of Shadow Tyrant...
4.Switch directions of the blades so that they get do damage to low horizontal spinners.
A ballast?!
Have we taught you nothing!
- Emergency (is Sage's responsibility) :P
And also, I love the Infrogrames logo :P
I do not quite understand the whole separate segmented extender work, why is it better?ALL stock extenders have 100HP no matter what size (DSL is different). So having one 40cm extender would have the same HP as one 20cm extender. With this in mind, having two 20cm extenders would be twice as efficient (40cm; 200HP) as having one 40cm extender (40cm; 100HP). Unfortunately, the 200HP isn't completely accurate because all the opponent has to do is deliver 100 damage to either one before it breaks off but at least this way your opponent has to hit something 20cm long instead of something 40cm long. (the same basic principle applies for extenders larger than 40cm but I thought it would be easier to understand if I used a 40cm extender as the example)
ALL stock extenders have 100HP no matter what size (DSL is different). So having one 40cm extender would have the same HP as one 20cm extender. With this in mind, having two 20cm extenders would be twice as efficient i(40cm; 200HP) as having one 40cm extender (40cm; 100HP). Unfortunately, the 200HP isn't completely accurate because all the opponent has to do is deliver 100 damage to either one before it breaks off but at least this way your opponent has to hit something 20cm long instead of something 40cm long. (the same basic principle applies for extenders larger than 40cm but I thought it would be easier to understand if I used a 40cm extender as the example)
(https://gametechmods.com/uploads/images/84125splash.bmp)
thanx for making a copy of it to slow down gtm even more.
And Serge, the image has to be BMP for the game, and I wasnt going to waste time to change it.
that was not nice
im not such of a noob either, noobs usually cant make good spinners.
If you wanna keep it original, then you might as well make it like No Hype 5.
Bear has 36 claws. Claws are the best weapons in the game.
I'm not talking about Wide Load, talking about Hanky Panky.
Don't they have normals?
I made the UI for this or part of one and have it somewhereAgreeeed, althought Ripblade and Bushido are awful and I think Raptor could be cleaner(along with some of my bots.)
hmm if Infy doesn't come back I should pass it on to you Sage to complete the pack
WRONG I built sentinel! Inf built Deadbeat and Scrap built BEAR
Also me sage and pwn are rebuilding almost everything so this should be great
Also me sage and pwn are rebuilding almost everything so this should be great
D: what happened to me ?
I dont build an awful lot but I'd like to contribute some robot(s) since im putting a lot of the other stuff together :P
(https://gametechmods.com/uploads/images/42442terramax2.PNG)
Terramax 2, 795 kg, DSA, 2 blacks, 4WD
Better than the old one since it's way easier to drive, better wedges, and more weapons.
After spending a majority of my day yesterday looking at the internals, bindings, and competitiveness of every bot in the pack, I can now safely conclude that I probably missed some things :P I've already removed the things that were previously mentioned by other beta testers, some of my extra comments, and ways of reducing weight when I wasn't sure of what to use the weight for. I also removed the bots that I didn't have any problems/comments for. I don't expect you to fix all the problems that I listed (that would take forever and would have little impact on the overall experience) but hopefully some of the info will be helpful for you.
A majority of the bots could have their extenders (40cm+) divided into multiple segments (depending on the 7 component limit, usually 20cm) because they have more HP for the same amount of weight. So instead of making things overly complicated, I marked bots that would benefit from this with an astrix (*) (I left out bots with internal extenders or bots that I believed protected the extenders enough).Code: [Select]0 - Red Zone
ALARM:
1.I'm not too fond of the weapons hitting at different times (looking at the collision mesh)
Sentinel: *
1.Have the sharp side of the blades point out because they aren't double-sided
3.The Srimech isn't very good right now because the wedges don't have enough extenders attached to them
1 - PREHISTORIC
Roly Poly: Might Be Worth The Rebuild
1.I'm not too fond of the weapons hitting at different times (looking at the collision mesh)
2.If you stack another baseplate anchor in the front, you can have two extenders (with the side attachment points pointing in opposite directions) with everything on the left currently on one and everything on the right currently on the other (with two weapons stacked in the center) (more HP)
3.The nose is in the wrong direction
Sabertooth: *
1.I like the use of the mace's large collision mesh to coverup the extenders
Grog The Warrior: *
1.The Spin command makes one of the snappers move.
2 - The Good ol' Boys
Catfish:
1.The irons (more specifically the top ones) could be rotated so that they hit at once (if hit by a slightly off center frontal attack)
Mud Runner: *
1.The extender Srimech should be a little longer.
BEAR:
1.Scary...
3 - Team Dragon
Ninja:
1.The bindings say that it is invertible but the plow gets in the way (you may have done this on purpose because the plow might be broken off but I figured I'd bring it to your attention)
Ronin:
1.Coolest bot in the pack PERIOD
4 - BLACK STORM
Bot-204:
1.Personally, I think the castors would do better if they were rotated inward a little
Devil:
1.Is the ballast really doing anything?
2.I'm not too fond of the messy chassis.
3.Use Popup instead of Omni because it is activating too soon
Coal Miner: *
1.I like the component arrangement inside and outside of the chassis
5 - Team SPARK
JACKBOT!: *
1.In terms of LWs, it has a ton of castors (a good thing)
Boxer:
1.The forward heading is backward (for when it is controlled by players; not the Heading used for the bindings). This doesn't cause any problems because it is an AI bot but it irritated me while testing.
2.A very well designed bot (reminds me of a bot that I think Click made...)
EMERGENCY: Questionably Easy Rebuild
1.Replace the ice picks and four extenders (one on each side of the weapon brackets (moving the 4 irons w/2 extenders down onto the bottom bracket) and add a razor onto each side of the brackets (I'm pretty sure you would need to remove .1kg off of the chassis for this to work though)
2.Divide the extenders into more than one segment (more HP for the same weight)
6 - SpikeHeads
M.A.D.:
1.The irons aren't lined up very well because of the angled chassis
2.The radius is set slightly too high in the bindings for it
Demetia:
1.I would consider adding another castor to the center
Little Metal Friend: *
1.I think the wedges could be angled down a little more
7 - North Polers
Mini Berg:
1.The front isn't wide enough to trap bots and it doesn't have a working Srimech
2.I think this bot should be replaced...
Snow Job:
1.Using the extra weight, add two irons to the extenders coming off of the pistons
8 - HIGH VOLTAGE
Backslash:
1.Rotate the blades so that the sharp side is out
WIDE LOAD:
1.I'm not too fond of the extender work
2.While inverted, the weapon drags and the front tires don't touch the ground at all (and the middle motors touch the ground occasionally)
3.The radius is set too high *thinks about how ironic that statment is*
3.I think this bot should be replaced...
9 - Team HEX
LugNut:
1.The wheels are a little too far out IMO but the only ideas I have to fix this will make it more generic
2.The radius is set too low
Hanky Panky:
1.Replace the forklift arms with either a spike strip, iron spike, spiked club, iron fist, or samurai sword (because they are big, have more HP, and do damage)
2.Switch directions of the blades on the wedges so that they can do damage to the opponent
10 - Team Z
Razor:
1.I've never seen a controlboard stacked with the top of the chassis before (I knew it worked with the sides but I've never even thought to try it with the top...)
2.Move the castors farther apart because not much will hit between them but horizontal spinners are likely to hit the extenders that are sticking out currently (after destroying the two razors first)
Eye Poker:
1.Move the wedge out more with the extra weight (right now, by the time it hits the opponent's front, you're already on your opponent's wedges)
11 - SteelYard Dog
Lil Dog:
1.The 'turn' setting in the bindings is set too high
Big Dog:
1.I like how this one looks...
12 - RIOT
Civil Disobedience:
1.For the skin, I would move the skull to the front
Raptor: *
1.Maybe try this against a version with the DDTs attached directly to the extenders that are next the other attachment point
2.The Srimech doesn't work very well.
13 - MEGATON
DEADBEAT: *
1.I think if you replace the angle connector with a black extender, the plows would protect the front of the chassis better.
14 - The Scrappers
Arc Pounder:
1.I would upgrade the razor to a mace (short enough that it won't get hit and break off as fast as an iron spike)
2.Continues to spin even while being counted out
Ripblade:
1.The wedge should be a little farther out
Backyard Ripper: *
1.Since it isn't invertible anyways, I would do either one of these:
-Replace the bracket wedges with another pair of snowplows (possible angled inward)
-Remove the bracket wedges, flip the plows, and add another pair of wedges or upgrade the razors
2.The chassis is almost the exact same as my first version of Shadow Tyrant...
4.Switch directions of the blades so that they get do damage to low horizontal spinners.
I, personally, am not very fond of the changes to the Infogrames logo but the music rocks.
I was going to say that you could use my Stock's Revenge bot Backyard Gut-Ripper for Backyard Ripper, but yeah, Terramax is probably better since it doesn't use that huge original chassis (despite that huge original chassis having double strength titanium armor).
And what do you mean by
"Barbershop Chop = drum, like tommy gun but better that CLICK builds"
Do you mean that only I am capable of building Barbershop Chop?
I would feel better if the extender work was inside the chassis (could just rotate the snapper II 180 degrees). Wedges good?
I might do it. What type of robot should it be?I would feel better if the extender work was inside the chassis (could just rotate the snapper II 180 degrees). Wedges good?
The extender work pretty much never gets hit but if you really want me to put it inside the chassis I don't mind. About the wedges, they're not NWB-good but they're definitely better than Backyard Ripper's.
Also is anyone doing Ronin?
@ VB: Get on AIM/Yahoo and join the big leagues. Inf built a very, very good ronin but if you think you can do better go ahead.
I guess you'll immediatly reject me if I ask to help here :P
Sparkore :P
I decided to re-build Tail Whip (or whatever it's called). I'm going to make the chassis smaller. This was just a proof of concept.
Thinking about using this as Grog's replacement:
https://gametechmods.com/forums/index.php/topic,2838.msg288633.html#msg288633 (https://gametechmods.com/forums/index.php/topic,2838.msg288633.html#msg288633)
Not sure if my Raptor rebuild is nice enough, and still struggling to rebuild Backyard Ripper (thinking of a new setup).
Once this and INFAI are finished, I'm going to release an all-inclusive pro AI pack for Stock. BBEANS, INF, Restocked, Pys, Starcore v4, SageAI (kidding).
Can I see the raptor rebuild again?
yay
SHOWCASE SHOWCASE SHOWCASE
What hasn't anyone tried? There is a list but it is outdated....
If hax mode was allowed...
If this is coming back I could throw some suggestions if people want me to.
Would you believe me if I told you that I started a Wide Load today?is it reskinned stratocaster
Would you believe me if I told you that I started a Wide Load today?is it reskinned stratocaster
I thought we already had Kill doing the UI :/
Just saying if this thing is useful to you
(https://gametechmods.com/uploads/images/35762screenshot_19.jpg)
are the bots easier to fight than in starcore?Yeah this pack was put together by some of the oldest veterans of RA2 who are top builders in Stock, so it's really advanced. The only harder pack you'll find is likely infiniteinertia AI.
Here's a list of all the bots I have updates for since the last AI update:@R0B0
- Ronin
- Bot-204
- Coal Miner
- M.A.D.
- Dementia
- Iceberg
- Lug Nut
- Hanky Panky
- Raptor
- Backyard Ripper
I also have an alternate version of Lil' Dog with RADs and more spikes. Is this an update, or an old one?
Since I'm now the keeper of bots or something, are there any more updates that have been done that I don't have?
Yeah, I am ashamed at how close this is to done and it isn't. Something is getting built tonight I promise you that.where is it?
As for the rookies and extras, barbershop chop, spin bonker, tailwhip, bot choy, are all done.
Yeah, I am ashamed at how close this is to done and it isn't. Something is getting built tonight I promise you that.where is it?
As for the rookies and extras, barbershop chop, spin bonker, tailwhip, bot choy, are all done.
I will make up a UI sometime over this weekend.. probably no fancy gib work on this one though, just straight candyMy eyes are ready.
Because pyscolone built devil and he's a badass and I built dementia and im a badasswell ok then.
hi why is dementia a wammer and devil a popup ? shouldnt it be the other way around ? or was this fixed in that update sage released a few weeks back ?where can i find the update?
hi why is dementia a wammer and devil a popup ? shouldnt it be the other way around ? or was this fixed in that update sage released a few weeks back ?where can i find the update?
Curious, would you guys like to add 3 new bots to each team (AW, BW, SHW)? I've always been wanting to build Antweights for each team :)
I call SHW Coal Miner and Big DogSHW Coal Miner = Head Miner