Author Topic: NAR AI 2020 - DSL 2.1 Standard AI pack  (Read 170146 times)

Offline trumpetguy

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Re: NAR AI pack releases !
« Reply #400 on: January 19, 2010, 07:44:41 AM »
Yea I am currently fiddling around with it, currently trying to get PA skirts on, but can't find the space and weight, also might switch the weapon to something without normals.

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Offline The Ounce

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Re: NAR AI pack releases !
« Reply #401 on: January 19, 2010, 08:12:35 AM »
Nice, but it looks like part of the Celestial Objects team, as well as the LW for Team Uncia, are still outdated.  I will just give the new versions to you guys now since I can't guess when 2.2 will be released:
https://gametechmods.com/uploads/files/4865Updates.rar
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Offline Reier

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Re: NAR AI pack releases !
« Reply #402 on: January 19, 2010, 08:14:55 AM »
It says "The file you are trying to access is currently unavaliable".
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Offline Naryar

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Re: NAR AI pack releases !
« Reply #403 on: January 19, 2010, 08:38:37 AM »
Right, i uploaded it on Rapidshare as well.

Try it on megaupload first because it is limited on RS.

Offline Reier

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Re: NAR AI pack releases !
« Reply #404 on: January 19, 2010, 09:54:21 AM »
Pyro crashes like on the old version.
EDIT: And the Bronze age LW.
And S Cargo's Disk still doesn't spin right....
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Offline G.K.

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Re: NAR AI pack releases !
« Reply #405 on: January 19, 2010, 11:30:19 AM »
Two small things Nary, although they're probably my fault:
Team Hell's motto should be 'Don't expect to leave alive' rather than 'come alive'
Vortex of Doom doesn't fire its piston. That's because I somehow forgot the SZ. I'll post it's update in a min. Update: https://gametechmods.com/uploads/files/Team57.zip
My above post explains everything about everything.

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Offline russian roulette

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Re: NAR AI pack releases !
« Reply #406 on: January 19, 2010, 04:06:33 PM »
Cube Zero sill doesn't spin!

Offline LiNcK

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Re: NAR AI pack releases !
« Reply #407 on: January 19, 2010, 07:27:46 PM »
Sorry for the noobish question but How do you insteall this?
Just paste everything in the "AI" Folder right?

What about the .rar files? What do i do with them?

Offline JoeBlo

Re: NAR AI pack releases !
« Reply #408 on: January 19, 2010, 08:10:17 PM »
you have to extract the rar files and copy the AI folder you get into your copy of DSL and allow it to overwrite

Offline Naryar

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Re: NAR AI pack releases !
« Reply #409 on: January 20, 2010, 03:14:32 AM »
I am planning the release of v2.2 in 20 days, might be less if i get enough new builder teams.

It will feature a change in motor hitpoints, ramplate hitpoints, tribar hitpoints and halfsheet hitpoints as well.

Offline JoeBlo

Re: NAR AI pack releases !
« Reply #410 on: January 20, 2010, 03:49:17 AM »
sounds good, I will add the fix for Double Downs beaching issue for that version

will it also feature the new NarAI combat Zone ?

Offline Naryar

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Re: NAR AI pack releases !
« Reply #411 on: January 20, 2010, 03:52:57 AM »
Well now that you mention it, probably.

From now, it will not overwrite the Combat Arena though (has a different folder and .py)

Offline JoeBlo

Re: NAR AI pack releases !
« Reply #412 on: January 20, 2010, 04:14:15 AM »
awesome

just as long as you edited the gmf and map file names otherwise it would pretty much defeat the purpose  :mrgreen:

Offline S.T.C.

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Re: NAR AI pack releases !
« Reply #413 on: January 20, 2010, 05:58:27 PM »
Hot Rod still crashes my game.



Offline Jack Daniels

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Re: NAR AI pack releases !
« Reply #414 on: January 20, 2010, 07:36:15 PM »
I am planning the release of v2.2 in 20 days, might be less if i get enough new builder teams.

It will feature a change in motor hitpoints, ramplate hitpoints, tribar hitpoints and halfsheet hitpoints as well.

What do you mean by new builder teams?

Offline Badnik96

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Re: NAR AI pack releases !
« Reply #415 on: January 20, 2010, 07:45:25 PM »
I have a new team idea, probably won't make V2.2 though.

Offline Naryar

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Re: NAR AI pack releases !
« Reply #416 on: January 21, 2010, 05:28:25 AM »
I am planning the release of v2.2 in 20 days, might be less if i get enough new builder teams.

It will feature a change in motor hitpoints, ramplate hitpoints, tribar hitpoints and halfsheet hitpoints as well.

What do you mean by new builder teams?

New teams sent to me by other builders !

And if i get a few right now, v2.2 might be released sooner.
« Last Edit: January 21, 2010, 08:23:44 AM by Naryar »

Offline G.K.

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Re: NAR AI pack releases !
« Reply #417 on: January 21, 2010, 10:25:18 AM »
You'll be getting one when I sort out my HS' AGODs
My above post explains everything about everything.

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Offline Doomkiller

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Re: NAR AI pack releases !
« Reply #418 on: January 21, 2010, 08:54:43 PM »
maybe I should make another team for you eh?
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Offline JoeBlo

Re: NAR AI pack releases !
« Reply #419 on: January 21, 2010, 09:08:45 PM »
hmm .. I might finish the chocolate team