gametechmods

Robot Arena => Modifications => Topic started by: Naryar on May 20, 2009, 08:56:09 AM

Title: NAR AI 2020 - DSL 2.1 Standard AI pack
Post by: Naryar on May 20, 2009, 08:56:09 AM
NAR AI 2020 WORK IN PROGRESS

One of the biggest DSL AI packs, and one of the most influential too, the "Starcore AI pack of DSL". NAR AI is a DSL Standard AI pack, currently being rebuilt for DSL 2.1. It improves the bots original DSL teams, removes replicas, and adds user-created teams.



Title: NAR AI pack releases !
Post by: DuckRA2 on May 20, 2009, 09:30:23 AM
ill check it out!
Title: NAR AI pack releases !
Post by: System32 on May 20, 2009, 09:48:58 AM
hmm... Can't wait to use it.

I hope you won't be using favorite parts...

Favoritism with wedges, but other than that it's nice.
Title: NAR AI pack releases !
Post by: philetbabe on May 20, 2009, 09:54:19 AM
joy and happiness !!!

thank's
Title: NAR AI pack releases !
Post by: Reier on May 20, 2009, 10:03:42 AM
Awsomeness.

Edit: Hmm...I can't seem to open the bots in the robot designs folder...
Title: NAR AI pack releases !
Post by: Naryar on May 20, 2009, 10:52:20 AM
Quote from: System32;39683
Favoritism with wedges, but other than that it's nice.

That because most of the DSL stock AI bots do need wedges to be really good.

There will be more wedgeless bots (SnS and  HS notably) in future releases.


Quote from: Reier;39691
Edit: Hmm...I can't seem to open the bots in the robot designs folder...

So they work as AI but you can't get them in the bot lab?
Title: NAR AI pack releases !
Post by: Reier on May 20, 2009, 10:56:00 AM
Nah, I'm just talking about the bot lab. I haven't tried AI yet.
They won't copy into the Robot Designs folder. It gives me some error message.
Title: NAR AI pack releases !
Post by: roboman2444 on May 20, 2009, 01:52:23 PM
yay much better.
Title: NAR AI pack releases !
Post by: JoeCB1991 on May 20, 2009, 02:32:45 PM
The new ones are pretty tough.
Title: NAR AI pack releases !
Post by: System32 on May 20, 2009, 02:38:26 PM
No, I mean't favoritism with wedge design. Oh well.
Title: NAR AI pack releases !
Post by: Pwnator on May 21, 2009, 12:43:14 AM
Durnit. My LW for your pack looks almost like your version of Hammerhead Shark.

Other than that, very awesome. XD
Title: NAR AI pack releases !
Post by: JoeBlo on May 21, 2009, 09:28:58 AM
looks real nice Naryar....the UI is going to be a little better then that for the full/final release right?
Title: NAR AI pack releases !
Post by: Naryar on May 21, 2009, 09:44:45 AM
Quote from: JoeBlo;39890
the UI is going to be a little better then that for the full/final release right?

Yep. I know it sucks right now but i was focusing on the actual bots more than the UI.
Title: NAR AI pack releases !
Post by: Urjak on May 22, 2009, 12:44:13 AM
I must admit, your bots rock! Though I am still able to beat them, they put up much more of a fight than they did before.
Title: NAR AI pack releases !
Post by: philetbabe on May 22, 2009, 04:00:36 AM
best 'recasting' is Industrial cool miner which is now a potent adversary.

the big changes on topdog doesn't make a killer bot of it ... in fact all the red alert team  was not a good idea at the start, so even with improvment it does not 'rock' as Urjak said.

i like the little changes on civil uprising, at the start it was a good bot,  not it should also challenge some MW .

good job, thank's.
Title: NAR AI pack releases !
Post by: Naryar on May 22, 2009, 04:21:40 AM
Well i designed ICM to be overkill on weapons XD

And yes it's dangerous, i will make it better though.

Both of Top Dog and SnowJob aren't killers because it's hard to make a pure rammer a true killer in DSL, especially while keeping the plows which add few to combat efficiency but are mainly for looks and for staying within the theme of the original bots.

They are much better than the original versions though and i'm pretty sure Top Dog can beat a popup now, it did beat Mako pretty easily.

Also i think Second Sentinel is MUCH better now.
Title: NAR AI pack releases !
Post by: Sage on May 22, 2009, 11:30:30 PM
I can do some UI.
Title: NAR AI pack releases !
Post by: Pwnator on May 23, 2009, 01:04:40 AM
Hmmm... is it just me, or is something wrong with Roly Poly's AI?
Title: NAR AI pack releases !
Post by: Urjak on May 31, 2009, 01:56:35 PM
Naryar, I would just like to bring to your attention if you didn't already know, Rolly Polly's turning is not wired, thus all he can do is go straight.
Title: NAR AI pack releases !
Post by: Naryar on May 31, 2009, 02:09:40 PM
Ah, that's why it sucks...

I will fix that in the Alpha 2.
Title: NAR AI pack releases !
Post by: Naryar on June 11, 2009, 12:09:25 PM
Alpha 2 will come soon... with some more rebuilds (just built Gammaraze IV and the brand new Flipjack that looks like the Stock one today), Roly Poly fixed and a better UI.
Title: NAR AI pack releases !
Post by: Naryar on June 17, 2009, 09:01:12 AM
Triple post <3

Alpha 2 will also feature a new Bindings.txt, because i have already some replica replacements,  and 360AP's Whipper.py sucks because the smartzone makes pokers fire prematurely.

Expect it by the end of the week.
Title: NAR AI pack releases !
Post by: Naryar on June 20, 2009, 08:46:19 AM
Quad post.

My last exams are next week - too much work.

Don't expect the Alpha 2 till at the very least 10 days. Will be full of goodies though <3
Title: NAR AI pack releases !
Post by: philetbabe on June 20, 2009, 09:19:04 AM
I trust you.
Title: NAR AI pack releases !
Post by: Naryar on June 28, 2009, 05:24:06 AM
Alpha 2 will be released this week. Depending of how i work it might be in 2 days or next weekend...

Also if you guys want to see your bots into the v1 (September) you only have a little more than 2 weeks to send them.
Title: NAR AI pack releases !
Post by: JoeBlo on June 28, 2009, 05:31:22 AM
shame Clash Cubes 2 will  most likely take up my time (still needed to learn DSL a bit more) i was going to make a team, but I can help with the UI if your interested ?
Title: NAR AI pack releases !
Post by: Condor33 on June 28, 2009, 03:03:23 PM
Can't wait for it to come out, unfortunately I can't try it out as I'm in Ireland for the next week.
Title: NAR AI pack releases !
Post by: Naryar on July 08, 2009, 04:11:16 AM
I'm lazy these days and am leaving sooner that expected, plus there are a few other IRL occupations, so the Alpha 2 replica replacing process will be incomplete (say 1/3 of all the replicas will be replaced by bots built by me).

Alpha 2 will be released in 4 days, when i will leave.

Expect something MUCH better for v1!
Title: NAR AI pack releases !
Post by: JoeBlo on July 08, 2009, 04:17:01 AM
you should add the date to the updated current events page I did on the wiki... also did you want the UI mod for the next release? or this one ?
Title: NAR AI pack releases !
Post by: Naryar on July 08, 2009, 05:41:43 AM
For the last one, i think.

However you could just send me your "NAR AI" thing that you showed me.
Title: NAR AI pack releases !
Post by: JoeBlo on July 08, 2009, 05:55:07 AM
the logo I made or the UI files ?
Title: NAR AI pack releases !
Post by: Naryar on July 08, 2009, 06:37:56 AM
logo please.
Title: NAR AI pack releases !
Post by: Naryar on July 10, 2009, 12:03:29 PM
Alpha 2 will be released in a little more than 1 day.

15 replicas are already replaced, i'm aiming for roughly 20, and a few stock bots need rebuilding (notably Roly Poly and Devil II which suck)
Title: NAR AI pack releases !
Post by: trumpetguy on July 10, 2009, 12:16:59 PM
So people with the downloaded version of the game must download the 1.3 patch?
Title: NAR AI pack releases !
Post by: Naryar on July 10, 2009, 03:43:41 PM
...

...you need DSL 2.1
Title: NAR AI pack releases !
Post by: trumpetguy on July 10, 2009, 03:49:23 PM
Got that patch, the patch for the actual game 1.3.
Title: NAR AI pack releases !
Post by: Naryar on July 10, 2009, 03:51:57 PM
You have DSL right?

If you have a clean version of DSL 2.1, then the NAR AI will work.
Title: NAR AI pack releases !
Post by: trumpetguy on July 10, 2009, 04:57:12 PM
It keeps on freezing when I try to start it up.
Title: NAR AI pack releases !
Post by: Reier on July 10, 2009, 04:59:37 PM
I have that problem when I have too many AI teams.
Title: NAR AI pack releases !
Post by: Condor33 on July 10, 2009, 09:45:04 PM
Will it patch over the old NAR AI?
Title: NAR AI pack releases !
Post by: Naryar on July 11, 2009, 01:02:07 AM
yup, though a bunch of Stock bots are unchanged.

It has new Bindings as well, and new .py's.
Title: NAR AI pack releases !
Post by: Naryar on July 11, 2009, 02:17:24 PM
Almost there - just a few skins to do, as well as rebuilding Roly Poly and Ninja.

Expect the Alpha 2 to come out in the following hours.
Title: NAR AI pack releases !
Post by: Naryar on July 12, 2009, 03:45:02 AM
Triple post.

Coming very soon - expect the thing in one hour.
Title: NAR AI pack releases !
Post by: Naryar on July 12, 2009, 05:44:08 AM
QUAD POST.

IT's OUT !!!!!81

CHECK THE FIRST POST!
Title: NAR AI pack releases !
Post by: Pwnator on July 12, 2009, 06:18:25 AM
(https://gametechmods.com/uploads/images/7137786951smalluberhapp.PNG)
Title: NAR AI pack releases !
Post by: JoeBlo on July 12, 2009, 07:25:08 AM
looking good Naryar :-D one question I have is Replicas in the BBEANS champions team ?
Title: NAR AI pack releases !
Post by: Naryar on July 12, 2009, 07:36:26 AM
Well i wanted to put Hazcon, Enfilad3 and DOAM in that team, but it crashed the new DSL i unzipped for testing the pack, so i removed them.
Title: NAR AI pack releases !
Post by: JoeBlo on July 12, 2009, 07:39:27 AM
ah makes sence now.. still nice work (thanks for putting me in the credits)
Title: NAR AI pack releases !
Post by: philetbabe on July 12, 2009, 09:47:21 AM
Thank you Naryar, i've downloaded it, feed back a about 1 week.
Title: NAR AI pack releases !
Post by: trumpetguy on July 12, 2009, 05:48:16 PM
Very good ,but I think Wide Low is a little weaker with the wedges on extenders.
Title: NAR AI pack releases !
Post by: Naryar on July 12, 2009, 05:58:50 PM
I'm not good at building drums.

BUT if you don't like it, feel free to rebuild it... if it's better, i'll accept it with no problem and my thanks.
Title: NAR AI pack releases !
Post by: Pwnator on July 13, 2009, 04:43:05 AM
Feeblemind & Seppuku = =D

But one of Hypothermia's wedges seems to be bouncy.

I'll edit this post when I find more errors. :D

[Edit] 741's nose is facing the wrong direction and the Arthrobotics teams seems to have some of the old RA Reincarnated bots.
Title: NAR AI pack releases !
Post by: Naryar on July 13, 2009, 05:27:45 AM
Yeah, for some stupid reason Hypothermia's left wedge points lower than the other one. I tried to fixed that but no.

As i have time, i might fix a few bots (and i forgot to put the new Raving MAD in the pack), add some (notably the new BROKE!) and release a small fix for Alpha 2.

Or i would upload a totally new version... in that case i can add some.
Title: NAR AI pack releases !
Post by: philetbabe on July 16, 2009, 06:43:33 AM
i've not tested all the bot yet, but here is my opinion :
- This pack is very challenging, something like Starcore for DSL. Nice!
- there are smart usage of skirt to protect motors
- Some bots are said to be invertible but are not (so they do not use their Srimech if Invertible == true) : Broke, SHW Tough Dog, Velociraptor
- Seppuku crashes my game, i did not discover why yet.
- Cataclysm uses FBS1 AI,  there is a FBS2 AI which should be better (ask Madiaba).
- Flipjack LW bot is not convincing, may be rethink ?
-added 741 gets nose direction problem

(https://gametechmods.com/uploads/images/24720testNAr.png)

Thanks again  for sharing your work.
Title: NAR AI pack releases !
Post by: Pwnator on July 16, 2009, 06:46:36 AM
HOW DID RP GET UNDER?!?! O_O

And lol at the love parade. XD

Dammit, Feeblemind's becoming very annoying. XD
Title: NAR AI pack releases !
Post by: System32 on July 16, 2009, 07:22:54 AM
Can't download it. ;_;
Title: NAR AI pack releases !
Post by: Naryar on July 16, 2009, 08:25:15 AM
@Phil: Velociraptor can't self right. Broke sucks anyways (i have a brand new popup-ish version that just needs to be skinned).

Seppuku uses no custom parts, just a normal medium smartzone and Popup.py.

741 is fixed.

And yes i intend this to be the Starcore of DSL.

But thanks for feedback guys, i will release a newer version in 2 days, with more bots and a few fixes.

____

Also, i can't seem to upload the RAR to the Gametechmods uploader - if someone would be kind enough to do it for me and everyone else and send me the link/post the link here, it would be appreciated.

Re-uploaded it on Rapidshare since the limit is reached (thanks to S32 for noticing)
Title: NAR AI pack releases !
Post by: Naryar on July 18, 2009, 01:39:14 PM
Alpha 3 is coming in the next few minutes...
Title: NAR AI pack releases !
Post by: Reier on July 18, 2009, 01:44:24 PM
OOO
Title: NAR AI pack releases !
Post by: Naryar on July 18, 2009, 01:47:42 PM
ITS OUT !!!!!1
Title: NAR AI pack releases !
Post by: trumpetguy on July 18, 2009, 01:48:57 PM
RAMPAGE to the first page.
Title: NAR AI pack releases !
Post by: Naryar on July 18, 2009, 01:52:10 PM
Can someone upload the RAR on the Gametechmods uploader ?

EDIT: and yeah Flipjack still sucks - i'll fix it for v1.0.
Title: NAR AI pack releases !
Post by: Reier on July 18, 2009, 01:53:11 PM
Yayyyyyy...
Title: NAR AI pack releases !
Post by: Naryar on July 19, 2009, 12:25:45 AM
I'll be leaving very very soon.

See ya guys in September!
Title: NAR AI pack releases !
Post by: Doomkiller on July 19, 2009, 12:33:20 AM
Quote from: Naryar;52700
I'll be leaving very very soon.

See ya guys in September!


september!!!
What are u doing all that time?
Title: NAR AI pack releases !
Post by: Naryar on July 19, 2009, 01:03:46 AM
Holidays.

Some sunbathed, dry tiny village (really TINY, not more than 30 people in it)in the south east of France.

Probably some sport (i mean physical training), schoolwork as well (math & chemistry mainly), among other personal improvement programs...

...AND NAR AI v1.0, without the Internets for distracting me - might be on it a few times however.

Technically i'm back, say 30th August or something like that.
Title: NAR AI pack releases !
Post by: Naryar on August 29, 2009, 01:30:36 PM
LOL I AM BACK

and NAR AI v1.0 will be released next week..
Title: NAR AI pack releases !
Post by: life robot arena2 on August 29, 2009, 02:53:56 PM
Even with mad zones,CRASHES.
Title: NAR AI pack releases !
Post by: Naryar on August 29, 2009, 04:53:48 PM
Sneak peek.

(https://gametechmods.com/uploads/images/96138naraiv10previewpic1.PNG)

The new Snowjob, Critical Emergency, Shogun & Grisly Bear.
Title: NAR AI pack releases !
Post by: life robot arena2 on August 29, 2009, 04:55:29 PM
Umm,I dunno how to put this in.
Title: NAR AI pack releases !
Post by: Reier on August 29, 2009, 04:56:20 PM
Is that real?
Title: NAR AI pack releases !
Post by: trumpetguy on August 29, 2009, 04:56:38 PM
*Uber Awesome*
Title: NAR AI pack releases !
Post by: R0B0SH4RK on August 29, 2009, 05:02:40 PM
Lookin' pretty gooood. Mabye DSL might be a challenge again :P

Also welcome back. The forums were pretty quiet for a while and you seem to be pretty caught up anyways :D
Title: NAR AI pack releases !
Post by: life robot arena2 on August 29, 2009, 05:13:13 PM
I noticed that AW-Intruder! runnes away from bots.
Title: NAR AI pack releases !
Post by: Naryar on August 29, 2009, 05:33:33 PM
Quote from: R0B0SH4RK;62702
Lookin' pretty gooood. Mabye DSL might be a challenge again :P

Also welcome back. The forums were pretty quiet for a while and you seem to be pretty caught up anyways :D


...i love you also
Title: NAR AI pack releases !
Post by: Scrap Daddy on August 29, 2009, 06:24:57 PM
Do you still want teams?
Title: NAR AI pack releases !
Post by: Naryar on August 29, 2009, 06:27:03 PM
Of course.

Simply the new ones will not be in the first version that i will release shortly (less than a week).
Title: NAR AI pack releases !
Post by: Reier on August 29, 2009, 06:39:16 PM
OOOO I totally forgot about this. I'll try to get a few in.
Title: NAR AI pack releases !
Post by: Pwnator on August 29, 2009, 08:09:21 PM
YAY YOU FIXED BEAR. :D

When are the community teams due again? XD
Title: NAR AI pack releases !
Post by: Naryar on August 29, 2009, 08:19:49 PM
You can still send them... but it's probably too late for NAR AI v1.0.
Title: NAR AI pack releases !
Post by: JoeBlo on August 29, 2009, 09:35:58 PM
I have the UI pretty much done so I will probably send it your way today (its 10:35am over here)
Title: NAR AI pack releases !
Post by: Naryar on September 01, 2009, 05:30:28 AM
I have still a little more than 25 bots to be built/rebuilt (and a few more things as well)  so expect the v1 in 5/6 days.

NAR AI has nothing less than 41 teams also.
Title: NAR AI pack releases !
Post by: Naryar on September 03, 2009, 01:45:40 AM
Fixed release date - Monday 7th September.
Title: NAR AI pack releases !
Post by: Madiaba on September 03, 2009, 07:00:33 AM
Quote from: Naryar;63446
.....NAR AI has nothing less than 41 teams also.
Thanks for the effort, Nar.  Nice to see you back again too....
Title: NAR AI pack releases !
Post by: trumpetguy on September 03, 2009, 06:45:14 PM
Bigger than starcore, I'm uber impressed.
Title: NAR AI pack releases !
Post by: Condor33 on September 03, 2009, 08:17:03 PM
Heh... I just redownloaded V.3 thinking it was V1.0--I need to actually read more than the last two posts.
Title: NAR AI pack releases !
Post by: Naryar on September 06, 2009, 05:45:16 AM
Still 14 bots to build, including a full team... plus a few builders bots to update, and some graphic work (skin and UI)

Release date might be postponed one day (Tuesday)

Working hard on this, that's gonna be awesome !
Title: NAR AI pack releases !
Post by: doomaster543 on September 07, 2009, 09:02:26 AM
I almost cant wait!

Nary, are you accepting single bots for the pack?
Title: NAR AI pack releases !
Post by: 123savethewhales on September 07, 2009, 10:38:32 AM
Quote from: doomaster543;64694
I almost cant wait!

Nary, are you accepting single bots for the pack?


Hey, what weight class are the bots you want to summit?  I have up to 4 HW so if you got a LW and a MW we can have a combine team or something.
Title: NAR AI pack releases !
Post by: philetbabe on September 07, 2009, 10:42:23 AM
countdown started...you're entering the legend
Title: NAR AI pack releases !
Post by: Naryar on September 08, 2009, 11:29:48 AM
The NAR AI v1.0 is 93% done and i will release it now as it is, you guys probably waited enough.

NOTE- It is NOT finished, there is something like 16 bots to update/build in that version. I will come up later with the complete version.

Coming very soon.

Feedback appreciated and will help for the next patch.
Title: NAR AI pack releases !
Post by: Naryar on September 08, 2009, 11:56:12 AM
ITS OUT!!!1
Title: NAR AI pack releases !
Post by: Urjak on September 08, 2009, 12:57:12 PM
WOW... It is an awesome pack. TONS of robots to fight. I like it.... a lot!
Title: NAR AI pack releases !
Post by: philetbabe on September 08, 2009, 01:02:02 PM
wonderfull !! thank you for such a long and  beautiful work.
- the background is very well made.
- now, i must take time to test all of this.


btw team 23 Blood Thorns does not have any bot  and team 38 TwisteD MetaL get only 2 bots.
Title: NAR AI pack releases !
Post by: Urjak on September 08, 2009, 01:04:30 PM
I think thats how Twisted Metal should be, as there are only two entries in the bindings for it.

I'm AIing Bane III right now so I can try it out against your LWs. :D
Title: NAR AI pack releases !
Post by: System32 on September 08, 2009, 01:04:34 PM
Red Y (I think, Can't remember) Glitches and faces the wrong way.

As for TwIsTeD MeTaL, I lost almost all of the bot files (Well, deleted) After uploading them and I forgot to give nary the Download file.

I found, Amolax, Destiny and Twist and Turn 3, But if somone wants to make a MW, HW and AW Thwacker or SnS I'll be happy to team up with you...
Title: NAR AI pack releases !
Post by: 123savethewhales on September 08, 2009, 01:31:24 PM
Just tried to fight against most of the fan made teams.  Difficulty is amp up by a lot.  My face spinner did alright, but my vertical spinner didn't do nearly as well.

Definitely an awesome pack, things no longer die in 10 seconds and it makes driving manually fun again.
Title: NAR AI pack releases !
Post by: Naryar on September 08, 2009, 01:45:44 PM
-The Blood Thorns bots i didn't built them. Will get into the next release.

-TwisteD MetaL has 2 bots only and i'm waiting for S32 to finish the team (i can get FMLAF 3 done however)

-What is Red Y ? Im pretty sure all of the bots with "Red" on their name work well
Title: NAR AI pack releases !
Post by: System32 on September 08, 2009, 02:29:26 PM
The wedge Y pun, it's a BW...
Title: NAR AI pack releases !
Post by: Naryar on September 08, 2009, 02:47:59 PM
...i totally forgot about FangY...

It's SteelYard Dogs's BW. It keeps nasty pickle'ing because the chassis is too small.

Does anyone has a REALLY GOOD BW rammer for replacement?
Title: NAR AI pack releases !
Post by: Condor33 on September 08, 2009, 02:51:30 PM
Wow that's a lot of teams... Sorry I can't critique more but there's just so many bots...
Title: NAR AI pack releases !
Post by: Naryar on September 08, 2009, 02:56:35 PM
And there will be at least 20 more in NAR AI v2...

(https://gametechmods.com/RA2wiki/images/9/9a/Robosmiley.PNG)

But take your time guys, the patch will most likely be released next week.
Title: NAR AI pack releases !
Post by: Scrap Daddy on September 08, 2009, 03:44:58 PM
Damn Naryar...That is a lot of bots...

also how much more time do we have to get a team in?
Title: NAR AI pack releases !
Post by: doomaster543 on September 08, 2009, 03:56:24 PM
rapidshare wont let me download it
can you upload it on megaupload instead
Title: NAR AI pack releases !
Post by: Naryar on September 08, 2009, 04:16:09 PM
@Scrap: Yes that is a lot. Don't worry about the time though - i will release the patch next week, and NAR AI v2.0 will probably be a Christmas gift (plenty of time to build moar teams and update the old ones as my knowledge of DSL bot building increased) unless i get a massive amount of teams from you guys, then it will be released sooner.

@DM543: I am doing it right now.

But if someone could most kindly upload that 30MB RAR on the Gametechmods file uploader it would be very much appreciated because i cant seem to do it
Title: NAR AI pack releases !
Post by: doomaster543 on September 08, 2009, 04:50:30 PM
its been 30 mins and i see no link to megaupload
Title: NAR AI pack releases !
Post by: Jack Daniels on September 08, 2009, 04:54:23 PM
Quote from: doomaster543;64965
its been 30 mins and i see no link to megaupload


Don't rush him... or you will end up with a link to pron, warez, and viruses.
Title: NAR AI pack releases !
Post by: trumpetguy on September 08, 2009, 04:56:15 PM
The limit for the pack download is 10....and that number is reached :(.
Title: NAR AI pack releases !
Post by: somestrangeguy on September 08, 2009, 04:59:33 PM
Just keep your pants on guys, he will post the link when he has the time to do so.
Title: NAR AI pack releases !
Post by: Naryar on September 08, 2009, 05:25:17 PM
That's it, the link to megaupload is here. Now i wonder if there is some download limit to MU as well...

And DM543 i have a special version with your bot in.
Title: NAR AI pack releases !
Post by: Urjak on September 08, 2009, 05:32:24 PM
Quote from: Naryar;64950


Does anyone has a REALLY GOOD BW rammer for replacement?


I have Enturon... Its not the best rammer in the world, but it is pretty good.
Title: NAR AI pack releases !
Post by: Naryar on September 08, 2009, 05:37:22 PM
I was actually thinking of your Enturon when posting teh need for a BW rammer :O

Please sendz.
Title: NAR AI pack releases !
Post by: Urjak on September 08, 2009, 05:38:43 PM
Okay, will do.
Title: NAR AI pack releases !
Post by: Natef on September 08, 2009, 06:25:13 PM
I'll download that, later (or as soon as I can)
Title: NAR AI pack releases !
Post by: somestrangeguy on September 08, 2009, 06:56:41 PM
I just downloaded it and tried to upload it to GTM but that doesnt work. My quess is that the file is too big for GTM Uploader.

Acams, can you tell us the file size limit?
Title: NAR AI pack releases !
Post by: JoeBlo on September 08, 2009, 08:03:42 PM
I did wonder that as I tried to upload both CCAI and the Monster Mods v1 to the gtm download section and both failed
Title: NAR AI pack releases !
Post by: infiniteinertia on September 08, 2009, 08:11:53 PM
I just battled all MWs with wedges, once each, with my best MW popup. Great competition.

Favorites are the new Sabreteeth, Razor2, and Djinn.
Title: NAR AI pack releases !
Post by: Condor33 on September 08, 2009, 08:40:59 PM
A little issue, it seems to have stopped working for me. After a lot of tweaking due to massive file deletion (stupid Vista), I've discovered I need to do yet another complete reinstall. I don't think this is the pack's fault, but has anyone else had this issue?
Title: NAR AI pack releases !
Post by: infiniteinertia on September 08, 2009, 09:38:19 PM
Quote from: Condor33;65023
Re-installation complaint


Here's the trend I've noticed:

You're good at losing bots and having to re-install, others; not so much.
Title: NAR AI pack releases !
Post by: The Ounce on September 08, 2009, 11:53:29 PM
Finally!!!

I love the AI pack, but I feel disappointed, mostly because I don't think the bots that I submitted were very worthy of the pack, especially now, when I've built much better versions of those robots. Right now, the only bot I feel is worthy to be in the pack is Crosswind, and even it is being overshadowed, mainly by Urjak's shell spinners (I feel like LRA2 in skill compared to him now).

Yet again Nary did invite me to submit a team on such short notice (about a week before I left for vacationing in the east coast), and I didn't even know how to AI, so it was pretty much a rush job.  At least I managed to get them to decent level.

@ Shockwave: Nary, did you do what I think you did?!?
Title: NAR AI pack releases !
Post by: 123savethewhales on September 09, 2009, 12:15:29 AM
Lol and I wanted to submit something too....  Too bad the only thing I build are HWs and doesn't have any LW/MW to make a team.
Title: NAR AI pack releases !
Post by: Pwnator on September 09, 2009, 01:52:25 AM
Sweet. I'll update my team and add a new one along when I have enough time. :D
Title: NAR AI pack releases !
Post by: R0B0SH4RK on September 09, 2009, 03:06:28 AM
My rating of the pack so far:
(https://gametechmods.com/uploads/images/71828uberhappy.PNG)

I just quickly skimmed through it, and I have to say damn good job, Naryar. There is now a good number of MW's that I find a challenge (most of them actually), and a few that I haven't beaten yet. I didn't go through the LWs or HWs, but I will at a later date.

Hell, I might even submit a team for this yet. I'm really looking forward to the finished product :D
Title: NAR AI pack releases !
Post by: JoeBlo on September 09, 2009, 03:31:55 AM
^^ definitely ROBO smiley ^^ looking really good, as it was said before its great to see DSL for more advanced builders, so how does everyone like the UI ? :P
Title: NAR AI pack releases !
Post by: infiniteinertia on September 09, 2009, 05:43:38 AM
I think everyone would agree with me when saying the UI is sweet.
Title: NAR AI pack releases !
Post by: Pwnator on September 09, 2009, 05:50:27 AM
^^ AMEN.

The third loading page is off-center, though. But it's still awesome. XD
Title: NAR AI pack releases !
Post by: Condor33 on September 09, 2009, 06:02:46 AM
Quote from: infiniteinertia;65026
Here's the trend I've noticed:

You're good at losing bots and having to re-install, others; not so much.


Hey, breaking stuff is a decent skill.[/sarcasm] Mainly this is because I don't keep a backup copy of vanilla RA2 around, but I'll be sure to do that now.
Title: NAR AI pack releases !
Post by: JoeBlo on September 09, 2009, 06:27:44 AM
Quote from: Pwnator;65049
The third loading page is off-center, though. But it's still awesome. XD


yeah I just noticed that I will fix it up and send it to Naryar for the compete version, it was an experimental idea I wanted to try out on a UI so I figured Nar AI would be the guinea pig lol

oh and Inf wait till you see Restocked :P
Title: NAR AI pack releases !
Post by: trumpetguy on September 09, 2009, 09:33:50 AM
JoeBlo, the guy with skills in the UI.
Title: NAR AI pack releases !
Post by: Doomkiller on September 10, 2009, 07:24:18 AM
Doesnt the GTM uploader have a 25mb Limit to its uploading capicity?

Downloading the pack now, Can't Wait :)
Title: NAR AI pack releases !
Post by: 123savethewhales on September 10, 2009, 08:46:38 AM
Maybe we can break it into 2 rar partition files or something.
Title: NAR AI pack releases !
Post by: somestrangeguy on September 10, 2009, 11:42:19 AM
I do know how to pack it into multiple parts, but its going to be 5mb each. Its the smallest one I can choose from Winrar, since the next is CD and then DVD, there is Custom too, but it does not let me choose anything, so it makes into one pack.
Title: NAR AI pack releases !
Post by: Naryar on September 19, 2009, 09:55:05 AM
Some new UI by me. I will probably continue alone on the UI since i actually found the way to edit .tga's without having some ugly multicolor thing as a result in RA2.

(https://gametechmods.com/uploads/images/24943naraimainmenupreview.PNG)

Also the fix release will probably be this weekend. I am lazy to build because i still have to build 4 already selected designs before starting v2.0 teams.

And finally, the v3.0 WILL be an independent mod, as such NAR AI will NOT go DSL 3.
Title: NAR AI pack releases !
Post by: Pwnator on September 19, 2009, 10:02:33 AM
Awesomeness. What else will be modded? :D

And I see Eurodance at the taskbar. XD
Title: NAR AI pack releases !
Post by: roboman2444 on September 19, 2009, 03:23:58 PM
i like the way you made the three loading pics look like a progress bar. :)
Title: NAR AI pack releases !
Post by: nicsan2009 on September 20, 2009, 12:51:29 PM
This is a real cool AI pack
Title: NAR AI pack releases !
Post by: Naryar on September 23, 2009, 01:39:46 AM
Patch done, finally...

ITS OUT!!!1

Rushed somewhat on the Blood Thorns so they're not very dangerous. Will fix that in the future.
Title: NAR AI pack releases !
Post by: JoeBlo on September 23, 2009, 01:53:07 AM
nice work on the UI naryar, I was going to do some menu changing but when I first asked you said similar to DSL, but I didn't think of something like that

Quote from: roboman2444;67283
i like the way you made the three loading pics look like a progress bar. :)


;-)

Quote from: Naryar;67224
And finally, the v3.0 WILL be an independent mod, as such NAR AI will NOT go DSL 3.


so if the name planned to change at all because of this ?
Title: NAR AI pack releases !
Post by: Naryar on September 23, 2009, 02:08:44 AM
Well i don't know. DSL : Naryar Edition sounds cool (i'll give credit to Giga's mod name for the idea), but if you guys have better names...

I'll try to implement cheatbot2 parts into the game after having balanced them, like Razer's claw, Storm's (which will be just rubber wheels reskinned) and Beta's wheels... and plenty of other goodies like balancing the batteries, fixing the ramplates,  adding material = metal to a bunch of components, removing the normals on the 25kg hammers, modding all the wheels so they are all worthy to use, etc...

Most likely going to enter in direct competition with Click however.
Title: NAR AI pack releases !
Post by: JoeBlo on September 23, 2009, 02:18:02 AM
if you need any help let me know... I was actually planning to make my own standalone version of RA2 later this year but it will focus on light robots like AW BW Whams FW and a weight class I am developing.. Fleaweight

as for names I dont have many ideas right now but I tend to like ones that dont follow a user name like Restocked or RA2GE
Title: NAR AI pack releases !
Post by: Condor33 on September 23, 2009, 08:55:40 AM
What's Fleaweight? under 75 kg?
Title: NAR AI pack releases !
Post by: JoeBlo on September 23, 2009, 09:31:06 AM
I basically worked out the real life ratio between BW and FlW (fleaweight) and then used the same ratio with the RA2 BW to work out FlW in RA2 and based off the BW class in RA2 the equivalent would be no more then 10kg in RA2 :P but because of the weight of chassis it would have to be up around 30kg max
Title: NAR AI pack releases !
Post by: Reier on September 23, 2009, 10:27:24 AM
When are bots due by? Are you even still accepting teams?
Title: NAR AI pack releases !
Post by: Condor33 on September 23, 2009, 05:34:37 PM
Quote from: JoeBlo;68067
around 30kg max


I would have called that Amoebaweight, but flea works too.
Title: NAR AI pack releases !
Post by: Reier on September 23, 2009, 05:39:34 PM
Dude, you can't build a bot that small even in DSL...
Title: NAR AI pack releases !
Post by: trumpetguy on September 23, 2009, 06:14:34 PM
lets take the facts Drive copals: 12kg? Weapon on multiextender: 7kg, wheels: 10 kg?, batt: 6.5 kg, armour 3kg?
Title: NAR AI pack releases !
Post by: roboman2444 on September 23, 2009, 06:20:50 PM
custom componts would probably have to be used, as well as bfe for the chassis
Title: NAR AI pack releases !
Post by: JoeBlo on September 23, 2009, 06:34:17 PM
I am working on really small parts that are really light so that fightable robots can be made under 30kg (but no I am thinking of extending it to 40kg lol

anyway I dont think we should clutter Naryar's topic anymore
Title: NAR AI pack releases !
Post by: Naryar on September 24, 2009, 04:11:37 AM
The damage done by such light things is going to be pathetic.
Title: NAR AI pack releases !
Post by: JoeBlo on September 24, 2009, 05:09:14 AM
how about you just wait until I start making it :-D
Title: NAR AI pack releases !
Post by: 123savethewhales on September 24, 2009, 07:06:57 PM
BTW, the flames on "Smelter" dies in about 10 seconds or so because the AI keep letting go of the fire button, unless that was intended I think you need a new AI that will hold down the Fire analog button the whole time, preferable one that activate the drive motor pre-start to activate the flame.
Title: NAR AI pack releases !
Post by: JoeBlo on September 24, 2009, 09:49:22 PM
when I ai'd my Flamethrower SnS in micro mayhem I wired fire to every drive analog including spin (FBS_1) so the Flamethrower's were constantly going
Title: NAR AI pack releases !
Post by: Naryar on September 25, 2009, 02:15:30 AM
Quote from: 123savethewhales;68289
BTW, the flames on "Smelter" dies in about 10 seconds or so because the AI keep letting go of the fire button, unless that was intended I think you need a new AI that will hold down the Fire analog button the whole time, preferable one that activate the drive motor pre-start to activate the flame.

You gotta be kidding right ?

(https://gametechmods.com/uploads/images/78485pointrecord.PNG)

Smelter was still getting points with the flamethrower at the end of the 3-minute match.

And the flamethroweers are wired on the Forward drive.

EDIT: I just wonder if i got a new point record ?
Title: NAR AI pack releases !
Post by: 123savethewhales on September 25, 2009, 02:49:58 AM
No unfortunately I am not kidding.  The AI keep stopping the flame and it is down to a tiny bulb after 10 seconds.  I don't know rather this is just happening to me or everyone else.  The original omni.py has not been modified in any way.

Even after I take out all the conditions that will turn off the weapon on "omni.py", which I renamed omni2.py, I am still having problems getting the AI to just hold the button.  While the flame does stay on longer, it still stops holding during the start of a turns/when enemy timer starts/when bot is directly on top of another, etc.

I guess I don't literally mean no flames comes out, I just mean that it become extremely short range (unlike when a real person is driving and holding the fire button, which remains at full range for the whole 3 minutes).

Besides how did you get it to shoot at full range with "self.Input("Spin", 0, 1)"?

I posted my modified py here if you want to take a look at it.
https://gametechmods.com/forums/showthread.php?p=68324#post68324

BTW, does anyone else have problems with Smelter?
Title: NAR AI pack releases !
Post by: S.T.C. on September 25, 2009, 06:42:50 AM
Guardian keeps havocking OOTA for some reason.
Title: NAR AI pack releases !
Post by: Naryar on September 25, 2009, 09:41:54 AM
There is no bot called Guardian in NAR AI. And if you mean Guard Duty, then no, it doesn't.
Title: NAR AI pack releases !
Post by: Reier on September 25, 2009, 11:41:53 AM
Think I mgiht be done with one team. Should I send it right away or wait?
Title: NAR AI pack releases !
Post by: Naryar on September 25, 2009, 12:04:58 PM
Go on.
Title: NAR AI pack releases !
Post by: Reier on September 26, 2009, 04:33:48 PM
K, sending.
Title: NAR AI pack releases !
Post by: Natef on September 26, 2009, 08:58:52 PM
Nary, If there's another version, could I make team for the pack?
Title: NAR AI pack releases !
Post by: Clickbeetle on September 26, 2009, 08:59:48 PM
*Click realizes he has hardly any good DSL HW's*

Nice work on this pack, it's good to have so many tough new DSL opponents.  There haven't been any other custom DSL AI packs before this.

Nice balance too, with a good amount of hammers and even a few oddballs (e=mc2, Scavenger) mixed in with the expected popups and spinners.

The only things I miss are WreckTangle (that bot is too fun to tear apart), the original Velociraptor (the new one is better, but doesn't look half as cool), and the original Industrial Coal Miner (I liked the three-disc drill setup; makes it different from ordinary face spinners).

I haven't even fought a lot of the bots yet, but all the ones I've fought work right except The Machine (in Orcish Power) which is wired with a switch control for the spinner.  And 123savethewhales is right about Smelter, the flamethrowers DO run out of juice pretty fast, though that's not a huge issue.  They need to be wired to an analog control in order to fire continuously.

Also, the melty brain SnS's are kind of laggy.  But cool.  And very tough.
Title: NAR AI pack releases !
Post by: trumpetguy on September 26, 2009, 09:11:53 PM
How about Darkling?
Title: NAR AI pack releases !
Post by: Clickbeetle on September 26, 2009, 10:03:59 PM
My Darkling, or Naryar's Darkling?

Mine is powerful, but it has a bad wedge.  And a bot like that needs a good wedge.

Actually that is the problem with most of my bots.  It's hard to make a good wedge.
Title: NAR AI pack releases !
Post by: JoeBlo on September 26, 2009, 10:05:01 PM
Quote from: Clickbeetle;68698
the original Industrial Coal Miner (I liked the three-disc drill setup; makes it different from ordinary face spinners).


I agree I loved the look of that robot when I first got DSL
Title: NAR AI pack releases !
Post by: trumpetguy on September 26, 2009, 11:39:00 PM
Your Darklling, it looks very good.
Title: NAR AI pack releases !
Post by: Naryar on September 27, 2009, 05:18:51 AM
Hmm. I could make another Wrecktangle as a (bad) SHW, and yes ICM isn't convincing enough, i might rebuild it and make a trapping quad-disc drill setup.

And, second time i say that, Smelter's flamers ARE on an analog control.

And Melty Brain SnS are a new addition... there will be more i'll see if i can get a single wheel one to work.

EDIT: @Natef: Of course you can, but you better send your really good bots...
Title: NAR AI pack releases !
Post by: Somebody on September 30, 2009, 04:10:21 PM
Nary:
 Most of the pokers don't seem to "poke" in my game.
Title: NAR AI pack releases !
Post by: S.T.C. on September 30, 2009, 07:36:32 PM
Quote from: Naryar;68352
There is no bot called Guardian in NAR AI. And if you mean Guard Duty, then no, it doesn't.


I think I meant Scavenger,sorry
Title: NAR AI pack releases !
Post by: Naryar on October 01, 2009, 03:14:59 AM
Scavenger isnt a serious bot, but i couldn't probably make it better so it'll stay like this.
Title: NAR AI pack releases !
Post by: 123savethewhales on October 01, 2009, 09:51:40 AM
Analog bug only works when a real person is holding the button the whole time.  The computer will stop firing in many occasions regardless of what you have on your AI (such as when opponent's timer comes up, or the whole pulsing every second problem).  The only way you can really imitate flame thrower @ full length for the entire match is just use a custom flamethrower (or gas tank) component.  It's not cheating if it is only imitating what a real person can do.

Though for smelter, I think you need 2 co2 large for 4 flame to fire @ full length at start.
Title: NAR AI pack releases !
Post by: Clickbeetle on October 01, 2009, 11:41:15 PM
I hate to have to point this out, but...

Black Matter isn't invertible.

The normals on Lock Nut's 12kg teeth are facing the wrong way.
Title: NAR AI pack releases !
Post by: S.T.C. on October 14, 2009, 06:21:53 PM
For some reason,Hill Giant's weapon (the disc) is on sideways.
(sorry for the bump)
Title: NAR AI pack releases !
Post by: nicsan2009 on October 14, 2009, 06:23:51 PM
its okay on mine
Title: NAR AI pack releases !
Post by: S.T.C. on October 14, 2009, 07:12:57 PM
well,not with mine
Title: NAR AI pack releases !
Post by: Reier on October 14, 2009, 10:57:48 PM
Do you have DSL 2.1?
Title: NAR AI pack releases !
Post by: S.T.C. on October 15, 2009, 11:52:30 AM
Yeah,I do
Title: NAR AI pack releases !
Post by: nicsan2009 on October 15, 2009, 06:28:57 PM
maybe try reinstalling the AI pack
Title: NAR AI pack releases !
Post by: Badnik96 on October 15, 2009, 06:36:16 PM
Quote from: S.T.C.;72924
For some reason,Hill Giant's weapon (the disc) is on sideways.
(sorry for the bump)


that happens with DOAM on my computer :pissd:

and FangY ( steelyard dog BW) is facin the wrong way and doesnt move
Title: NAR AI pack releases !
Post by: S.T.C. on October 21, 2009, 07:01:15 PM
just noticed Schrodinger's Cat also has his weapon sideways.
Title: NAR AI pack releases !
Post by: JoeBlo on October 21, 2009, 08:21:30 PM
Badnik & STC... do you both has 2.1 patch on DSL ? it introduced new attachment points for some components perhaps that is the problem
Title: NAR AI pack releases !
Post by: Zev01f on October 22, 2009, 01:49:32 AM
In the naryar AI pack team High voltage's "WIIIDE LOAD" has rotating drums infront with these horizontal poles attached..what pole or weapon is that on the drums?

and is tweaking allowed?
Title: NAR AI pack releases !
Post by: Pwnator on October 22, 2009, 03:57:49 AM
Those are beater bars. Also, specify which 'tweaking' you're speaking of because there are a lot of tweaks you can do to NAR AI. XD
Title: NAR AI pack releases !
Post by: Zev01f on October 22, 2009, 04:21:17 AM
where do I find those bars? And by tweaking I'm refering to when you submit a bot for competitions..wouldn't it be considered unfair if you alter the strength values of certain weapons and somebody else just submits one with stock values? How is this monitored?
Title: NAR AI pack releases !
Post by: Pwnator on October 22, 2009, 04:24:19 AM
They're in the weapons section.

Oh, and definitely not allowed for this AI. Most, if not all of the users don't really appreciate the act of altering the values for their own needs. Mods usually balance the values such that all of the parts in the game can actually be used.
Title: NAR AI pack releases !
Post by: Zev01f on October 22, 2009, 04:28:08 AM
thanks man...I must be blind..I cant find those bars anywhere....help?
Title: NAR AI pack releases !
Post by: JoeBlo on October 22, 2009, 04:37:40 AM
Quote from: Zev01f;74290
How is this monitored?


.bot files are constructed by locating parts form the Components folders, say I made an iron spike super powerful when I send the .bot file to someone else the bot file will locate the "Dark_Spike.txt" to assemble the robot and get the values from that, if you made another .txt and the bot file cannot locate it the game will crash
Title: NAR AI pack releases !
Post by: Pwnator on October 22, 2009, 04:40:44 AM
Here's the beater bar:

(https://gametechmods.com/uploads/images/36836beaterbar.PNG)
Title: NAR AI pack releases !
Post by: Zev01f on October 22, 2009, 04:47:11 AM
and the beater bar comes with dsl 2.1? if so then I must be blind....
Title: NAR AI pack releases !
Post by: somestrangeguy on October 22, 2009, 08:47:08 AM
They came in 2.0. You need glasses or something, just look trough whe weapons tab 3000%
Title: NAR AI pack releases !
Post by: Zev01f on October 22, 2009, 05:21:01 PM
ahhh, in 2.0.  I went straight to 2.1.  I take it I can just copy those components into 2.1?
Title: NAR AI pack releases !
Post by: Reier on October 22, 2009, 05:23:36 PM
Well they're in 2.1 also...
Title: NAR AI pack releases !
Post by: Condor33 on October 22, 2009, 08:18:03 PM
I think he means didn't install it right. You have to install 2.0 and then patch it, Zev01f.
Title: NAR AI pack releases !
Post by: Naryar on October 23, 2009, 02:13:11 AM
*cough* Just get DSL in my sig.
Title: NAR AI pack releases !
Post by: Zev01f on October 23, 2009, 03:31:04 AM
I did get it from you naryar...i'll just do a fresh install and see
Title: NAR AI pack releases !
Post by: Sage on October 23, 2009, 05:20:11 PM
If you got it from naryar it works perfectly. I made it so that it is NOOB PROOF. there is nothing that can go wrong unless you do something to it.
Title: Re: NAR AI pack releases !
Post by: G.K. on December 06, 2009, 11:03:23 AM
I don't know if this has been mentioned but the 1.1 patch isnt available any more. Help please someone?
Title: Re: NAR AI pack releases !
Post by: Somebody on December 09, 2009, 11:20:58 AM
Is there a set day for new teams to be in?
Title: Re: NAR AI pack releases !
Post by: Naryar on December 09, 2009, 11:50:36 AM
You still have 6 days to send a NEW team. Updates, you have still 11.
Title: Re: NAR AI pack releases !
Post by: Somebody on December 09, 2009, 11:53:30 AM
OK good.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on December 09, 2009, 04:37:45 PM
I need to start building...

By teams do you mean logo and all those other shenanigans or just the bots because I take forever to make a single team logo.
Title: Re: NAR AI pack releases !
Post by: Naryar on December 10, 2009, 05:46:46 AM
Just the bots AND the bindings - logo and motto can wait.

I need to set up all the teams first.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on December 10, 2009, 06:38:51 AM
I currently have for mine a

Team Name
Logo
LW, HW and SHW

other things are not to far off  :mrgreen:
Title: Re: NAR AI pack releases !
Post by: Jonzu95 on December 10, 2009, 07:07:03 AM
I'm out... I'm not gonna send bots. Because I just realized that DSL isn't for me. I only build bots to Competitions.
Title: Re: NAR AI pack releases !
Post by: R0B0SH4RK on December 13, 2009, 01:45:50 AM
I'm trying to get my stuff ready, but I'm in the middle of mid-terms. I have most of the bots basically complete. It's just tweaking, naming, and skinning to do.
Title: Re: NAR AI pack releases !
Post by: The Ounce on December 13, 2009, 01:58:05 AM
I've already got 3 more teams in, making my team count 4, so I'm good for now.   :mrgreen:
Title: Re: NAR AI pack releases !
Post by: JoeBlo on December 13, 2009, 01:59:39 AM
did you get my bots ok Nar ?
Title: Re: NAR AI pack releases !
Post by: Naryar on December 13, 2009, 02:22:46 AM
Yes, and yes the HW isn't my favorite, and yes i need the others as well.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on December 13, 2009, 02:31:18 AM
The other SHW is just about done (I know you like that one :P)

The MW, I have a few designs done just picking and choosing which

Last Bot, Haven't fully decided maybe a new version of Chemical Warfare
Title: Re: NAR AI pack releases !
Post by: RedSawn on December 13, 2009, 04:27:24 AM
Heh, building for this pack showed how much better my bots are now.

My AW has consistently done 1000~1400 damage in a single (good) hit, screenshot proof can be given
The BW.. well, it can be dodgy at times, but generally it's a improvement from the already killer Dynamo MK2.
The LW far improves my previous BBEANS 6 title contending design. Might just build something else for the pack

Got nothing else yet, but those higher weightclasses shouldn't be as good.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on December 14, 2009, 06:14:37 AM
ok Nar...

LW (flail flamer SnS) ready
MW (flail flamer SnS) ready
HW (flail flamer SnS) under construction

SHW (shell spinner with flame throwers) update under construction
HW (Sheck Spinner / one you dont like that much) ready

one last robot possibly MW nearly done
Title: Re: NAR AI pack releases !
Post by: Somebody on December 20, 2009, 09:16:24 AM
I'm going to send my team just after I AI them. I warn you that I'm not going to AI the MW though. (MW SnS)
Title: Re: NAR AI pack releases !
Post by: Naryar on December 20, 2009, 09:23:02 AM
OK... but it depends if you want it to be a normal SnS or a FBS.py one.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on December 20, 2009, 09:31:58 AM
if I don't get mine done in time..


FBS_1 for all four SnS robots


the HW SS with just Omni or similar


the same goes for the SHW SS unless you want to try out your Flame Omni.py
Title: Re: NAR AI pack releases !
Post by: Somebody on December 20, 2009, 09:35:08 AM
An FBS.py one. I can AI a normal one.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on December 20, 2009, 11:00:51 AM
Lol I love FBS.py

But just to let you know, it functions best for bots design for it.  Mobility comes at a price.  As you move forward not only do you lose speed, but you also need to spin back up fast enough because you also move toward the opponent.  If you want the maximum spin speed FBS_1 is the way to go.

Through if it does work it will be a lot more entertaining to fight against.
Title: Re: NAR AI pack releases !
Post by: Reier on December 21, 2009, 10:10:35 AM
Did you get my teams?
Title: Re: NAR AI pack releases !
Post by: Naryar on December 21, 2009, 10:11:44 AM
Yes.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on December 21, 2009, 02:30:35 PM
Grr. Making the bots was the easy part. Skinning takes forever with Photoshop being slow on my computer. :/
Title: Re: NAR AI pack releases !
Post by: Virus Bomb on December 21, 2009, 10:10:37 PM
i'm not even sure if we can still send teams, but i just sent something.
Title: Re: NAR AI pack releases !
Post by: Naryar on December 22, 2009, 03:57:04 AM
Yes you can

Release date will most likely be postponed anyways.
Title: Re: NAR AI pack releases !
Post by: G.K. on December 22, 2009, 10:44:32 AM
I've sent a team too, having seen that.
Title: Re: NAR AI pack releases !
Post by: Naryar on December 22, 2009, 10:52:05 AM
OK, will send you feedback soon.

Since it is exam time soon for me, and i have been lazy in building, NAR AI v2 will be postponed by one or two weeks. IDK exactly when i'll release it, and it will be out before 10th January.

That means you can send me more teams :D

Title: Re: NAR AI pack releases !
Post by: G.K. on December 22, 2009, 10:53:59 AM
Right.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on December 22, 2009, 02:12:55 PM
Woo hoo. No more rushed building! :p
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on December 22, 2009, 04:46:24 PM
Lol maybe I can send another team if I come up with something new.

Speaking of that, you still haven't give me feedback for my second team yet.
Title: Re: NAR AI pack releases !
Post by: Doomkiller on December 22, 2009, 10:03:43 PM
Wait, so I can now send a team?

*goes to work on a HW*
Title: Re: NAR AI pack releases !
Post by: Naryar on December 25, 2009, 01:59:45 PM
Of course you can ! The more the merrier !

Anyways, I need to check the number of teams i got and if i have everything. Here is what i've received:

-Ounce: 3 new teams, too much Team Ragnell updates... just kidding :P
-Pwnator: 2 new teams, update of The Deadpool
-Urjak: 1 new team, update of Wriddlers Wrath
-Scrap Daddy: 2 new teams (needs to be finalized)
-Russian Roulette: 1 new team (waiting for update)
-Badnik: 1 new team (waiting for update)
-Somebody: update of Legless Beasts (need AI)
-123savethewhales: 2 new teams
-G.K.: 1 new team
-Virus Bomb: 1 new team
-Reier: 2 new teams
-Trumpetguy: 1 new team
-JoeBlo: 1 new team (need AI)

Anyone, tell me if i forgot you.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on December 25, 2009, 02:02:58 PM
I MIGHT have another team if I stop playing mw2 sometime soon. Ive also got everything ready to go exept a logo for the second team.
Title: Re: NAR AI pack releases !
Post by: Pwnator on December 25, 2009, 09:16:08 PM
I MIGHT have another team if I stop playing mw2 sometime soon.

Hahahaha! Trying to get the gay shotguns? XD

Oh, and I just sent the rebuild for my second team. :D

Title: Re: NAR AI pack releases !
Post by: trumpetguy on December 25, 2009, 09:23:36 PM
Might send in another team, just need to make a HW, so in the new COD right now, no it is not MW2.....retards who thought of that.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on December 25, 2009, 09:45:30 PM
-JoeBlo: 1 new team (need AI)

you have the AI for the first 3 right ? the BW and HW are done but I was thinking of playing around with something else for the SHW
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on December 26, 2009, 06:01:21 AM
Hi, can you tell me the new deadline for NAR AI?  I have about 2 more bots to go before finishing my third team so it will be nice to know when I need to get it done to be included in NAR v2.
Title: Re: NAR AI pack releases !
Post by: Naryar on December 26, 2009, 06:16:10 AM
New deadline: you have FIVE days for entering new teams, NOT EXTENSIBLE. I've already extended the normal deadline by 1 month.

For entering a new team, send at least the 6 bots in AI-ing format (a TeamXX folder, from Bot0 to Bot5) minimum. Zip it in a RAR and send it by PM to me, named "your name - team name" (this would simplify things for me). You can send bindings, team logo and motto later but it is easier to send
Other deadline : You can send your team updates before 8th January - two days before the release.
(What i call "Updates" are: updated/replaced bots, bindings, team logo)
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on December 26, 2009, 06:23:06 AM
Lol it almost seem like I have a new team for every deadline you made, now let's see if my third team will be ready within 5 days.
Title: Re: NAR AI pack releases !
Post by: G.K. on December 27, 2009, 01:33:51 PM
Nary, are two members allowed to collaborate for a team?
Title: Re: NAR AI pack releases !
Post by: Naryar on December 27, 2009, 01:37:35 PM
Yes.
Title: Re: NAR AI pack releases !
Post by: G.K. on December 27, 2009, 01:41:35 PM
You may be seeing a second from me if S_M is back from his holiday tommorow in that case.
Title: Re: NAR AI pack releases !
Post by: Doomkiller on December 28, 2009, 12:19:03 AM
ugh, forgot about this too :P
Just really need a LW for my team tp be ready. O and a 5th bot....
Title: Re: NAR AI pack releases !
Post by: Naryar on December 29, 2009, 04:23:52 AM
Waiting for it ! And remember, deadline is in two days.

Anyways, i was just checking the downloads section and NAR AI IS IN IT ! <3 My thanks to the guy that put it in.

Title: Re: NAR AI pack releases !
Post by: Doomkiller on December 29, 2009, 04:32:44 AM
Nar, check your pms, sent u a message concerning my team
Title: Re: NAR AI pack releases !
Post by: Naryar on December 29, 2009, 04:38:12 AM
Ah, i think i answered you but i sent the answer to Scrap :P

For your question, yes, you can send me that particular sixth bot.
Title: Re: NAR AI pack releases !
Post by: G.K. on December 29, 2009, 04:39:30 AM
SM still isn't back but I have had a silly idea. Once I AI a popup I'll get down to it.
Title: Re: NAR AI pack releases !
Post by: Doomkiller on December 29, 2009, 04:52:05 AM
Ah, i think i answered you but i sent the answer to Scrap :P

For your question, yes, you can send me that particular sixth bot.


A, thats good to know, Now all I need is some ai, and some pics, then my team will be ready
Expect it today or 2moz :)
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on December 29, 2009, 06:08:26 PM
There are some setback with my team.  The "crawler" have some movement problems.  Sometimes after major impact the wheels simply stop responding.  My guess is the game is suppose to reregister the wheels after it touch the ground (which it never does).  I have a popup to replace the MW, but I would need a new HW to replace the crawler.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on December 30, 2009, 01:22:37 AM
the AI deadline tomorrow too ?
 
anyway its only the SHW I need to AI and im done... I sent the slogon didnt I ?
Title: Re: NAR AI pack releases !
Post by: Naryar on December 30, 2009, 04:36:59 AM
No you can send updates (including AI) later. Deadline tomorrow is just for new teams to register.
Title: Re: NAR AI pack releases !
Post by: Doomkiller on December 30, 2009, 04:54:14 AM
Well, I have sent my team ( quite a while ago actaully )
Did you get it?
Title: Re: NAR AI pack releases !
Post by: Naryar on December 30, 2009, 04:55:41 AM
Yes. I'll send you feedback later - i just have restricted access to the internets now.
Title: Re: NAR AI pack releases !
Post by: Squirrel_Monkey on December 30, 2009, 05:33:00 AM
I'm back from holiday, I hope G.K. is happy
Title: Re: NAR AI pack releases !
Post by: System32 on December 30, 2009, 05:39:32 AM
I'm back from holiday, I hope G.K. is happy
No, he isn't. Infact, he PMed me about commiting suicide. I hope you are happy.
Title: Re: NAR AI pack releases !
Post by: Squirrel_Monkey on December 30, 2009, 05:40:21 AM
I'm back from holiday, I hope G.K. is happy
No, he isn't. Infact, he PMed me about commiting suicide. I hope you are happy.
I am
Title: Re: NAR AI pack releases !
Post by: G.K. on December 31, 2009, 04:00:38 AM
Nary, you can expect a team from me and SM if he comes online today.
Title: Re: NAR AI pack releases !
Post by: Reier on December 31, 2009, 11:17:59 AM
Oh! Oh!
Can you change Poplular Mechanics' motto to "Keep It Stupid Simple." please?
Title: Re: NAR AI pack releases !
Post by: trumpetguy on December 31, 2009, 04:55:50 PM
Hehe.....

So if I just send you just my team, that would save me a spot?
Title: Re: NAR AI pack releases !
Post by: Naryar on January 01, 2010, 07:22:03 AM
Since i am receiving plenty of teams i will extend the deadline by 2 days.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 01, 2010, 07:27:12 AM
I was thinking of making a Chocolate Team, not sure if I can get it competitive enough in a weight class other then LW though
Title: Re: NAR AI pack releases !
Post by: G.K. on January 01, 2010, 07:31:46 AM
DO IT DO IT DO IT DO IT!!!!1!!!!one!!
Title: Re: NAR AI pack releases !
Post by: Naryar on January 03, 2010, 05:19:50 AM
END OF DEADLINE for NAR AI v2...

You can still send updates now.

By the way, it would be easier for me if you send your updates and next teams in THIS format :

*YourBuilderName-YourTeamName*.RAR
   -TeamXX
      -Bot1
      -Bot2
      -Bot3
      -Bot4
      -Bot5
   -Bindings.txt (contains full bindings and the team motto)
   -*YourTeamPicName*.bmp

This would really simplify things for me and make my work faster. Thank you !
Title: Re: NAR AI pack releases !
Post by: G.K. on January 03, 2010, 05:24:04 AM
Expect an AI update soon Nary.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 03, 2010, 05:28:32 AM
DO IT DO IT DO IT DO IT!!!!1!!!!one!!

sorry I had only one robot to go but I didnt want to go realeasing my TAR entries :P maybe next NarAI
 
also I will get those last bindings to you nary
 
Edit: ARGH I ruined it, subtract this post from my count and compaire mine and SSG's :P 4141 and 1414  :mrgreen:
Title: Re: NAR AI pack releases !
Post by: Stagfish on January 03, 2010, 01:59:45 PM
um the NAR AI pack has...
annoyed me
due to the fact that my game crashes if i try to choose any AI bot except for the wriddlers wrath team (and nit picker)
Title: Re: NAR AI pack releases !
Post by: G.K. on January 03, 2010, 04:09:23 PM
Expect the update 1st thing tomorrow.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 03, 2010, 04:17:28 PM
Give me until next Sunday and I will have an update ready.
Title: Re: NAR AI pack releases !
Post by: Urjak on January 03, 2010, 05:05:45 PM
any AI bot except for the wriddlers wrath team (and nit picker)

Score 1 for Urjak!
Title: Re: NAR AI pack releases !
Post by: System32 on January 03, 2010, 06:21:40 PM
Score one for not downloading the Bloody DSL 2.1 patch!
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 03, 2010, 06:23:39 PM
sending upgrade right now.
Title: Re: NAR AI pack releases !
Post by: Naryar on January 04, 2010, 02:53:29 AM
Alright, so now that all teams are in, i will need to perform a check from all of you builders - i need to know if i am right in the team count, because if i am not i might forget a few ones.

SO i am counting here what you guys have sent for NAR AI v2.

Ounce- 3 new teams (4 total)
Pwn- 2 new teams (3 total)
Reier- 2 teams
Urjak - 1 new team (3 total)
Joeblo - 1 team
GK - 1 team
Badnik - 1 team
GK & SM - 1 team
Scrap - 2 teams
Trumpetguy - 1 team
123 - 3 new teams
Russian - 1 team
Virus Bomb - 1 team

Please correct me if i am wrong or if i forgot you.

With 8 new teams from me, that'll do a grand total of... 70 teams !
Title: Re: NAR AI pack releases !
Post by: G.K. on January 04, 2010, 03:09:45 AM
Update for joint team sent.
Title: Re: NAR AI pack releases !
Post by: Naryar on January 04, 2010, 03:17:21 AM
Got it.
Title: Re: NAR AI pack releases !
Post by: Pwnator on January 04, 2010, 03:17:36 AM
3 new teams? I only have 2 new teams: The Inglourious Basterds and Launch Vehicles. 3 teams total if you include The Dead Pool. :P
Title: Re: NAR AI pack releases !
Post by: Naryar on January 04, 2010, 03:21:07 AM
*Facepalm* i confused with Ounce i think :P
Title: Re: NAR AI pack releases !
Post by: System32 on January 04, 2010, 07:58:07 AM
Hmm, I seem to be missing.

I'll resend you the team as my AW is crap and I made it better!
Title: Re: NAR AI pack releases !
Post by: Urjak on January 04, 2010, 09:00:04 AM
I am assuming you got both my update to Wriddlers Wrath and new team right Naryar?
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on January 04, 2010, 02:34:36 PM
AIing these servo guys seems a lot more difficult then I thought...
Title: Re: NAR AI pack releases !
Post by: Stagfish on January 04, 2010, 02:54:53 PM
ah yes ive fixed m problem
Title: Re: NAR AI pack releases !
Post by: cephalopod on January 04, 2010, 03:10:34 PM
Eh, my NAR AI died and I need to re-install it... do I need the v1 (can't find a link) before I install the v1.1patch? N00biest question I've asked in a while, I know, sorry :P
Title: Re: NAR AI pack releases !
Post by: G.K. on January 04, 2010, 03:16:18 PM
Yes. 1.1 is just the AI folder.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 04, 2010, 07:39:28 PM
I will try my hardest to get you the last 3 Bindings, SHW update and a possable custom .py (FBS_Flame) to fix the small flame issue Chemical Warfare had under AI. Today  :mrgreen:
Title: Re: NAR AI pack releases !
Post by: russian roulette on January 04, 2010, 08:21:22 PM
Will get the updates in asap
Title: Re: NAR AI pack releases !
Post by: trumpetguy on January 04, 2010, 08:40:58 PM
I will try to make the team logo and bindings to you soon.
Title: Re: NAR AI pack releases !
Post by: TriTon on January 05, 2010, 05:31:06 PM
I now have to go back to school, and i'll be visiting family. So i'm not not be able to get my team in.
Title: Re: NAR AI pack releases !
Post by: Naryar on January 06, 2010, 03:42:15 AM
Right.

Anyways, I have still 2 teams to build, 2 finalized builder teams to AI and 4 builder teams to get finished - NAR AI will definitely be released the 10th !
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 06, 2010, 03:50:25 AM
yeah sorry Im having a few comp tech issues which is making RA2 work hard to get done


will try for tonight or tomorrow  :mrgreen:
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on January 06, 2010, 03:57:18 AM
If you got the time, can you also include a list of which builder build which team?
Title: Re: NAR AI pack releases !
Post by: Naryar on January 06, 2010, 03:58:32 AM
Of course i will, just like NAR AI v1.

Edit:BTW on the 10th the release will just be the whole AI folder. Candy and additional things might come later  :mrgreen:
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on January 06, 2010, 04:01:46 AM
It's included in 1.1?  Where?
Title: Re: NAR AI pack releases !
Post by: G.K. on January 06, 2010, 04:06:22 AM
In the readme in 1, not 1.1.

And on the wiki.  :mrgreen:
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on January 06, 2010, 04:18:38 AM
Thanks
Title: Re: NAR AI pack releases !
Post by: Naryar on January 07, 2010, 05:57:24 AM
Due to exams, NAR AI v2.0 might be postponed by a few days.

Will be released before the 14th though.
Title: Re: NAR AI pack releases !
Post by: trumpetguy on January 09, 2010, 07:52:52 PM
Hmmm, my new team might be ready for 2.5 NAR, too bad, because I wanted Merlin in it.
Title: Re: NAR AI pack releases !
Post by: Naryar on January 10, 2010, 06:18:41 AM
Release of NAR AI v2.0 will be the 14th, with exactly 70 teams !

(Will be just an AI folder, that said)
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on January 10, 2010, 07:40:32 AM
Lol maybe you can include UHW for v2.1.  Then again I don't think much people will have 6 UHW.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on January 11, 2010, 04:48:02 PM
Actually I still haven't figured out what is wrong with the servo bastards. They try to move the servo down instead of up like Kheper.

Should send you update(again, I know) for the second team with bindings tomorrow night then.
Title: Re: NAR AI pack releases !
Post by: joo suck on January 11, 2010, 06:17:13 PM
Oh... My... God.. Gametechmods is STILL going?!?! I've been coming here since I was nine or ten! (fourteen now...) Wow... I never thought that RA2 would still be popular! I play quitwe often, but I just thought others had abandoned it! (Although, it IS better than Robot wars: extreme destruction... Anything is better than that crap...) Anywho, Just downloaded v1.1 on my PC. I have to use my XP because it won't run Robot Arena. (either of them...) I am honestly amazed that there are still big enough nerds to play this! (Yes I am a nerd... So I'm not TECHENICLY putting anyone down...  ;) )
Title: Re: NAR AI pack releases !
Post by: R1885 on January 11, 2010, 06:19:50 PM
You are you?
Title: Re: NAR AI pack releases !
Post by: System32 on January 11, 2010, 06:23:10 PM
Your replacement.

*boot*
Title: Re: NAR AI pack releases !
Post by: joo suck on January 11, 2010, 06:25:50 PM
You are you?

Me?

On topic: Do I need to remve the UI? (I have the download version...)
Title: Re: NAR AI pack releases !
Post by: S.T.C. on January 11, 2010, 08:17:16 PM
yeah I'm pretty sure he meant you
Title: Re: NAR AI pack releases !
Post by: joo suck on January 11, 2010, 08:43:22 PM
yeah I'm pretty sure he meant you

Not to be rude, but what exacly does it matter WHO I am? I like gametechmods, the forums, and the community. (Although this IS a new account, as I can't remember my other username... :mad: )
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 11, 2010, 08:49:40 PM
please no fighting


introduce yourself in chatterbox or something if you feel like it, welcome to GTM and now onto your question  :mrgreen:


On topic: Do I need to remve the UI? (I have the download version...)



no you shouldn't have to remove anything however you should note this is for DSL 2.1
Title: Re: NAR AI pack releases !
Post by: Naryar on January 14, 2010, 07:09:35 AM
NAR AI v2.0 will be released in at most 2 hours.

My 2 last teams won't be finished however (didn't worked enough on it last night) and i might forget a few teams... didn't tested all of the bots as well.

So please give feedback, and i will release a v2.1 patch at the start of next week (probably Tuesday)
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 14, 2010, 07:56:42 AM
sorry about not AIing my other robots

I plan on finishing Octane.py for my robots for the 2.1 patch  ;)
Title: Re: NAR AI pack releases !
Post by: Naryar on January 14, 2010, 08:09:25 AM
sorry about not AIing my other robots

Well i missed the AI-ed ones... I AI-ed them all (3 first use FBSInvertDir, BW uses FBS_2, other HW uses Spinner and your SHW uses FBSPlus), you'll just say if you're not happy after this release and i'll fix it on v2.1.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 14, 2010, 08:13:55 AM
I see :P yeah

Octane .py will do the first 3 and BW

and I am working on a possible FocusFlame.py for the SHW which will carry out Mad's idea of firing the flamethrowers when facing the opponent focusing all firepower on the one target
Title: Re: NAR AI pack releases !
Post by: Naryar on January 14, 2010, 09:04:19 AM
ITS OUT!!1

And a rush job since i must leave right now, so there's a few things to fix. Feedback please.
Title: Re: NAR AI pack releases !
Post by: Reier on January 14, 2010, 09:37:40 AM
Wooooooooooo
*downloads*
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 14, 2010, 09:56:55 AM
just enjoyed my first 5 mins on NarAI 2 :D

soo many new toys to play with :P

I have tested my team and... the LW appears to have the nose wrong and the MW crashes the game

no biggie since I am going do a new AI for 2.1  :mrgreen:

just a warning to those wanting to vs my team
Title: Re: NAR AI pack releases !
Post by: Reier on January 14, 2010, 10:02:58 AM
Nary, 2 things....
Uhh....I wanted Delta Strike to be replaced with S Cargo, not Combatant. :P
And S Cargo's Disk doesn't spin.
Title: Re: NAR AI pack releases !
Post by: lloopp D lloopp on January 14, 2010, 10:04:16 AM
Where can you get your download on?
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 14, 2010, 10:08:42 AM
First Post, Mega Upload Link
Title: Re: NAR AI pack releases !
Post by: G.K. on January 14, 2010, 10:37:45 AM
You included the first version of Team Hell, not the updated one Nary. Update: https://gametechmods.com/uploads/files/Update.zip (https://gametechmods.com/uploads/files/Update.zip)

Teams.txt remains the same
Title: Re: NAR AI pack releases !
Post by: philetbabe on January 14, 2010, 12:05:24 PM
Thank You Naryar for the BIG amount of job done and your generosity toward the RA2 community.

RA2's still alive thank's to people like you.
Title: Re: NAR AI pack releases !
Post by: G.K. on January 14, 2010, 12:11:59 PM
Phil's back!
Title: Re: NAR AI pack releases !
Post by: philetbabe on January 14, 2010, 12:15:27 PM
much like a silent observer yet... to much concerned with my new electric guitar yet (cort m520), but one day, i'll really be back, alive and active.

i think i will work on flying AI for some new kind of battle
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on January 14, 2010, 12:49:41 PM
Nice.  Just run through some test and my team seem to function pretty well.

I forgot to tell you that I didn't hook up French Fries' Burst Motors to self right, as such it still doesn't.

I think I will go back to playing and see what new bots are available.
Title: Re: NAR AI pack releases !
Post by: G.K. on January 14, 2010, 12:52:50 PM
My joint team seems to work fine.

I'll post the Team Hell update stuff incase this goes onto a new page. https://gametechmods.com/uploads/files/Update.zip

Scrap's Kheper stule stuff crashes the game.
Title: Re: NAR AI pack releases !
Post by: Naryar on January 14, 2010, 01:00:44 PM
@GK: Surprise ! I don't have Kepher.py ! Also i was expecting the not-updated thing. Your team will be updated.
@123: Yes i know i was supposed to do it, but i was in a rush so i intentionally swapped that  :baby_smily:
@Reier: That's replacing a LW with a MW ? Also my bindings i correct, i supposed you didn't wired it correctly !
Title: Re: NAR AI pack releases !
Post by: G.K. on January 14, 2010, 01:03:57 PM
Thanks.
Title: Re: NAR AI pack releases !
Post by: Reier on January 14, 2010, 01:06:45 PM
@Reier: That's replacing a LW with a MW ? Also my bindings i correct, i supposed you didn't wired it correctly !

Maybe not, but don't you AI...?
And yes, I want to replace the MW with my LW VS and keep Combatant. I've got Cadet as a MW, you know...
Title: Re: NAR AI pack releases !
Post by: Naryar on January 14, 2010, 01:13:21 PM
Right.

:O I totally forgot to replace Somebody's old robots by his new updates! Sorry man, i'll release an update in 2 days with everything fixed.

^^ And during that time Scrap better sends me the correct bindings and Click's py.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on January 14, 2010, 01:54:33 PM
I think someone should update wiki now that NAR v2 has been released.
Title: Re: NAR AI pack releases !
Post by: lloopp D lloopp on January 14, 2010, 02:33:50 PM
I beat Tournament Shame on my first try!^______^
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 14, 2010, 03:22:39 PM
YAYYAYYAYYAYYAYYAYYAYYAYYAYYAYYAYYAYYAYYAYYAYYAYYAYAYYAYYAYYAY!

NAR AI v2.0 is out! I've been waiting since November!

YAYYAYYAYYAYYAYYAYYAYYAYYAYYAYYAYYAYYAYYAYYAYYAYYAYAYYAYYAYYAY!
Title: Re: NAR AI pack releases !
Post by: S.T.C. on January 14, 2010, 04:54:43 PM
just wanna point out that J0Y R1D3's name was misspelled in the bindings,and is facing the wrong way,and Hot Rod shuts down my game

also,my team looks a bit different,but good lol
Title: Re: NAR AI pack releases !
Post by: System32 on January 14, 2010, 05:29:13 PM
naryar, I PMed you twice, Bad Karma isn't there and my old team hasn't been removed.

I even posted 5 times about it, are you ignoring me?
Title: Re: NAR AI pack releases !
Post by: Virus Bomb on January 14, 2010, 06:22:45 PM
KIRA's wedges are better than I thought :evilsmile:
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 14, 2010, 06:45:00 PM
There is no team pic for Virus Bomb's team and you need to update the bindings for Team Ragnell Revamped.
Title: Re: NAR AI pack releases !
Post by: Virus Bomb on January 14, 2010, 06:52:33 PM
here's the team pic for my team
(https://gametechmods.com/uploads/images/69721Castle.bmp)

Edit: damn I'm a dumbass. If anyone has problems fighting the 5th bot on my team, go into bindings and put BW- at the beginning of its name.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 14, 2010, 07:58:19 PM
I did tourneys of the user-built bots and the winners were:
HW-Evil Princess (Virus Bomb)
MW-Zapper (Reier)
LW is still pending, as I have to go off now.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on January 14, 2010, 08:13:42 PM
Care to share the format you use?  I am just curious what else my Rotation-Powered Pulsar lose to other than Telescopic Sight (which it lose to consistently due to some mysterious forces preventing it from spinning normally in this match-up), and possibly the "huge rack of razors + Beater Bar".

So far every bots that's giving me problems come from The Ounce.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 14, 2010, 08:54:58 PM
:O I totally forgot to replace Somebody's old robots by his new updates! Sorry man, i'll release an update in 2 days with everything fixed.

thats not going to be the complete build right ?

if so I better get moving on my .py's
Title: Re: NAR AI pack releases !
Post by: The Ounce on January 14, 2010, 11:04:56 PM
There is no team pic for Virus Bomb's team and you need to update the bindings for Team Ragnell Revamped.
Well for some reason, Naryar didn't replace the old bindings with the new ones EVEN THOUGH I SENT THEM TO HIM.  Same situation for some of my other teams' bindings/bots.  If you don't want to wait for v2.1 though, I can just give you the new bindings right now (the ones that I think need fixing, including some for my other teams):
Code: [Select]
    list.append(("Civil Offense III","Omni",{'invertible':True,'range':99,'radius':1.4,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.2,'weapons':(25,26)}))
    list.append(("BW-XBlade^3","Omni",{'invertible':True,'nose':math.pi*2,'range':30,'radius':0.4,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(6,9,10,11,12)}))
    list.append(("Crosswind X4","FBS_1",{'invertible':True,'PreSpinEntrance':0,'SpinDirection(1/-1)':-1,'ReMobilizeRoutineTime(10-60)':20,'range':99,'radius':0.1,'topspeed':120,'throttle':120,'turn':30,'turnspeed':1.5,'weapons':(9,11)}))
   
    list.append(("Eris","FBS_1",{ 'PreSpinEntrance':0, 'SpinDirection(1/-1)':1, 'ReMobilizeRoutineTime(10-60)':20, 'range':99, 'radius':0.1, 'topspeed':120, 'throttle':120, 'turn':30, 'turnspeed':1.5, 'weapons':(11,12,13,14,15,16)}))
   
    list.append(("Pulsar v9.0","Spinner",{'invertible':False,'nose':math.pi,'radius':1.5,'topspeed':100,'range':99,'throttle':130,'turn':60,'turnspeed':4,'weapons':(2,)}))
   
    list.append(("Hellish Uproar","Spinner",{'invertible':True,'nose':math.pi,'radius':2,'range':60,'topspeed':100,'throttle':100,'turn':30,'turnspeed':2,'weapons':(55,)}))
   
    list.append(("SHW-Neptune","FBS_1",{'invertible':True,'PreSpinEntrance':7,'SpinDirection(1/-1)':-1,'ReMobilizeRoutineTime(10-60)':20,'range':99,'radius':0.1,'topspeed':120,'throttle':120,'turn':30,'turnspeed':1.5,'weapons':(9,11)}))
Title: Re: NAR AI pack releases !
Post by: Pwnator on January 15, 2010, 04:27:40 AM
list.append(("Hazardous Contraption","Omni",{'nose':math.pi,'radius':0.5,'awesomeness':["OVER 9000 !!!1"],'range':50,'topspeed':100,'turn':50,'turnspeed':3,'weapons':(13,14,15,16,17,18,19,20)}))

HAHAHAHAHA
Title: Re: NAR AI pack releases !
Post by: Naryar on January 15, 2010, 07:43:24 AM
I told you guys it was a rush job :P

@Ounce: Ok, all bindings are fixed now.
@VB: Team pic updated. It was just that i visibly forgot to put it in the AI folder... Also added BW at Princess.
@STC: Joy Ride is fixed.
@Scrap: DFoMP updated. But do you want a new motto for it rather than Brought to you by Scrap Daddy?
@Somebody: Do you want a motto and team pic for your team ?
@S32: Yes... but you only sent me 2 bots without old teams or anything. Send me a whole complete thing like anyone else and it'll be easier.
@lloopp: Dude you're awesome, Tournament's Shame fails and the whole team excepted maybe the MW and HW.
@GK: For some reason i don't see any bot files in your RAR ?
@Reier: Will fix. Also Hot Rod now works, but fails at what i wanted it to do.

And yes Pwn, you can add plenty of useless (and maybe hilarious) things to the bindings as long as the spelling is right ! I think Iron Storm 5's bindings include 'weapons':(666,1337,9001).

I might be able to release v2.1 tomorrow if no addition things are needed.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 15, 2010, 07:53:32 AM
D: you forgot little ole me

:O I totally forgot to replace Somebody's old robots by his new updates! Sorry man, i'll release an update in 2 days with everything fixed.

thats not going to be the complete build right ?
Title: Re: NAR AI pack releases !
Post by: Naryar on January 15, 2010, 07:56:39 AM
*Legit complain*

:O I totally forgot to replace Somebody's old robots by his new updates! Sorry man, i'll release an update in 2 days with everything fixed.

thats not going to be the complete build right ?

Oh right... v2.1 WILL be the complete and final build. I'll get all the Razor Team and Bioengineering Labs done, also fix a few more things (some of my bots, and your MW fire SnS if you don't get that py before the deadline)

Release will be Sunday probably.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 15, 2010, 08:35:11 AM
Sunday ? no problem then  :mrgreen:

it was just you said "I might be able to release v2.1 tomorrow if no addition things are needed."
Title: Re: NAR AI pack releases !
Post by: Pwnator on January 15, 2010, 08:52:57 AM
You forgot to update PC3 into PC4. And I'll also send in an update for the Launch Vehicles before Sunday. :D
Title: Re: NAR AI pack releases !
Post by: System32 on January 15, 2010, 09:04:32 AM
@S32: Yes... but you only sent me 2 bots without old teams or anything. Send me a whole complete thing like anyone else and it'll be easier.

I PMed you 6 bots. Twice.
Title: Re: NAR AI pack releases !
Post by: G.K. on January 15, 2010, 09:49:12 AM
Oh, whoops. Update in asap.

Here Naryar: https://gametechmods.com/uploads/files/1912Update.zip (https://gametechmods.com/uploads/files/1912Update.zip)
Title: Re: NAR AI pack releases !
Post by: G.K. on January 15, 2010, 01:34:04 PM
DP. SM told me that the Celestial Bodies' SHW doesn't work.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 15, 2010, 02:37:08 PM
Care to share the format you use?  I am just curious what else my Rotation-Powered Pulsar lose to other than Telescopic Sight (which it lose to consistently due to some mysterious forces preventing it from spinning normally in this match-up), and possibly the "huge rack of razors + Beater Bar".

So far every bots that's giving me problems come from The Ounce.

There are brackets of 24, 1 on 1, and the final match is a 3-way rumble. I use the BBEANS Champions bots to fill up the bracket. You lost to Crosswind X4 by points.

And Bane III's Forward control is named wrong, plus there is no team pic for the Razor Team.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on January 15, 2010, 03:02:00 PM
Lol funny how Crosswind x4 is also from the ounce.  I guess 252 kg worth of weapons isn't enough in the HW division anymore.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 15, 2010, 03:58:09 PM
I will send a few updates to my team :P think Satan's Razor is too havoky. Also the final 3 for each tourney:
LW:
1 Sodium (H@zm47)
2 Milk Shake (123stw)
3 Amolax BBEANS (S32)
MW:
1 Zapper (Reier)
2 Wyvern (Virus Bomb)
3 Pandemic (Scrap Daddy)
HW:
1 Evil Princess (Virus Bomb)
2 Grey Matter X (Pwnator)
3 Mako
Title: Re: NAR AI pack releases !
Post by: Reier on January 15, 2010, 04:02:29 PM
I will send a few updates to my team :P think Satan's Razor is too havoky. Also the final 3 for each tourney:
LW:
1 Sodium (H@zm47)
2 Milk Shake (123stw)
3 Amolax BBEANS (S32)
MW:
1 Zapper (Reier)
2 Wyvern (Virus Bomb)
3 Pandemic (Scrap Daddy)
HW:
1 Evil Princess (Virus Bomb)
2 Grey Matter X (Pwnator)
3 Mako

Wahzzis?
Title: Re: NAR AI pack releases !
Post by: russian roulette on January 15, 2010, 04:02:52 PM
Cube Zero doesn't spin
Title: Re: NAR AI pack releases !
Post by: G.K. on January 15, 2010, 04:05:23 PM
He did a tournament of all the builder bots. I'm going to do one too when 2.1 is out, so my bots are updated.
Title: Re: NAR AI pack releases !
Post by: Reier on January 15, 2010, 04:16:10 PM
Oh.
OOOOOOO ZAPPAHS IN DA FINALZ! :D
Title: Re: NAR AI pack releases !
Post by: G.K. on January 15, 2010, 04:19:18 PM
No. Zapper won.
Title: Re: NAR AI pack releases !
Post by: The Ounce on January 15, 2010, 04:45:05 PM
SM told me that the Celestial Bodies' SHW doesn't work.
Just edited my post on page 23 with the bindings.  Enjoy!
Title: Re: NAR AI pack releases !
Post by: G.K. on January 15, 2010, 04:48:19 PM
Excellent.
Title: Re: NAR AI pack releases !
Post by: Reier on January 15, 2010, 04:53:22 PM
No. Zapper won.

................:D
Title: Re: NAR AI pack releases !
Post by: trumpetguy on January 15, 2010, 05:11:24 PM
Spelling nitpicker, you misspelled january
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 15, 2010, 05:48:45 PM
And Zapper beat my MW to get there! :P

Sending updates now.
Title: Re: NAR AI pack releases !
Post by: System32 on January 15, 2010, 06:44:53 PM
I will send a few updates to my team :P think Satan's Razor is too havoky. Also the final 3 for each tourney:
LW:
1 Sodium (H@zm47)
2 Milk Shake (123stw)
3 Amolax BBEANS (S32)
MW:
1 Zapper (Reier)
2 Wyvern (Virus Bomb)
3 Pandemic (Scrap Daddy)
HW:
1 Evil Princess (Virus Bomb)
2 Grey Matter X (Pwnator)
3 Mako

Would like to see the bracket plz
Title: Re: NAR AI pack releases !
Post by: trumpetguy on January 15, 2010, 10:38:51 PM
NOOOOOOOOOOOOEEEEEEEEZZZZZZZZZZ download limit reached, please upload here or rapidshare.
Title: Re: NAR AI pack releases !
Post by: Pwnator on January 16, 2010, 05:20:32 AM
wat

Grey Matter X was runner-up AND MAKO STILL GOT HONORABLE MENTION? o_O

Let us see the brackets. O_O

Anyway, here's my update (Paper Cut 4 and the whole Launch Vehicles team):

https://gametechmods.com/uploads/files/973Bots.zip (https://gametechmods.com/uploads/files/973Bots.zip)

along with these bindings:

Code: [Select]
    list.append(("Paper Cut 4","Popup",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(31,32,33,34,35,36,37,38)}))
    list.append(("Kinetic Energy Penetrator","Omni",{'range':99,'radius':1,'topspeed':130,'throttle':150,'turn':70,'turnspeed':3,'weapons':(22,23,24,25,26)}))
    list.append(("Mass Driver","Omni",{'invertible':True,'range':30,'radius':1,'topspeed':130,'throttle':100,'turn':45,'turnspeed':3,'weapons':(19,20,21)}))
    list.append(("Particle Accelerator","Omni",{'invertible':True,'range':60,'radius':1,'topspeed':130,'throttle':130,'turn':50,'turnspeed':3,'weapons':(33,34,35,36,37,38)}))
    list.append(("Ion Thruster","Omni",{'range':99,'radius':1,'topspeed':130,'throttle':130,'turn':70,'turnspeed':3,'weapons':(10,11,12,13,14)}))
    list.append(("Antimatter","Omni",{'range':99,'radius':1,'topspeed':130,'throttle':90,'turn':50,'turnspeed':3,'weapons':(28,29)}))
    list.append(("SHW - Dark Matter 4","Omni",{'invertible':True,'range':30,'radius':0.3,'topspeed':130,'throttle':130,'turn':50,'turnspeed':2.5,'weapons':(18,19,20,21)}))

And just rename 'The Deadpool' in Teams.txt to 'The Dead Pool'. Nary hasn't fixed it yet.

P.S.: Also, why is SFTW saved as a .py? o_O
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 16, 2010, 06:01:08 AM
ok had the time to go through the game more...

Double Down is named only Down and crashes the game

You changed High Roller :O and failed when you deleted the SZ :P

haven't checked out the AW yet

Lucky im on the case and updating all the AIing :P
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 16, 2010, 08:31:11 AM
All of JB's bots havok! Speaking of JB, look at his post count.

EDIT: and
I will send a few updates to my team :P think Satan's Razor is too havoky. Also the final 3 for each tourney:
LW:
1 Sodium (H@zm47)
2 Milk Shake (123stw)
3 Amolax BBEANS (S32)
MW:
1 Zapper (Reier)
2 Wyvern (Virus Bomb)
3 Pandemic (Scrap Daddy)
HW:
1 Evil Princess (Virus Bomb)
2 Grey Matter X (Pwnator)
3 Mako

Would like to see the bracket plz

OK lemme draw them on Paint.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 16, 2010, 08:38:18 AM
they dont havok, they just have way to much awesomeness for your computer to handle

im assuming you didnt fight the MW becasue it was actually quite stable, to test it I let a pop up tear it apart a few times and no havoks.

the HW is the most (and usually only) havok prone robot
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 16, 2010, 09:14:52 AM
nope, tested all the bots except the BW, either they havoked or their "anti-wedge" devices kept them from moving.

And the brackets:
LW
(https://gametechmods.com/uploads/images/58050lwbracket.PNG)
MW
(https://gametechmods.com/uploads/images/87730mwbracket.PNG)
HW
(https://gametechmods.com/uploads/images/8310hwbracket.PNG)
AW, BW, and SHW are on the way!
Title: Re: NAR AI pack releases !
Post by: Naryar on January 16, 2010, 09:18:54 AM
their "anti-wedge" devices kept them from moving.

Hahaha qft

Anyways, Sodium had one heck of an easy matchup. And why is Fallen Hero here ?
Title: Re: NAR AI pack releases !
Post by: Pwnator on January 16, 2010, 09:22:12 AM
Dreamcatcher 2 lost to Enfilad3?!?! Blasphemy! :O

W-w-w-wait. HnM4 lost to GMX?!?!?! ALSO BLASPHEMY! :O
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 16, 2010, 09:25:56 AM
nope, tested all the bots except the BW, either they havoked or their "anti-wedge" devices kept them from moving.

Hahaha qft

that would be your doing Nar, Im sure I gave you High Roller with a SZ to solve that problem.

also all robots ? so you fixed the SHW and MW from crashing then ? I dont see the MW on any brackets
Title: Re: NAR AI pack releases !
Post by: Pwnator on January 16, 2010, 09:30:38 AM
B96 just tested the first 3 bots on all teams. No wonder PC4 didn't do some owning. :P
Title: Re: NAR AI pack releases !
Post by: G.K. on January 16, 2010, 09:36:24 AM
I'm going to do this when 2.1 is out and my bots are updated.
Title: Re: NAR AI pack releases !
Post by: TriTon on January 16, 2010, 09:36:45 AM
Just downloaded it last night. 70 ****ing teams?
Title: Re: NAR AI pack releases !
Post by: trumpetguy on January 16, 2010, 10:43:20 AM
Why is Singe 9 a MW?.........NNNNNNNNAAAAAAAAAAAAARRRRRRRR
Title: Re: NAR AI pack releases !
Post by: Urjak on January 16, 2010, 10:51:07 AM
Bane III was beaten by Hornet Drone?! This can not be.....
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 16, 2010, 10:53:44 AM
the forward control was not named properly and it was counted out.
Title: Re: NAR AI pack releases !
Post by: Urjak on January 16, 2010, 10:54:23 AM
Ohhhhh..
Title: Re: NAR AI pack releases !
Post by: trumpetguy on January 16, 2010, 11:13:31 AM
Why is half my team effed up?
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 16, 2010, 11:22:49 AM
thats the new fad for this release, all the cool teams are doing it :P
Title: Re: NAR AI pack releases !
Post by: G.K. on January 16, 2010, 12:37:03 PM
Nary, was the latest update ok?
Title: Re: NAR AI pack releases !
Post by: Naryar on January 16, 2010, 01:00:46 PM
It is implemented.
Title: Re: NAR AI pack releases !
Post by: G.K. on January 16, 2010, 01:01:12 PM
Excellent
Title: Re: NAR AI pack releases !
Post by: Naryar on January 16, 2010, 01:11:45 PM
Trumpetguy i... well, i lost your AW  :confused:

S32 i need bindings, team pic and team motto.

I just think after all this i'm going to change the release types...
Title: Re: NAR AI pack releases !
Post by: G.K. on January 16, 2010, 01:14:17 PM
I just think after all this i'm going to change the release types...

?

Is TG's AW in the released v2? If so, I'll PM it to you
Title: Re: NAR AI pack releases !
Post by: trumpetguy on January 16, 2010, 01:17:24 PM
The AW poker?
Title: Re: NAR AI pack releases !
Post by: Naryar on January 16, 2010, 01:23:39 PM
Yes, Gatling. I lost it for some stupid reason.

And by changing the releases, i mean this thing is starting to get huge, so i'll think i'll just make "add-ons" or "patches" over this, and add builder/personal teams gradually in no specific order other than the date of creation, and release my AI folder periodically. Like, no huge releases but small updates overwriting the previous versions because with huge things i tend to make things hasty for the deadline.

I also hope i can release v2.1 tomorrow...
Title: Re: NAR AI pack releases !
Post by: G.K. on January 16, 2010, 01:26:36 PM
Like a new release every few months?
Title: Re: NAR AI pack releases !
Post by: Naryar on January 16, 2010, 01:29:32 PM
Or even each month... or less if i get even more teams

I think 1 release for 5 new teams is good. (Updates do not count)

We'll start right now with 2.1 since Badnik and S32 have teams ready.

Also S32 - i will replace TwisteD MetaL with your new Bad Karma because if i remove a team that'll be heck in the bindings, folders and Teams.txt.
Title: Re: NAR AI pack releases !
Post by: G.K. on January 16, 2010, 01:29:57 PM
Ok
Title: Re: NAR AI pack releases !
Post by: System32 on January 16, 2010, 02:24:23 PM
Or even each month... or less if i get even more teams

I think 1 release for 5 new teams is good. (Updates do not count)

We'll start right now with 2.1 since Badnik and S32 have teams ready.

Also S32 - i will replace TwisteD MetaL with your new Bad Karma because if i remove a team that'll be heck in the bindings, folders and Teams.txt.

Yeah, that'll work.
Title: Re: NAR AI pack releases !
Post by: G.K. on January 16, 2010, 02:28:10 PM
I'll probably have Team 42 (That's its name) ready soon too.
Title: Re: NAR AI pack releases !
Post by: Naryar on January 16, 2010, 02:31:26 PM
Team 42 "The Answer to Everything"

Damn, that sounds badass  :mrgreen:


And System, i still need your team pic, team motto and bindings.
 
Title: Re: NAR AI pack releases !
Post by: G.K. on January 16, 2010, 02:44:54 PM
Thanks to Joe's awesome skin.
Title: Re: NAR AI pack releases !
Post by: System32 on January 16, 2010, 03:06:32 PM
Keep the old ones.
Code: [Select]
    list.append(("Karma","FBS_2",{'range':99,'topspeed':15.0,'throttle':120,'weapons':(1,15,16,17,18,19,20,21)}))
    list.append(("Prophecy","EcoOmni",{'range':70,'topspeed':15.0,'throttle':120,'weapons':(15,16,17,18,19,20,21)}))
    list.append(("Bad Chi","Omni",{'range':99,'radius':0.1,'topspeed':20.0,'throttle':115,'weapons':(1,13,14,15,16,17,18,19,20)}))
    list.append(("AW - Reincarnation","Rammer",{'range':70,'radius':0.1,'topspeed':15.0,'throttle':130,'weapons':(15,16,17,18,19,20,21)}))
    list.append(("BW - something","FBS_2",{'range':99,'topspeed':15.0,'throttle':130,'weapons':(15,16,17,18,19,20,21)}))
    list.append(("SHW - Destiny","FBS_2",{'range':99,'topspeed':15.0,'throttle':130,'weapons':(15,16,17,18,19,20,21)}))
Title: Re: NAR AI pack releases !
Post by: Virus Bomb on January 16, 2010, 03:07:09 PM
Badnik what arena did you use for your tourney?

Prince Harming update, now invertible and longer wedge
https://gametechmods.com/uploads/files/Bot0update.rar (https://gametechmods.com/uploads/files/Bot0update.rar)
Title: Re: NAR AI pack releases !
Post by: Avalanche on January 17, 2010, 03:02:17 AM
Down crashes game.
Title: Re: NAR AI pack releases !
Post by: Pwnator on January 17, 2010, 04:50:02 AM
Someone made a mistake at BFE'ing. Get Notepad++, edit Team61's Bot5.bot, and on the second line, add a space between 'Name:' and 'SHW-Double Down'. :D
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 17, 2010, 04:58:10 AM
Down crashes game.


Down shouldnt be named Down, its actual name is Double Down


but dont worry I am sending all the bots to Naryar with new AI and py files so providing he actually uses it this time :P it will all be fixed


Edit: wait BFE ? did Naryar edit that bot too ?




Edit 2: my completed team will be sent in a few hours  :mrgreen:
Title: Re: NAR AI pack releases !
Post by: G.K. on January 17, 2010, 09:17:46 AM
Lol
Code: [Select]
    list.append(("Roly Poly","Rammer",{'failbot':True,'invertible':True,'failbot':True,'nose':math.pi,'radius':0.1,'topspeed':100,'throttle':160,'turn':130,'turnspeed':5}))
failbot?
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 17, 2010, 09:20:28 AM
Badnik what arena did you use for your tourney?

Prince Harming update, now invertible and longer wedge
https://gametechmods.com/uploads/files/Bot0update.rar (https://gametechmods.com/uploads/files/Bot0update.rar)

HW's used Electric Arena 2 (BBEANS 2 arena)
MW's used BBEANS4 arena
LW's used BBEANS3 arena
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 17, 2010, 09:40:40 AM
sent off my fixes and updates

New AI and PY for all robots
BW has became a LW SnS with static flamethrowers
Second HW has been updated, wont beach itself, now has fire and better drive.
SHW has more fire and wont beach itself also has more bottom Armour.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 17, 2010, 10:13:47 AM
Sending new team!
Title: Re: NAR AI pack releases !
Post by: Naryar on January 19, 2010, 06:26:54 AM
V2.1 coming very soon.

For less size it just contains the AI folder with only the new changed teams, bindings.py and pictures - you will have to get v2.0 first.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 19, 2010, 06:29:23 AM
awesome patching idea is awesome :P
Title: Re: NAR AI pack releases !
Post by: Naryar on January 19, 2010, 06:52:40 AM
ITS OUT!!1

Most of the issues are fixed but i still haven't finished all my teams (light builders block). And yes, Razor Team's icon is still lacking, i know.

TG's still didn't sent me his ant so this is not fixed, but it will in v2.2.

Release date of v2.2 will be most likely in the next few weeks.

Please send feedback ; it will (most likely) help make NAR AI better.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 19, 2010, 07:04:50 AM
Download Completed :D

also Naryar please don't spill all my secrets in the form of python notes :P

Edit: Gah I forgot to add the unbeaching fix to Double Down D: oh well, at least High Roller doesnt
Title: Re: NAR AI pack releases !
Post by: trumpetguy on January 19, 2010, 07:44:41 AM
Yea I am currently fiddling around with it, currently trying to get PA skirts on, but can't find the space and weight, also might switch the weapon to something without normals.
Title: Re: NAR AI pack releases !
Post by: The Ounce on January 19, 2010, 08:12:35 AM
Nice, but it looks like part of the Celestial Objects team, as well as the LW for Team Uncia, are still outdated.  I will just give the new versions to you guys now since I can't guess when 2.2 will be released:
https://gametechmods.com/uploads/files/4865Updates.rar (https://gametechmods.com/forums/../uploads/files/4865Updates.rar)
Title: Re: NAR AI pack releases !
Post by: Reier on January 19, 2010, 08:14:55 AM
It says "The file you are trying to access is currently unavaliable".
Title: Re: NAR AI pack releases !
Post by: Naryar on January 19, 2010, 08:38:37 AM
Right, i uploaded it on Rapidshare as well.

Try it on megaupload first because it is limited on RS.
Title: Re: NAR AI pack releases !
Post by: Reier on January 19, 2010, 09:54:21 AM
Pyro crashes like on the old version.
EDIT: And the Bronze age LW.
And S Cargo's Disk still doesn't spin right....
Title: Re: NAR AI pack releases !
Post by: G.K. on January 19, 2010, 11:30:19 AM
Two small things Nary, although they're probably my fault:
Team Hell's motto should be 'Don't expect to leave alive' rather than 'come alive'
Vortex of Doom doesn't fire its piston. That's because I somehow forgot the SZ. I'll post it's update in a min. Update: https://gametechmods.com/uploads/files/Team57.zip (https://gametechmods.com/uploads/files/Team57.zip)
Title: Re: NAR AI pack releases !
Post by: russian roulette on January 19, 2010, 04:06:33 PM
Cube Zero sill doesn't spin!
Title: Re: NAR AI pack releases !
Post by: LiNcK on January 19, 2010, 07:27:46 PM
Sorry for the noobish question but How do you insteall this?
Just paste everything in the "AI" Folder right?

What about the .rar files? What do i do with them?
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 19, 2010, 08:10:17 PM
you have to extract the rar files and copy the AI folder you get into your copy of DSL and allow it to overwrite
Title: Re: NAR AI pack releases !
Post by: Naryar on January 20, 2010, 03:14:32 AM
I am planning the release of v2.2 in 20 days, might be less if i get enough new builder teams.

It will feature a change in motor hitpoints, ramplate hitpoints, tribar hitpoints and halfsheet hitpoints as well.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 20, 2010, 03:49:17 AM
sounds good, I will add the fix for Double Downs beaching issue for that version

will it also feature the new NarAI combat Zone ?
Title: Re: NAR AI pack releases !
Post by: Naryar on January 20, 2010, 03:52:57 AM
Well now that you mention it, probably.

From now, it will not overwrite the Combat Arena though (has a different folder and .py)
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 20, 2010, 04:14:15 AM
awesome

just as long as you edited the gmf and map file names otherwise it would pretty much defeat the purpose  :mrgreen:
Title: Re: NAR AI pack releases !
Post by: S.T.C. on January 20, 2010, 05:58:27 PM
Hot Rod still crashes my game.
Title: Re: NAR AI pack releases !
Post by: Jack Daniels on January 20, 2010, 07:36:15 PM
I am planning the release of v2.2 in 20 days, might be less if i get enough new builder teams.

It will feature a change in motor hitpoints, ramplate hitpoints, tribar hitpoints and halfsheet hitpoints as well.

What do you mean by new builder teams?
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 20, 2010, 07:45:25 PM
I have a new team idea, probably won't make V2.2 though.
Title: Re: NAR AI pack releases !
Post by: Naryar on January 21, 2010, 05:28:25 AM
I am planning the release of v2.2 in 20 days, might be less if i get enough new builder teams.

It will feature a change in motor hitpoints, ramplate hitpoints, tribar hitpoints and halfsheet hitpoints as well.

What do you mean by new builder teams?

New teams sent to me by other builders !

And if i get a few right now, v2.2 might be released sooner.
Title: Re: NAR AI pack releases !
Post by: G.K. on January 21, 2010, 10:25:18 AM
You'll be getting one when I sort out my HS' AGODs
Title: Re: NAR AI pack releases !
Post by: Doomkiller on January 21, 2010, 08:54:43 PM
maybe I should make another team for you eh?
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 21, 2010, 09:08:45 PM
hmm .. I might finish the chocolate team
Title: Re: NAR AI pack releases !
Post by: Naryar on January 22, 2010, 05:45:48 AM
Yes, please send. The more the merrier  :mrgreen:

If i get 3/4 more and kick my own ass enough to build another team, it'll be released in say 15 days.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on January 22, 2010, 04:37:10 PM
Moar teams? :D
Title: Re: NAR AI pack releases !
Post by: Naryar on January 22, 2010, 04:39:34 PM
Yes. You can send moar as well *hint hint* (https://gametechmods.com/uploads/images/34625mrred.png)
Title: Re: NAR AI pack releases !
Post by: G.K. on January 22, 2010, 04:41:14 PM
Expect Team 42 if I can sort my AGOD tomorrow Nary.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on January 22, 2010, 04:47:01 PM
And to think I was going to procrastinate until Nar V3 to edit the py.


(https://gametechmods.com/forums/Smileys/gtm/fragetoon.gif)
Title: Re: NAR AI pack releases !
Post by: G.K. on January 24, 2010, 08:29:02 AM
Gah, it still isn't working. Expect the team when I come up with a new HW.
Title: Re: NAR AI pack releases !
Post by: philetbabe on January 24, 2010, 01:38:13 PM
it seems that team 'Dark Factory of Mass Production' lacks bindings lines.
i found nothing for revelation, Blind Destruction, etc (or maybe i crashed something on my computer).
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 24, 2010, 02:17:52 PM
heyyy! Look who's back! There are some new stock AI packs coming out soon, you should put them in your compilation!
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on January 25, 2010, 11:41:30 AM
Would you take a team with 6 UHW?
Title: Re: NAR AI pack releases !
Post by: lloopp D lloopp on January 25, 2010, 12:00:14 PM
Or six LW?
Title: Re: NAR AI pack releases !
Post by: Naryar on January 26, 2010, 05:42:51 AM
Well it is not.... ah, screw the rules ! Yes you can.

And for you lloopp, if you want to get in NAR AI you better build well and use something else than Slims for weapon motors *cough*
Title: Re: NAR AI pack releases !
Post by: JoeBlo on January 26, 2010, 06:01:40 AM
my focus this week is backlash but I might get another team done ?
Title: Re: NAR AI pack releases !
Post by: Naryar on January 26, 2010, 06:03:28 AM
Yes, rest secure. You have my official permission for attempting to build a team for NAR AI v2.2 :P
Title: Re: NAR AI pack releases !
Post by: Somebody on February 02, 2010, 08:59:21 PM
2 Things.
1. I do think that NAR AI needs some UHWs.
2. To download NARAI 2.2, dO we need to download 2.1 first?
Title: Re: NAR AI pack releases !
Post by: Naryar on February 03, 2010, 04:00:50 AM
There will be some UHWs.

And yes, you need NAR AI v2.0, then install v2.1 patch, then v2.2.

Title: Re: NAR AI pack releases !
Post by: Squirrel_Monkey on February 03, 2010, 10:37:22 AM
And for you lloopp, if you want to get in NAR AI you better build well and use something else than Slims for weapon motors *cough*
Wasn't that G.K.?
Title: Re: NAR AI pack releases !
Post by: lloopp D lloopp on February 03, 2010, 10:48:13 AM
Nope he used 'em for drive.
*cough*Istillownedhim*cough*
Title: Re: NAR AI pack releases !
Post by: G.K. on February 04, 2010, 12:36:06 AM
New team sent. I will probably update the AI for some bots later.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on February 06, 2010, 09:01:03 AM
Hey Naryar, In the bindings, my bot is "SHW-Flaming Tires" instead of "Blazing Tires". Please fix for 2.2.
Also, I have Spitfire and Wielder of Thunder updates for the new pack, which I will send soon.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 09, 2010, 08:13:45 AM
I might have to postpone the release by one or two days.
Title: Re: NAR AI pack releases !
Post by: Somebody on February 10, 2010, 09:16:46 PM
Take your time Nary...

Surprised at the lack of flaming about this... or posts in general...
Title: Re: NAR AI pack releases !
Post by: russian roulette on February 10, 2010, 09:21:00 PM
This is gonna be great.
Somebody: Lol to your avatar and for all those awesome fellow Saints fans WHO DAT?
Title: Re: NAR AI pack releases !
Post by: Naryar on February 11, 2010, 06:51:08 AM
Probably going to be released in roughly 24 hours. I need to build a whole team :P

Also you still have that day to send me a new team and/or updates, because only G.K. bothered to send a new team and i have 2 new ones including my TAR entries (it's just a 4-bot team though)

Take your time Nary...

Surprised at the lack of flaming about this... or posts in general...

Why would someone flame me for making the Starcore of DSL ?
Title: Re: NAR AI pack releases !
Post by: Sparkey98 on February 11, 2010, 10:04:37 AM
only 24 hours? yay.
Title: Re: NAR AI pack releases !
Post by: G.K. on February 11, 2010, 10:29:19 AM
only G.K. bothered to send a new team

Thanks for giving me the initiative.

Did I send you an AI update?
Title: Re: NAR AI pack releases !
Post by: Naryar on February 12, 2010, 02:33:37 AM
Not for that last team, but yes you sent me something for Team Hell.

You guys still have 4 hours to send something (not that i will get something though). NAR AI will be released in roughly 5-6 hours.
Title: Re: NAR AI pack releases !
Post by: Somebody on February 12, 2010, 07:16:15 AM
Its been nearly 5 hours where is it argh!!!
o wait i still need to d/l 2.1 first...
ok never mind take ur time.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 12, 2010, 07:31:46 AM
Expect the release in probably a little more than 30 mins.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 12, 2010, 08:21:19 AM
Finished ! Just need to upload it on Megaupload/Rapidshare and tis good.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 12, 2010, 08:26:00 AM
ITS OUT!!1
Title: Re: NAR AI pack releases !
Post by: G.K. on February 12, 2010, 09:52:48 AM
Nary, you didn't insert an updated teams.txt!

There are also only 2 new pics, not 3, you've missed one of your ones.

And, there's a trouble with the AI, crashing the game on startup. I will fix everything and post it here when I have done it.
Title: Re: NAR AI pack releases !
Post by: G.K. on February 12, 2010, 10:24:46 AM
Here's my fix: https://gametechmods.com/uploads/files/Narminipatch.zip (https://gametechmods.com/uploads/files/Narminipatch.zip)

Man on Fire and Ultra High Temperature still crash the game, and my AI update for Vortex of Doom has crashed it too.
Title: Re: NAR AI pack releases !
Post by: S.T.C. on February 12, 2010, 02:10:33 PM
none of the download links work.
Title: Re: NAR AI pack releases !
Post by: Somebody on February 12, 2010, 02:22:32 PM
*Waits in corner for mess to get worked out*
Title: Re: NAR AI pack releases !
Post by: G.K. on February 12, 2010, 02:23:20 PM
What mess?
Title: Re: NAR AI pack releases !
Post by: Jonzu95 on February 12, 2010, 02:26:41 PM
The link!
Title: Re: NAR AI pack releases !
Post by: G.K. on February 12, 2010, 02:27:55 PM
t'worked for moi.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on February 12, 2010, 02:47:53 PM
I put it in and now my game crashes when I start it.
Title: Re: NAR AI pack releases !
Post by: G.K. on February 12, 2010, 02:49:50 PM
Get my fix: https://gametechmods.com/uploads/files/Narminipatch.zip
Title: Re: NAR AI pack releases !
Post by: Badnik96 on February 12, 2010, 02:59:07 PM
Thanks GK!
Title: Re: NAR AI pack releases !
Post by: G.K. on February 12, 2010, 03:02:47 PM
No problem.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on February 12, 2010, 03:13:53 PM
TwisteD MetaL, Bioengineering Labs, and Razor Team all crash after GK's fix.
Title: Re: NAR AI pack releases !
Post by: G.K. on February 12, 2010, 03:20:10 PM
...Eep. I've found a number of bots crash it. All I changed was the bindings to fix the game-crashing issue and the teams to add the three new ones.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on February 12, 2010, 03:21:12 PM
Ordo Ignis crashes too.
Title: Re: NAR AI pack releases !
Post by: G.K. on February 12, 2010, 03:26:46 PM
So do some of Team Hell.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on February 12, 2010, 07:36:54 PM
if I get some more time this morning I will take a look and help it get all sorted out
Title: Re: NAR AI pack releases !
Post by: Somebody on February 12, 2010, 08:27:49 PM
*Waits in corner for mess to get worked out*

I stand by my claim and reeeeally hope that this can be worked out quickly.
Title: Re: NAR AI pack releases !
Post by: Sparkey98 on February 12, 2010, 08:34:14 PM
me to, I was exited all night and at school 'cause of the new NAR AI lol
Title: Re: NAR AI pack releases !
Post by: G.K. on February 13, 2010, 04:04:05 AM
The BSG's are wierd too. They have moved on all my LW popups to the side.
Title: Re: NAR AI pack releases !
Post by: Somebody on February 13, 2010, 07:20:50 AM
me to, I was exited all night and at school 'cause of the new NAR AI lol

QFT All day I was like  :bigsmile: :bigsmile: :bigsmile: :bigsmile: :bigsmile: :bigsmile: :bigsmile: :bigsmile: :bigsmile: :( <<<Math Class  :bigsmile: :bigsmile: :bigsmile: :bigsmile:
And then I got home and there were so many problems!
Title: Re: NAR AI pack releases !
Post by: Naryar on February 13, 2010, 07:29:35 AM
Bleh, i failed for Man on Fire's bindings.

Code: [Select]
list.append(("Man on Fire","FlameOmni",{'invertible':True,'radius':0.4,'topspeed':100,'throttle':130,'turn':70,'turnspeed':5,'weapons':(1,)}))
I will re-check the whole thng and try to come up with a clean version tomorrow

Title: Re: NAR AI pack releases !
Post by: G.K. on February 13, 2010, 07:39:03 AM
In case you didn't see Nary, the teams.txt was missing
Title: Re: NAR AI pack releases !
Post by: Naryar on February 13, 2010, 07:40:41 AM
(http://i201.photobucket.com/albums/aa52/lolercoptor/fuuu.png)

EDIT: OK here it is.

https://gametechmods.com/uploads/files/NARAIv22smallfix.rar (https://gametechmods.com/uploads/files/NARAIv22smallfix.rar)

Rushed that release too much :P
Title: Re: NAR AI pack releases !
Post by: G.K. on February 13, 2010, 07:46:33 AM
That has 4 random teams at the end, after Team 42, the last to have bots in. Do they matter?
Title: Re: NAR AI pack releases !
Post by: Naryar on February 13, 2010, 07:48:40 AM
FFFFUUUUUUUU these are the upcoming v2.3 teams...

Reuploading a correct version right now:P
Title: Re: NAR AI pack releases !
Post by: Naryar on February 13, 2010, 07:52:24 AM
Done - this is the correct missing teams.txt

https://gametechmods.com/uploads/files/yetanotherNARAIv2.2fix.rar (https://gametechmods.com/uploads/files/yetanotherNARAIv2.2fix.rar)
Title: Re: NAR AI pack releases !
Post by: G.K. on February 13, 2010, 07:53:55 AM
Good.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 13, 2010, 07:56:01 AM
Judging from the comments it seems your fix crashed a few things though...
Title: Re: NAR AI pack releases !
Post by: G.K. on February 13, 2010, 07:58:12 AM
I don't think it was the fix that did it. I only added the teams to the .txt and the necessary comma to the bindings.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on February 13, 2010, 08:47:25 AM
it didnt really fix it did it? :P there was still crashing present so Naryar had to realease his fix

thanks Nary  :smile:
Title: Re: NAR AI pack releases !
Post by: G.K. on February 13, 2010, 08:50:26 AM
All Nary's fix was was the same teams.txt I released. But I'm not trying to take credit away from him. I'll stop now.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on February 13, 2010, 08:52:32 AM
oh I thought Naryar fixed the whole game from crashing not just doing the same as yourself

my bad  :gawe:
Title: Re: NAR AI pack releases !
Post by: Somebody on February 13, 2010, 09:41:34 AM
So let me get this straight.

Download 2.2

Apply the new teams.txt

And thats it...?

then it works right?
Title: Re: NAR AI pack releases !
Post by: G.K. on February 13, 2010, 09:51:16 AM
You need to fix the bindings. Man on Fire needs a comma between its 'radius':0.4 and 'topspeed':whatever it was

Some bots are still crashy.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on February 13, 2010, 09:52:11 AM
the only UHW in the pack crashes.
Title: Re: NAR AI pack releases !
Post by: G.K. on February 13, 2010, 09:54:14 AM
Yep. So do Man on Fire, Vortex of Doom (My fault, will fix for next release), and a number of other teams crash.
Title: Re: NAR AI pack releases !
Post by: 090901 on February 14, 2010, 11:37:53 AM
Bioengineering Labs, all crash after GK's fix.
I notice that a couple of teams have extra spaces before the team name in the bindings and Bioengineering Labsis one of them.
Also the razer in the in the teams txt doesn't say the right amount of bots because in the bindings there is 6 bots but, in the team txt, there is 4 bots
Title: Re: NAR AI pack releases !
Post by: G.K. on February 14, 2010, 11:39:57 AM
That doesn't matter.
Title: Re: NAR AI pack releases !
Post by: 090901 on February 14, 2010, 11:43:24 AM
That doesn't matter.
Someone must have scerw up really bad in the team txt, because there lots of issuses with like
index 48
Razor Team
"Obvious favorite weapon is obvious"
AI\razor.bmp
Robots: 0 1 2 3
Robot In Event: -1
0
16
16
0
0
0
0
0
100000
true
0
false
0
-1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
0
Should be
index 48
Razor Team
"Obvious favorite weapon is obvious"
AI\razor.bmp
Robots: 0 1 2 3 4 5
Robot In Event: -1
0
16
16
0
0
0
0
0
100000
true
0
false
0
-1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
0


And

index 47
Bioengineering Labs
"Pushing the genes really, really far !"
AI\geneticlabs.bmp
Robots: 0 1 2 5
Robot In Event: -1
0
16
16
0
0
0
0
0
100000
true
0
false
0
-1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
0
0
Should be

index 47
Bioengineering Labs
"Pushing the genes really, really far !"
AI\geneticlabs.bmp
Robots: 0 1 2 3 4 5
Robot In Event: -1
0
16
16
0
0
0
0
0
100000
true
0
false
0
-1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
0
0
Title: Re: NAR AI pack releases !
Post by: G.K. on February 14, 2010, 11:44:45 AM
No, because if you look at that team, there are only 4 bots.
Title: Re: NAR AI pack releases !
Post by: 090901 on February 14, 2010, 11:46:15 AM
No, because if you look at that team, there are only 4 bots.
There is six bots in the bindings, I'm also downloading 2.3 right now.
*Edit, my game is crashing!

Title: Re: NAR AI pack releases !
Post by: Naryar on February 14, 2010, 12:58:07 PM
Am re-uploading the whole thing. Hopefully it's better now.

Edit : Done
Title: Re: NAR AI pack releases !
Post by: S.T.C. on February 14, 2010, 01:02:09 PM
why does the download link keep saying that its "temporarily unavailable"?
Title: Re: NAR AI pack releases !
Post by: G.K. on February 14, 2010, 01:07:03 PM
....why is SFTW in the razer components folder?
Title: Re: NAR AI pack releases !
Post by: Naryar on February 14, 2010, 01:10:26 PM
Because it's 'Razer's' bot

And check it out, that's a totallly legit DSL SFTW !
Title: Re: NAR AI pack releases !
Post by: G.K. on February 14, 2010, 01:12:00 PM
lol at fail folder
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on February 14, 2010, 02:50:53 PM
The new thing you just uploaded crashed my game, Naryar.
Title: Re: NAR AI pack releases !
Post by: S.T.C. on February 14, 2010, 03:10:26 PM
Now the whole AI pack doen't work.
Title: Re: NAR AI pack releases !
Post by: Stagfish on February 14, 2010, 03:22:53 PM
why is there fail team?
Title: Re: NAR AI pack releases !
Post by: Naryar on February 15, 2010, 05:06:12 AM
OK THIS IS REALLY PISSING ME OFF

I'm just going to release my whole AI and Components folders in a few days so it'll be fail-proof, and screw it if it's a large file.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on February 15, 2010, 06:53:09 AM
might be an idea.. I know from personal experience stripping back the game to bare minimum is difficult


Im not even going to bother with backlash.. it will only come as RTR
Title: Re: NAR AI pack releases !
Post by: russian roulette on February 15, 2010, 06:55:54 AM
WwWHAAAAATTTTTTT!?!?!! No backlash?
Title: Re: NAR AI pack releases !
Post by: JoeBlo on February 15, 2010, 07:00:08 AM
read the whole post again slowly instead of picking out parts  ;)
Title: Re: NAR AI pack releases !
Post by: Naryar on February 15, 2010, 08:10:55 AM
Don't worry RR, Joe is just going to release Backlash as a stand-alone mod.

Anyways according to calculations the complete (components+AI) RAR will be roughly 60 MB so it looks decent enough to download.

Fix coming in a few days, and with updated descriptions !

And if the damn thing still doesn't works i'll just go Ready-To-Play version.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 16, 2010, 05:30:01 AM
The ready-to-play, completely safe version (whole game) of NAR AI v2.2 is roughly 166 MB.

Should i release it like that ?
Title: Re: NAR AI pack releases !
Post by: Squirrel_Monkey on February 16, 2010, 05:30:37 AM
What about just AI and Components?
EDIT: And UI
Title: Re: NAR AI pack releases !
Post by: G.K. on February 16, 2010, 05:31:52 AM
*facepalm*
Title: Re: NAR AI pack releases !
Post by: Naryar on February 16, 2010, 05:42:11 AM
What about just AI and Components?

I will try that. If it works...

And no, no new UI yet.
Title: Re: NAR AI pack releases !
Post by: Sparkey98 on February 16, 2010, 04:50:06 PM
what do you mean Ready to play? like DSL ready to go?
Title: Re: NAR AI pack releases !
Post by: JoeBlo on February 17, 2010, 12:25:01 AM
RTR (ready to run) or RTP (Ready to play) means basically extract and everything you need is there.. no installs just start playing

like Sages DSL link
Title: Re: NAR AI pack releases !
Post by: Squirrel_Monkey on February 17, 2010, 03:04:30 AM
I predict one BIG file to download.
Title: Re: NAR AI pack releases !
Post by: Stagfish on February 17, 2010, 03:09:07 AM
yup

wait the GTM uploader only takes certain file sizes, i tried uploading stock with Starcore ready to go for sparkles but it said the file was too big
Title: Re: NAR AI pack releases !
Post by: JoeBlo on February 17, 2010, 09:21:50 AM
hence why you use Mega Upload


the program seems to upload faster then normal browsers and I think if something interrupts it you can continue again from where you left off
Title: Re: NAR AI pack releases !
Post by: Somebody on February 17, 2010, 02:13:06 PM
I reccomend the rtp version. then you can just copy in your bots, screenshots, and components folders if you dont like the whole "rebalancing" idea. Do any of the new robots use components that crash if you have normal components? (skinned components, etc.)
Title: Re: NAR AI pack releases !
Post by: Badnik96 on February 18, 2010, 02:05:37 PM
I have a new team almost ready for the next release!
Title: Re: NAR AI pack releases !
Post by: Sparkey98 on February 18, 2010, 02:24:56 PM
does the realese not crash now?
Title: Re: NAR AI pack releases !
Post by: Naryar on February 20, 2010, 12:21:46 PM
You guys have 1 day to send new teams/updates.

'Nother good thing - there might be another additional team by me, but it's kinda gay-themed so beware your eyes...
Title: Re: NAR AI pack releases !
Post by: Sparkey98 on February 20, 2010, 12:39:57 PM
i still don't see why you want me banned. RR hates me and he has not even done thta.
Title: Re: NAR AI pack releases !
Post by: cephalopod on February 20, 2010, 01:36:53 PM
i still don't see why you want me banned. RR hates me and he has not even done thta.

I'm sure he has his reasons.

[/offtopic]
Title: Re: NAR AI pack releases !
Post by: S.T.C. on February 21, 2010, 03:22:56 PM
when will the new download be released if I may ask?
Title: Re: NAR AI pack releases !
Post by: Naryar on February 21, 2010, 03:25:49 PM
Soon if i kick my ass enough
Title: Re: NAR AI pack releases !
Post by: S.T.C. on February 21, 2010, 03:31:21 PM
I can help with the a$$ kicking lol,jk
Title: Re: NAR AI pack releases !
Post by: Somebody on February 21, 2010, 05:18:41 PM
Kick! Kick! Kick!

So this is a new 2.2 patch?
Title: Re: NAR AI pack releases !
Post by: Naryar on February 22, 2010, 01:14:51 AM
I am having issues uploading a 233 MB file, so i'll just upload the Components and AI folders for now. RTP version is ready, but will come later.
Title: Re: NAR AI pack releases !
Post by: Doomkiller on February 22, 2010, 01:39:03 AM
ah, just send it to me

I just got a 20mb/s download speed so yeah, all good :P
Title: Re: NAR AI pack releases !
Post by: Pwnator on February 22, 2010, 01:40:40 AM

20mb/s download speed

20mb/s download speed

20mb/s download speed

20mb/s download speed

20mb/s download speed



FFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-


Anyway, I thought the TTB will be included in the pack. XD
Title: Re: NAR AI pack releases !
Post by: Doomkiller on February 22, 2010, 02:00:41 AM
???

Wut???

I don't get it.
Title: Re: NAR AI pack releases !
Post by: Pwnator on February 22, 2010, 02:05:49 AM
Your download speed is 400 times faster than mine. X_X
Title: Re: NAR AI pack releases !
Post by: Doomkiller on February 22, 2010, 02:07:23 AM
Haha sweet

your not the only one ima gona tease

Xxdeadtarget would always say about his being faster then mine, but look whos laughing now :D
Title: Re: NAR AI pack releases !
Post by: Naryar on February 22, 2010, 02:33:13 AM
My download speed does not exceeds 1.5 MB/s :P

AND MEGAUPLOAD DOES NOT WORK

(http://www.slashfilm.com/wp/wp-content/images/ragetoon.jpg)

I'll try uploading the Components and AI folders with Rapidshare... for now.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 22, 2010, 02:50:55 AM
ITS OUT!!1
Title: Re: NAR AI pack releases !
Post by: Naryar on February 22, 2010, 03:29:53 AM
No comments ? Does it work ? Guys ?

Generally it gets feedback pretty much quickly...

[/BAWWW]
Title: Re: NAR AI pack releases !
Post by: somestrangeguy on February 22, 2010, 03:33:53 AM
w00t update!

@Doomkiller, you said to me that your internet connection is slow! 20mb/s is way faster then mine or my freinds, mine can do 3-5mb/s and my freinds can do 8mb/s!

The numbers you see in speed test result below is not the ture download speed, its the bandwitdh speed.
Title: Re: NAR AI pack releases !
Post by: Doomkiller on February 22, 2010, 03:35:06 AM
Just got a new deal. Was slow before so yeah. Ima happy.
Title: Re: NAR AI pack releases !
Post by: somestrangeguy on February 22, 2010, 03:50:11 AM
I really dont think that can really download at 20mb/s, unless you got the best of the Fiber Optic connection, wich is doubtful since it takes a long while for that to be setup.

As for the update, seems to be working fine, I didnt go to any matches, but components do work.
Title: Re: NAR AI pack releases !
Post by: Doomkiller on February 22, 2010, 03:57:37 AM
Hasn't actually been set up yet, gotta wait for the new modem to come in first.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on February 22, 2010, 05:12:34 AM
ha so we still get more bragging rights over you for the time being :P

mines nothing special but there is better things to pour money into then a super fast expensive internet connection.. like a flammable substance that makes my car go :D
Title: Re: NAR AI pack releases !
Post by: Naryar on February 22, 2010, 05:18:38 AM
Megaupload version uploaded and ITS OUT!!1
Title: Re: NAR AI pack releases !
Post by: Somebody on February 22, 2010, 07:27:37 AM
When I try to click to download 2.1, why does it pop up with an upload of 2.2?
Title: Re: NAR AI pack releases !
Post by: Somebody on February 22, 2010, 11:25:41 AM
DP Since you just released the folders, do we even need to download 2.1 anymore?
Title: Re: NAR AI pack releases !
Post by: cephalopod on February 22, 2010, 12:57:36 PM
Just gotta say, some of the new parts are really helpful to me and my style of building :D thanks Nary/DarkRat
Title: Re: NAR AI pack releases !
Post by: LiNcK on February 22, 2010, 01:01:33 PM
w00t update!

@Doomkiller, you said to me that your internet connection is slow! 20mb/s is way faster then mine or my freinds, mine can do 3-5mb/s and my freinds can do 8mb/s!

The numbers you see in speed test result below is not the ture download speed, its the bandwitdh speed.

Soo, Am i the only one with a download speed of less than 1mb? D:
I download at around 250kb/s :(
Title: Re: NAR AI pack releases !
Post by: Reier on February 22, 2010, 01:29:11 PM
I get ~173 KB/s >:O
Title: Re: NAR AI pack releases !
Post by: Somebody on February 22, 2010, 02:29:43 PM
From Megaupload-
"The file you are trying to access is temporarily unavailable"

 :FFFUUU
Title: Re: NAR AI pack releases !
Post by: Badnik96 on February 22, 2010, 02:31:25 PM
the GayBlade 3000 crashes the game.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on February 22, 2010, 03:25:23 PM
im lucky if i get over 60kb/s...

anywho
these new components=stock dsl now?
Title: Re: NAR AI pack releases !
Post by: 090901 on February 22, 2010, 06:29:36 PM
There's a Darkrat weapon that weighs -1.0, which is cool.
Title: Re: NAR AI pack releases !
Post by: Somebody on February 22, 2010, 06:41:43 PM
im lucky if i get over 60kb/s...

anywho
these new components=stock dsl now?

No naryar said that it has now become a standalone mod.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on February 22, 2010, 07:05:39 PM
Are you going to continue with regular SC in DSL type pack or is this custom components thing the stuff you are going with?
Title: Re: NAR AI pack releases !
Post by: Somebody on February 22, 2010, 07:10:53 PM
He also said that if you do not want the components, just do not install the components folder.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on February 22, 2010, 07:39:04 PM
Im on par with scrap for download, speed 5-6 computers on a network must share speed  :mad:

also I believe tournaments will have to specify DSL 2.1 with NarAI 2.2 or something like that
Title: Re: NAR AI pack releases !
Post by: R0B0SH4RK on February 23, 2010, 12:56:02 AM
<3 the DarkPack (omfg hax components) and the R0B0pl0w (that's what it should be called, btw), but the Gayblade 3000 crashes my game.

Also, I am waaaaay behind on my DSL building. I really need to brush up my skills :O
Title: Re: NAR AI pack releases !
Post by: System32 on February 23, 2010, 02:47:44 AM
Gayblade 3000
Whut?
 
I'll DL it later, Download limit is nearly full this month.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 23, 2010, 03:40:12 AM
I seem to have forgotten a few things and there are some fixes to do.

In the .txts, change the Scything blade mass to 14, add hitpoints = 7800 to the saw shaft and change the antweight mass spike to 6 and hitpoints to 1440 ( i think i made it 4). i might release a small fix for these that can't do that.

_________________

For the Gayblade, it doesn't works because i seem to have did it wrong on the .tga (still can't fix it) so you can remove it.

_________________

Yes, this is a standalone mod now and the darkpack parts (as well as the new replica parts) are still custom for normal DSL 2.1 (if someone makes a tourney with the NAR AI Mod standars they will be accepted).

And i even think you can overwrite this NAR AI over normal DSL2.1, so you don't need the patches (v1.1 is still recommended for UI)

___________

However, that mouse issue prevents me from using RA2, so if i don't get this fixed this will probably be the end of my bot building.

I might be able to mod, accept new teams and release new versions of NAR AI even with my game not working, but you guys will have to wire the bots correctly.
Title: Re: NAR AI pack releases !
Post by: Somebody on February 23, 2010, 08:27:54 AM
Mouse issue?
Title: Re: NAR AI pack releases !
Post by: JoeBlo on February 23, 2010, 08:32:26 AM
see Tech Support section
Title: Re: NAR AI pack releases !
Post by: Somebody on February 23, 2010, 08:33:10 AM
Ahhhhhh ok.
Title: Re: NAR AI pack releases !
Post by: Somebody on February 23, 2010, 09:38:26 AM
DP just got the new 2.2 but haven't put in in yet. When I clicked to download it, it popped up with a little window saying that the page was unsafe and trying to download a virus. This isn't the first time Megaupload has done this too me...
And if I get a virus Nary...
Title: Re: NAR AI pack releases !
Post by: Badnik96 on February 23, 2010, 06:54:42 PM
I found the problem with the GayBlade 3000. The GMF is empty.
Title: Re: NAR AI pack releases !
Post by: LiNcK on March 01, 2010, 01:01:02 PM
Alot of random crashed with Nar AI 2.0 lately, Im downloading 2.2 + Components right now, I hope it fixes things...
Title: Re: NAR AI pack releases !
Post by: Reier on March 01, 2010, 01:41:13 PM
It doesn't. The whole thing doesn't work. Well the weird 2.3 one....
Title: Re: NAR AI pack releases !
Post by: Naryar on March 05, 2010, 04:36:46 PM
Hey everyone, good news !

With a complete Windows reinstall and torrenting the necessary drivers, i managed to get my laptop's internet connection and RA2 back (though for some dumb reason the Up/Down keys stopped working this afternoon) so NAR AI is not at an end.

Anyways, here the list of things you will have in v2.3 :

-4 new teams by me (Divine Heresy, Call of the Wild, Random Team and Bloody Valentine - beware, the last one is gay), maybe even more
-Wheel rebalancing, to get more diversty in wheel choice
-Battery electotal augmented
-The new NAR AI arena
-New component skins
-An unknown quantity of new teams and updates by you guys (for now i only got 3 bots from Craaig :P)
-Most likely a power-up on weapons with normals.
-And probably more !

Do not expect v2.3 before a month though.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on March 05, 2010, 07:46:17 PM
I will send a team, the only things I have to do now are upgrade the BW and LW and make a HW.
Title: Re: NAR AI pack releases !
Post by: G.K. on March 06, 2010, 11:35:02 AM
Definitely expect an update to Styx, might update other stuff too.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on March 06, 2010, 07:33:58 PM
Will send team tomorrow, just gotta AI. I have the bots (still not satisfied with the BW but it will have to do) and I will be done.
Title: Re: NAR AI pack releases !
Post by: G.K. on March 13, 2010, 06:20:17 AM
Are you going to balence and implement the last few replica discs?
Title: Re: NAR AI pack releases !
Post by: Naryar on March 13, 2010, 06:30:39 AM
I am planning on adding the Nightmare disc, yes.

S3 disc as well, but i don't see many other replica discs...
Title: Re: NAR AI pack releases !
Post by: G.K. on March 13, 2010, 06:35:49 AM
I think there's the Matilda Disc, El Diablo Drum, Ziggo's Sheck and HMN's disc. Are you doing the other replica weapons too?

EDIT: And Vertigo's weapon.
Title: Re: NAR AI pack releases !
Post by: Naryar on March 13, 2010, 06:38:23 AM
How is HMN's disc interesting ?

But yes, i will try to implement more replica weapons.

EDIT: And wheels, and the long-ass MOE perm.
Title: Re: NAR AI pack releases !
Post by: LiNcK on March 13, 2010, 08:33:30 AM
Nightmare Disk FTW!!!

BTW, I was thinking of updating my Popup Team (The one that I was supposed to use at Russian Roulette's Tourney that never started)
And I was wondering if you would take it in v2.3...

The team has a bt of every weight (AW -> SHW) but i could remove the SHW if you have too many & The AW if it keeps Havoking & make them 2 HWs & 2 MWs :P
Title: Re: NAR AI pack releases !
Post by: Badnik96 on March 13, 2010, 08:35:57 AM
Oh, Nar? Blazing Tires is NOT a SHW. Thank you.
Title: Re: NAR AI pack releases !
Post by: Naryar on March 13, 2010, 09:21:25 AM
OK Badnik i fixed it.

And Linck, i would be glad to get more teams. And yes, Nightmare Disc is coming.

I don't have any SHW popups either so send it !
Title: Re: NAR AI pack releases !
Post by: G.K. on March 13, 2010, 04:24:09 PM
How is HMN's disc interesting ?

But yes, i will try to implement more replica weapons.

EDIT: And wheels, and the long-ass MOE perm.

It is as inteesting as the Supernova disc.

So not just discs?

Oh oh! So will we get Ruiner's Magmotor too?
Title: Re: NAR AI pack releases !
Post by: System32 on March 13, 2010, 05:39:30 PM
Either everyone ignores my teams, or everyone is to lazy to tell you most of my bots are facing the wrong way and the SNS are not working.
Title: Re: NAR AI pack releases !
Post by: The Ounce on March 13, 2010, 05:43:05 PM
I'd already figured that out, but I was too lazy to tell.

Also, the 2nd and 3rd HWs on Somebody's team have a misspelled drive analog (LeftRight).
Title: Re: NAR AI pack releases !
Post by: 090901 on March 13, 2010, 06:22:46 PM
I can send in a team.
Title: Re: NAR AI pack releases !
Post by: Reier on March 13, 2010, 06:24:16 PM
Either everyone ignores my teams, or everyone is to lazy to tell you most of my bots are facing the wrong way and the SNS are not working.
Yeah, the first one. :P
Title: Re: NAR AI pack releases !
Post by: R0B0SH4RK on March 14, 2010, 06:54:54 PM
Nary, all of the bots are great and everything, but you played with some of the .txt's, didn't you?
Title: Re: NAR AI pack releases !
Post by: System32 on March 14, 2010, 07:20:20 PM
Either everyone ignores my teams, or everyone is to lazy to tell you most of my bots are facing the wrong way and the SNS are not working.
Yeah, the first one. :P

I'm 2 hardcore   :gawe:
Title: Re: NAR AI pack releases !
Post by: Naryar on March 15, 2010, 10:04:50 AM
Nary, all of the bots are great and everything, but you played with some of the .txt's, didn't you?

Some ? You mean 95% of them :P

And it's a mod, so don't be surprised.
Title: Re: NAR AI pack releases !
Post by: R0B0SH4RK on March 15, 2010, 12:04:02 PM
Yeah... not the best idea at all IMO. I thought (along with most of the community I'm sure) that the purpose of Nar AI was to create the Starcore pack of DSL. You haven't changed neraly enough of how the game feels for it to be a new mod, and with the altered .txt's, it's not compatible with DSL 2.1, which BBEANS will be in. I can't test my robots against any of your superior designs, because none of the components will act the same. It's a completely useless pack with the changed .txt's.
 
EDIT: I guess I can try to rip the AI out of your pack and put them into my DSL so I can do my testing there, but still, modded components weren't your best idea.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on March 15, 2010, 10:48:57 PM
0_0

I never thought of it that way R0B0

guess 2.1 is the extent of DSL testing at a high level
Title: Re: NAR AI pack releases !
Post by: R0B0SH4RK on March 16, 2010, 01:16:33 AM
Copy/pasting the AI folder into DSL 2.1 seems to work fine. I guess that I'll go with that then.
Title: Re: NAR AI pack releases !
Post by: G.K. on March 16, 2010, 01:18:58 AM
Just anything with External Betas or skinned components won't work.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on March 16, 2010, 01:35:19 AM
and those with DarkRat parts  ;)
Title: Re: NAR AI pack releases !
Post by: Naryar on March 16, 2010, 06:10:32 AM
Oh great, i just feel backstabbed now. And you said you liked the new components...

Should i even bother continuing with that mod ?
Title: Re: NAR AI pack releases !
Post by: JoeBlo on March 16, 2010, 09:56:05 AM
dont fell bad you must just ask yourself what direction you want to go.. super AI pack or new new DSL mod ?

an option would be

separating (roll back to NarAI 2.1 I believe) and press on with the super AI pack, nothing more

plus make new skins, text edits, new componants etc and release it as another mod "DSLN" or something ? that features new balanced stuff, parts etc and just the minimum 15 teams for people to fight (you could use builders teams to help with that)

then after that large chunk of work you will be doing the same as before only putting it in to separate files rather then 1  ;)


Title: Re: NAR AI pack releases !
Post by: Clickbeetle on March 16, 2010, 09:43:51 PM
The NAI AI will be good for testing as soon as somebody does a NAR-DSL tournament.


If your rebalancing work eventually takes over DSL 2.1 as "the standard", it won't happen overnight.  It will be a gradual process.


Same with DSL3, I think, since it won't be backwards compatible.  People will be playing DSL 2.1 for a long time to come.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on March 17, 2010, 12:51:32 AM
Two primary groups of people who will resist the changes

1.  People who are worry about the legitimacy of the patch.
2.  People who disagree with the changes.

First group can be convinced once tournament are hosted with NAR AI components.
Second group will not be convinced unless things go their way.

So, the first step is, identify how many people are in the first group, and how many are in the second.

If First Group > Second Group, then pushing forward would be a good strategy.

If however Second Group > First Group, you would need to radically rethink what you did, or convert back to just an AI pack.  I learned it the hard way that not everyone agrees with my changes, despite how much I believe in them.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on March 17, 2010, 01:15:11 AM
guess I was thinking to streamline too

if more people innovate this as "DSL 2.2" in tournaments it will take off more and people will start replacing the updated stuff over the old 2.1

 ;)
Title: Re: NAR AI pack releases !
Post by: LiNcK on March 17, 2010, 08:44:46 PM
Well, If all the DSL Tourneys (Or atleast most of them SPECIALLY Clash Cubes)  becomes NAR AI v2.2 with the new components & Stuff, Ill be definitely be ditching DSL xP

Since this NAR AI thing is DSL, But with the little "bugs" (Unbalances) fixed & Some new parts.
So, Its better than DSL, Its just that if its not used, Its not worth anything :P
Title: Re: NAR AI pack releases !
Post by: G.K. on March 22, 2010, 10:07:11 AM
How is HMN's disc interesting ?

But yes, i will try to implement more replica weapons.

EDIT: And wheels, and the long-ass MOE perm.

It is as inteesting as the Supernova disc.

So not just discs?

Oh oh! So will we get Ruiner's Magmotor too?
Title: Re: NAR AI pack releases !
Post by: Naryar on March 23, 2010, 06:37:28 AM
Ruiner's mag is worthless IMO.

And you already have a HMN disc in the darkrat parts.
Title: Re: NAR AI pack releases !
Post by: Naryar on March 25, 2010, 10:15:21 AM
OK, so i will release NAR AI for April 1st.

More teams will be appreciated as well.
Title: Re: NAR AI pack releases !
Post by: LiNcK on March 25, 2010, 11:07:05 AM
I might finish my team before April 1...
Im having some problems putting 5 Razors in 3 extenders :\

I need that glitch were u can attach stuff anywere to happen, Or else you cant put 15 Razors on a Popup...
Not that way atleast :S
Title: Re: NAR AI pack releases !
Post by: G.K. on March 25, 2010, 11:28:08 AM
Expect updates at some point.
Title: Re: NAR AI pack releases !
Post by: Naryar on March 25, 2010, 11:55:19 AM
I might finish my team before April 1...
Im having some problems putting 5 Razors in 3 extenders :\

I need that glitch were u can attach stuff anywere to happen, Or else you cant put 15 Razors on a Popup...
Not that way atleast :S

Either use snapper loading, either just use BFE
Title: Re: NAR AI pack releases !
Post by: G.K. on March 25, 2010, 11:56:27 AM
eFFe'ing might work.
Title: Re: NAR AI pack releases !
Post by: Somebody on March 25, 2010, 12:58:27 PM
Are the AIs on the legless beasts fixed?
Also, I may send an SnSnSnSnS team, and I could send you the Hells Hammer as well so SnSnS 3 can be in. You might wanna make it a hidden part though ;)
Title: Re: NAR AI pack releases !
Post by: Naryar on March 25, 2010, 01:00:07 PM
I will gladly accept more teams, but i cannot allow overpowered parts, sorry.


Will check your Legless Beasts bindings as well.
Title: Re: NAR AI pack releases !
Post by: Somebody on March 25, 2010, 01:11:09 PM
w{ll then I can just throw in an updated version of SnSnS 2 (no cheaty parts)
Title: Re: NAR AI pack releases !
Post by: Naryar on March 25, 2010, 01:12:40 PM
OK
Title: Re: NAR AI pack releases !
Post by: LiNcK on March 25, 2010, 01:33:52 PM
I might finish my team before April 1...
Im having some problems putting 5 Razors in 3 extenders :\

I need that glitch were u can attach stuff anywere to happen, Or else you cant put 15 Razors on a Popup...
Not that way atleast :S

Either use snapper loading, either just use BFE

No idea how to BFE...
I heard about Snapper Loading, But i thought it was only for Stock ;O
Title: Re: NAR AI pack releases !
Post by: G.K. on March 25, 2010, 01:43:19 PM
you can use it in DSL if you apply it correctly.
Title: Re: NAR AI pack releases !
Post by: Naryar on March 31, 2010, 03:58:21 AM
Component good news !


(https://gametechmods.com/uploads/images/27144moematnight.PNG)

The disc still is gay as heck though so i might reskin it if i can.

But, since i am not assed to build 4 teams in more than a month, i will postpone the v2.3 release by 6 days (I am in holiday next week so it'll be easier)


Because of exams, NAR AI Wars v1 will get postponed by like 2-3 weeks as well.
Title: Re: NAR AI pack releases !
Post by: LiNcK on March 31, 2010, 05:57:32 PM
Somehow the name AngryPussyCat fits with that blade ;O
Title: Re: NAR AI pack releases !
Post by: 090901 on April 06, 2010, 10:26:19 PM
Just sent team, I may build another .
Title: Re: NAR AI pack releases !
Post by: Naryar on April 07, 2010, 12:14:02 AM
Good!


I still need Pwn's team and Craaig's.
Title: Re: NAR AI pack releases !
Post by: 090901 on April 07, 2010, 01:07:10 AM
 :FFFUUU
I forgot the team.txt.
Title: Re: NAR AI pack releases !
Post by: G.K. on April 07, 2010, 03:16:29 AM
And you need my updates, If I am ever bothered to send them.
Title: Re: NAR AI pack releases !
Post by: Naryar on April 07, 2010, 06:28:57 AM
Hey there !

Bad news - because my comp is made of fail, i am blocked at startup screen.

So v2.3 will be posponed by a few days (i am lazy and am having builder's block as well)
Title: Re: NAR AI pack releases !
Post by: G.K. on April 07, 2010, 11:48:27 AM
Did you implement MOE's perm yet?
Title: Re: NAR AI pack releases !
Post by: Naryar on April 07, 2010, 11:58:23 AM
It is shown exactly 8 posts before this one.

The Gayblade 3000 works as well and you will have new motor skins :D

Depending of how much i kick my ass and how much teams i get (i got 6 and a half new teams for v2.3), it might be released on Sunday or even sooner.
Title: Re: NAR AI pack releases !
Post by: G.K. on April 07, 2010, 12:03:26 PM
I see. What will you call the .txt for it? That way I can put it on now.
Title: Re: NAR AI pack releases !
Post by: Naryar on April 07, 2010, 12:27:36 PM
perm80UL.txt

(Ultra Large)

Yes, since it's a Perm 80 in size it has now the stats of a perm 80.


Also - i am thinking making the flatmotor a Rage Motor, with new skin, stats and FFFFUUUUUUU sound.

Another thing. I am searching for a lifter burst motor (very high torque but very low maxspeed) like DSL 2.1 has in cheatbot2, but i don't find any GMF that suits me. Any ideas, or since the Mag Snapper isn't really worth using i could just transform it into a lifter motor ?
Title: Re: NAR AI pack releases !
Post by: G.K. on April 07, 2010, 12:27:58 PM
80? I thought it was a 132. And are you keeping the weight the same?
Title: Re: NAR AI pack releases !
Post by: JoeBlo on April 07, 2010, 12:52:45 PM
Also - i am thinking making the flatmotor a Rage Motor, with new skin, stats and FFFFUUUUUUU sound.

im making one of those for SSG  :mrgreen:

just haven't found the time to put it all together
Title: Re: NAR AI pack releases !
Post by: Naryar on April 07, 2010, 12:55:34 PM
80? I thought it was a 132. And are you keeping the weight the same?

The motor has the size of a 80, so it'll be like 55 kg and have Perm 80 torque and maxspeed.
Title: Re: NAR AI pack releases !
Post by: G.K. on April 07, 2010, 01:07:33 PM
Mag Snapper isn't really worth using i could just transform it into a lifter motor ?


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Enigma will become useless! Make a copy of the gmf if you must.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on April 07, 2010, 01:13:35 PM
Enigma will become useless! Make a copy of the gmf if you must.

has nothing to do with the GMF :P all text file hax attributes
Title: Re: NAR AI pack releases !
Post by: G.K. on April 07, 2010, 01:15:50 PM
Ah yes.
Title: Re: NAR AI pack releases !
Post by: 090901 on April 07, 2010, 03:40:50 PM
Enigma will become useless! Make a copy of the gmf if you must.
Too bad it doesn't have a srimech control. A lot of bots in Nar Ai don't have srimech controls.
Title: Re: NAR AI pack releases !
Post by: G.K. on April 07, 2010, 04:14:29 PM
Ok, along with various updates and my current new team, I will be submitting "Team G.K." too.
Title: Re: NAR AI pack releases !
Post by: somestrangeguy on April 14, 2010, 01:54:08 PM
Ohai thar. I was wondering wich of the HW and SHW bots have the best wedges in this pack?
Title: Re: NAR AI pack releases !
Post by: Naryar on April 29, 2010, 11:39:01 AM
OK

Anyways, moar info.

The rage motor is done, i just need to use 2 different sounds for it.

Also the wheels and batteries will be fixed.

I will also fix fracture values and material = metal values, the heavier the higher.

Another thing - empowering normal weapons. For now, nearly all weapons are at 60000 efficiency, apart from the normal Darkpack weapons that have 100000.

For now i was thinking non-normals = 60000 efficiency, double sided normals = 75000 efficiency and single sided normals = 90000 efficiency.

But i don't really know if it is balanced...
Title: Re: NAR AI pack releases !
Post by: MikeNCR on April 29, 2010, 07:15:11 PM
So, I just had a major problem with the NarAI version of the game I've got, at the moment, my robot designs folder is corrupted, I've got robots missing, and a bunch of the bot files were corrupted as well. Other copies of the game seem to be working fine. The bad news is, I just lost the bots I made to send as my contributions to the AI pack.
Title: Re: NAR AI pack releases !
Post by: Pwnator on April 29, 2010, 08:28:29 PM
Those single sided normals would own on a rammer/poker. I can see that trashing even some of the best VS.
Title: Re: NAR AI pack releases !
Post by: Naryar on April 30, 2010, 01:36:24 AM
@Pwn:Yes, that was one of my man worries. I might get 60000/70000/80000 efficiency.

@Mike: OK, i will check for bugs in the next version before releasing. But what do you call "corrupted" ? Doesn't works in the game :FFFUUU ?
Title: Re: NAR AI pack releases !
Post by: MikeNCR on April 30, 2010, 01:45:34 AM
Corrupted as in windows giving an error when I event try to open folders, and chkdsk erases the robot designs folder and a bunch of other stuff.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on April 30, 2010, 08:14:01 PM
You know, I am more worry about popups benefiting from normal weapons than rammers/pikers.
Title: Re: NAR AI pack releases !
Post by: LiNcK on April 30, 2010, 09:42:41 PM
I dont think weapons with normals should get a efficiency boost just coz they got normals...
In real life, An axe is not stronger than some other thing just coz its an axe, But in the game it will coz its an axe, And tehrefor it has normals...

YOu should see if that Normalised Axe is really better than a 70KG hammer that doesnt have normals xP
Title: Re: NAR AI pack releases !
Post by: Naryar on May 01, 2010, 01:51:00 AM
So what do i do with them then ? Remove all normals l? Ditch 80+% of normal-ed weapons because most are useless ? (excepted the discs and sawblades ?)
Title: Re: NAR AI pack releases !
Post by: Naryar on May 08, 2010, 03:55:27 AM
Some more news.

I am currently trying to balance the wheels, getting the double normal weapon efficiency at 70000, single normal at 80000, upping the electotal of most batteries, and am also wondering if this

(https://gametechmods.com/uploads/images/50602rookiesupdated.PNG)

Should be an AI team, or Team0 in the teams folder (i need to improve Wrecktangle still because it's useless right now)

Also you guys have 10 days to send more updates and teams, since v2.3 will be released in 12 days.
Title: Re: NAR AI pack releases !
Post by: Gazea2 on May 08, 2010, 05:49:16 AM
Looks good. :)

I'll try to send some bots in time because my DSL skills are improving.
Title: Re: NAR AI pack releases !
Post by: Pwnator on May 08, 2010, 05:59:57 AM
ATT doesn't AGOD? :P

Is Sting Ray 3 a rammer or a poker?
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 08, 2010, 09:17:11 PM
i think he is a poker but im not sure either
Title: Re: NAR AI pack releases !
Post by: The Ounce on May 08, 2010, 10:03:11 PM
Looks like Naryar stole my idea, but at least I had already rebuilt half of the Rookie team weeks before he posted these.
Title: Re: NAR AI pack releases !
Post by: Naryar on May 09, 2010, 03:08:43 AM
It's a rammer, the weapons are (quite visibly if I may add) attached to hinges for saving weight.

ATT doesn't seems to AGOD so far, but i'll probably replace it by Atom Smasher V2.

Looks like Naryar stole my idea, but at least I had already rebuilt half of the Rookie team weeks before he posted these.

Haha... big cat has builder's block ?
Title: Re: NAR AI pack releases !
Post by: G.K. on May 09, 2010, 03:11:52 AM
You already have a rebuild of it anyway.
Title: Re: NAR AI pack releases !
Post by: Naryar on May 09, 2010, 03:14:25 AM
You mean that blue thing that fails ?
Title: Re: NAR AI pack releases !
Post by: G.K. on May 09, 2010, 03:19:42 AM
LOL, no.

I mean the SHW in sresinwP.
Title: Re: NAR AI pack releases !
Post by: Naryar on May 14, 2010, 08:50:41 AM
A much (?) needed addition:

(https://gametechmods.com/uploads/images/13677RAGETGA.PNG)

(R0B0 smiley is coming as well)

For v2.3 I am still accepting teams and updates for 5 days guys !
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 14, 2010, 09:01:12 AM
I can see that being spammed on just about every robot baseplate to show when they are flipped
Title: Re: NAR AI pack releases !
Post by: Naryar on May 14, 2010, 09:03:43 AM
^^ Exactly for what i intend it to be used for as a decal ^^
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 14, 2010, 09:08:29 AM
LOL the way this is going RA2GETOON would suit it as a better name :P
Title: Re: NAR AI pack releases !
Post by: Naryar on May 14, 2010, 09:11:53 AM
Giga would sue me for copyrght infringement.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 14, 2010, 09:19:31 AM
isnt Giga's RA2:GE ? and we just shorten it... "Ragetoon Arena 2" ? :P
Title: Re: NAR AI pack releases !
Post by: Badnik96 on May 14, 2010, 02:23:19 PM
or get rid of the 2.
Title: Re: NAR AI pack releases !
Post by: Sparkey98 on May 14, 2010, 02:29:07 PM
Lol I totally wanna make a ragetoon Patch/mod for CODEBOTS.
 
Can I send a team?
Title: Re: NAR AI pack releases !
Post by: Naryar on May 14, 2010, 02:59:12 PM
If the bots you send me doesn't fail, yes.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 15, 2010, 08:43:35 PM
isnt Giga's RA2:GE ? and we just shorten it... "Ragetoon Arena 2" ? :P

I have another :P

RAGE2OON ?
Title: Re: NAR AI pack releases !
Post by: somestrangeguy on May 15, 2010, 08:54:01 PM
This is why JBs Custom title is true.
Title: Re: NAR AI pack releases !
Post by: LiNcK on May 16, 2010, 03:51:08 PM
isnt Giga's RA2:GE ? and we just shorten it... "Ragetoon Arena 2" ? :P

I have another :P

RAGE2OON ?

Yeah.. And you could like Highlight RA2
Like: RAGE2OON
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 17, 2010, 08:07:13 AM
thats pretty clever
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 17, 2010, 08:46:17 AM
that was my plan

(https://gametechmods.com/uploads/images/80318rage2oon.PNG)

if Naryar doesnt use the name, I will make a whole UI out of it and put it in my DSL Themes Pack
Title: Re: NAR AI pack releases !
Post by: LiNcK on May 17, 2010, 05:59:37 PM
Joe, I was wondering... Do you make those things completly from scratch? ;O
 
Maybe you could put  :FFFUUU  faces next to the Exhibition, Team HQ & Multiplayer buttons :P
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 17, 2010, 06:00:48 PM
cant wait ... in 3 days the next one will be realesed im pretty hyped up
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 17, 2010, 09:38:37 PM
Joe, I was wondering... Do you make those things completly from scratch? ;O

pretty much.. though thats a font file obviously but everything else was from scratch

I made the current NarAI logo using Naryars old sig image (so it had more meaning then) changed it from Naryar to NarAI pixel by pixel in paint  ;)
Title: Re: NAR AI pack releases !
Post by: russian roulette on May 17, 2010, 10:28:57 PM
Joe, I was wondering... Do you make those things completly from scratch? ;O

pretty much.. though thats a font file obviously but everything else was from scratch

I made the current NarAI logo using Naryars old sig image (so it had more meaning then) changed it from Naryar to NarAI pixel by pixel in paint  ;)
Que Lata!
Title: Re: NAR AI pack releases !
Post by: Naryar on May 18, 2010, 04:18:05 AM
I won't do all of this... however, you will have a rage motor and maybe a rage hammer that leaves ragetoons as damage decal :P

Anyways, i am delaying the release to the 22 so people have moar time to send teams and updates (still waiting for LincK AND R0B0 !!! That promised me a teams probably one year ago !!)
Title: Re: NAR AI pack releases !
Post by: Pwnator on May 18, 2010, 04:21:20 AM
a rage hammer that leaves ragetoons as damage decal


humunahumunahumunahumunahumunahumuna
Title: Re: NAR AI pack releases !
Post by: Naryar on May 18, 2010, 04:24:39 AM
a rage hammer that leaves ragetoons as damage decal


humunahumunahumunahumunahumunahumuna

Wat ?

EDIT: Also a giant NAR AI blade (somehow like the BBEANS blade) if i can get assed to mod the ramplate vertices.
Title: Re: NAR AI pack releases !
Post by: Naryar on May 20, 2010, 03:35:42 AM
(https://gametechmods.com/uploads/images/61186antCBs.PNG)

I'll do the same for Piglets, Astroflights, Copals, AX2550s and ant batts.
Title: Re: NAR AI pack releases !
Post by: LiNcK on May 20, 2010, 12:44:46 PM
(https://gametechmods.com/uploads/images/61186antCBs.PNG)

I'll do the same for Piglets, Astroflights, Copals, AX2550s and ant batts.

That would be nice for the Blue Control board...
Sometimes it sticks out just a bit, And if you have a red bot.. Its very unappealing xP
Title: Re: NAR AI pack releases !
Post by: Squirrel_Monkey on May 20, 2010, 12:53:38 PM
It disappears in the arena.
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 20, 2010, 04:49:29 PM
Is 2.3 coming out today soon?
Title: Re: NAR AI pack releases !
Post by: Naryar on May 21, 2010, 05:44:02 AM
OK, so there are now officially 7 piglets, 8 copals, 9 astroflights, 9 WBC wheels and 10 miniwheels (the original skin is quite ugly IMO) in NAR AI.

And even better !

(https://gametechmods.com/uploads/images/1317727airtanks.PNG)

The best part is that i made all of these air tanks when drunk :P

That would be nice for the Blue Control board...
Sometimes it sticks out just a bit, And if you have a red bot.. Its very unappealing xP

Exactly what i think as well... and yes, there will be multicolored AX2550s.

Is 2.3 coming out today soon?

It's coming tomorrow evening (aka 32 hours roughly). I still have plenty of things to do !

And i still am waiting for Craaig's bots and Badnik's AI :mad:
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 21, 2010, 06:46:09 AM
lol 27... its a little overkill for a component you will never see :P still its cool
Title: Re: NAR AI pack releases !
Post by: Naryar on May 21, 2010, 06:48:21 AM
Well there are 3 of each color - blue, orange, red, green, yellow, GHEY pink, white, black and grey so it's really a matter of looks in the bot lab.

And yes, it's probably useless but stil cool :P
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 21, 2010, 08:11:23 AM
so now its turning into an AI pack\skin pack huh?  I like it
Title: Re: NAR AI pack releases !
Post by: Gazea2 on May 21, 2010, 09:47:44 AM
Naryar, if you need any help skinning components then I would gladly help. :)

I will send a team for the next version of Nar A.I because it still isn't finished.
Title: Re: NAR AI pack releases !
Post by: Naryar on May 21, 2010, 10:01:49 AM
We can share skins if you want.
Title: Re: NAR AI pack releases !
Post by: Gazea2 on May 21, 2010, 10:05:02 AM
In haven't done any for DSL...yet. You could send me a list of what needs doing and I could do it for you.
Title: Re: NAR AI pack releases !
Post by: Naryar on May 21, 2010, 10:10:59 AM
In haven't done any for DSL...yet. You could send me a list of what needs doing and I could do it for you.

The AX2550s. I would like a red one, orange one, yellow one, blue one, grey one, white one, black one and pink one.

If you can bother to make the gmfs and txts, feel free to do so. If not i'll do them.

Thank you and in exchange, i'll give you all the NAR AI snowplows.
Title: Re: NAR AI pack releases !
Post by: G.K. on May 21, 2010, 10:19:21 AM
And my updates. I'll try to get them over to you now.
Title: Re: NAR AI pack releases !
Post by: Gazea2 on May 21, 2010, 10:29:01 AM
In haven't done any for DSL...yet. You could send me a list of what needs doing and I could do it for you.

The AX2550s. I would like a red one, orange one, yellow one, blue one, grey one, white one, black one and pink one.

If you can bother to make the gmfs and txts, feel free to do so. If not i'll do them.

Thank you and in exchange, i'll give you all the NAR AI snowplows.

No problem. :)

One question, which motor is that? (I'm brain-dead in DSL. :P)
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 21, 2010, 10:29:27 AM
its the blue control board :P
Title: Re: NAR AI pack releases !
Post by: Gazea2 on May 21, 2010, 10:30:04 AM
Errr.... I knew that. *Scurries off to the components folder* :P
Title: Re: NAR AI pack releases !
Post by: Gazea2 on May 21, 2010, 11:04:17 AM
Done! I've reskinned them all and sent them to you in a PM. :)
Title: Re: NAR AI pack releases !
Post by: Naryar on May 21, 2010, 11:09:06 AM
Thanks.
Title: Re: NAR AI pack releases !
Post by: FOTEPX on May 21, 2010, 04:15:42 PM
Is my team Ai'd and ready to roll?
Title: Re: NAR AI pack releases !
Post by: G.K. on May 21, 2010, 04:16:46 PM
My updates were sent a few hours back. Now I need to focus on a Replica for RWW.
Title: Re: NAR AI pack releases !
Post by: Naryar on May 21, 2010, 04:29:55 PM
Is my team Ai'd and ready to roll?

Not yet, but it will be in time.
Title: Re: NAR AI pack releases !
Post by: FOTEPX on May 21, 2010, 04:41:35 PM
Is my team Ai'd and ready to roll?

Not yet, but it will be in time.

Brilliant! *hugs Naryar because he feels like it*
Title: Re: NAR AI pack releases !
Post by: 090901 on May 21, 2010, 08:45:55 PM
Is 2.3 coming out today soon?

It's coming tomorrow evening (aka 32 hours roughly). I still have plenty of things to do !

And i still am waiting for Craaig's bots and Badnik's AI :mad:
I'm bored so I'm going to build another team.
Title: Re: NAR AI pack releases !
Post by: G.K. on May 22, 2010, 03:40:22 PM
Sorry I haven't been able to get my new teams in, I can't make any MW's to save my life ATM, and I accidentally deleted my BW TS. I might even just scrap one team, fix up that killalot drill Sheck Spinner, and take the SHW from my scrapped team and put the two in 'Team G.K.', which lready features Minifridge 4, Lobos 3, Fedex Uno 2 and AAM? Never! at the moment.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on May 22, 2010, 10:35:13 PM
I actually have two teams ready to send as soon as I can go on my desktop.
Title: Re: NAR AI pack releases !
Post by: Naryar on May 23, 2010, 03:44:07 AM
I am too lazy so the deadline is reportd by a day (sometimes txt file editing an skinning is quite boring)

But i am accepting teams still !
Title: Re: NAR AI pack releases !
Post by: G.K. on May 23, 2010, 03:47:29 AM
In that case, I'll try and get my act together.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on May 23, 2010, 03:53:23 PM
Can I send a team of 5 (missing a LW) right now?
Title: Re: NAR AI pack releases !
Post by: Naryar on May 23, 2010, 04:07:20 PM
If you want, but please get that LW done.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on May 23, 2010, 04:38:09 PM
Well I got a LW to fill in, it's not that good but better than leaving it empty.  I will send the team over in a minute.

Edit:  Bots send
Title: Re: NAR AI pack releases !
Post by: Naryar on May 25, 2010, 08:04:41 AM
OK... hopefully i kick my ass and get this released by tomorrow.

15 new teams for now, maybe 17 if Scrap sends it's 2 ones, and maybe more if you send more !

I accept new teams for a little less than a day - say 21 hours remaining for MOAR teams and updates.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 25, 2010, 08:12:47 AM
hmmmm I have a new team to send... only trouble is 2 need a new python (1 the trinity python you were asking about)
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 25, 2010, 08:14:41 AM
i cant wait till tomarrow
Title: Re: NAR AI pack releases !
Post by: Naryar on May 25, 2010, 08:17:58 AM
Wanna send a team ?
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 25, 2010, 08:18:42 AM
if i have time i might after school (i have finals today)
Title: Re: NAR AI pack releases !
Post by: Naryar on May 25, 2010, 08:21:29 AM
Good ! Remember to send everything i need cause I won't have time to get feedback to you (not before v2.3 is released )
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 25, 2010, 08:22:49 AM
should i send bindings too?
Title: Re: NAR AI pack releases !
Post by: Naryar on May 25, 2010, 08:23:42 AM
Yes please so it'll save me time.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 25, 2010, 08:30:50 AM
clock is on... 2 pythons and 6 bindings in 20 hours... that is if you want my team
Title: Re: NAR AI pack releases !
Post by: G.K. on May 25, 2010, 10:28:02 AM
Ok, 1 SHW I need to make for my team.
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 25, 2010, 10:28:46 PM
i sent my team but i dont have bindings :(
Title: Re: NAR AI pack releases !
Post by: Naryar on May 26, 2010, 01:42:49 AM
Not much of a problem... it somehow pisses me off to make the AIing for you guys (especially that I don't know how you guys want your bots to precisely behave) but no biggie.

Also, you guys still 3 hours to send teams, and it will be the first NAR AI i will release while under the effects of alcohol alcoLOL
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 26, 2010, 01:47:42 AM
it somehow pisses me off to make the AIing for you guys

that doesnt make much sense when its called NarAI ? if everyone did there own it would be EveryoneAI :P
Title: Re: NAR AI pack releases !
Post by: Naryar on May 26, 2010, 01:50:33 AM
Joey don't be stupid.

They built bots - they know how their bots best behave - so they AI them. Logic, no ?

Oh and i'm also lazy. :P
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 26, 2010, 02:02:06 AM
just having a bit of fun :P I know you do plenty of stuff to have your name on it
Title: Re: NAR AI pack releases !
Post by: Naryar on May 26, 2010, 06:50:40 AM
I am not working enough on this... the components are done, but i still have a few bots to build, skin and AI, also GK's new team.

And Ounce's ICM rebuild does not work as AI, and GK sent me one of my bots with his team so i will try and get it tomorrow :P
Title: Re: NAR AI pack releases !
Post by: G.K. on May 26, 2010, 11:26:08 AM
Sorry about that. What bot didn't you get?
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 26, 2010, 06:50:13 PM
is this releasing today
Title: Re: NAR AI pack releases !
Post by: Naryar on May 27, 2010, 07:29:29 AM
I hope so
Title: Re: NAR AI pack releases !
Post by: G.K. on May 27, 2010, 10:30:11 AM
Sent!
Title: Re: NAR AI pack releases !
Post by: G.K. on May 27, 2010, 12:06:44 PM
DP: Will this version have PC4 in it? I thought Pwn sent that update ages ago?
Title: Re: NAR AI pack releases !
Post by: FOTEPX on May 27, 2010, 03:21:47 PM
Can I send one more team in?
Title: Re: NAR AI pack releases !
Post by: G.K. on May 27, 2010, 03:26:47 PM
Send it pronto.
Title: Re: NAR AI pack releases !
Post by: FOTEPX on May 27, 2010, 04:09:36 PM
Send it pronto.

Done, but do be warned, it's a rushed mediocre-fest IMO.
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 27, 2010, 04:21:22 PM
horay!
Title: Re: NAR AI pack releases !
Post by: FOTEPX on May 27, 2010, 04:36:27 PM
horay!

Why hoorray?

PS: STOP ADDING SMILEYS ACAMS  :yaya) IS USELESS AND SO IS :violin
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 27, 2010, 06:31:44 PM
because it might be realesed today
Title: Re: NAR AI pack releases !
Post by: Pwnator on May 27, 2010, 08:50:56 PM
DP: Will this version have PC4 in it? I thought Pwn sent that update ages ago?


If Nary releases it, it should have PC5 in it. XD


And yeah, I sent that update ages ago along with Dark Matter 4.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on May 27, 2010, 09:41:46 PM
GAAAATRFVBGDFFXNBXV MMNNVHNBV NHGNV`HRR7HCGm,.SafSDC

I has no time to AI my new team. Could you AI it, Nar?
Title: Re: NAR AI pack releases !
Post by: Naryar on May 28, 2010, 01:26:35 AM
I am not accepting any more teams unless it is perfectly ready to go. I don't have much time on my hands ATM, so will skin two of my teams and release the thing in a few hours (hopefully)
Title: Re: NAR AI pack releases !
Post by: Naryar on May 28, 2010, 05:16:47 AM
Just have to build and skin one bot. Release will come soon !
Title: Re: NAR AI pack releases !
Post by: Naryar on May 28, 2010, 07:46:35 AM
It's finished ! I must RAR it, upload it and it'll be out !

Edit: When installing, DELETE your previous Components folder and Components.cfz, then add the NAR AI components folder in your game folder. It's not necessary, but i simplified the components folder by removing a bunch of useless folders and components (AKA mostly replica parts, plus cheat things)

Note: The NAR AI blade and 90kg hammer do not work for now.

Also, please give feedback if some things doesn't work so i'll get a fix done in a few days.
Title: Re: NAR AI pack releases !
Post by: Gazea2 on May 28, 2010, 07:53:10 AM
 :claping

I'll download this right now. :)
Title: Re: NAR AI pack releases !
Post by: Naryar on May 28, 2010, 07:55:24 AM
Well both of Megaupload and Rapidshare are slow as all heck (seriously what kind of fail upload speed is 25 Kb/s ??), so you'll have to wait.
Title: Re: NAR AI pack releases !
Post by: Gazea2 on May 28, 2010, 07:56:51 AM
That's fine.
Title: Re: NAR AI pack releases !
Post by: FOTEPX on May 28, 2010, 08:09:23 AM
It's finished ! I must RAR it, upload it and it'll be out !

Edit: When installing, DELETE your previous Components folder and Components.cfz, then add the NAR AI components folder in your game folder. It's not necessary, but i simplified the components folder by removing a bunch of useless folders and components (AKA mostly replica parts, plus cheat things)

Note: The NAR AI blade and 90kg hammer do not work for now.

Also, please give feedback if some things doesn't work so i'll get a fix done in a few days.

Holy.

Hell.

Thank you for finishing this.

Also, 600 posts.

Also, Holidays.

Also, today is the best day ever.

Meh.
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 28, 2010, 08:16:41 AM
cool i cannot wait
Title: Re: NAR AI pack releases !
Post by: FOTEPX on May 28, 2010, 09:57:22 AM
cool i cannot wait

Neither can I.
Title: Re: NAR AI pack releases !
Post by: Naryar on May 28, 2010, 10:00:09 AM
Well the file uploaders suck, so you will have to wait even more :P
Title: Re: NAR AI pack releases !
Post by: Naryar on May 28, 2010, 01:47:25 PM
ITS OUT !!!1

Title: Re: NAR AI pack releases !
Post by: G.K. on May 28, 2010, 01:51:06 PM
I look forward to getting this in the morning.
Title: Re: NAR AI pack releases !
Post by: Gazea2 on May 28, 2010, 01:53:57 PM
YAY!!!1!!!ONE!!11ELEVEN!!

I'm going to be the first downloader. :P
Title: Re: NAR AI pack releases !
Post by: cephalopod on May 28, 2010, 02:09:11 PM
I did download half of it, then firefox closed it for some reason. Now I've reached my Megaupload 'Download Limit'. FFUUU.
Title: Re: NAR AI pack releases !
Post by: Naryar on May 28, 2010, 02:12:37 PM
I gonna put it on rapidshare also

There are a few errors,but easily fixable - i forgot to wire properly Fuel (maybe also because Craaig did not did it :P) and there is one more bot in the Red Arcana team, just add a 3 in the 'Robots' line of the team in Teams.txt.
Title: Re: NAR AI pack releases !
Post by: cephalopod on May 28, 2010, 02:13:21 PM
Oops sorry, I fail ^_^
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on May 28, 2010, 02:35:24 PM
Lol my team is ditto out.  Don't know if that's intentional

Here's the PY
https://gametechmods.com/uploads/files/OmniSwitch.zip (https://gametechmods.com/uploads/files/OmniSwitch.zip)

Then go to team.txt, change my team index from 88 to 89.
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 28, 2010, 03:14:29 PM
wow its simply amazing nary nice work
Title: Re: NAR AI pack releases !
Post by: FOTEPX on May 28, 2010, 05:09:19 PM
Naryar...

This is...

Absolutely...

Amazing.
Title: Re: NAR AI pack releases !
Post by: FOTEPX on May 28, 2010, 05:28:58 PM
Naryar...

This is...

Absolutely...

Amazing.

Even if it is amazing, it isn't without it's flaws. Two bots crash the game, and Black Cyclone 2 just drives into walls. May I ask, is this MeltyBrain?
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 28, 2010, 07:23:10 PM
um i tried to atach the nightmare disc on a bot and the game crashed
Title: Re: NAR AI pack releases !
Post by: 090901 on May 28, 2010, 07:27:16 PM
That's because the CMF isn't completed. I will crash.
Title: Re: NAR AI pack releases !
Post by: Pwnator on May 28, 2010, 11:58:05 PM
Call of the Wild has Team G.K. and FUUUU-rious VS in it. o_O
Title: Re: NAR AI pack releases !
Post by: G.K. on May 29, 2010, 01:13:58 AM
Even after I sent him the new bot? o_O
Title: Re: NAR AI pack releases !
Post by: Naryar on May 29, 2010, 02:27:58 AM
:FFFUUU
Title: Re: NAR AI pack releases !
Post by: G.K. on May 29, 2010, 02:30:36 AM
And it has Badnik's SHW in it.
Title: Re: NAR AI pack releases !
Post by: cephalopod on May 29, 2010, 03:11:30 AM
2.3.1 patch? :p If I send that updated fuel and someone sorts out the team txt problems we could surely have these minor issues sorted with a little patch?
Title: Re: NAR AI pack releases !
Post by: Naryar on May 29, 2010, 03:12:20 AM
Yes, of course.
Title: Re: NAR AI pack releases !
Post by: cephalopod on May 29, 2010, 03:17:04 AM
Ill get to it as soon as I get on my laptop then :)
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 29, 2010, 03:20:20 AM
I will have a new team for 2.4  :gawe:

it was just AI.py's holding me off making it into this one
Title: Re: NAR AI pack releases !
Post by: G.K. on May 29, 2010, 03:27:49 AM
Is there a list of the issues this patch will need to fix?

I count:

Fuel
123's Team
123's py
The 3 that needs to that team
And team Call of the Wild.
Title: Re: NAR AI pack releases !
Post by: G.K. on May 29, 2010, 06:24:45 AM
DP: None of Pwn's popups fire or self-right.
Title: Re: NAR AI pack releases !
Post by: Pwnator on May 29, 2010, 06:30:06 AM
Oh, another thing: for the Dead Pool popups, replace the AI with Popup instead of Flipper, and set the turnspeeds to 3. :D
Title: Re: NAR AI pack releases !
Post by: Badnik96 on May 29, 2010, 07:00:34 AM
Whoo! The 2.3 beta is out!!
Title: Re: NAR AI pack releases !
Post by: cephalopod on May 29, 2010, 07:36:10 AM
Also noticed risingSUN (in my Nom team) doesn't work inverted.
Title: Re: NAR AI pack releases !
Post by: cephalopod on May 29, 2010, 07:48:46 AM
DP (sorry)
Here be a fix for Fuel's driving and risingSUN's invertability... (https://gametechmods.com/uploads/files/risingSUN%20and%20Fuel%20Fix.rar)
Could be implemented into the patch if neccessary.

EDIT: Also fixing Mecha Eel 3.5's binding is this update
Team Nom Fixes (https://gametechmods.com/uploads/files/Fuel, Mecha Eel and risingSUN fixes.rar)
Title: Re: NAR AI pack releases !
Post by: Naryar on May 29, 2010, 09:46:17 AM
OK, thanks AND I TOTALLY FORGOT GAZEA'S AX2550s :FFFUUU

Fix will come tomorrow, but now must i release a new version or a fix ? I was thinking uploading again the whole thing for simplicity.

Also, v2.4 will come in start July, a little more than one month.
Title: Re: NAR AI pack releases !
Post by: FOTEPX on May 29, 2010, 09:54:48 AM
OK, thanks AND I TOTALLY FORGOT GAZEA'S AX2550s :FFFUUU

Fix will come tomorrow, but now must i release a new version or a fix ? I was thinking uploading again the whole thing for simplicity.

Also, v2.4 will come in start July, a little more than one month.

I should have a new team by then, based off the most important subject matter known to man...

GATES.
Title: Re: NAR AI pack releases !
Post by: G.K. on May 29, 2010, 09:57:01 AM
Please upload a simple fix as well. It is more convenient for some.

There's some component doing the white box thing too.
Title: Re: NAR AI pack releases !
Post by: 090901 on May 29, 2010, 09:59:28 AM
That's the Rage Motor, but in doesn't crash your game.
Title: Re: NAR AI pack releases !
Post by: G.K. on May 29, 2010, 10:00:10 AM
No it isn't. It was in the last release too. It is in the extras.
Title: Re: NAR AI pack releases !
Post by: Naryar on May 29, 2010, 10:07:31 AM
Ah yes, the barely finished rage motor. It's just because the preview pic is not here, it works apart from that (but not very useful right now)

Edit : Wait wat ? In the extras... well for me i have no blank preview box in the extras.
Title: Re: NAR AI pack releases !
Post by: G.K. on May 29, 2010, 10:14:31 AM
(https://gametechmods.com/uploads/images/18495white box.png)
Title: Re: NAR AI pack releases !
Post by: Gazea2 on May 29, 2010, 10:15:32 AM
OK, thanks AND I TOTALLY FORGOT GAZEA'S AX2550s :FFFUUU

Fix will come tomorrow, but now must i release a new version or a fix ? I was thinking uploading again the whole thing for simplicity.

Also, v2.4 will come in start July, a little more than one month.


NO! NOT MY CONTROL BOARDS!

*Ahem*

I'll build a team for Nar A.I V 2.4.
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 29, 2010, 10:30:03 AM
what about the rage hammer? it wont show
Title: Re: NAR AI pack releases !
Post by: Naryar on May 29, 2010, 10:37:05 AM
There is no rage hammer AFAIK, not yet.

As i stated, both of the NAR AI blade and 90kg hammer fail right now.
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 29, 2010, 10:37:37 AM
ok so i wont use them
Title: Re: NAR AI pack releases !
Post by: G.K. on May 29, 2010, 10:37:46 AM
What about my white box thing?
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 29, 2010, 10:39:52 AM
i dont have a white box in extras?
Title: Re: NAR AI pack releases !
Post by: Naryar on May 29, 2010, 10:43:24 AM
I don't either.
Title: Re: NAR AI pack releases !
Post by: G.K. on May 29, 2010, 10:44:47 AM
(https://gametechmods.com/uploads/images/18495white%20box.png)
Title: Re: NAR AI pack releases !
Post by: FOTEPX on May 29, 2010, 12:20:53 PM
Here's a beta for my team for NAR AI.

(https://gametechmods.com/uploads/images/47232screenshot_123.png)
Title: Re: NAR AI pack releases !
Post by: 090901 on May 29, 2010, 12:39:43 PM
I don't either.
Yeah, I don't either.
Title: Re: NAR AI pack releases !
Post by: G.K. on May 29, 2010, 12:41:27 PM
Does anyone else have a component at all between the judge's stuff and Darkrat's scoop thing?
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 29, 2010, 01:10:04 PM
before installing did you delete the previous components folder and .cfz
Title: Re: NAR AI pack releases !
Post by: G.K. on May 29, 2010, 02:00:33 PM
Yes.
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on May 29, 2010, 02:01:00 PM
Ive got nothing to say to you then
Title: Re: NAR AI pack releases !
Post by: 090901 on May 29, 2010, 02:01:50 PM
Team Lulz is dune, just need to AI the bots.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on May 29, 2010, 07:06:41 PM
I will have a new team (with bindings this time :P) for the next installment. Also OmniSwitch.py is missing, so the last team's HW crashes. (which doesn't show up, just change the index 88 in the teams.txt to an 89)
Title: Re: NAR AI pack releases !
Post by: G.K. on May 30, 2010, 03:33:12 AM
123 released the .py a page or 2 back.

Oh, and Nary, could you decrease Lobos 3's 'turn' value to 50?
Title: Re: NAR AI pack releases !
Post by: Naryar on May 31, 2010, 10:13:06 AM
Patch coming soon.
Title: Re: NAR AI pack releases !
Post by: Naryar on May 31, 2010, 12:01:26 PM
ITS OUT !!1

I will upload the whole v2.3b tomorrow, with a few more goodies added.

V2.4 release scheduled start of July.
Title: Re: NAR AI pack releases !
Post by: G.K. on May 31, 2010, 12:02:35 PM
Do you have to? Can't you give us the goodies now?
Title: Re: NAR AI pack releases !
Post by: Naryar on May 31, 2010, 12:05:24 PM
No.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 31, 2010, 12:07:23 PM
lol

also I should have 1 or 2 new teams for 2.4 since I will be on break then
Title: Re: NAR AI pack releases !
Post by: Gazea2 on May 31, 2010, 12:07:51 PM
Did you add my control boards in?
Title: Re: NAR AI pack releases !
Post by: Naryar on May 31, 2010, 12:08:17 PM
Yes.
Title: Re: NAR AI pack releases !
Post by: G.K. on May 31, 2010, 12:09:09 PM
I would rather not download another whole AI/Components if I could avoid it.
Title: Re: NAR AI pack releases !
Post by: Gazea2 on May 31, 2010, 12:09:33 PM
Ok, cool. :)
Title: Re: NAR AI pack releases !
Post by: Badnik96 on May 31, 2010, 12:11:02 PM
OK, so can I use CoTW's MW for your TTT entry Nar?
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on May 31, 2010, 05:05:18 PM
Lol my team is no longer a secret unlockable.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on May 31, 2010, 09:22:27 PM
OK, so can I use CoTW's MW for your TTT entry Nar?
Title: Re: NAR AI pack releases !
Post by: JoeBlo on May 31, 2010, 10:46:45 PM
it was just 2 posts above you dont need to quote it again
Title: Re: NAR AI pack releases !
Post by: Naryar on June 01, 2010, 02:26:34 AM
OK, so can I use CoTW's MW for your TTT entry Nar?

Yes, and I said it 3 times !

Might send an update though since the deadline is in 9 days.

Anyways, v2.3b full version coming soon with more things in it !
Title: Re: NAR AI pack releases !
Post by: Naryar on June 01, 2010, 02:51:31 AM
ITS OUT !!1

Is 73 MB but i'm not releasing another patch, since this is especially done for the guys that don't have v2.3 yet.

v2.3c includes skins for PA skirts & Storm skirts, the new NAR AI arena and ragetoon and R0B0 smiley decals.
Title: Re: NAR AI pack releases !
Post by: G.K. on June 01, 2010, 03:12:08 AM
Grrr...

I'll wait till tomorrow.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on June 01, 2010, 03:49:50 AM
Is 73 MB

gah!! just as I capped my internet :P oh well its only 1 day before I get my next usage 
Title: Re: NAR AI pack releases !
Post by: G.K. on June 01, 2010, 03:52:44 AM
Likewise.
Title: Re: NAR AI pack releases !
Post by: Naryar on June 01, 2010, 04:47:02 AM
I'll add a rapidshare version
Title: Re: NAR AI pack releases !
Post by: G.K. on June 01, 2010, 03:39:15 PM
My new team is beginning to fail miserably. I was planning on remaking Pinball, Haymaker and Mini SnS 2 for the first bots, then some other random rubbish for afterwards, but both Combine Harvester and Pinball Wizard fail by blowing up all the time. I'll prolly still enter Pinball Wizard in NAR Ai Wars though.
Title: Re: NAR AI pack releases !
Post by: Naryar on June 02, 2010, 04:06:48 AM
Not the only one that wants to rebuild pinball :P

Also i just forgot one thing - risingSUN's invertibility, but just fix the bindings by hand.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on June 02, 2010, 04:13:59 AM
I have 1 team ready for 2.4 and 1 other under construction but its top secret for now :P
Title: Re: NAR AI pack releases !
Post by: G.K. on June 02, 2010, 04:26:04 AM
Yay, I failed at Hell Hound's nose value. That would need bindings fixing. Just delete the 'nose':math.pi
Title: Re: NAR AI pack releases !
Post by: Naryar on June 03, 2010, 05:27:47 AM
Fixed.

Anyways, I am definitely aiming for 100 teams in v2.4... right now with my 6 new teams it's 94. Send away !

If someone has rebuilds of old robots as well...
Title: Re: NAR AI pack releases !
Post by: G.K. on June 03, 2010, 05:33:23 AM
I've found a few other issues so far:

Angry Dragon's nose value is wrong.
R04DKILL (Or however it's spelt) crashes.
ecivoN's turnspeed is too high (My fault). Could you lower it to 2 please?

And I still have the white box component I mentioned. Does anyone have a component between the Judge's stuff and the strange skull scoop thing in extras, white box or not?
Title: Re: NAR AI pack releases !
Post by: Naryar on June 03, 2010, 05:39:20 AM
Fixed, fixed (i just forgot to rename R04DK1LL to SHW-R04DK1LL) and fixed.

Constructive feedback is welcomed, as always !
Title: Re: NAR AI pack releases !
Post by: G.K. on June 03, 2010, 06:27:19 AM
R04DK1LL's nose is wrong too. Just delete the 'nose':math.pi
Title: Re: NAR AI pack releases !
Post by: Naryar on June 03, 2010, 06:33:26 AM
Fixed it before you posted :P
Title: Re: NAR AI pack releases !
Post by: G.K. on June 03, 2010, 06:38:00 AM
Does anyone have a component between the Judge's stuff and the strange skull scoop thing in extras, white box or not?
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on June 03, 2010, 08:52:27 AM
i dont
Title: Re: NAR AI pack releases !
Post by: 090901 on June 04, 2010, 11:06:15 PM
If someone has rebuilds of old robots as well...
Oh, you just reminded me I rebuilt The Boxer last night. It can now beat Locknut 2.3. I think I over did it's drive with NPC fasts with technos though. 
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on June 04, 2010, 11:09:04 PM
cool i wanna see him
Title: Re: NAR AI pack releases !
Post by: The Ounce on June 04, 2010, 11:15:39 PM
I could send in my recently-showcased LW flipper to replace Flipjack.
Title: Re: NAR AI pack releases !
Post by: 090901 on June 04, 2010, 11:16:44 PM
(https://gametechmods.com/uploads/images/49506screenshot_327.PNG)
5 mm Plastic
IRL you could take off the part of the boxing gloves that go through each other.
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on June 04, 2010, 11:21:40 PM
that looks real good
Title: Re: NAR AI pack releases !
Post by: 090901 on June 04, 2010, 11:22:59 PM
It owns HSes that use hammers for weapons.
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on June 04, 2010, 11:25:01 PM
i thing its only weakness is that it is ungaurded against pop ups
Title: Re: NAR AI pack releases !
Post by: 090901 on June 04, 2010, 11:26:33 PM
Yeah, I haven't tested it's wedge yet.
Title: Re: NAR AI pack releases !
Post by: nicsan2009 on June 04, 2010, 11:27:25 PM
oh
Title: Re: NAR AI pack releases !
Post by: 090901 on June 04, 2010, 11:28:00 PM
1st JULY - 2.3c complete version (AI, Components and more) released !

http://www.megaupload.com/?d=P865GPU6 (http://www.megaupload.com/?d=P865GPU6)

http://rapidshare.com/files/393936807/NAR_AI_v2.3b_full_version.rar.html (http://rapidshare.com/files/393936807/NAR_AI_v2.3b_full_version.rar.html)

-Naryar
wat?
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on June 05, 2010, 01:43:40 AM
Okay just reporting some bugs (known or not known) and oversights.

NAR AI blade not showing up
Nightmare Disk not working
90 kg Hammer not working
DS Heavy only has 1500 HP, as to the listed 1800 HP
DS Light has 800 HP, as to the listed 700 HP
Tire Iron listed to have 2.6 PIERCING, when it has 2.6 concussion.
Dark Knight Blade missing numerical descriptions
Title: Re: NAR AI pack releases !
Post by: Naryar on June 05, 2010, 05:12:47 AM
3 first are known bugs. And i said you needed to BFE the disc on :P
 
I will fix the other ones.

@ Ounce and 090901: Please send. The Boxer looks 10 times better than the actual version.
Title: Re: NAR AI pack releases !
Post by: G.K. on June 05, 2010, 05:22:45 AM
Entropic Storm crashes.
Title: Re: NAR AI pack releases !
Post by: 090901 on June 05, 2010, 05:23:50 AM
Nar: Do you me to AI it or do you?
Title: Re: NAR AI pack releases !
Post by: Naryar on June 05, 2010, 05:24:30 AM
Absolutely normal... FBSTrinityInvertDir doesn't works. I did it wrong somewhere but where ??? Will rewrite it for v2.4
 
@09:AI it please
Title: Re: NAR AI pack releases !
Post by: G.K. on June 06, 2010, 03:37:30 PM
Why does Prince Harming 2 have 'invertible':True and 'invertible':False in it's binding line?
Title: Re: NAR AI pack releases !
Post by: 090901 on June 06, 2010, 03:40:38 PM
K, I have 3 teams done but still need to be AIed.
Will send The Boxer ASAP, it stills need to beskinned though.
Funny thing is, The Boxer runs pretty much off the old Boxer's binding line.
Title: Re: NAR AI pack releases !
Post by: G.K. on June 06, 2010, 03:56:41 PM
It wobbles quite a bit at the start of the match but then calms down to basically stable.

It's also one of my favourite DSL bots, but that's irrelevant.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on June 06, 2010, 06:33:59 PM
Quote
Supernova's disc is one heavy weapon and the stronger disc you can use on your bot. 12000 hitpoints (200 HP/kg), 300 DP (0.51 piercing, 2.06 concussion) but no normals.

It weights 65kg, so it is needs 13000 HP for it to have 200 HP/Kg, and to meet it's 60000 efficiency quota.

Alternatively you may also drop it's KG to 60.
Title: Re: NAR AI pack releases !
Post by: Naryar on June 06, 2010, 06:38:19 PM
O WAIT did i removed normals ??? :FFFUUU
Title: Re: NAR AI pack releases !
Post by: Naryar on June 06, 2010, 08:00:20 PM
Will fix all of this, but now i feel like having a look and using MOAR custom parts in NAR AI.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on June 07, 2010, 12:11:49 AM
hands of Backlash Beta buddy

-------

also no normals on a disc is baaaad
Title: Re: NAR AI pack releases !
Post by: Naryar on June 07, 2010, 04:45:43 AM
*grunts* Well Joey, now that you mention it, it might be interesting to "borrow" something there...

Oh yes. I will go and have a look.  Thank you for your help.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on June 07, 2010, 04:49:08 AM
I will let the fire spike slide as it was LuTze's but no using my things without permission.
Title: Re: NAR AI pack releases !
Post by: Naryar on June 07, 2010, 04:55:08 AM
I will let the fire spike slide as it was LuTze's but no using my things without a nice big paycheck

FIXED

But no worries, dear sir. I'm probably going to use Lu-Tze parts and others, but not yours (though if you still BAWWW about it i might change my mind)

Anyways, why are you saying that discs without normals is bad ? The Potter discs do seem to work well.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on June 07, 2010, 05:57:06 AM
yes I will probably take bribes but im sure as heck not "Bawwing" 

whats wrong with asking me before using my parts? If I put in all that time and effort into making my own mod and if you just take it all and release it in yours first... it would make it a massive waste of time on my part as nobody would care for Backlash.

its great your making all those custom parts legal use weapons.. just saying to consult me before using any of my backlash parts (anything I have made away from backlash is open pickings to everyone so long as credit isnt taken)

---------

now as for your normals.. it means the whole collision deals damage without them.. so that big wide face of the disc would deal all that damage..

a single direction normal (the rim of the disc) is recommended


Title: Re: NAR AI pack releases !
Post by: Naryar on June 07, 2010, 06:03:00 AM
now as for your normals.. it means the whole collision deals damage without them... so that big wide face of the disc would deal all that damage..

I am aware of this, thank you !

My point is - a 65kg disc slamming on a bot even on it's flat face should do some damage.

It will have less efficiency than all the other discs anyway, for balance issues.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on June 07, 2010, 06:05:05 AM
no worries.. just something you may want to test..

I removed them for Backlash but as the discs were so powerful it was to unbalanced for a flat disc to destroy half a robot
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on June 07, 2010, 06:45:43 PM
The collision mesh of Tire Iron is out of sync with it's image.
Title: Re: NAR AI pack releases !
Post by: 090901 on June 07, 2010, 07:02:22 PM
Now I redid Roly Poly. Changed is to 2wd NPC fasts with hypnos. It now has 5mm plastic and 6 axe heads.
Title: Re: NAR AI pack releases !
Post by: Naryar on June 08, 2010, 02:30:17 AM
I was keeping RP as target practice...

The collision mesh of Tire Iron is out of sync with it's image.

That is not my fault (for once) however :P
Title: Re: NAR AI pack releases !
Post by: ianh05 on June 12, 2010, 01:55:07 AM
not sure if this has been mentioned but AW - Reincarnation faces the wrong way in combat.
Title: Re: NAR AI pack releases !
Post by: Naryar on June 12, 2010, 05:06:22 AM
OK, will fix.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on June 14, 2010, 06:47:53 PM
Can I send in reskinned weapons with different stats?  (will retain the 60,000, 70,000, and 80,000 efficiency)
Title: Re: NAR AI pack releases !
Post by: Naryar on June 18, 2010, 03:03:56 AM
I would gladly accept them.
Title: Re: NAR AI pack releases !
Post by: Naryar on June 18, 2010, 09:38:54 AM
Ok, so your weapons are in 123.

Anyways, a mostly sarcastic v2.4 team (but still i want them to be good)

(https://gametechmods.com/uploads/images/16003genericteam.PNG)

 I seem to suffer from names block however. Any ideas for more fitting names ?
Title: Re: NAR AI pack releases !
Post by: Pwnator on June 18, 2010, 09:42:16 AM
Generic bots deserve generic names. :P

What's the drive on the tribar HS?
Title: Re: NAR AI pack releases !
Post by: Naryar on June 18, 2010, 09:43:06 AM
NPC fast.
Title: Re: NAR AI pack releases !
Post by: G.K. on June 18, 2010, 09:44:34 AM
Is that Vlad or Tornado wheels on the mako ripoff?
Title: Re: NAR AI pack releases !
Post by: Pwnator on June 18, 2010, 09:46:35 AM
Tornados.
Title: Re: NAR AI pack releases !
Post by: Naryar on June 18, 2010, 09:47:00 AM
Tornado... you can see that they are rounder than vlads.

Edit: Damn you pwn
Title: Re: NAR AI pack releases !
Post by: JoeBlo on June 18, 2010, 09:51:21 AM
lol what about "Stan-dard-ly" for the LW shell spinner

also I have a new team coming for the next version.. just some AI to be done
Title: Re: NAR AI pack releases !
Post by: Somebody on June 18, 2010, 09:52:24 AM
SGP looks strikingly similar to Mr. Punch. Or does Mr. Punch look strikingly similar to SGP...
Title: Re: NAR AI pack releases !
Post by: Naryar on June 18, 2010, 09:59:44 AM
SGP looks strikingly similar to Mr. Punch. Or does Mr. Punch look strikingly similar to SGP...

That was actually my version of Acornia.

And send teams please, we are nearly at 100. I'll release v2.4 start July, before the 5 probably, then i will leave for vacation.
Title: Re: NAR AI pack releases !
Post by: G.K. on June 18, 2010, 11:12:58 AM
For how long? Same length as last year?
Title: Re: NAR AI pack releases !
Post by: Naryar on June 18, 2010, 11:16:42 AM
I plan for less, but really it is unknown for now.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on June 18, 2010, 11:27:31 AM
in other words your planning to catch that flight home but if your too drunk you will hang around longer while you book another :P
Title: Re: NAR AI pack releases !
Post by: Naryar on June 18, 2010, 11:40:22 AM
Stop trying to be funny, joe... That will be a 650 km car ride, and i will probably drink much less there !

Anyways, let us stop the off topic.

For now i am planning to reskin a few weapons, notably irons and razors. But the problem is where should i put them without cluttering the dropout menus ?
Title: Re: NAR AI pack releases !
Post by: JoeBlo on June 18, 2010, 11:42:32 AM
Stop trying to be funny, joe...

I dont have to try... you set your self up to well with all this talk of getting drunk
Title: Re: NAR AI pack releases !
Post by: Gazea2 on June 18, 2010, 02:07:46 PM
For now i am planning to reskin a few weapons, notably irons and razors. But the problem is where should i put them without cluttering the dropout menus ?

O HAI THAR  :gawe:

Need help?
Title: Re: NAR AI pack releases !
Post by: Badnik96 on June 18, 2010, 02:12:33 PM
Badnik's Badniks are on the way! :P
Title: Re: NAR AI pack releases !
Post by: Naryar on June 18, 2010, 02:42:41 PM
For now i am planning to reskin a few weapons, notably irons and razors. But the problem is where should i put them without cluttering the dropout menus ?

O HAI THAR  :gawe:

Need help?

Well, i might have a look at your skin pack...
Title: Re: NAR AI pack releases !
Post by: FOTEPX on June 18, 2010, 05:59:58 PM
OK, so can I use CoTW's MW for your TTT entry Nar?

Yes, and I said it 3 times !

Might send an update though since the deadline is in 9 days.

Anyways, v2.3b full version coming soon with more things in it !

This version had better fix the 90kg hammer and NAR AI blade...
Title: Re: NAR AI pack releases !
Post by: Virus Bomb on June 18, 2010, 06:12:17 PM
Updated the HW VS on my team. It shouldn't wobble anymore.

https://gametechmods.com/uploads/files/Angry Dragon remake.rar (https://gametechmods.com/uploads/files/Angry%20Dragon%20remake.rar)
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on June 18, 2010, 08:58:48 PM
Ok, so your weapons are in 123.
Assuming you installed them without modifying the files, does that mean I can start using them?  I have quite a few place to use those new components on.
Title: Re: NAR AI pack releases !
Post by: Naryar on June 18, 2010, 11:45:58 PM
Yes, excepted from the battery that i don't find any real use for.

@FOTEPX: We will see.
Title: Re: NAR AI pack releases !
Post by: Sage on June 18, 2010, 11:48:15 PM
I wonder if you could do side menus in drop down menus... hmmm.
Title: Re: NAR AI pack releases !
Post by: Gazea2 on June 19, 2010, 05:24:16 AM
For now i am planning to reskin a few weapons, notably irons and razors. But the problem is where should i put them without cluttering the dropout menus ?

O HAI THAR  :gawe:

Need help?

Well, i might have a look at your skin pack...

I've made lots more. I'll showcase them soon. :)
Title: Re: NAR AI pack releases !
Post by: cephalopod on June 19, 2010, 05:41:06 AM
I'm not gonna send a new team for this version, but perhaps replace/update a few of the bots on my current team, if that's alright.
Title: Re: NAR AI pack releases !
Post by: Naryar on June 19, 2010, 07:26:49 AM
Why wouldn't it be alright ? It's not like you would send me an update with a few ballasts, even for lulz and even if i just gave you the idea much to my own dismay.

Title: Re: NAR AI pack releases !
Post by: Pwnator on June 19, 2010, 07:28:41 AM
Do you need some bots to be rebuilt? I got SaberTeeth 2, Ripblade III and probably Torture Device 2.0 as probable replacements, though I'm not sure if they deviated too much for your taste. :D
Title: Re: NAR AI pack releases !
Post by: Naryar on June 19, 2010, 08:29:26 AM
Your SaberTeeth is not invertible and TD is mine to rebuild if i ever rebuild it, but i am more interested by your HHS and maybe Ripblade.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on June 20, 2010, 08:23:51 AM
Hey Nar, 2 questions:
1. Did you get my new team (Badnik's Badniks)?
2. Is is OK if I use my brother's Rock Smash 2 (in his showcase) as the new Spitfire? (in Windstorms from Hell)
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on June 21, 2010, 12:26:52 AM
I included 4 new components in the new version of my reskin pack.  They should be all for the time being.  Take a look if you got the time.

https://gametechmods.com/forums/index.php/topic,3216.msg162576.html#msg162576 (https://gametechmods.com/forums/index.php/topic,3216.msg162576.html#msg162576)
Title: Re: NAR AI pack releases !
Post by: Naryar on June 21, 2010, 06:38:09 AM
Ok, i will get them. Thanks again.

By the way, does someone has RA2 Reincarnated updates ?

Edit: I also want a super powerful (but very slow) lifter spin motor and a lifter burst motor for v2.4. Does someone has relatively small new gmf models for some ?
Title: Re: NAR AI pack releases !
Post by: Pwnator on June 21, 2010, 06:59:24 AM
Which bots in RA2 Reincarnated do you want to get rebuilt?
Title: Re: NAR AI pack releases !
Post by: Naryar on June 21, 2010, 07:07:10 AM
Mostly Aquarius and Gammaraze IV... i will rebuild Triclops so it seems more like the RA1 version, maybe even making it a SHW.

EDIT: Can i have a pic of the original triclops please ? I knew it had something like 6 battle axes and tungsten spikes as well as treads and a popup-ish chassis, but other than that...
Title: Re: NAR AI pack releases !
Post by: JoeBlo on June 21, 2010, 09:38:55 AM
Ok, i will get them. Thanks again.

By the way, does someone has RA2 Reincarnated updates ?

Edit: I also want a super powerful (but very slow) lifter spin motor and a lifter burst motor for v2.4. Does someone has relatively small new gmf models for some ?

the components folder for the RWAI pack contains all kinda of goodies or I can probably model something if you like.. I found out how to limit axles to other day  :gawe:

let me know some size and shape
Title: Re: NAR AI pack releases !
Post by: Badnik96 on June 21, 2010, 01:07:43 PM
Nar, you never answered my question :S
Title: Re: NAR AI pack releases !
Post by: Naryar on June 22, 2010, 05:11:49 AM
Yes, i got your team. Will send feedback.
Title: Re: NAR AI pack releases !
Post by: Doomkiller on June 22, 2010, 05:14:22 AM
Hmmm, I feel compelled to make another team...

Nar, which NARAI is the lastest one?
Title: Re: NAR AI pack releases !
Post by: Naryar on June 22, 2010, 05:14:54 AM
v2.3
Title: Re: NAR AI pack releases !
Post by: Doomkiller on June 22, 2010, 05:16:13 AM
v2.3c?

cause thats the one im downloading now :P
Title: Re: NAR AI pack releases !
Post by: Naryar on June 22, 2010, 05:20:38 AM
Yes. It's written "LATEST RELEASE" in bold for a reason, you know.
Title: Re: NAR AI pack releases !
Post by: Doomkiller on June 22, 2010, 05:21:23 AM
Hehehe, yeah.....

btw the rapidshare one doesnt work, says something about download limit reached.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on June 23, 2010, 08:28:15 AM
well I finally installed NarAI.. its version 2.3b so I dont know if you have fixed this stuff already

but a few things I noticed...

1) you didnt change any map names for your NarAI arena so they conflict with the combat zone
2) the components has a lot of unnecessary stuff including a compiler/ decompiler in the file :P
3) you took the flamethrower spike straight out of backlash beta 1..... the incomplete flamethrower spike (take a look in the actual component file itself)
Title: Re: NAR AI pack releases !
Post by: Badnik96 on June 23, 2010, 08:03:33 PM
Hell Hound faces backwards in my game.
Title: Re: NAR AI pack releases !
Post by: LiNcK on June 23, 2010, 08:27:55 PM
I wonder why NarAI is so buggy everytime? xD (No offence)
Theres always something wrong with something, Im yet to download it though, Im kinda lazy ^^'
Title: Re: NAR AI pack releases !
Post by: JoeBlo on June 23, 2010, 08:42:40 PM
I think its a lack of prior testing before the release.. for CCAI I got 2 people and told them to basically try everything possible (in game tournaments, every AI robot, Parts, etc) before I released it
Title: Re: NAR AI pack releases !
Post by: Naryar on June 24, 2010, 05:12:35 AM
Because i am too lazy to beta test myself
Title: Re: NAR AI pack releases !
Post by: Virus Bomb on June 24, 2010, 08:04:52 PM
update for the MW VS on Fairy Tales, only made to be similar to AD but probably better than the old one.

https://gametechmods.com/uploads/files/wyvernupdate.rar (https://gametechmods.com/uploads/files/wyvernupdate.rar)
Title: Re: NAR AI pack releases !
Post by: Badnik96 on June 30, 2010, 08:31:15 PM
Hey Nar, Is it OK if I make a Roboforge Reincarnate team similar to the RA Reincarnate team? It will include 6 of the bots from Roboforge rebuilt for RA2. (one or 2 of them will use Hover motors if that's OK, and the LW will be the NAR AI Flip Test Dummy)
Title: Re: NAR AI pack releases !
Post by: Naryar on July 01, 2010, 02:37:23 AM
Yes... and there's already a LW FTD... it's Faily Poly.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on July 01, 2010, 02:39:37 AM
I shoudl get my stuff together to send.. I had 2 teams but can only recall 1 now :P oh dear
Title: Re: NAR AI pack releases !
Post by: Pwnator on July 01, 2010, 02:45:19 AM
Here are some of the rebuilds. Too lazy to skin and I still can't find the sweet SZ spot for the Sentinel rebuild.

https://gametechmods.com/uploads/files/Otherbots.zip (https://gametechmods.com/uploads/files/Otherbots.zip)
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on July 02, 2010, 08:42:37 PM
I don't know if I should send 2 teams or just 1 and remove some obsolete bots.
Title: Re: NAR AI pack releases !
Post by: Naryar on July 02, 2010, 11:46:24 PM
BTW if your parts are overpowered, do you want them as skins for the original weapons ?
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on July 03, 2010, 08:34:22 AM
Lol actually just change their stat to the following and it should be fine.  Basically I just lower the DP for most of them.

Crystal Shard, 400 DP (2.18 pierce)/450 HP
Blade Fury, 400 DP (1.09 pierce, 2 concussion)/2100 HP
Star Fury, 380 DP (1.03 pierce, 1.91 concussion)/1895 HP
Ice Spike, unchanged
Icicle, 300 DP (3 concussion)/4000 HP
Ocean Wave, 380 DP (3.8 concussion), 789 HP
Green Dream, unchanged

The rust item does not seem to need any changes.

Here is the updated version
https://gametechmods.com/forums/index.php/topic,3216.msg168894.html#msg168894 (https://gametechmods.com/forums/index.php/topic,3216.msg168894.html#msg168894)
Title: Re: NAR AI pack releases !
Post by: Naryar on July 03, 2010, 12:09:02 PM
OK, releasing v2.4 in 4 days. I will leave soon for 2 days.

Feel free to send more updates, teams and other things ! (not custom components excepted skins though)
Title: Re: NAR AI pack releases !
Post by: G.K. on July 03, 2010, 12:09:54 PM
I'll send you another team if you send me your BTTB 2 bot. :P
Title: Re: NAR AI pack releases !
Post by: Vertigo on July 03, 2010, 05:06:21 PM
^ tut tut naryar :P ^


lol
Title: Re: NAR AI pack releases !
Post by: Naryar on July 06, 2010, 04:01:00 AM
OK, so for now as new teams i have -

1 team from 123
2 teams from Ounce
1 team from FOTEPX
2 teams from Virus Bomb
1 team from Badnik

And that is all. I think.

Release scheduled in 2 days.

Title: Re: NAR AI pack releases !
Post by: G.K. on July 06, 2010, 07:48:16 AM
I'll get myself in gear and send my team tonight if you give me a better weapon setup for my hammer.

You no longer have to send me your BTTB 2 bot. I'll nick it out of V2.4 if you don't.
Title: Re: NAR AI pack releases !
Post by: Pwnator on July 06, 2010, 07:50:40 AM
WHAT? STILL NO TEAM FROM R0B0? :O

Anyway, just sent my teams in. The rebuilds are in page 60, I think.
Title: Re: NAR AI pack releases !
Post by: martymidget on July 06, 2010, 08:04:54 AM
I'll send you one. if you want one. I'll send in the sawbot that you like at least  :P

EDIT: Its here if you want it :P https://gametechmods.com/uploads/files/Team Fez.rar (https://gametechmods.com/uploads/files/Team Fez.rar)
Title: Re: NAR AI pack releases !
Post by: G.K. on July 06, 2010, 03:57:08 PM
I'll have my team and maybe some rebuilds in tomorrow morning.

Have you renamed Reaper Four Power to SHW - Reaper Four Power, and fixed Hell Hound's nose?
Title: Re: NAR AI pack releases !
Post by: Naryar on July 06, 2010, 04:30:19 PM
I just did it

EDIT : 'Tis fine like that ?
    list.append(("AW - Hell Hound","Rammer",{'nose':math.pi,'invertible':True,'radius':1.5,'range':50,'topspeed':100,'turn':50,'turnspeed':3,'weapons':(13,14,15,16)}))
Title: Re: NAR AI pack releases !
Post by: G.K. on July 06, 2010, 04:31:07 PM
Cheers.
Title: Re: NAR AI pack releases !
Post by: G.K. on July 07, 2010, 01:02:04 AM
DP: It is in.
Title: Re: NAR AI pack releases !
Post by: Naryar on July 07, 2010, 05:53:44 AM
OK

I am leaving in one day, so if you want a team in, hurry !
Title: Re: NAR AI pack releases !
Post by: Squirrel_Monkey on July 07, 2010, 10:27:26 AM
I Might make team "Pointless Equations"
Title: Re: NAR AI pack releases !
Post by: Naryar on July 07, 2010, 11:41:30 AM
Then you should hurry... you have 16 hours remaining
Title: Re: NAR AI pack releases !
Post by: 090901 on July 07, 2010, 01:52:43 PM
I would send in 3 new teams but, the computer all them are on is screwed up.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on July 07, 2010, 05:27:03 PM
I miiight send in team Cartoon Violence real quick, but don't expect bindings.
Title: Re: NAR AI pack releases !
Post by: Naryar on July 08, 2010, 04:22:35 AM
Comng out in 4 hours !

No more teams accepted if it's not fully ready (aka WITH BINDINGS)
Title: Re: NAR AI pack releases !
Post by: Naryar on July 08, 2010, 07:27:28 AM
106 teams ! v2.4 is coming very soon !

I'm on a rush, so it will probably will not contain the old bot updates (Flipjack, Boxer, etc).

I'll try to upload v2.4b if i can get a hold of a Wifi network in vacation (like i did last year in the half of August and Pwn was very happy to see me). If not, September.
Title: Re: NAR AI pack releases !
Post by: Somebody on July 08, 2010, 08:20:16 AM
Have fun on vacation!
Title: Re: NAR AI pack releases !
Post by: Naryar on July 08, 2010, 08:23:15 AM
Yeah. Right now, i'm not having fun :P
Title: Re: NAR AI pack releases !
Post by: Naryar on July 08, 2010, 09:30:41 AM
Coming very soon !

Not as finished as i wished and untested... but it doesn't crashes my game at least :P
Title: Re: NAR AI pack releases !
Post by: JoeBlo on July 08, 2010, 09:35:56 AM
if you would like, in your absence I can make any necessary patches to fix any problems 
Title: Re: NAR AI pack releases !
Post by: Naryar on July 08, 2010, 09:40:07 AM
If you wish.
Title: Re: NAR AI pack releases !
Post by: Naryar on July 08, 2010, 09:53:33 AM
WORTHLESS MEGAUPLOAD MADE ME AN ERROR
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on July 08, 2010, 10:58:57 AM
If i don't have the newest patch i need to download them in order, right? Downloading the last one wouldn't work?
Title: Re: NAR AI pack releases !
Post by: Naryar on July 08, 2010, 04:44:39 PM
Last version (v2.3c) in bold is fully working.

Anyways, i am now checking if every new bot works, then will lighten up the pack and try to upload it (it will need v2.3c to work though)
Title: Re: NAR AI pack releases !
Post by: Sparkey98 on July 08, 2010, 04:49:50 PM
I need to send my team
Title: Re: NAR AI pack releases !
Post by: Naryar on July 08, 2010, 04:52:26 PM
You have your time... v2.5 release is in September, and i AM NOT accepting any more teams for today's (v2.4a) release.

But everyone, feel free to send teams while i'm gone.
Title: Re: NAR AI pack releases !
Post by: Somebody on July 08, 2010, 08:40:21 PM
What time is the release probably going to be?
Title: Re: NAR AI pack releases !
Post by: Badnik96 on July 08, 2010, 10:33:01 PM
Wait, lemme get this straight:

SPARKEY is sending a team for NAR AI???
Title: Re: NAR AI pack releases !
Post by: Naryar on July 09, 2010, 12:23:33 AM
If he has the skills, yes...

Anyways, lite version coming soon. You need v2.3c for it to work.

Title: Re: NAR AI pack releases !
Post by: Naryar on July 09, 2010, 12:31:22 AM
ITS OUT!!1
Title: Re: NAR AI pack releases !
Post by: TriTon on July 09, 2010, 01:06:05 AM
I'll check it out. Probably the only thing I've download for RA2 since October :O
 
It'll be awesome, I already know...
Title: Re: NAR AI pack releases !
Post by: Badnik96 on July 09, 2010, 08:48:30 AM
Yay! to the Download!

edit: It says it's temporarily unavailable...:FFFUUU
Title: Re: NAR AI pack releases !
Post by: G.K. on July 27, 2010, 06:16:47 AM
Pit Viper and Black Mamba have been numbered the wrong way in the bindings. They should have the number the other was given.

Bad Dog is spelt wrong in its binding line.

Shovelnose 3's LeftRight control is not correctly named.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on July 27, 2010, 07:24:38 AM
Pit Viper and Black Mamba have been numbered the wrong way in the bindings. They should have the number the other was given.

please elaborate on this one some more ?
Title: Re: NAR AI pack releases !
Post by: G.K. on July 27, 2010, 07:30:30 AM
They're called Black Mamba 8 and Pit Viper 10, but in the bindings, they are Black Mamba 10 and Pit Viper 8
Title: Re: NAR AI pack releases !
Post by: JoeBlo on July 27, 2010, 07:38:37 AM
ah ok, I thought you were referring to the order they are placed in the bindings which has no effect on robots placement in game (as you proablly know anyway)

how long was Nary away ? I said I was going to release new patches if there was any troubles for him (im yet to debug myself)
Title: Re: NAR AI pack releases !
Post by: G.K. on July 27, 2010, 08:06:13 AM
I don't know how long Nary's away. I don't think it's as long as last year. I'll post any more issues and solutions if I find them.
Title: Re: NAR AI pack releases !
Post by: Naryar on July 29, 2010, 09:39:03 AM
oh hai

No patch for now, but you can expect v2.5 in September 10 !
Title: Re: NAR AI pack releases !
Post by: G.K. on July 29, 2010, 09:40:19 AM
How long are you away for?
Title: Re: NAR AI pack releases !
Post by: Naryar on July 29, 2010, 09:41:36 AM
Will come back August 25th.
Title: Re: NAR AI pack releases !
Post by: G.K. on July 29, 2010, 09:42:08 AM
Excellent.
Title: Re: NAR AI pack releases !
Post by: Naryar on August 12, 2010, 09:36:12 AM
Hey there !

https://gametechmods.com/uploads/files/NAR AI v2.5 Components BETA.rar (https://gametechmods.com/uploads/files/NAR AI v2.5 Components BETA.rar)

INCLUDING

-Complete motor rebalance, with stats included on an excel spreadsheet (bursts, spin motors)
-New GMF's for mags. They now accept hex plates on their axles (not the 4-Mag and 6-Mag though)
-New magmotors, notably long axle weapon motors, TWM3 Weapon
-Locked drive 2-mag for tread drive
-Skins for Firestorm flippers
-And more !
Title: Re: NAR AI pack releases !
Post by: G.K. on August 12, 2010, 09:37:32 AM
:O
Title: Re: NAR AI pack releases !
Post by: Naryar on August 12, 2010, 09:42:40 AM
Next to come, limited arc servos for clamp use !

(Like the one That Darn Dustpan uses)
Title: Re: NAR AI pack releases !
Post by: Squirrel_Monkey on August 12, 2010, 09:44:01 AM
:(, I don't have open office to open the spreadsheet.
Title: Re: NAR AI pack releases !
Post by: G.K. on August 12, 2010, 09:45:16 AM
I have it, just not on this comp.

EDIT: But it opens on Office 2007.
Title: Re: NAR AI pack releases !
Post by: Naryar on August 12, 2010, 09:46:09 AM
Doesn't matters a lot... the stats are in the ingame description, the spreadsheet is just for an easier understanding.
Title: Re: NAR AI pack releases !
Post by: Naryar on August 14, 2010, 10:23:36 AM
All chassis armors are now as good as each other. No more using only titanium and plastic.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on August 14, 2010, 10:26:58 AM
yay
Title: Re: NAR AI pack releases !
Post by: Naryar on August 14, 2010, 11:22:59 AM
Here it is:

https://gametechmods.com/uploads/files/Balanced Armor Strengths.rar (https://gametechmods.com/uploads/files/Balanced Armor Strengths.rar)

o wait i forgot the rookies

https://gametechmods.com/uploads/files/NAR AI Rookies.rar (https://gametechmods.com/uploads/files/NAR AI Rookies.rar)
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on August 17, 2010, 09:42:05 AM
Hey can I send in a fix for the hex plates so they can finally be connected to TWM?

https://gametechmods.com/forums/index.php/topic,3216.msg193694.html#msg193694 (https://gametechmods.com/forums/index.php/topic,3216.msg193694.html#msg193694)
Title: Re: NAR AI pack releases !
Post by: G.K. on August 21, 2010, 11:26:08 AM
Better to fix the mags than the hexes.
Title: Re: NAR AI pack releases !
Post by: freeziez on August 21, 2010, 11:43:12 AM
Hey can I send in a fix for the hex plates so they can finally be connected to TWM?

https://gametechmods.com/forums/index.php/topic,3216.msg193694.html#msg193694 (https://gametechmods.com/forums/index.php/topic,3216.msg193694.html#msg193694)

I'm likin' it!
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on August 21, 2010, 11:46:12 AM
Better to fix the mags than the hexes.
Fixing the hex have other benefits.  They will also fit on 360 axles, ends of skirt hinges, and maybe a few other places that I can't think of right now.
Title: Re: NAR AI pack releases !
Post by: freeziez on August 21, 2010, 11:46:53 AM
Good job 123STW!  :bigsmile: Hope to see you releasing even more of your awesome to come.
Title: Re: NAR AI pack releases !
Post by: G.K. on August 21, 2010, 11:59:46 AM
Walrus, Stingray and Atom Smasher have been wired faily.
Title: Re: NAR AI pack releases !
Post by: freeziez on August 21, 2010, 12:50:51 PM
Yes.

And I decided to (kind of) remake The Nar AI Rookies. Here they are, The Rookies Revamped:

(https://gametechmods.com/uploads/images/1758312957.PNG)
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on August 21, 2010, 06:04:16 PM
Lol but still have to see rather Naryar will accept it or not, maybe he doesn't like the idea of hex on 360 axles.......
Title: Re: NAR AI pack releases !
Post by: SteveM4 on August 22, 2010, 06:00:58 AM
I have made a Rookies Revenge too!
Someone should do a tourney just for re-vamped Rookie robots!
Title: Re: NAR AI pack releases !
Post by: Naryar on August 22, 2010, 08:55:39 AM
Send me your hexes 123. I'll see and i'll look.

ANYWAYS ! THE BSG COLLISION MESH IS FIXED !

(https://gametechmods.com/uploads/images/65970bsgfixed.JPG)

And with this i officially know how to make new components. NAR AI blade and 90kg hammer might be done for NAR AI Wars prizes.

Title: Re: NAR AI pack releases !
Post by: Jonzu95 on August 22, 2010, 09:00:28 AM
Might send something for this some day...
Title: Re: NAR AI pack releases !
Post by: G.K. on August 22, 2010, 09:02:01 AM
you need to rewire the rookies. And well done on the BSG.
Title: Re: NAR AI pack releases !
Post by: Naryar on August 22, 2010, 09:03:01 AM
Rookies are rewired already, i noticed the fail yesterday when playing with them in the bot lab.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on August 22, 2010, 10:44:35 AM
https://gametechmods.com/uploads/files/hex_fixed.zip (https://gametechmods.com/uploads/files/hex_fixed.zip)
Title: Re: NAR AI pack releases !
Post by: Naryar on August 27, 2010, 07:06:18 PM
v2.5 release scheduled in 10-15 days. Including BFE'ing the armor of 650+ bots, fixing the other BSG GMFs, 4 teams to build, and skinning.

I need to rebalance the normal'd parts anyway, better than they already are. Anyone has an idea ?
Title: Re: NAR AI pack releases !
Post by: NFX on August 27, 2010, 07:20:28 PM
I might throw in my Wheels Are Tasty team once I revamp them a little. And make a SHW version.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on August 31, 2010, 07:13:01 PM
You still accepting new teams?

Oh right have you take a look at the hex plates?  I started using them on some of my bots and was wondering which version I should send.
Title: Re: NAR AI pack releases !
Post by: Naryar on September 01, 2010, 04:01:00 AM
Of course i am accepting new teams.

About the hexes, their lower AP now attach to axles huh ?
Title: Re: NAR AI pack releases !
Post by: martymidget on September 01, 2010, 05:45:55 AM
I'd better send you some updates I spose.
Title: Re: NAR AI pack releases !
Post by: G.K. on September 01, 2010, 05:48:45 AM
SM and I are planning to. I just need Click to get back to me.
Title: Re: NAR AI pack releases !
Post by: Squirrel_Monkey on September 01, 2010, 05:50:16 AM
SM and I are planning to. I just need Click to get back to me.
* Remembers suddenly *
Title: Re: NAR AI pack releases !
Post by: NFX on September 01, 2010, 04:54:37 PM
I'll send you my Anti-Popup team if you like.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on September 01, 2010, 05:00:33 PM
Of course i am accepting new teams.

About the hexes, their lower AP now attach to axles huh ?
All the original generic F now also has axle F.  So take weapon hex for example, all 3 connection points can be connected onto axle.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on September 01, 2010, 06:43:41 PM
Ehh. If one of my plans works i might send a new team. I dunno. I have massive LW builder block lately :/
Title: Re: NAR AI pack releases !
Post by: Vertigo on September 02, 2010, 12:07:41 PM
Of course i am accepting new teams.
Would my Bulldozer team be accepted?  ;)
Title: Re: NAR AI pack releases !
Post by: Naryar on September 02, 2010, 12:28:34 PM
Yes
Title: Re: NAR AI pack releases !
Post by: Naryar on September 03, 2010, 05:32:10 AM
v2.5 full release scheduled in 10 days.

Then next release will be FINAL RELEASE of NAR AI (v3), scheduled for Christmas. I will aim for 167 teams and exactly 1000 bots, so you guys better send teams !

For the ones that BAWWW about me doing what i want with my mod, you will also get an unmodded version, fully compatible with DSL 2.1 apart from skins.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on September 03, 2010, 09:19:05 AM
well.. I had 3 teams I just had to AI but not anymore.. sorry (probably should have got my ass moving sooner and sent them)


so final modded NarAI or final compatible NarAI ?
Title: Re: NAR AI pack releases !
Post by: Naryar on September 03, 2010, 09:25:10 AM
so final modded NarAI or final compatible NarAI ?

Both.

Then, final modded NAR AI will be recycled into a new mod, but that new mod won't be compatible with the last - unless you BFE bots. Like NAR AI meets DSL 3.

I plan notably for that new mod, using just ONE sort of NPC and NPC Fast, adding more weapons, new component classification system, new GMF's made by me (i'm going to clone your long razors to make DK and 123 happy).
Title: Re: NAR AI pack releases !
Post by: JoeBlo on September 03, 2010, 09:46:36 AM
(i'm going to clone your long razors to make DK and 123 happy).


I dont even have them anymore :P otherwise I would have just given you them...



Title: Re: NAR AI pack releases !
Post by: Gazea2 on September 03, 2010, 09:59:50 AM
For your new mod I could skin components. ;)

EDIT: I might send a team for this NarAI... I really need to showcase some DSL.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on September 03, 2010, 11:50:39 AM
For the ones that BAWWW about me doing what i want with my mod, you will also get an unmodded version, fully compatible with DSL 2.1 apart from skins.
YES!
 
Also you've got at least 3 more teams from me.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on September 03, 2010, 03:59:59 PM
Lawl. I realized that Bish Bash Bosh 2 is misnamed in bindings. (there is no (BBB2) at the end)
Title: Re: NAR AI pack releases !
Post by: Somebody on September 03, 2010, 07:57:33 PM
Notes for me...

-Upgrade Legless Beasts AGAIN

-Make SnSnSnSnS themed team with all cube bots

-Make third team, I'm thinking of a Flail Spinner themed team

-4th team If I have any ideas
Title: Re: NAR AI pack releases !
Post by: freeziez on September 04, 2010, 09:02:29 AM
I just made my first team! Guess the name!
Title: Re: NAR AI pack releases !
Post by: Naryar on September 04, 2010, 09:05:38 AM
I just made my first team! Guess the name!

It better be good enough !
Title: Re: NAR AI pack releases !
Post by: freeziez on September 04, 2010, 09:10:04 AM
I just made my first team! Guess the name!

It better be good enough !

It is, I surfed through showcases for some good ideas, and I hope you like it!
Title: Re: NAR AI pack releases !
Post by: Naryar on September 04, 2010, 09:12:21 AM
Well I cannot possibly like if I don't see any of your team :P
Title: Re: NAR AI pack releases !
Post by: freeziez on September 04, 2010, 09:34:18 AM
Because I'm rebuilding my MW. :P
Title: Re: NAR AI pack releases !
Post by: Badnik96 on September 04, 2010, 09:44:21 AM
Probably won't keep my tradition of 1 new team every release.. Oh well.

(Stupid Builders Block)
Title: Re: NAR AI pack releases !
Post by: Naryar on September 04, 2010, 09:45:30 AM
You know that i personally built EIGHT more teams for v2.5 for now, and two are still to be built ?
Title: Re: NAR AI pack releases !
Post by: G.K. on September 04, 2010, 04:55:28 PM
I can't AI my bots now, but will tomorrow and send to you then too.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on September 07, 2010, 11:25:48 PM
Okay I AIed it it and all, hope it's not too late for 2.5.
Title: Re: NAR AI pack releases !
Post by: G.K. on September 08, 2010, 07:54:37 AM
When I said tomorrow... Maybe today.
Title: Re: NAR AI pack releases !
Post by: freeziez on September 08, 2010, 01:36:05 PM
I sent my team. What do you think, Nary?
Title: Re: NAR AI pack releases !
Post by: G.K. on September 13, 2010, 10:39:22 AM
Numerous updates coming ASAP.
Title: Re: NAR AI pack releases !
Post by: Gazea2 on September 13, 2010, 10:42:01 AM
Hey, Naryar, could I get a team in for this release? I've been building a bit in DSL and have got a bit better.
Title: Re: NAR AI pack releases !
Post by: Naryar on September 13, 2010, 10:42:46 AM
of course you can :P
Title: Re: NAR AI pack releases !
Post by: JoeBlo on September 13, 2010, 11:07:33 AM
well my teams should make the last release  :gawe:

Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on September 13, 2010, 07:08:09 PM
heh might not have the time to send something. just got RA2 on my laptop so i need to transfer everything and i dont feel like starting my desktop.
Title: Re: NAR AI pack releases !
Post by: Squirrel_Monkey on September 14, 2010, 11:41:44 AM
Team Squirrel Monkey will come soon today hopefully.
Bots:
LW-Hredder 6.6
LW-Cologne
LW-Green Machine
MW-Intergalactic Vortex
MW-3V=3IR
HW-E=MC^3
Title: Re: NAR AI pack releases !
Post by: G.K. on September 15, 2010, 11:21:57 AM
*looks at date*
Title: Re: NAR AI pack releases !
Post by: Naryar on September 16, 2010, 06:34:51 AM
Are you really naive enough to think that it will get out on date ?
Title: Re: NAR AI pack releases !
Post by: G.K. on September 16, 2010, 07:55:18 AM
No, I just felt like being silly.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on September 26, 2010, 12:16:29 PM
So any update on this?
Title: Re: NAR AI pack releases !
Post by: Naryar on September 26, 2010, 12:18:12 PM
NO I AM TOO LAZY :P

Plus university year is in the path.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on September 26, 2010, 05:33:47 PM
Finally lost builders block!

Might make a bear claw team :P
Title: Re: NAR AI pack releases !
Post by: NFX on October 01, 2010, 11:07:23 AM
Got my undercutters ready to go. ;)
Title: Re: NAR AI pack releases !
Post by: Clickbeetle on October 03, 2010, 11:28:28 PM
Hehehe, I actually made a team... I figure it's about time.  Just need to get them AI'd and submitted before the official release.


They're all wedge-killers and shell spinner-killers, sometimes even both at the same time.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on October 04, 2010, 02:49:53 PM
I SHOULD have 3 teams to send by tuesday.
Title: Re: NAR AI pack releases !
Post by: G.K. on October 12, 2010, 12:15:18 PM
Sending update later today.
Title: Re: NAR AI pack releases !
Post by: Vertigo on October 12, 2010, 12:16:09 PM
C'mon Nary, this is 3 days off being a month late now
Title: Re: NAR AI pack releases !
Post by: G.K. on October 12, 2010, 01:38:55 PM
In fact, I have a new team to send.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on October 12, 2010, 04:31:41 PM
Eh, can't make a HW for my claw team. Had an idea, but I have no time now.
Title: Re: NAR AI pack releases !
Post by: G.K. on October 12, 2010, 05:01:05 PM
Everything will come tomorrow.
Title: Re: NAR AI pack releases !
Post by: G.K. on October 16, 2010, 11:29:07 AM
DP: Everything was sent the other day.
Title: Re: NAR AI pack releases !
Post by: Naryar on October 16, 2010, 11:34:18 AM
I gotz them GK ... but nothing from you badnik :P
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on October 16, 2010, 11:34:58 AM
Ive got all my bots done but im too lazy to skin them hahaha
Title: Re: NAR AI pack releases !
Post by: G.K. on October 16, 2010, 11:36:41 AM
I gotz them GK

good good
Title: Re: NAR AI pack releases !
Post by: Badnik96 on October 17, 2010, 11:06:48 AM
but nothing from you badnik :P

I have yet to send. I will send tomorrow.
Title: Re: NAR AI pack releases !
Post by: 090901 on October 23, 2010, 12:14:23 PM
grrrr, Can't download 2.3
Title: Re: NAR AI pack releases !
Post by: G.K. on October 29, 2010, 05:37:56 AM
How many new teams d'ya have atm?
Title: Re: NAR AI pack releases !
Post by: cephalopod on October 29, 2010, 02:05:21 PM
Oh mai. Should really update my team (or just make a new one).
I've got the bots so why I'm hesitating, I don't know.
Would it be better to make a new team or just change the bots in the other one? Meh.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on October 29, 2010, 02:09:21 PM
-_-'

Can't make much now, builders block sucks.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on November 09, 2010, 10:53:38 PM
I just notice you never change the HP for the 2 large burst pistons.
Title: Re: NAR AI pack releases !
Post by: Naryar on November 10, 2010, 01:10:24 AM
I just notice you never change the HP for the 2 large burst pistons.

Ah, I didn't ? Oh well, will fix.
Title: Re: NAR AI pack releases !
Post by: Thyrus on November 10, 2010, 01:24:09 AM
here`s the best idea for the NARAI pack evarr:

make different coloured domeparts!

White,red,blue.green,orange,purple,yellow,pink,brown,lime,rage.
Title: Re: NAR AI pack releases !
Post by: Naryar on November 10, 2010, 01:26:52 AM
That's an assload of work just for the rule of cool...

Maybe different colored Lexans for the reinforced domes though.
Title: Re: NAR AI pack releases !
Post by: Thyrus on November 10, 2010, 01:30:20 AM
oh come on! you`re a big boy. and appart from that you would`ve one more person to download the NarAI.
I would do it but my computer is a little bi*ch.

Title: Re: NAR AI pack releases !
Post by: Jonzu95 on November 10, 2010, 02:00:22 AM
Hey Nary... Which one of the Versions has Darkrats components? I was thinking that which I Should download for Robot Smash...
Title: Re: NAR AI pack releases !
Post by: Thyrus on November 10, 2010, 02:02:05 AM
it`s the latest one. The next one will have different colored domeparts in white, red, green,... :P
Title: Re: NAR AI pack releases !
Post by: Naryar on November 10, 2010, 02:05:38 AM
Yeah, download the last one.
Title: Re: NAR AI pack releases !
Post by: Jonzu95 on November 10, 2010, 02:06:32 AM
So I should download 2.4? Because I have 2.2...
Title: Re: NAR AI pack releases !
Post by: Naryar on November 10, 2010, 02:11:41 AM
Yes, 2.4 is more balanced
Title: Re: NAR AI pack releases !
Post by: Jonzu95 on November 10, 2010, 02:14:25 AM
I want the latest version without Darkrat's components. Because I want to keep the original DSL in Robot Smash.
Title: Re: NAR AI pack releases !
Post by: Thyrus on November 10, 2010, 02:16:14 AM
there are some CCs in NarAI anyway so you don`t have no longer the original DSL. Just take the latest version and do not use the DR parts?!
Title: Re: NAR AI pack releases !
Post by: Jonzu95 on November 10, 2010, 02:18:22 AM
Some of the AI bots probably has Custom Components...
Title: Re: NAR AI pack releases !
Post by: Naryar on November 10, 2010, 02:22:51 AM
Very few of them do.

More of them use skins however.
Title: Re: NAR AI pack releases !
Post by: Jonzu95 on November 10, 2010, 02:44:53 AM
So which one I should choose Without the custom components and skins?
Title: Re: NAR AI pack releases !
Post by: Thyrus on November 10, 2010, 02:47:43 AM
DSL 2.1
Title: Re: NAR AI pack releases !
Post by: Jonzu95 on November 10, 2010, 03:12:28 AM
*facepalm* I already have NAR AI 2.2. Does 2.3 or 2.4 have Darkrat's components?! That is what I want to ask.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on November 10, 2010, 03:41:09 AM
Domes are super annoying to skin......
Title: Re: NAR AI pack releases !
Post by: JoeBlo on November 10, 2010, 03:45:52 AM
DSL 2.1

I lol'd

also I think that is correct... kinda,

I think both 2.3 and 2.4 have custom skins and parts...
Title: Re: NAR AI pack releases !
Post by: Jonzu95 on November 10, 2010, 03:55:53 AM
So I would maybe just keep the 2.2...
Title: Re: NAR AI pack releases !
Post by: Naryar on November 10, 2010, 04:11:31 AM
Or get the AI folder of 2.4.
Title: Re: NAR AI pack releases !
Post by: Thyrus on November 10, 2010, 05:43:05 AM
Domes are super annoying to skin......

it`s "just" changing the hexcode lines.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on November 10, 2010, 05:50:55 AM
IIRC there is a "buttload" of them in each one

I made a set of silver ones for Backlash originally before they were scrapped (and strangely I now recall not putting them in First Blood :P)
Title: Re: NAR AI pack releases !
Post by: Thyrus on November 10, 2010, 02:24:47 PM
silver sounds great.

but what does IIRC mean?
Title: Re: NAR AI pack releases !
Post by: JoeBlo on November 10, 2010, 09:12:35 PM
If I Recall Correctly

 :gawe:
Title: Re: NAR AI pack releases !
Post by: Jonzu95 on November 10, 2010, 11:58:41 PM
Meh. I could do that Robot Smash Season 10 would be NAR AI With the Darkrat's components. :D
Title: Re: NAR AI pack releases !
Post by: G.K. on November 14, 2010, 05:38:55 AM
I've decided to check for any runtime errors in 2.4, so Nary can fix them before 2.5 goes out.
Title: Re: NAR AI pack releases !
Post by: G.K. on November 15, 2010, 10:43:13 AM
DP: Found a bunch so far, will report back when I finish going over the bots.
Title: Re: NAR AI pack releases !
Post by: G.K. on November 15, 2010, 01:47:14 PM
Well, I've been through every bot, here are the errors I found:
it, miles standish proud. Congratulate me.
The following have their names wrong in the bindings:
Code: [Select]
*SHW-Hexagram is misspelt as Hexagon
BW-Princess is misspelt without the BW- on the front
BW-Bish Bash Bosh 2 (BBB2) is misspelt witthout the  (BBB2) at the end
BW-V.M. Scout is misspelt as BW-Hornet Scout
SHW-Tough Dog 2 is misspelt as Tough Dawg
Grim Chopper is misspelt as Grim Chopper  v2.5

The following have controls named incorrectly:
Code: [Select]
Ghost Circle
Micro Destroyer 4
Area Control

The following need Turnspeed toned down to stop them swaying:
Code: [Select]
The whole of FOTEPX's Gate Team
Speedy Recovery
New Game

The following need range lowered to stop them from flying around so much at the start:
Code: [Select]
WarHammer
Whisk
Mecha Eel 3.5

Unique Things:

Asylum Seeker always blows up. Don't replace ecivoN with it.
Rename ecivoN to Novice.
Gatekeeper's nose is wrong
Charon's Payment's Spinspeed should be 11. Please check.
BW-Exotic Species should use FBSInvertDir.py and its direction should be -1
Protostar might benefit from its direction being reversed.
And there's Entropic Storm, which I know you haven't made the .py for yet.

That's it! There you go!


Title: Re: NAR AI pack releases !
Post by: G.K. on November 20, 2010, 05:34:47 PM
QP: Made another team. Will send once AI'd.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on November 20, 2010, 06:08:06 PM
Meh. Damn builders block. Might remake Organization XIII though.
Title: Re: NAR AI pack releases !
Post by: 70 CUDA on November 20, 2010, 07:25:31 PM
if you guys need 1 more team or have a ton of boring code checking to be done let me know.
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on December 18, 2010, 03:57:24 AM
Can you change the 120 Carbon Fiber Extender back to it's original values?  I mean it's not like we need 2 -400 anti ballasts in the game.
Title: Re: NAR AI pack releases !
Post by: G.K. on December 18, 2010, 04:28:42 AM
I need to send my new team sometime.
Title: Re: NAR AI pack releases !
Post by: JoeBlo on December 18, 2010, 06:07:43 AM
Can you change the 120 Carbon Fiber Extender back to it's original values?  I mean it's not like we need 2 -400 anti ballasts in the game.

LOL
Title: Re: NAR AI pack releases !
Post by: 123savethewhales on December 29, 2010, 02:49:04 PM
Any chance of this getting updated?  Some of my bots there feels so outdated.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on December 29, 2010, 02:50:10 PM
Gah, damn builders block...
Title: Re: NAR AI pack releases !
Post by: Naryar on December 29, 2010, 02:52:12 PM
Heh, same here. I absolutely cannot be bothered to work for this.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on December 29, 2010, 05:06:42 PM
i say get a bunch of teams and make this the final version for a while

just my opinion
Title: Re: NAR AI pack releases !
Post by: Clickbeetle on January 05, 2011, 08:51:18 PM
Heh, same here. I absolutely cannot be bothered to work for this.


Bother, bother, bother, bother, bother, bother.


There, now you're bothered.  ;)


My advice: don't accept any new teams or updates, just focus on getting together everything you have so far and fixing the errors that GK and 123 found.
Title: Re: NAR AI pack releases !
Post by: LiNcK on January 16, 2011, 02:18:13 PM
Heh, same here. I absolutely cannot be bothered to work for this.


Bother, bother, bother, bother, bother, bother.


There, now you're bothered.  ;)


My advice: don't accept any new teams or updates, just focus on getting together everything you have so far and fixing the errors that GK and 123 found.

I agree, There are enough teams already... I think its even too much xP

(Im completly re-Downloading RA 2 & NarAI & Everything to see if that fixes my Black Screenshots prob :P

EDIT:
I fixed it!!! :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
Title: Re: NAR AI pack releases ! (Not a release : but I ACCEPT TEAMS AGAIN)
Post by: Naryar on December 17, 2011, 03:44:58 AM
Not a release, but I now accept teams again, for the v2.7 release !

Remember, bots must have a minimum level of building efficiency and combat worth. I'm fine if they're not killers as long as they are original, cool and creative. Still there is nothing preventing you to send a killer in the pack, after all this is supposed to offer the best bots the community can come up with.

Also, please tell me if you sent a team in this and I haven't released it.
Title: Re: NAR AI pack releases ! (Not a release : but I ACCEPT TEAMS AGAIN)
Post by: TeamXtreemer on December 17, 2011, 03:53:16 AM
Not a release, but I now accept teams again, for the v2.7 release !

Remember, bots must have a minimum level of building efficiency and combat worth. I'm fine if they're not killers as long as they are original, cool and creative. Still there is nothing preventing you to send a killer in the pack, after all this is supposed to offer the best bots the community can come up with.

Also, please tell me if you sent a team in this and I haven't released it.
Don't bite my head off, but could I make a BW/AW team? I think NAI needs some more BWs
Title: Re: NAR AI pack releases !
Post by: ty4er on December 17, 2011, 03:57:00 AM
yay


i'm gonna send a couple of teams anyway, is there a limit on how many bots we can send?
Title: Re: NAR AI pack releases !
Post by: madman3 on December 17, 2011, 03:59:57 AM
I'll send a few bots, I guess.
Title: Re: NAR AI pack releases !
Post by: Naryar on December 17, 2011, 04:24:38 AM
Don't bite my head off, but could I make a BW/AW team? I think NAI needs some more BWs

Yeah, I guess you can send one or two Arthrobotics-like teams.

yay


i'm gonna send a couple of teams anyway, is there a limit on how many bots we can send?

No, there's no limit, as long as you send them in correct packages of 6. Also I don't think you're gonna send me 6 teams in a row, so no limit. REMEMBER PEOPLE : for a team, I need 6 bindings, 6 bots (standard format is LW/MW/HW/any weightclass x3), AND a team picture, name and motto.






Title: Re: NAR AI pack releases !
Post by: martymidget on December 17, 2011, 05:28:39 AM
Yaaay :D

I'll send a couple of updates for team Fez, and possibly get another team together out of the bots I have already :D
Title: Re: NAR AI pack releases !
Post by: NFX on December 17, 2011, 06:15:16 AM
Awesome. =D I'll see if I can put a few things together.
Title: Re: NAR AI pack releases !
Post by: Badnik96 on December 17, 2011, 10:52:44 AM
meh, I don't do effective DSL anymore.
Title: Re: NAR AI pack releases !
Post by: MassimoV on December 17, 2011, 11:05:24 AM
Might send a team or two. This should get people building again.
Title: Re: NAR AI pack releases !
Post by: Enigm@ on December 17, 2011, 11:16:32 AM
I'll send some bots broski.
Title: Re: NAR AI pack releases !
Post by: madman3 on December 17, 2011, 11:31:13 AM
Oh god, I just remembered I actually have to AI these damn things.
Title: Re: NAR AI pack releases !
Post by: Enigm@ on December 17, 2011, 11:38:10 AM
Oh nary the team i'm sending some time today is going to include Ea, Consumer of Galaxies. (if you don't want a robot that big i'll replace it with something else)

aaaaaaaaaaaaaaand here's my team:
https://gametechmods.com/uploads/files/Service For a Vacant Coffin.zip (https://gametechmods.com/uploads/files/Service For a Vacant Coffin.zip)
Title: Re: NAR AI pack releases !
Post by: TeamXtreemer on December 17, 2011, 03:48:35 PM
Don't bite my head off, but could I make a BW/AW team? I think NAI needs some more BWs

Yeah, I guess you can send one or two Arthrobotics-like teams.
I'll send later.
Title: Re: NAR AI pack releases !
Post by: 090901 on December 17, 2011, 04:09:26 PM
bleh, been some time since i fired up the bot lab in DSL, i can prob make something.
Title: Re: NAR AI pack releases !
Post by: MassimoV on December 18, 2011, 02:20:09 PM
Just sent my first team.
Title: Re: NAR AI pack releases !
Post by: Clickbeetle on December 18, 2011, 09:26:58 PM
Are you still using the teams people sent before?
 
My Iron Team might be is pretty out of date compared to modern DSL building.  (Not like I can build good bots compared to modern DSL building anyway, but still... I do have an update to Irony I could send.)
Title: Re: NAR AI pack releases !
Post by: MassimoV on December 18, 2011, 10:06:13 PM
Oh yeah, that Iron Team. I say send it. It's still awesome.
Title: Re: NAR AI pack releases !
Post by: Somebody on December 19, 2011, 08:16:01 PM
I'll put together an SnS team.
Title: Re: NAR AI pack releases !
Post by: G.K. on December 20, 2011, 10:25:19 AM
Gah I need to fire up th ol' DSL.
Title: Re: NAR AI pack releases !
Post by: Naryar on December 21, 2011, 05:09:42 AM
@Click : I still have your team. I will use it, though feel free to send me an update if you feel the need to.

I have received two teams from MassimoV and one from Enigma, plus the old teams that I recieved and that will be included in the release. Feedback will come for every guy who sends a team.

Please include everything you need for a team in a RAR. I do not have internet access often on christmas vacation, though I will come back tomorrow morning, and as such it is easier to download a simple RAR with everything in it for me.

Title: Re: NAR AI pack releases !
Post by: G.K. on December 29, 2011, 08:21:07 AM
Nary, what teams of mine do you have at this point? I'm not sure if I ever sent you my last update ages ago.
Title: Re: NAR AI pack releases !
Post by: Naryar on December 31, 2011, 08:20:35 AM
I have no idea. Resend it anyways.
Title: Re: NAR AI pack releases !
Post by: Naryar on January 02, 2012, 04:54:41 PM
Yo. Just sayin' that you have two weeks to get a team in for 2.7.

v2.7 release scheduled in 3 weeks.
Title: Re: NAR AI pack releases !
Post by: MassimoV on January 02, 2012, 09:32:27 PM
Quick question, can I send a Cruiser Weight or are you not up for that.
Title: Re: NAR AI pack releases !
Post by: ty4er on January 03, 2012, 02:09:06 AM
I should hopefully have it all sorted out soon.
Title: Re: NAR AI pack releases !
Post by: Naryar on January 03, 2012, 02:46:17 AM
Quick question, can I send a Cruiser Weight or are you not up for that.

No. Not unless it becomes a popular, official weightclass.
Title: Re: NAR AI pack releases !
Post by: That Robot is a Spy! on January 03, 2012, 06:39:38 AM
Building something.
Title: Re: NAR AI pack releases !
Post by: martymidget on January 03, 2012, 02:53:41 PM
Marty should hopefully have it all sorted out soon.

Fixed.

I've got a few updates and a team to polish off; but with the exams looming you might not get them in time. D:
Title: Re: NAR AI pack releases !
Post by: ty4er on January 03, 2012, 03:01:14 PM
Marty should hopefully have it all sorted out soon.

Fixed.

I've got a few updates and a team to polish off; but with the exams looming you might not get them in time. D:
lol that is true

If your's arent in on time what chance do i have D:
Title: Re: NAR AI pack releases !
Post by: Naryar on January 18, 2012, 07:04:15 AM
OK, the deadline for new teams is over. I'll be finishing this release.

Expect a release in the following week, though IRL stuff gets in the way as well.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on January 18, 2012, 08:22:06 AM
Wait! Did I send you the modern warfare team and zombie team?
Title: Re: NAR AI pack releases !
Post by: Naryar on January 18, 2012, 09:19:08 AM
Maybe. Resend them please.
Title: Re: NAR AI pack releases !
Post by: Naryar on January 23, 2012, 04:33:11 AM
Release scheduled next Sunday.

Send a correctly packaged team if you are unsure of being in the next release. I don't care if the deadline is off, if you send it before Saturday you will be in.
Title: Re: NAR AI pack releases !
Post by: cephalopod on January 27, 2012, 04:46:05 PM
I was totally gonna last-minute-update Nom but I don't have Nar AI on my computer, and the MegaUpload and Rapidshare links are (obviously) dead... gonna try make a whole new team within the next hour :L
Title: Re: NAR AI pack releases !
Post by: LiNcK on January 27, 2012, 05:42:10 PM
I guess Ill wait till the update on Sunday to get my hands on this :3
Title: Re: NAR AI pack releases !
Post by: Naryar on January 27, 2012, 05:45:59 PM
I don't remember you sending anything ??? or maybe a popup team that I got but didn't included yet.
Title: Re: NAR AI pack releases !
Post by: LiNcK on January 27, 2012, 05:51:17 PM
I don't remember you sending anything ??? or maybe a popup team that I got but didn't included yet.


Nahh, I never sent anything :P
I only needed 1 more bot to send in the team but then I missed the deadline & Then quit RA2 :\


I meant I was gonna wait till you update this to download it ^^
Title: Re: NAR AI pack releases !
Post by: Team 9 on January 27, 2012, 05:57:13 PM
I don't remember you sending anything ??? or maybe a popup team that I got but didn't included yet.


Nahh, I never sent anything :P
I only needed 1 more bot to send in the team but then I missed the deadline & Then quit RA2 :\


I meant I was gonna wait till you update this to download it ^^
please send your creations, a few popups would be great.
Title: Re: NAR AI pack releases !
Post by: LiNcK on January 27, 2012, 06:41:19 PM
I don't remember you sending anything ??? or maybe a popup team that I got but didn't included yet.


Nahh, I never sent anything :P
I only needed 1 more bot to send in the team but then I missed the deadline & Then quit RA2 :\


I meant I was gonna wait till you update this to download it ^^
please send your creations, a few popups would be great.


I would, But I lost everything :\
I think thats one of the reasons why I quit really...
I might be able to get a few bots that I entered in tourneys (Silver Devil & The HW version) but most are gone.


Ill remake them though, Ill never stop loving popups :3
Title: Re: NAR AI pack releases !
Post by: MassimoV on January 27, 2012, 06:42:04 PM
Just sent my nostalgic video game team.
Title: Re: NAR AI pack releases !
Post by: martymidget on January 28, 2012, 07:12:00 AM
PM bomb'd. Updates for fez will be ready for the next release :P
Title: Re: NAR AI pack releases !
Post by: Naryar on January 28, 2012, 07:37:25 AM
Next builder teams will be :

-First team by Clickbeetle (yay)
-Another team by 123STW
-First team by Enigma
-Another team by Urjak
-New team by NFX
-Five new teams by MassimoV. Yeah five in a row.
-Two new teams by Martymidget

I will be leaving for one day and won't have internet access, so you can continue to send updates. They must be correctly packaged so I can add them easily though.

please send your creations, a few popups would be great.

Amusingly enough, you of all people do something that I am supposed to do... not that I truly blame your behavior but it's weird.
Title: Re: NAR AI pack releases !
Post by: Squirrel_Monkey on January 28, 2012, 07:38:12 AM
Must compile a team. I'm sure I have enough bots.
Any of my bots people want in Nar AI?
Title: Re: NAR AI pack releases !
Post by: Naryar on January 28, 2012, 07:42:16 AM
Also, still waiting from a team from LincK and my eternal rival and bro R0B0SH4RK (BR0B0SH4RK ?)

Must compile a team. I'm sure I have enough bots.
Any of my bots people want in Nar AI?

Though flippers are still unmanly... what about a flipper team ? I built a crawler team and I accept flails anyway, but I will be glad if there is more diversity.

Though unefficient IRL building is off limits. If it's a crappy fighter, it goes in a n00b pack, not in NAR AI.

Reminds me that I should improve some of the old NAR AI bots...
Title: Re: NAR AI pack releases !
Post by: MassimoV on January 28, 2012, 11:46:51 AM
Yeah, 5 in a row...

EDIT: Awww... Scrap didn't send his bots. Darn it!
Title: Re: NAR AI pack releases !
Post by: LiNcK on January 28, 2012, 07:38:47 PM
Also, still waiting from a team from LincK and my eternal rival and bro R0B0SH4RK (BR0B0SH4RK ?)

Ill probz enter a team for the next update since I cant make a whole team in so little time :P
I dont really mind loosing all my bots, But I do miss Silver Shredder... That was my fav bot & Probz my best too (Ironic that its not a popup)

Anybody knows if I ever entered that bot in a tourney? Maybe someone has it still ._.
Title: Re: NAR AI pack releases !
Post by: Scrap Daddy on January 28, 2012, 08:19:14 PM
lol straight up cannot ai these bots right now, i have nothing to do tomorrow though.
Title: Re: NAR AI pack releases !
Post by: Naryar on January 29, 2012, 01:38:59 PM
OK, then send ai tomorrow plz

Release scheduled Tuesday !
Title: Re: NAR AI pack releases !
Post by: Badnik96 on January 29, 2012, 05:58:21 PM
I have 2 teams of bots from the Bot Exchange I can send tomorrow, but I can't AI them because the only RA2 I have on that computer is for BoF2 only.

Also you can get rid of Team Cartoon Violence for now. It sucks.
Title: Re: NAR AI pack releases !
Post by: MassimoV on January 29, 2012, 06:10:54 PM
What bots do you need to be AI'ed? I could put it together if you wish.
Title: Re: NAR AI pack releases !
Post by: MassimoV on January 31, 2012, 10:02:30 PM
Release scheduled Tuesday !
Don't want to be annoying but will this be pushed back a day?
Title: Re: NAR AI pack releases !
Post by: Naryar on February 01, 2012, 12:49:28 AM
Yes. Well, I didn't get anything from scrap, so...

Also i will try to release it this evening.
Title: Re: NAR AI pack releases !
Post by: MassimoV on February 01, 2012, 04:28:48 PM
Yay but no but Yay!
Title: Re: NAR AI pack releases !
Post by: Naryar on February 01, 2012, 05:30:24 PM
Alright, a release will be done in the following hour. HOWEVER, it will probably be incomplete (aka missing a few skins, and maybe teams if everything is not AI-ed) and just will be an AI folder. But it will work. Consider it as NAR AI v2.7 beta.

I shall release the finished thing tomorrow. Also I can get feedback from people.
Title: Re: NAR AI pack releases !
Post by: Urjak on February 01, 2012, 05:39:05 PM
Alright, a release will be done in the following hour. HOWEVER, it will probably be incomplete (aka missing a few skins, and maybe teams if everything is not AI-ed) and just will be an AI folder. But it will work. Consider it as NAR AI v2.7 beta.

I shall release the finished thing tomorrow. Also I can get feedback from people.

Why release the unfinished version? I think we can survive one more day.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 01, 2012, 05:48:54 PM
Alright, a release will be done in the following hour. HOWEVER, it will probably be incomplete (aka missing a few skins, and maybe teams if everything is not AI-ed) and just will be an AI folder. But it will work. Consider it as NAR AI v2.7 beta.

I shall release the finished thing tomorrow. Also I can get feedback from people.

Why release the unfinished version? I think we can survive one more day.

3 reasons:

-Youngsters are impatient :P

-I said I would release it today. It is therefore a matter of staying close to your word.

-Apart from this, I will get criticism on things I KNOW are absent from the beta (and which is therefore useless), and maybe things I don't noticed or knew as well. So this way of releasing things gives me feedback for the release tomorrow, and so I can fix everything I am able to.

Title: Re: NAR AI pack releases !
Post by: Enigm@ on February 01, 2012, 05:49:49 PM
I'm assuming all of my team is ai'd ? (i know i was kinda lazy and only ai'd less than half of them :P)
Title: Re: NAR AI pack releases !
Post by: Naryar on February 01, 2012, 05:54:03 PM
I'm gonna do it. Shouldn't take long.

EDIT : I'm really tired, so I'm just going to stop adding teams, upload that AI folder and go to bed. Also I must go to school tomorrow at 8 AM, so no more missing sleep. Will restart working in a half-day.

Included : all my new teams, team from 123, team from Click.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 01, 2012, 06:19:10 PM
Oh, screw this. It's taking nearly one hour with my slow connection. Maybe I'll send it to you guys tomorrow morning at school, and I don't want to miss sleep.
Title: Re: NAR AI pack releases !
Post by: MassimoV on February 01, 2012, 08:13:29 PM
-Youngsters are impatient :P
I think this person is farmilliar, seriously though I can wait for a long time as long as the final product is good.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 03, 2012, 02:33:40 AM
Damn, seems I can't help procrastinating.

If internet doesn't let me down, you will have something today. Promised.

I'm gonna improve my DSL building tutorial. While taking a botany lesson at the same time. Like a boss.
Title: Re: NAR AI pack releases !
Post by: LiNcK on February 04, 2012, 03:28:57 PM
Damn, seems I can't help procrastinating.

If internet doesn't let me down, you will have something today. Promised.

I'm gonna improve my DSL building tutorial. While taking a botany lesson at the same time. Like a boss.


Still waiting for that "Last Sunday" update lol
Should have just downloaded it :P
Title: Re: NAR AI pack releases !
Post by: Naryar on February 07, 2012, 04:46:18 AM
Well, I'll stop being lazy and you will have a release today. Expect it in something like 6 hours, when I will have finished my school day and have a bit of time for myself.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 08, 2012, 09:05:15 AM
grrrr this is maddening

I am in the process of adding NAR AI teams, and i still have like ten to add. Not only is this repetitive and boring, but some people send up their teams in horribly unpractical ways (like putting their team's entire bindings in only one line), so I must clean up the mess and it takes me much more time, or people don't AI. Hopefully some other people are intelligent enough to send them in cleanly packed.

When I will be finished with this I will make a simple but practical form that must be followed for sending teams, and if you don't follow it, you won't enter. Period.

You will have the new NAR AI by this evening however. Now that I started, nothing will stop me. Expect an download link in two or three hours.

Yeah I know i've been saying that all week with no results, but not this day !

Also, SCRAP IF YOU HAVE YOUR AI'S FOR TEAMS SEND THEM ASAP

Title: Re: NAR AI pack releases !
Post by: cephalopod on February 08, 2012, 09:46:10 AM
Yay <3
Title: Re: NAR AI pack releases !
Post by: Naryar on February 08, 2012, 10:02:43 AM
Yay <3

And here we have an example of someone who sends his teams well.

Edit: and enigma sends me bindings but can't even name his bots's wirings correctly, not put smartzones in them. AAAARGH
Title: Re: NAR AI pack releases !
Post by: cephalopod on February 08, 2012, 10:25:00 AM
N'awh, thanks.

In fact, if anyone (especially those new to sending teams) wants to see how I lay it out...
https://gametechmods.com/uploads/files/Tyrannicide.zip (https://gametechmods.com/uploads/files/Tyrannicide.zip)
Title: Re: NAR AI pack releases !
Post by: Squirrel_Monkey on February 08, 2012, 10:26:32 AM
But Nary has to lay out team numbers I presume.
Title: Re: NAR AI pack releases !
Post by: cephalopod on February 08, 2012, 10:30:25 AM
Yes, of course - I only make sure the team numbers between the teams.txt and AI folder are the same, then they can be quickly and efficiently changed ^_^
Title: Re: NAR AI pack releases !
Post by: NFX on February 08, 2012, 10:32:46 AM
That was what I was worried about. I think I gave my Team Captured a value of 92, because that was where it was added to the 2.3 version that I had.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 08, 2012, 10:55:26 AM
Now to add scrap's new teams.

But Nary has to lay out team numbers I presume.

Yes, of course, but it's just a matter of writing one three digit number twice or thrice. 'Tis nothing.

Also, Craaig's team RAR layout is near-perfect. Just a few very minor things that could be done more efficiently though.
Title: Re: NAR AI pack releases !
Post by: cephalopod on February 08, 2012, 12:02:53 PM
Are you releasing it with the Nar UI? I kinda miss it, I liked it XD
Title: Re: NAR AI pack releases !
Post by: Naryar on February 08, 2012, 12:16:10 PM
I will release the NAR AI UI, yes, but as a different pack.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 08, 2012, 12:57:23 PM
AI-ing finished. I will now check if all the new bots work, and then I will upload it.

I know two bots doesn't work because the AI.py doesn't work, and a few teams are missing team pictures, so I'll release a mini update after this major release in the following week.
Title: Re: NAR AI pack releases !
Post by: Naryar on February 08, 2012, 02:11:16 PM
GRRRRRRR

Not only Martymidget's whole team makes my game crash, even when I just put them on my team folder, so i just removed his bots from the pack, but there are plenty of classic errors in the last teams which I cannot identify and I have no idea where do they come from. I even have a feeling the game won't accept more than 121 working teams. And I checked Teams.txt and Bindings.py many times, to no avail.

So the teams before Team122 (NFX's team - Team Captured) work, including it. From Team123 to Team132... probably not. Maybe some individual bots do though.

So i'll release a beta and wait for some feedback from you guys. Maybe you guys can find the errors, personally i've been working on that for four hours today and my patience is completely gone. I'll get into it again tomorrow.

Also, crap upload speed. Expect a rapidshare link in a bit more than one hour.

Note : This is playable, but roughly half of the new teams work AFAIK, so it can hardly be called a quality release. I know that. This is a beta What I am asking is constructive criticism, observations, errors you found, something like that. Something that helps. I need observations, not spam. If someone has the bad idea to go and hurl insults at me for the poor quality of that release, or post crap or start drama in this thread, he will be unable to post for a few days, though I am quite sure most of you are mature enough not to do it and am convinced none of you will do it.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 08, 2012, 03:30:10 PM
ITS OUT!!1
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Conraaa on February 08, 2012, 03:31:11 PM
Brilliant, i'll download it now and have a play around with it.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Team 9 on February 08, 2012, 03:32:23 PM
very, very fine work, varied and interesting without being too difficult.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 08, 2012, 03:33:18 PM
very, very fine work, varied and interesting without being too difficult.

You already downloaded it, checked it and saw the entirety of the new pack ? You're good.

Also, what I already know is that Macrocheires crashes the game. The python was hastily made and it doesn't work.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: ty4er on February 08, 2012, 03:33:57 PM
can you re-upload the earlier versions?

Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Team 9 on February 08, 2012, 03:37:00 PM
very, very fine work, varied and interesting without being too difficult.

You already downloaded it, checked it and saw the entirety of the new pack ? You're good.

Also, what I already know is that Macrocheires crashes the game. The python was hastily made and it doesn't work.
i had a quick run through of it, and it looks good. and i have a very fast DL speed
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: NFX on February 08, 2012, 03:39:01 PM
Could the problems be that there was more than one robot with the same name, and that was causing the problem? I'm not entirely certain what could be causing it, unless it's the sheer amount of bots involved. Quick question, though, is there any way to check which version of 2.3 I have? Just to be sure the 2.7 will work if I install it.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 08, 2012, 03:41:54 PM
can you re-upload the earlier versions?



*sigh* obviously megaupload has been killed and the old v2.3 rapidshare link is dead. I'm gonna do this, yeah. Starting with components cause it is the most useful.

I'll put the different folders in different downloads so you can pick up what you want.

Could the problems be that there was more than one robot with the same name, and that was causing the problem? I'm not entirely certain what could be causing it, unless it's the sheer amount of bots involved. Quick question, though, is there any way to check which version of 2.3 I have? Just to be sure the 2.7 will work if I install it.

What ? Duplicata robot names ? Where ?

v2.7 will work on any version of DSL 2.1, but some (maybe 10%) bots use NAR AI components so they will not work.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: cephalopod on February 08, 2012, 03:54:41 PM
This suddenly seems like a lot more work, with all the updating and components. Let me know if you need a hand with anything. Not that you'd need me :P
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: martymidget on February 08, 2012, 03:57:32 PM
Haha, I know whats wrong with it. Bad name BFEing on my part. :P
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 08, 2012, 04:02:38 PM
Reuploading the components on my rapidshare account. My comp ragequitted when I tried watching a video, uploading the components and playing space empires V at the same time.

It'll be far quicker than the AI folde though.

Haha, I know whats wrong with it. Bad name BFEing on my part. :P

Then go and fix it before my patience spontaneously combusts.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: martymidget on February 08, 2012, 04:17:35 PM
Pm bomb'd
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Urjak on February 08, 2012, 04:22:16 PM
I'll try to comb through it and report on any mistakes I find.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 08, 2012, 04:25:00 PM
Thank you.

Components folder is online on Rapidshare ! Now the UI, as requested by Craaig...
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 08, 2012, 04:58:00 PM
UI is released !

Now I'll go to sleep.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Urjak on February 08, 2012, 04:58:05 PM
Went through just the teams menu and found two "mistakes."

First off, team 106 is inside the folder of team 98, causing the game to crash when you try and select team 106 from the menu.

Second, team 121 has no bots in it. Whether or not this was a mistake I am not sure.

I also noticed you declined to replace the old FangY even though I sent you an updated version of Enturon. I understand if you would rather use a different replacement, but the regardless the old FangY should definitely be updated.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 08, 2012, 05:01:43 PM
I will replace FangY by your new enturon, just I didn't do it for the beta, like I didn't replaced the old 741 by 742.

Team 121 is marty's faulty team, so it's normal. He sent me a working team so it'll be fixed soon.

I will fix team 106 and 98 ASAP. Edit : Done.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 08, 2012, 07:22:42 PM
Also just fixed Marty's team. The following teams still don't work.

Scrap, Enigma, MassimoV, Craaig, check ALL your teams to see if they indeed work in AI.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Enigm@ on February 08, 2012, 07:26:16 PM
Also just fixed Marty's team. The following teams still don't work.

Scrap, Enigma, MassimoV, Craaig, check ALL your teams to see if they indeed work in AI.
a'ight homeboy.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Urjak on February 08, 2012, 07:58:04 PM
Just checked all bots that I did not recognize from the previous update, and all the ones that had problems in the previous version:

Team 53, Ballista- No drive or weapon, starts out backwards
Team 53, Byter- Starts 90 degrees in wrong direction
Team 53, Evil Intent- Will not shake immobilization, take a look at the PY file
Team 56, WyVerN- Crashes due to capitalization error in bindings
Team 56, Angry Dragon- Backwards
Team 68, V.M. Scout- Name is wrong in bindings
Team 76, Entropic Storm- Something is wrong with "FBSTrinityInvertDir," works fine on Omni
Team 87, Bish Bash Bosh 2 (BBB2)- Flipped "Bash" and "Bosh" in bindings, also forgot the "(BBB2)" part
Team 95, Novarupta II- Forgot the "II" in bindings
Team 106, Macrocheires- You seem to already be aware of this
Team 106, Archituethis- Check the custom AI, also havoks OOTA when using Omni
Team 107, EXCEPTIONAL- Crashes when battling and when importing, I suspect custom components
Team 108, Lightspeed- Won't turn
Team 112,  Finish Him!- Doesn't move
Team 112, Fatality- Unable to drive straight, could just be a building error
Team 113, Sociopathic Subject- Weapons don't spin
Team 115, Valid Query 3- Backwards
Team 120, Bane Revolution V *lolz*- Sent you the wrong bindings, use this: "Bane Revolution V","FBSPlus",{'nose':math.pi*1.3,'spinspeed':0.1,'range':99,'radius':0.1,'topspeed':99,'throttle':130,'turn':70,'turnspeed':4,'weapons':(26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,61,62,63,64,65,66,67,68,69,70)}))
Team 122, Death Trap- Capitalize the "t" in "true" for 'invertability' in the bindings
Team 130, Underboss II- Make sure the two is in Roman Numerals
Team 131, Tactical Nuke- Forgot "UHW-" in bindings
Team 132, Suspended Animation- Backwards

Might have missed a few, but that is most of them. ALL OTHER NEW BOTS WORK IN MY GAME.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Enigm@ on February 08, 2012, 08:01:23 PM
hey urjee if you could be a doll and and check those tps reports check my team that'd be greaaaaaaaaaaaaaaaat.
(i can't right now, doing homework)
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Urjak on February 08, 2012, 09:44:51 PM
hey urjee if you could be a doll and and check those tps reports check my team that'd be greaaaaaaaaaaaaaaaat.
(i can't right now, doing homework)

If none of your bots are in my list, then they all worked fine- I tested ALL the bots that were in new teams (i.e. the ones not in NAR AI 2.4)
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Badnik96 on February 08, 2012, 09:45:55 PM
Definitely remaking Windstorms from Hell for the next release. As I said before you can delete Team Cartoon Violence and if you can Organization XIII. Also expect an update for Arachnophobia.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 09, 2012, 12:34:38 AM
Thank you Urjak, I will fix all of these quickly. (or try, for the more complicated problems)

Also badnik, I'm not removing old teams, mostly because it's a pain to update the whole AI folder afterwards, and all of this for an overall loss to the pack. You'll have to send updates if you want them improved.

Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 09, 2012, 04:32:45 AM
Fixed most of Urjak's problems. I have still Entropic Storm's and Macrocheires's AI's to take care of, as well as Fatality to rebuild, as well as skinning and some bot pics.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: The Ounce on February 09, 2012, 05:47:01 AM
Didn't I send you rebuilds of Grisly Bear and Tip of the Iceberg?

Still, I like the new patch so far.  Too bad it's ridden with errors, but most of them can be fixed easily.  Also, the creation of this patch reminded me that I have 2 teams worth of bots that I can send to you.  I just need to somehow get my s*** together.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 09, 2012, 06:03:49 AM
Then send your new teams, and maybe I'll include them in the next update, which will be in a few days.

Also I don't remember you sending me updates for GB and TotI. Send them as well.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 09, 2012, 10:26:17 AM
Good news, that 121 team limit was my imagination, cause at least some Mafia bots work.

Except another AI download this evening.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: cephalopod on February 09, 2012, 02:31:24 PM
Marty can't get my team to work, however we've both checked everything, all the bindings, bots and files, and it should work fine.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: martymidget on February 09, 2012, 02:39:45 PM
Just done a little experiment, put a whole new team in at the end of the pack, that always worked when it was team 106 before. It did not work- same error as when i try to run craaigs team.

Then I moved craaigs team to my empty team folder (121), did some binding rearranging, and the bots worked. I think there is a limit- around the 125 barrier.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Badnik96 on February 09, 2012, 02:43:05 PM
noooo why is there an AI limit D:
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: cephalopod on February 09, 2012, 02:45:01 PM
So we got team deletion, AI rotation (like PhiletBabe's super AI thing used) or the first ever 2-copy mod :P
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 09, 2012, 02:55:03 PM
Yeah, we can use Phil's AI team rotator.

If there is a limit though, because now Marty's team works, as well as some bots of MassimoV's and Scrap's. I'm still not sure if there's a limit.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Badnik96 on February 09, 2012, 02:59:55 PM
maybe you did lazy AI jobs XD
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: cephalopod on February 09, 2012, 03:06:51 PM
My AI works perfectly in an earlier slot, however doesn't work whatsoever in slot 125
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 09, 2012, 03:15:46 PM
Well, Scrap's Zombie Apocalypse works perfectly (excepted the drum which has driving issues), as well as his Modern Warfare team.

So no, you're not limited at 125.

EDIT : add Cosa Nostra team, excepted for the LW SnS

And now Ea, Consumer of Galaxies (which is roughly 7 tons) got loaded in not even five seconds against Scout in the red zone arena. Because i used the pause button. HOLY SHIT. :rage
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: MassimoV on February 09, 2012, 03:57:26 PM
Limit on AI... I hope not. My copy has teams up to 176 including team 0.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Enigm@ on February 09, 2012, 04:18:49 PM
Well, Scrap's Zombie Apocalypse works perfectly (excepted the drum which has driving issues), as well as his Modern Warfare team.

So no, you're not limited at 125.

EDIT : add Cosa Nostra team, excepted for the LW SnS

And now Ea, Consumer of Galaxies (which is roughly 7 tons) got loaded in not even five seconds against Scout in the red zone arena. Because i used the pause button. HOLY SHIT. :rage
You're welcome. XD
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Urjak on February 09, 2012, 04:52:50 PM
What are you guys talking about? At least on my machine, all the new bots worked just fine (with the exception of the ones in my list). I don't see this "limit" that everyone is worrying about...
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 09, 2012, 05:16:48 PM
Seems i just startled them with that hasty hypothesis of a 125 bot limit notion.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: MassimoV on February 09, 2012, 05:18:46 PM
Well , limits do suck. And we didnt want another thing we need the unexistent source code for.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: cephalopod on February 09, 2012, 05:19:48 PM
XD how strange, Marty must have messed his game up with my team or something? :')
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Scrap Daddy on February 09, 2012, 06:02:34 PM
can you add quotation marks on Cosa Nostra.


and if you aied them, thanks dog
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 10, 2012, 02:13:12 AM
can you add quotation marks on Cosa Nostra.


and if you aied them, thanks dog

What do you mean quotation marks ?

Also I only AI-ed them because you didn't :p

Also I have a botanics test this afternoon, and i'm going to work for it, so no release for you guys today. There will be one on Sunday evening however.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: TeamXtreemer on February 10, 2012, 04:15:59 AM
can you add quotation marks on Cosa Nostra.


and if you aied them, thanks dog

What do you mean quotation marks ?

Also I only AI-ed them because you didn't :p

Also I have a botanics test this afternoon, and i'm going to work for it, so no release for you guys today. There will be one on Sunday evening however.
''/"
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 10, 2012, 06:17:54 AM
can you add quotation marks on Cosa Nostra.


and if you aied them, thanks dog

What do you mean quotation marks ?

Also I only AI-ed them because you didn't :p

Also I have a botanics test this afternoon, and i'm going to work for it, so no release for you guys today. There will be one on Sunday evening however.
''/"
...well, that not only does not make sense but is utterly useless as a post...

If you have any correctly AI-ed and complete teams, send them like Craaig sent his team. You have a bit more than two days to do so.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: MassimoV on February 10, 2012, 08:40:40 PM
Just tested everything and besides the fixable errors, it's great. The only things that Urjak said that was different from me was that lightspeed just drove backwards, and most of the Nar AI teams' bots need to be invertible. I also like the rebuilding of ENT_Toxic_X.

EDIT: All my bots work.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Scrap Daddy on February 10, 2012, 10:19:00 PM
I mean around the motto
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: 123savethewhales on February 11, 2012, 05:29:33 AM
Oh wow it must had been a LONG time ago since I don't even remember when I send a team, or turn on RA2 for that matter.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 12, 2012, 01:28:59 PM
I just have to add Enturon II and 742 to the pack and i'll upload a fix.

Also, all of the trov glitch bots crash the game. The rest do work. (heck I can open them in botlab, but NOT in the testing area), without any exception so I'll think i will ban trov glitching, if they don't work on your computer as well.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: MassimoV on February 12, 2012, 01:34:20 PM
They all work on mine fine. Did you do the low quality thing?
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 12, 2012, 01:37:01 PM
They all work on mine fine. Did you do the low quality thing?

...So you must put the game graphics on low quality to play with a trov glitch bot ? that's ridiculous !

Expect a release soon, anyways.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Squirrel_Monkey on February 12, 2012, 01:40:40 PM
Nary, set graphics to low, restart you game. FIXED with "low graphics" that appear high.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 12, 2012, 02:11:23 PM
OK, upload is in progress.

WHAT IS STILL NOT IN THIS VERSION

-Updates for Architeuthis, Entropic Storm and Fatality (didn't have the time)
-Some minor aesthetic adjustments (like some teams not having any teampic, and some bots not being skinned.

All the rest should work. As always, please say if you fall on problems.

Of course some of these bots don't work cause they need custom components, and they'e gonna stay that way.

Next release (v2.7 FINAL) will include all working bots, and all team pics and skinning.

Also, in a future version I'm going to remove the non-DSL gmf based parts (aka Darkrat and 123, as well as the flamethrower spike. 123 parts are going to be transformed into simple reskins of usual parts) from NAR AI as some of them are unbalanced. The skins and new DSL base parts will stay.

I will announce it when this will be done so you can update your teams accordingly. If you don't rebuild them, I'll do the job.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 12, 2012, 03:04:33 PM
ITS OUT!!1

I have replaced the old v2.7 AI link by v2.71.

As always, If you have teams and updates feel free to send.

And criticism is always accepted as long as it's good and constructive.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: System32 on February 12, 2012, 05:24:25 PM
Will this mod work directly, or is DSL needed to be installed first?
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 12, 2012, 05:29:59 PM
I'm not sure. Never tried to install the whole of it over a Stock clean install.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: System32 on February 12, 2012, 05:37:21 PM
I'm not sure. Never tried to install the whole of it over a Stock clean install.

Well I'll get back to you in a minute.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: System32 on February 12, 2012, 06:04:33 PM
http://www.twitch.tv/ra2circut/b/308396119 (http://www.twitch.tv/ra2circut/b/308396119)
 
NAR AI can be run independently and directly from stock.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 12, 2012, 06:20:32 PM
And you probably only need just the Components, Sounds and AI folders to make it work. UI and the rest are just for looks.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 13, 2012, 03:45:01 AM
And i just forgot something - new weightclass in NAR AI. You can thanks enigma for that.

It's Gigaheavyweight (GHW) from 5000kg to 10000kg. You can now send.

No more classes heavier than that cause a 10000kg bot may kill my processor already.

Feedback appreciated.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: LiNcK on February 13, 2012, 11:05:01 AM
I thought the UI was gonna be nice, But its like satan himself stabbing your eyes with his nailz >_<
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: MassimoV on February 13, 2012, 05:41:25 PM
I was wondering about that GHW. The only problem I still see is that Evil Intent 2 still will get counted out when the timer starts.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: Naryar on February 14, 2012, 03:25:13 PM
well it's scrap not AI-ing it well :trollface

But that's my job to fix errors made by other people. *sigh* Except it to be fixed next time.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Naryar on February 17, 2012, 10:09:24 AM
Currently uploading the arenas folder, which I did forgot. But there's no change from v2.5.

Also, NEXT VERSION INFO !

If I get enough interesting teams, I will release a v2.8 version before July. If not, next version (v3) is scheduled for July of this year.

I aim for v3 to include several major changes.

-First of all, all of the bots that need a rebuild will be rebuild (ala Big Love, Bong series, Roly Poly, and plenty of only average bots). That's possibly hundreds of bots to rebuild. I will ask for the community's help on that one, but will not necessarily accept a bot if you made it less interesting. This is a rebuild for efficiency, but I don't want NAR AI to have even more clones that it has already.

-More teams by me, more teams by you guys. Remember, as long as it's good, and/or interesting enough, as well as being at the very least a decent fighter, it has it's place into NAR AI.

-Removal of all the components that have GMF's not originating from DSL (Darkpack, flamethrower spike, original gmf 123AI). You and I will have to change our bots accordingly. 123's reskins of original DSL components will be made into skins of standard components.

-More weapon balancing.

-All non-working bots will be fixed, and I promise no more buggy releases (I do not take responsability if you or your computer is not responsible for NAR AI not working). For this, before a release, I will use a few beta testers : veterans that have enough experience and intelligence to give excellent feedback.

-More skins, and new balanced replica components.



Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Gazea2 on February 17, 2012, 10:21:38 AM
Are you taking any more component skins? I think I have a few DSL ones kicking about somewhere.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Naryar on February 17, 2012, 10:26:54 AM
Yes I am.
Title: Re: NAR AI pack releases ! (NEW RELEASE)
Post by: GoldenFox93 on February 17, 2012, 10:34:20 AM
And i just forgot something - new weightclass in NAR AI. You can thanks enigma for that.

It's Gigaheavyweight (GHW) from 5000kg to 10000kg. You can now send.

No more classes heavier than that cause a 10000kg bot may kill my processor already.

Feedback appreciated.
10,000kg? Bloody Hell, you could probably build a replica of the Death Star with it   :laughing
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Naryar on February 17, 2012, 10:41:08 AM
And i just forgot something - new weightclass in NAR AI. You can thanks enigma for that.

It's Gigaheavyweight (GHW) from 5000kg to 10000kg. You can now send.

No more classes heavier than that cause a 10000kg bot may kill my processor already.

Feedback appreciated.
10,000kg? Bloody Hell, you could probably build a replica of the Death Star with it   :laughing
Yeah the point is to see if massive behemoths can be interesting to build, or just a goddamn pain.

Also, arena folder is on the first page.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: ty4er on February 20, 2012, 10:52:56 AM
i should be able to help build quite a few bots and maybe get some teams in.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Naryar on February 20, 2012, 11:38:23 AM
Good !
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: 123savethewhales on February 20, 2012, 06:27:08 PM
My UHW are already crashing PCs.....  I don't know how you can double that.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Naryar on May 25, 2012, 01:11:13 AM
Just saying that this is moving forward at an amoeba's pace.

I have recieved only one team (thanks Ounce) and my interest in this game is dwindling, so next release is likely to be smaller than usual.

If you have any teams, send. Remember team sending format is like this :

https://gametechmods.com/uploads/files/Tyrannicide.zip (https://gametechmods.com/uploads/files/Tyrannicide.zip)
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Mr. AS on May 25, 2012, 08:49:12 PM
so whens the deadline for sending teams
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: ty4er on May 26, 2012, 01:13:57 AM
i swear i will get atleast 2/3 teams in this time
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: 090901 on May 26, 2012, 03:24:22 PM
I can probably make some teams or something.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Gauche Suede on June 11, 2012, 08:00:32 AM
I already have an almost done team(just need to make Midnight Star 4, Midnight Sky 6, rebuild Midnight Destiny(which is isn't showcased yet),and make another LW) and then i have to AI it(which my game does not liek) then i have to find a team picture for it.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Badnik96 on June 11, 2012, 08:32:33 AM
Might do something for this release, no promises
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Mr. AS on June 11, 2012, 01:44:41 PM
im going to get in something this time really i just need to get away from stock for a bit

2000
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: RammingSpeed on June 11, 2012, 01:46:08 PM
I would make a team for this, but I would rather improve first.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Naryar on June 12, 2012, 02:02:54 PM
Release will probably be in end of July. Send teams if you have some.

I will have some time in 2 weeks, I do believe.

I intend to improve most of the outdated NAR AI bots (at least all the teams from builders who don't build anymore, ala Philetbabe). Feel free to improve your teams as well, and you can also send me improvements of old NAR AI bots (from the original teams, not the builder teams) if you have a good idea, as it was done before.

Dunno if I will have more personal teams in there. Maybe once or twice.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: GarvinTheGreat on June 12, 2012, 02:07:48 PM
I would make a team for this, but I would rather improve first.

Same. I am not worthy of NAR AI yet. Maybe in a few versions...
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Naryar on June 12, 2012, 02:09:13 PM
I would make a team for this, but I would rather improve first.

Same. I am not worthy of NAR AI yet. Maybe in a few versions...

Next version will most likely be the final version. This game has lost most of it's charm to me.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Conraaa on June 12, 2012, 02:10:07 PM
Oh yeah, this thing that I never submitted a team for even though I said I would. I WILL submit something, and that's a promise.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Badnik96 on June 12, 2012, 02:10:52 PM
Release will probably be in end of July. Send teams if you have some.

I will have some time in 2 weeks, I do believe.

I intend to improve most of the outdated NAR AI bots (at least all the teams from builders who don't build anymore, ala Philetbabe). Feel free to improve your teams as well, and you can also send me improvements of old NAR AI bots (from the original teams, not the builder teams) if you have a good idea, as it was done before.

Dunno if I will have more personal teams in there. Maybe once or twice.

Could you rebuild the SHWs I sent you (AKA Death Web and Saix)? I CBA to do anything in DSL
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Jonzu95 on June 12, 2012, 02:11:07 PM
I would make a team for this, but I would rather improve first.

Same. I am not worthy of NAR AI yet. Maybe in a few versions...

Next version will most likely be the final version. This game has lost most of it's charm to me.
I will make team or two for it then, I don't wanna miss this huge AI Pack y'know...
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: GarvinTheGreat on June 12, 2012, 02:11:17 PM
I would make a team for this, but I would rather improve first.

Same. I am not worthy of NAR AI yet. Maybe in a few versions...

Next version will most likely be the final version. This game has lost most of it's charm to me.

Ah well, Besides, would you even take my bots if I sent them?. Maybe DSL3 will be where I'll shine at...
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: MassimoV on June 12, 2012, 02:11:52 PM
I'll send some stuff today.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: GarvinTheGreat on June 12, 2012, 03:03:58 PM
Just wondering, Should the NAR AI AI Folder take 30 minuetes to download?
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: martymidget on June 12, 2012, 03:09:30 PM
Just wondering, Should the NAR AI AI Folder take 30 minuetes to download?

Depends on your connection.

I could make a couple of teams out of the stuff I have, or I might just redo team Fez completely.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: NFX on June 12, 2012, 03:15:45 PM
I should get a couple more teams put together. Maybe some spinners and such.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: GarvinTheGreat on June 12, 2012, 03:30:45 PM
Just wondering, Should the NAR AI AI Folder take 30 minuetes to download?

Depends on your connection.

I could make a couple of teams out of the stuff I have, or I might just redo team Fez completely.

My connection is great. It just seems a bit fishy that it takes half an hour to download AI bots. Is this normal. I tried it on chrome and IE and both say 30 minutes.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Mr. AS on June 12, 2012, 07:22:11 PM
its probably a big file with all the .bmps and stuff
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Naryar on August 01, 2012, 05:32:26 AM
Yes, the AI folder is 295 Mo, more than an empty copy of RA2.

Then again, you don't get such a large and varied AI pack without large file size.

Now about the pack - I got very few teams and I don't have much new bots built by myself, so I'm not going to release something as I said a few months ago.

I think I can get a v2.8 version done in a bit less than a month, and then the next version (v3) will be by the end of 2012.

I will see if it will be the last version or not.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Conraaa on August 01, 2012, 10:48:19 AM
Did you get my team Naryar?
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Naryar on August 01, 2012, 11:09:12 AM
Yes, I got it.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Badnik96 on August 01, 2012, 03:05:42 PM
It's not letting me download the latest AI folder.


edit; nevermind, it did it after I posted this.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: cephalopod on August 02, 2012, 04:34:48 AM
Nary, with it being so huge now, have you thought about removing some of the old, irrelevant teams? Just curious.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Naryar on August 02, 2012, 07:01:19 AM
Nope. Too much annoyance.

I will very much update the old teams though, and if you want to improve an old bot, feel free to try and send me stuff.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: MassimoV on August 02, 2012, 11:55:48 AM
Wait 2.8 released? I can only find 2.71.
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: Badnik96 on August 02, 2012, 12:01:34 PM
No 2.8 hasn't been released yet
Title: Re: NAR AI pack releases ! (Currently at v2.7. Next version scheduled in July)
Post by: MassimoV on August 02, 2012, 12:13:15 PM
Woops my bad.
Title: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: Naryar on August 02, 2012, 02:31:59 PM
Changing thread title.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: Naryar on August 10, 2012, 10:28:12 AM
Just here to announce that the following teams are now community teams and no longer builder-exclusive teams since the builder has left the community for very long. Of course, if the builder comes back, builds back and claims his original building rights with a new team, I will give them and you will not be able to send updates for the reclaimed team.

You may send bots for the following community teams :

-All of the original DSL 2.1 teams, with the notable exception of the BBEANS one (which needs Death of Angels, anyways)
-Alkali Metals
-All teams by Philetbabe, that is Black Hole, Monster Inside, Team Suicide, Overpowered Fly and Orcish Power
-Team Destroyer and Team Destroyer 2
-ENT_toxic_2 (but I don't think they need updates)

You can help by sending bots. Remember, these are UPGRADES and they should be more efficient, WITHOUT changing the overall feel of the bot, bot type, or paintjob style. If they fight in an entirely different way (and by that I don't mean better or worse), they're not upgrades anymore.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: Gauche Suede on August 10, 2012, 10:32:35 AM
Just here to announce that the following teams are now community teams and no longer builder-exclusive teams since the builder has left the community for very long. Of course, if the builder comes back, builds back and claims his original building rights with a new team, I will give them and you will not be able to send updates for the reclaimed team.

You may send bots for the following community teams :

-All of the original DSL 2.1 teams, with the notable exception of the BBEANS one (which needs Death of Angels, anyways)
-Alkali Metals
-All teams by Philetbabe, that is Black Hole, Monster Inside, Team Suicide, Overpowered Fly and Orcish Power
-Team Destroyer and Team Destroyer 2
-ENT_toxic_2 (but I don't think they need updates)

You can help by sending bots. Remember, these are UPGRADES and they should be more efficient, WITHOUT changing the overall feel of the bot, bot type, or paintjob style. If they fight in an entirely different way (and by that I don't mean better or worse), they're not upgrades anymore.
:surprised: A shot for a Caesium update???!!! (but yeah, i'll give Poison of Maatet and Scout a shot).
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: Badnik96 on August 10, 2012, 10:45:23 AM
Yeah, the BBEANS champions needs DoA 2 and Infection 4.

I might rebuild most of my AI teams and make a team to replace the embarrassing Organization XIII.

Might send other stuff for replacements.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: Gauche Suede on August 11, 2012, 11:56:04 PM
Just here to announce that the following teams are now community teams and no longer builder-exclusive teams since the builder has left the community for very long. Of course, if the builder comes back, builds back and claims his original building rights with a new team, I will give them and you will not be able to send updates for the reclaimed team.

You may send bots for the following community teams :

-All of the original DSL 2.1 teams, with the notable exception of the BBEANS one (which needs Death of Angels, anyways)
-Alkali Metals
-All teams by Philetbabe, that is Black Hole, Monster Inside, Team Suicide, Overpowered Fly and Orcish Power
-Team Destroyer and Team Destroyer 2
-ENT_toxic_2 (but I don't think they need updates)

You can help by sending bots. Remember, these are UPGRADES and they should be more efficient, WITHOUT changing the overall feel of the bot, bot type, or paintjob style. If they fight in an entirely different way (and by that I don't mean better or worse), they're not upgrades anymore.
What about team DOH? Doomkiller left long time ago.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: Naryar on August 12, 2012, 01:58:50 AM
Just here to announce that the following teams are now community teams and no longer builder-exclusive teams since the builder has left the community for very long. Of course, if the builder comes back, builds back and claims his original building rights with a new team, I will give them and you will not be able to send updates for the reclaimed team.

You may send bots for the following community teams :

-All of the original DSL 2.1 teams, with the notable exception of the BBEANS one (which needs Death of Angels, anyways)
-Alkali Metals
-All teams by Philetbabe, that is Black Hole, Monster Inside, Team Suicide, Overpowered Fly and Orcish Power
-Team Destroyer and Team Destroyer 2
-ENT_toxic_2 (but I don't think they need updates)

You can help by sending bots. Remember, these are UPGRADES and they should be more efficient, WITHOUT changing the overall feel of the bot, bot type, or paintjob style. If they fight in an entirely different way (and by that I don't mean better or worse), they're not upgrades anymore.
What about team DOH? Doomkiller left long time ago.

Team DOH is far less ancient than the ones I said.
Title: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: JoeBlo on August 12, 2012, 02:02:58 AM
I cant even remember if I had a team in this.. pretty sure it was built for the rule of cool anyway...
Title: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: Enigm@ on August 12, 2012, 02:04:29 AM
I cant even remember if I had a team in this.. pretty sure it was built for the rule of cool anyway...
Pretty sure Loaded Dice or whatever was your team
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: Naryar on August 12, 2012, 02:16:33 AM
Yes you have, and yes it is called loaded dice.

IIRC all of them were SnS/flamers or SHS/flamers.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: Gauche Suede on August 14, 2012, 06:10:55 AM
hey nary, have you accepted my team?
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: Naryar on August 14, 2012, 06:30:53 AM
Not looked at it yet.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: NFX on September 08, 2012, 10:29:38 AM
Something I would like to advise you on, perhaps you could keep the descriptions of each component a bit shorter than you have them at the moment. There's a fair few components that have - in my view - needlessly long explanations, maybe with a joke or two in them. The net result is that the stats of each component, HP, Fracture, Grip, DP and so forth get cut off at the bottom of the description box, so you can't really compare them properly to other components in the Bot Lab. This might allow for a wider variety of components to be used in NAR AI if players can better understand the relationships between components. =)
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: G.K. on September 08, 2012, 03:49:58 PM
Flipping heck, I've got a lot of rebuilding to do.

Almost all of my bots need an upgrade.
Title: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: logannaruto on September 08, 2012, 04:03:11 PM
Hey naryar, have you looked at the team i sent you?
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: Mr. AS on September 08, 2012, 04:04:05 PM
i need to get around to making my team someday.................................
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: Gauche Suede on October 05, 2012, 08:55:05 PM
 Nary said that his DSL got corrupted so that means that NAR AI 2.8 won't get released until Nary gets motivation....
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: 090901 on October 05, 2012, 08:56:13 PM
Nary said that his DSL got corrupted so that means that NAR AI 2.8 won't get released until Nary gets motivation....
I'm pretty sure he wants to finish his tourney and put all the bots from it into it first.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: Gauche Suede on October 06, 2012, 07:19:38 AM
Nary said that his DSL got corrupted so that means that NAR AI 2.8 won't get released until Nary gets motivation....
I'm pretty sure he wants to finish his tourney and put all the bots from it into it first.
Here's what he said when i PMed him about NAR AI 2.8:

My game is corrupted, and i'm lazy. I will release something, I just need to find the motivation.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version : End of August '12)
Post by: Naryar on October 06, 2012, 09:05:22 AM
Well, this whole "gives deadline and blatantly disregards it" comedy has to stop. I'm supposed to be the laaaaaaaawwwwwww !!!1, after all.

So i'll just stop giving you deadlines for nar ai releases.

Besides, you WILL have a v2.8 and v3.0. I just have no idea when I will work on it.

But I didn't built much and didn't organized my building, so we shall see.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on October 29, 2012, 04:31:05 PM
Hello there. No release (mostly because I don't get much teams, and I don't build much), but I intend to completely rebalance the components, including the weapon rebalancing formula.

I also intend to remove most of the useless normals.

Currently it is (183.3P + 100C)/(W*HP) = 60000, and a bit more (something like 75000) for components with normals.
P = piercing, C = concussion, W = weight, HP = hitpoints.

The problem is that it does not consider the large domination of Piercing over Concussion, it favors spamming a large number of components, and it does not include normals nor fracture. Not to forget what J said : three quarters of the components are worthless.

So I intend to change the standard 60000 to a function that has a minima under 7kg, and grows when it goes beyond 7 kg. More specifically, I'll take a 7kg component (the razor tip) as basis for 60000, and a 100kg component as having something like 150000. So the 70kg hammer will be roughly twice as powerful as it is now, and the Killdozer blade... well, let's say it might start to become competitive.

I choose an exponential, so the new formula looks like:

60000^(1+0,001(M-7))*1,5N = (200*P + 100*C)/(HP*M) + 100*(20-F)

Efficiency is 60000 for weapons under 7 kg. Normal boost still applies.

Still searching for a function for efficiency. I think a power function (x^n) would be good.

M being the mass in kgs, N being either 1 if the component has normals or 2/3 if the component has NO normals, P piercing, C concussion, HP hitpoints, and F being fracture.

If anyone is not too horrified at this math and has something to say, then go on. I intend on balancing all weapons then releasing the new component folder.

Examples:
Killdozer plow: 1000 fracture, 75000 HP, 3 concussion, 0.42 piercing (384 DP)
70kg hammer: 200 fracture, 20000 HP, 3.56 concussion, 0 piercing (356 DP)
Battle axe (with normals) : 80 fracture, 4500 HP, 1 concussion, 1.625 piercing (425 DP)
Razor tip : 20 fracture, 1000 HP, 2.1 piercing, 0 concussion (420 DP)
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on November 07, 2012, 06:47:23 PM
https://gametechmods.com/uploads/files/narai28weaponrebalance.rar (https://gametechmods.com/uploads/files/narai28weaponrebalance.rar)

here it is. all the weapons are rebalanced, not the other stuff.

you also must have the latest version of the components folder of nar ai for this to work, and no components. cfz in your main ra2 folder. if you have one + nar ai components you installed it wrong.

most of the heavy weapons are more powerful, and most of the <10kg weapons have been slightly nerfed. the heavier they are the more powerful they become. Notably fracture has been completely changed and efficiency is no longer 60000 for all components to avoid the dominance of weapon spam.

Note that some components have had their normals modified, mostly for the better. Some components that did not have normals have been added some, nothing very dramatic though.

Next release will be the extenders and extras rebalance, with some fixes to the weapons if I see problems. THEN I will continue normal, full nar ai releases.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Mr. AS on November 07, 2012, 07:33:57 PM
hurray time to spam normals weapons
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: 123savethewhales on November 07, 2012, 09:50:02 PM
Let's see if that stupid vlad spike is worth 2 cents now.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: J on November 08, 2012, 01:47:29 PM
hurray time to spam normals weapons
I know, right?
We get to use something that isn't a razor! =D
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: 123savethewhales on November 08, 2012, 05:28:37 PM
Any chance you would add these minor changes to the steel blade?

https://dl.dropbox.com/u/57665180/blade.zip

1.  added ap to base, lineup and fix collision to better match the blade.
2.  added y normal

Also, any chance in changing the weight to 8, 12, 16, and 20?  I mean it only makes sense for weight to progress this way given 40cm, 60cm, 80cm, and 100cm.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: 123savethewhales on November 19, 2012, 09:10:10 AM
https://gametechmods.com/forums/index.php/topic,3216.msg559854.html#msg559854 (https://gametechmods.com/forums/index.php/topic,3216.msg559854.html#msg559854)

Can you use this Nightmare Disc GMF?  Cuz the one one was so obviously broken.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 04, 2012, 11:26:39 AM
Hey everyone. I am currently modding the Extenders and Extras to be more balanced, Here are the formulae that I am using:

Efficiency = 60000^(1+0,003(Mass-1))

Metal = standard value (0,2)

Concussion = 1+ 0,0007*Mass^2,1

Fracture = 20+ Mass^1,5, squared at the closest multiple of ten
                                                                                                            _____________
HP = (Efficiency -10*Fracture - 200)*Mass/(60*Concussion*VNumber of ap's ) <= this last one is a square root.

Overall, most of the components are quite stronger, although there have been a few nerfs to some components.

I'm not finished yet, but you can see this spreadsheet to see what i'm doing : https://gametechmods.com/uploads/files/rebalance extenders.rar (https://gametechmods.com/uploads/files/rebalance extenders.rar)
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: 123savethewhales on December 07, 2012, 08:59:08 PM
May I suggest the following changes to motors?

(https://gametechmods.com/uploads/images/66448suggested motor change.jpg)

Earlier drive changed so they don't suck.

Boost torque on weapon motor so spinners actually deal damage.

Flat HP because piglet and dual perm got 8000 hp as is.  Plus you already getting more speed and torque for the KG, I don't think HP should scale as well.  Aside from balance issues, real life spinners actually toss stuff pretty far on contact, and nowhere near as wimpy as the motor currently in DSL.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 09, 2012, 03:53:22 PM
OK, here's the news : I will continue my complex extender rebalance, although exponential growth of components will stop at some point to not have ridiculously overpowered heavy components.

Spin motors will be boosted.

Pistons will be seriously boosted.

CO2 tanks will have even more air.

Flails will all have 200 HP.

Servos and servo pistons will be lighter and more powerful.

Weapon's metal value will be boosted to 1, making all weapons deal roughly 20-25% more damage.

Weapons which deal damage only in 1 direction (axe, gothic axe, pole spike, pointy tip, among others) will have efficiency boosted by x2, for encouraging their use.

Finally, all darkrat and 123ai weapons and components included in later versions will be REMOVED for now, with the exception of the darkpack scoop. Be sure to replace your teams containing these components.

I will try to release the new Nar ai v2.8 around January, but no certitude.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 11, 2012, 07:17:50 AM
Changed a bit my goals, everything's in the post before this one.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Mr. AS on December 11, 2012, 01:56:24 PM
hey are you accepting teams whilst youre doing all of this component rebalancing stuff?
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 11, 2012, 02:03:56 PM
Sure, as always.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Gauche Suede on December 12, 2012, 09:29:25 PM
Sure, as always.
Are you accepting a Shogun (or what ever that samurai popup that isn't ronin) rebuild ? That thing has half-sheet wedges (bad) and only 2 samurais (should be 4).
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 13, 2012, 04:04:37 AM
123 beat you to it. So nope, another bot maybe.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Gauche Suede on December 13, 2012, 07:01:01 AM
123 beat you to it. So nope, another bot maybe.
Didn't he made Shogun and not Samurai ???
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 13, 2012, 07:10:30 AM
He made the only HW. You can attempt one of the two MW's if you wish.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 21, 2012, 05:38:52 AM
https://gametechmods.com/uploads/files/nar ai 2.8 rebalance weapons + extenders.rar (https://gametechmods.com/uploads/files/nar ai 2.8 rebalance weapons + extenders.rar)

Here is the second release of the extenders + weapons rebalance.

Note that I only did the extenders, which is quite a bit of work nevertheless. The weapons have been unchanged since the last version.

Most of the rebalance has given far higher HP to most extenders and armor, while balancing fracture.

What still to do :
-Single normal weapons efficiency multiplier must be brought to x2 instead of x1.5
-Put metal value of all weapons to 1 instead of 0.7, to cope with the overall armor/extender HP increase
-Boost spin motors
-Boost pistons
-Boost air tanks

Feel free to give opinions, notes, and generally be constructive, because I don't really have time for testing.

I will release one last component release in a few days, including all the former stuff, then I will work on nar ai 2.8 proper.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 22, 2012, 05:04:10 AM
name = Axe Head
dir = axe
type = weapons
base = Weapon
model = axe.gmf
preview = axe_preview.bmp
description = The sharp edge on this axe can easily cut through metal if swung with enough force.  2400 HP (200 HP/kg) and 579 DP (1 concussion and 2.4 piercing). It has a nice 80 fracture and also has single normals - only makes damage with the sharp edge so you might not want to put this on your spinner.
damagesounds = sounds\metal_collision_light.wav
hitpoints = 2500
normal = false -1 0 0
decal = single_slash.tga 0 0 1 .5 .5 1
attachsound = sounds\cmp_generic.wav
concussion = 1
piercing = 2.4
fracture = 80
standard = 1
mass = 12
material = metal(1)

look at these stats
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Mr. AS on December 22, 2012, 08:56:29 AM
Quote
2400 HP (200 HP/kg) and 579 DP (1 concussion and 2.4 piercing).
Quote
hitpoints = 2500

579 DP sounds godly though, im going to spam the crap out of this
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 22, 2012, 09:04:02 AM
Well, I forgot to change the description.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 22, 2012, 10:21:29 AM
News : CO2 tank airtotal have been doubled (2000, 4000, 6000) , and piston power/speed stats have been mostly doubled, and are now kg*200.

here's what I will be doing with the motor stats :

(https://gametechmods.com/uploads/images/813motreb.png)
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 22, 2012, 12:44:19 PM
Here's the final upload. You need Nar ai 2.7 components folder for this to work.

https://gametechmods.com/uploads/files/nar ai 2.8 components beta.rar (https://gametechmods.com/uploads/files/nar ai 2.8 components beta.rar)

Edit : posted the fix.
Edit 2: posted beta
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 22, 2012, 01:04:35 PM
aaaand the DSL discs and some domes crash the game because I put a comma instead of a point for some value. grrr

uploading the fix quickly.

Edit : Done.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 25, 2012, 04:56:49 PM
I shall improve quite of the component's HP, which are now no longer competitive due to damage boost.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 26, 2012, 03:50:24 PM
OK, so DSL disc hitpoints have been increased by 60% (roughly) and the more useful hexplates now have 1000 more HP.

any other component that needs a boost considering the weapon and motor boost ?
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Naryar on December 26, 2012, 06:15:39 PM
New beta has been posted.
Title: Re: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Badger on February 15, 2013, 07:26:15 AM
DL links don't for for 2.7 for me. Says 'Download not available, Download permission denied by uploader. (0b67c2f5)"

Mirrors, perhaps? Dropbox/Mediafire etc?
Title: Re: NAR AI pack releases ! (Currently at v2.7, next version - v2.8)
Post by: Dangerfield7up on April 20, 2013, 11:43:06 AM
I have the same problem as Badger.
Title: Re: NAR AI v3 for DSL 3 in development now !
Post by: Naryar on April 29, 2013, 04:05:29 AM
OK, I shall start now.

Nar ai now goes DSL3, i'm pretty much leaving all the old material behind.

It will no longer be compatible with DSL2, and I am not sure about the compatibility with DSL3.

My goal is attempting to transpose a new, improved DSL2 metagame to DSL3, with all the good components from DSL2 with all the new stuff from DSL3. I will also include cheatbot2 components from DSL2.

This mod is made for DSL realistic, although there is no restriction on IRL building of course.

The first release (nar ai 3 beta) will include DSL3 components plus most of the non-included DSL2 weapons. Then we will discuss bot building.

Feel free to comment or say what you want.
Title: Re: Re: NAR AI v3 for DSL 3 in development now !
Post by: 123savethewhales on April 29, 2013, 04:17:49 AM
I say double chassis armor effectiveness from 60hp/kg to 120hp/kg.  I mean without the halfsheet/caster you don't want gutrippers to trololo ohko everything.
Title: Re: Re: NAR AI v3 for DSL 3 in development now !
Post by: Naryar on April 29, 2013, 04:51:10 AM
I'll have to boost concussion weapons in that case, and keep piercing the same.
Title: Re: Re: NAR AI v3 for DSL 3 in development now !
Post by: 123savethewhales on April 29, 2013, 05:23:17 AM
I was always for 1:2 over the 1:1.839.  But really with the kinna damage a bot can deal now, landing about 4-5 good hits should be enough to knock out a 200kg chassis at 120hp/kg.
Title: Re: NAR AI v3 for DSL 3 in development now !
Post by: Naryar on April 30, 2013, 12:23:08 PM
OK, here are all the interesting values about all the DSL3 weapons in table format.

https://gametechmods.com/uploads/files/balance dsl3.rar (https://gametechmods.com/uploads/files/balance dsl3.rar)

so yeah fracture is quite off, especially with the general DP nerf. and DSL bars own everything else, as we know.

Now I must work to balance weapons.
Title: Re: Re: NAR AI v3 for DSL 3 in development now !
Post by: Naryar on April 30, 2013, 12:48:19 PM
also I fixed the download links, rapidshare changed my folder settings for some unknown reason
Title: Re: Re: NAR AI v3 for DSL 3 in development now !
Post by: Naryar on April 30, 2013, 04:03:20 PM
https://gametechmods.com/uploads/files/narai3 balance.rar (https://gametechmods.com/uploads/files/narai3 balance.rar)

no this is not yet the finished thing, I'm not done with the motors and extenders.
Title: Re: NAR AI v3 for DSL 3 in development now !
Post by: Naryar on May 01, 2013, 04:13:32 AM
also I will release a last nar ai 2 ai folder, due to public demand.

Edit : Well, I failed the cleanup of my 60-page PM box due to math fail. Now it's 4 pages long, and I lost most of the messages with the nar ai links, so anyone who wants teams will have to send it back. Maybe you guys have the messages in your sent items ?
Title: Re: NAR AI v3 for DSL 3 in development now !
Post by: Mr. AS on May 01, 2013, 05:21:45 AM
so about how long do we have to send teams?
Title: Re: Re: NAR AI v3 for DSL 3 in development now !
Post by: Naryar on May 01, 2013, 07:24:47 AM
One month.
Title: Re: Re: NAR AI v3 for DSL 3 in development now !
Post by: Naryar on May 01, 2013, 03:12:22 PM
https://gametechmods.com/uploads/files/6230narai3 balance.rar (https://gametechmods.com/uploads/files/6230narai3 balance.rar)

New balance, now including all weapons, wheels and mobility.

Batteries should be fine, but I will still check. Considering the general weapon and especially motor boost i'm gonna need a general HP boost as well.
Title: Re: NAR AI v3 for DSL 3 in development now !
Post by: Mystic2000 on May 02, 2013, 02:49:31 AM
Naryar, I strongely reccocomend you to wait the full release of DSL3 instead of making a mod components balance might change again, remember it's a beta right now.
Title: Re: Re: NAR AI v3 for DSL 3 in development now !
Post by: Naryar on May 02, 2013, 03:54:17 AM
Naryar, I strongely reccocomend you to wait the full release of DSL3 instead of making a mod components balance might change again, remember it's a beta right now.

and then so ? I will very likely adapt NAR AI 3 to the full release of DSL3 when it will be released. Won't take long.

I have enough material for now, besides I will add several DSL2 components to nar ai 3 after I finish the first version of it, which should be quite soon.

also... several weights have been changed although it is technically compatible with DSL3, just bot weight may change.

Besides... nar ai 3 balance will very likely change in the future as well.

The beta release of nar ai 3 will include just components, so you guys can start building for it.

Title: Re: NAR AI v3 for DSL 3 in development now !
Post by: Mystic2000 on May 02, 2013, 04:09:45 AM
Ok then
Title: Re: Re: NAR AI v3 for DSL 3 in development now !
Post by: Scrap Daddy on May 02, 2013, 03:32:15 PM
why dont you just work with Click to make the components balanced?
Title: Re: Re: NAR AI v3 for DSL 3 in development now !
Post by: 123savethewhales on May 02, 2013, 04:04:19 PM
why dont you just work with Click to make the components balanced?
Egos, and vastly different point of views.
Title: Re: Re: NAR AI v3 for DSL 3 in development now !
Post by: Naryar on May 02, 2013, 04:18:58 PM
why dont you just work with Click to make the components balanced?

I don't like the direction click went in with the wheels, normals, and other stuff so I make my own DSL3 spin-off.
Title: Re: Re: NAR AI v3 for DSL 3 in development now !
Post by: Naryar on May 03, 2013, 01:11:35 PM
https://gametechmods.com/uploads/files/6526narai3 balance.rar (https://gametechmods.com/uploads/files/6526narai3 balance.rar)

New balance numbers... well attempt at balance. Now just in odf format, now to put all of this into the game...

50% boost in HP in all extenders and armor (all extenders have 300 HP/kg, all armor has 600), less fracture, weapon stats are much more balanced (no more normals everywhere, efficiency boost for weapons with normals, fracture fix), serious motor and piston boost, ant batts are no longer useless (but not as OP as they were in DSL2 either), pretty much every component will be changed.

That will be the entirety of the nar ai 3 beta release so you can build. Then I will add back good, useful components from DSL2.

Feel free to suggest things, as always. Good feedback is more than welcome.
Title: Re: Re: NAR AI v3 for DSL 3 in development now !
Post by: Naryar on May 14, 2013, 05:57:04 AM
First beta release is up !

http://rapidshare.com/files/4216613979/Nar%20ai%203.0%20beta%20release%201.rar (http://rapidshare.com/files/4216613979/Nar%20ai%203.0%20beta%20release%201.rar)

NOTE : This isn't perfectly balanced yet, I am just introducing changes and then I will change it with the feedback I get.

Report errors, comments, and other notes here.
Title: Re: Re: NAR AI v3 for DSL 3 in development now !
Post by: Naryar on May 14, 2013, 06:06:42 AM
and now for the classics...

ITS OUT!!!1
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 14, 2013, 06:14:09 AM
OK, unless there is something clearly wrong with the components... I now declare building for the nar ai 3 ai pack OPEN.

Build using this component folder, not the dsl3 beta one.
Title: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Merrick on May 14, 2013, 06:24:06 AM
Let's test this bad boy out then.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 14, 2013, 02:33:43 PM
https://gametechmods.com/uploads/files/narai3 balance1.rar (https://gametechmods.com/uploads/files/narai3 balance1.rar)

Component stats for the current release, if you are interested.
Title: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: 090901 on May 14, 2013, 09:53:09 PM
roundtreadsm.txt needs to be fixed, base and description are in the same line which causes it to crash.
Title: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: MassimoV on May 14, 2013, 11:04:02 PM
Aww sweet. Will get tomarrow.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 15, 2013, 01:01:09 AM
roundtreadsm.txt needs to be fixed, base and description are in the same line which causes it to crash.

ok, done
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 15, 2013, 04:44:17 AM
OK, the burst motors are far too powerful. I'll release a fix in the following day. Until then, don't expect to test your flipper or popup.
Title: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 15, 2013, 11:14:10 AM
0 resistance for all wheels is also problematic. I am fixing it.

You will have another release in the following hour, with fixed wheels, bursts and medium round tread.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 15, 2013, 11:46:30 AM
Bugfix patch released ! It's just for people who have downloaded narai3 beta release 1.

Includes wheel resistance fix, roundtreadsm.txt fix, and much-needed burst motor torque nerf.

I am currently uploading the beta release 2, which just is the beta release 1 plus this bugfix.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 15, 2013, 12:02:59 PM
Beta release 2 uploaded.

Bugfix is intended for people who downloaded nar ai 3.0 beta release 1, if you didn't then download the second release.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 17, 2013, 05:46:34 AM
Changelog :
-dual etek and 55kg hammer have not been updated, balancing them
-Double icepick, gothic axe, fireman's axe boosted to the level of 1-dimensional normals (like single pick, pole spike, etc)

To do:
-Boost HP of all DSL bars, considering they are also 1-dimension normals.
-Balance all armors
-Balance extenders
-Balance the Colson wheels in styles

Now I have a few questions for you guys.

-I intend to put DSL2 components in there, what would you like to see first ? Replica teeth, replica discs, old armor components ?
-I am not sure if I should boost weapons with single-sided 1-dimensional normals (such as : axe blade, pole spike, single icepick, tiny typhoon tooth) even more than double-sided 1-dimensional weapons.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: 123savethewhales on May 17, 2013, 12:08:01 PM
We should have bots with a full release first, before adding DSL2 parts into it.

Hard to say anything is balance without any sort of bots to judge by.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 17, 2013, 12:21:03 PM
Good point. Maybe we should start by testing a small metagame.

I need to fix armor components first, then I think it will be just good and you guys will be able to send bots.

Remember, build them in narai3 and NOT DSL3 else we are gonna get numerous different weight issues.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: 123savethewhales on May 17, 2013, 02:13:03 PM
The last piston burst is listed to consume 70 amp but still has elecMaxInOutRate = -1316

And yeah, chassis armor is still the "super bad" DSL3 version.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 17, 2013, 02:16:23 PM
Fixed.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 20, 2013, 02:29:34 PM
ok, the beta 3 release will be out in a few hours.

Here's what will be changed from the last version :

Dual Etek stats changed from DSL3 ones to narai3 ones
Etek fixed
Double icepick, all dsl bars, gothic axe, fire axe changed to 120000 efficiency
55kg hammer stats changed from DSL3 ones to narai3 ones
Poly, Tit, Steel, skirts balanced
Large R/P burst fixed
Drive etek and 2mag maxspeed fixed - no more overpowered weapon motor
armor balance : Steel and Poly armor components balance, angled panels balanced, straight panels balanced, Snowplows balanced, Skis balanced
Wheel HP fix - less grippy ones get more HP, more grippy ones get less
Colson wheel fix
Chassis armor increased

then we will be fine for fixes I do believe, although there will be some other major fixes (mostly the extenders) you will be able to build and send bots without problems.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 21, 2013, 05:45:10 AM
The third release is being uploaded.

Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 21, 2013, 06:08:36 AM
here it is

http://rapidshare.com/files/2906869161/NAR%20AI%203.0%20Beta.rar (http://rapidshare.com/files/2906869161/NAR%20AI%203.0%20Beta.rar)
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 23, 2013, 10:48:21 AM
OK, the second vdma does not work, mostly because it has only one power value.

This has been changed, but if you don't want to wait for the bugfix you just need to change in vdmamed.txt (in styles) the power line

power = 260

to

power = 260 260

I need to check out the game for other such errors. Please report them if a component is working anormally.

also nar ai 3 is NOT compatible weightwise with DSL3. To avoid headaches for both you and me, if you want to build for nar ai, download it and use it.


Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: 123savethewhales on May 24, 2013, 04:56:23 AM
what happened to aluminum skirts?
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 24, 2013, 05:35:37 AM
They got axed by DSL3.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 24, 2013, 02:20:53 PM
Spike strips have been fixed.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: 123savethewhales on May 25, 2013, 10:15:15 AM
Any chance of changing Beta (Geared) into type servo instead of spin, so it doesn't havok or crash once every 2 seconds?
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 27, 2013, 12:02:55 PM
OK, here's the advancement towards next release.

DONE

armor descriptions changed
DSL1 wheel: HP boost
vdma medium fixed
Double-sided teeth fixed
Beta burst fix
Hexplates changed
Perm M changed

TODO

Extender balance - remove fracture, maybe standard HP/weight for all
Battery fix - ant batt needs to suck less, as well as PC545 and PC625
several batteries has new attachment points
new multiextender
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 27, 2013, 12:31:31 PM
New : There will also be a square multiextender in the next release.
Title: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on May 31, 2013, 09:07:54 AM
Current changelog:

armor descriptions changed for more badass
DSL1 wheel: HP boost
Beta burst maxspeed decreased
Hexplates changed
Multiextender is back
Perm M to a Perm 80's stats
Removed excessive fracture on extenders
Fixed wrong concussion value on 25kg hammer
Fixed batteries - ant batt sucks less, boosted battlepack, PC545 and PC625

I am nearly finished with the release, although I just want to add more ap's to several batteries and possibly change the weights of the DSL 3 mini-anglers.

My GMF compiler isn't working however.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on June 04, 2013, 02:41:55 PM
Upload is in progress. 123 multiextender has been included - it's like DSL2 multi but square, hence less bother.

Didn't manage to mod the batteries though.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on June 04, 2013, 03:03:18 PM
http://rapidshare.com/files/572279376/NAR%20AI%203.0%20alpha.rar (http://rapidshare.com/files/572279376/NAR%20AI%203.0%20alpha.rar)
Title: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Psydia on June 26, 2013, 10:37:37 AM
Hello Naryar,
Should I be using v3.0 alpha or v2.7?
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Naryar on June 26, 2013, 10:44:24 AM
Depends if you use dsl2 or dsl3.

if you want to fight get v2.7 because there's no robots in the dsl3 version.
Title: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: helloface on June 26, 2013, 06:37:43 PM
In DSL3, is this still the same style of OP standard bots?
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Mr. AS on June 26, 2013, 08:11:13 PM
In DSL3, is this still the same style of OP standard bots?
NAR 3 is designed for competitive dsl robots. no idea what youre going on about with this whole "OP" business.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: 090901 on June 26, 2013, 08:14:44 PM
In DSL3, is this still the same style of OP standard bots?
NAR 3 is designed for competitive dsl robots. no idea what youre going on about with this whole "OP" business.
I believe by OP he is talking about flail rams and fsns.
Title: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: helloface on June 26, 2013, 08:23:24 PM
OP: Overpowered.
Title: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: RGBoy on August 05, 2014, 08:14:55 AM
Where the hell can i get 2.7 and other versions!? :mad:
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: cephalopod on August 05, 2014, 08:19:41 AM
It was in the first post, but the files seem to have gone down from Rapidshare. Nary may need to re-upload it.
Title: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Doge Robotics on September 14, 2015, 11:46:41 AM
Sorry about the bump, but the RapidShare link does not work.
Title: Re: NAR AI v3.1 for DSL 2.2
Post by: Naryar on March 14, 2016, 09:27:38 AM
Hello, I have decided to remake NAR AI for DSL 2.2.

First of all I will simply remake all the bots from the original DSL teams, from Red Zone to Arthrobotics. The replicas are out, as this is a DSL standard pack. Use the RWRA2 mod if you want replica fights.

If the bot is not DSL-S it will be rejected. You should know what DSL-S is.

I am looking for good builders to help me rebuild the teams. All credit will be given where it's due. You may "claim" bots so that others do not build them, but it is an unofficial claim. First to send a bot for a position will claim it's position. If I get a better bot, however, I may replace it.

First version will be a simple AI pack. There will be NO total conversion and no component modding. I am not planning to mod DSL 2.2 unless it is necessary.

As always, the team setup (inspired by Starcore packs) will be LW/MW/HW/anything goes/anything goes/anything goes.

Other allowed weightclasses are AW (125.0 max), BW (175.0 max), SHW (1200.0 max) and I am thinking about a 2500 kg weightclass, but for now I'm not sure. As in Starcore packs, put the AW-, BW- or SHW- suffix before the bot name. CW (600) is also up to consideration, but I'm not sure.

There are quality controls in : do not send replicas, jokebots, IRL bots or bots that are poorly built. If you are new and not very skilled in DSL, better wait until you are better to build stuff.

I am also wanting to follow a theme in the original teams. As for the themes, please rebuild bots so they are actually successors to the bots (This only applies to the original DSL 2.1 bots : the three extra bots need not to be rebuilds of the bots found in previous nar ai bots). A bit of change is accepted if it is interesting, as in a but team dragon full of SnS with no samurai swords/ninja stars isn't team dragon anymore. If you want, you can take inspiration from the Stock AI bot, instead of the DSL rebuild, to make your bot.

Note that the theme isn't meant to be followed to the letter. If your bot fits well in the team theme-wise, I'll get your bot in.





Title: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: RedAce on March 14, 2016, 09:47:35 AM
Sure.  This'll give me a good excuse for me to get good at DSL 2.2.  Are you allowing builders to call dibs on teams so that people know who is building what?  If so, then I'll try my hands on the SpikeHeads.  If not, then that's fine.
Title: Re: Re: NAR AI v3 for DSL 3, first version is OUT !
Post by: Gauche Suede on March 14, 2016, 09:53:53 AM
Can I take Team Dragon ?
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Thrackerzod on March 14, 2016, 09:57:00 AM
I'd like to try the Steelyard dogs
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 14, 2016, 09:58:03 AM
People may call dibs on stuff, even if it has nothing official (it's more like "may or may not build X"), yes.

I'd rather not see people cal dibs on entire teams, however, you are free to "claim" some bots in Spike Heads, yeah. You'll be able to submit full teams as you desire (well, apart from a few conventions) once we are done with the original teams.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Gauche Suede on March 14, 2016, 10:15:53 AM
People may call dibs on stuff, even if it has nothing official (it's more like "may or may not build X"), yes.

I'd rather not see people cal dibs on entire teams, however, you are free to "claim" some bots in Spike Heads, yeah. You'll be able to submit full teams as you desire (well, apart from a few conventions) once we are done with the original teams.
Oh okay then, I can do the extra bots for Team Dragon if you let me.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 14, 2016, 10:41:12 AM
People may call dibs on stuff, even if it has nothing official (it's more like "may or may not build X"), yes.

I'd rather not see people cal dibs on entire teams, however, you are free to "claim" some bots in Spike Heads, yeah. You'll be able to submit full teams as you desire (well, apart from a few conventions) once we are done with the original teams.
Oh okay then, I can do the extra bots for Team Dragon if you let me.
Send me stuff then. You can rebuild old nar ai bots, or do your own stuff, as long as it's team dragon-y.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Thrackerzod on March 14, 2016, 01:31:48 PM
I'd rather not see people cal dibs on entire teams,

Okay, that's fair.  I have some ideas for the Steelyard Dogs, particularly the extra bots, but no telling how soon I'll be able to build them.  If someone else beats me to it, fair enough.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 14, 2016, 02:34:31 PM
I'd rather not see people cal dibs on entire teams,

Okay, that's fair.  I have some ideas for the Steelyard Dogs, particularly the extra bots, but no telling how soon I'll be able to build them.  If someone else beats me to it, fair enough.

Go on. It'll be nice if SYD will have a bot in each weightclass, but build as you want.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Mr. AS on March 14, 2016, 02:54:04 PM
gimmie dats high voltage
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 15, 2016, 12:43:25 PM
I am getting the old NAR AI out, so I can give you all the bots... mostly so I can see-

Alright, too many filler. And all the edgy teams in there, I can't believe I didn't cut myself over it.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: 090901 on March 15, 2016, 04:08:35 PM
o-oh nar-kun c-can i build emergency
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 15, 2016, 04:09:51 PM
o-oh nar-kun c-can i build emergency

it's naryar-sensei for you

if it's good enough, i don't see why not. so have a go at it.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: madman3 on March 16, 2016, 05:32:38 AM
got my holidays coming up so I should have time to build a few for this if you want
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Mystic2000 on March 17, 2016, 09:36:51 AM
i'd like to try and participate in this but since i can't skin worth crap it will be a problem
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 17, 2016, 09:49:19 AM
Don't mind if someone can offer to skin instead of you. I know I can't skin either, so...
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Scorpion on March 17, 2016, 05:01:49 PM
I'd also like to contribute, ideally for black storm or megaton, assuming i can get some quality bots flowing.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 18, 2016, 08:06:17 AM
alright, gonna set up a progress table. I know I said "no claiming of teams" but people proceeded to do so anyways and well, it'll be useful for people who want to see what is disponible.

See OP for progress table
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: RedAce on March 18, 2016, 09:49:22 AM
You know, you should probably put this on the front page so I don't have to search for the post I'm looking for when it gets buried.

Also, I will send my team soon.  I haven't forgotten.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: ecolusian on March 18, 2016, 09:57:00 AM
 I CAN DO TEH STEELYERD DAWGS!!!
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 18, 2016, 10:01:18 AM
Yeah, it has been put on the front page.

I CAN DO TEH STEELYERD DAWGS!!!

Take a shot at it.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 18, 2016, 11:43:42 AM
I have received the Spike Heads team from RedAce. With AI lines even ! They will be included and tested soon.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Thrackerzod on March 18, 2016, 11:44:23 AM
I CAN DO TEH STEELYERD DAWGS!!!
It's a race, then!

...a race you'll probably win, since I won't have time to build bots for a while.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 18, 2016, 11:45:08 AM
You can just decide to share the workload.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Thrackerzod on March 18, 2016, 11:46:40 AM
You can just decide to share the workload.
That'd be the reasonable solution.  Does this face look reasonable to you?
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 18, 2016, 12:07:05 PM
You can just decide to share the workload.
That'd be the reasonable solution.  Does this face look reasonable to you?
Why yes it does.

Anyways, I have updated the OP. Removed all the old links who weren't working. And explained stuff.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 18, 2016, 05:31:55 PM
20 bots built out of 102. And only 6 bots ready out of 102. I need more builders on this !
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Jonzu95 on March 18, 2016, 06:01:41 PM
20 bots built out of 102. And only 6 bots ready out of 102. I need more builders on this !
I know the feeling when it comes to the DSL 2.2 IRL pack.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: 090901 on March 18, 2016, 06:39:41 PM
also calling dibs on scout roly poly and stinger
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Elementos on March 18, 2016, 06:45:14 PM
I might have a crack at Tempest and UnDeadbeat.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: 09090901 on March 19, 2016, 03:09:43 AM
I've got something in the works for snowjob
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 19, 2016, 08:05:02 AM
i'm claiming 360 arc pounder, RED ALERT and SaberTeeth
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: RedAce on March 19, 2016, 11:11:06 AM
Team Dragon (Prefered bots: Popup/hammers w/ samurai swords, sawbots with ninja stars, and wedges ala Stock Ronin) (Skin theme: As original)

-Ninja
-Samurai
-Shogun
-?
-?
-?
If anyone hasn't claimed this yet, I'd like to take a stab with this one.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 19, 2016, 11:29:06 AM
Ye, no one did Team Dragon. Go on.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Scorpion on March 19, 2016, 12:05:52 PM
Am working on an industrial miner if thats not taken?
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 19, 2016, 01:52:18 PM
You can. I was going to do it eventually, but first come, first serve.

Unless the bot is better/more fitting, of course.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Mystic2000 on March 19, 2016, 03:18:25 PM
Claiming da Grog and da Lucknot of no one have done those
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: 090901 on March 19, 2016, 04:39:47 PM
actually furk it i forgot that i mentally cannot remake stock/dsl/any bot please remove me : D
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: 09090901 on March 19, 2016, 04:49:02 PM
claiming redzone bot5/guard duty
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: AmericanKilljoy on March 23, 2016, 12:09:31 AM
Hi Naryar.  Since you're moving this pack on to DSL 2.2, and for the sake of legacy support of 2.1 and those waiting for the new NAR AI 3.1 version to be released, do you plan on making a final, complete version of the NAR AI that works with DSL 2.1 available for download?  I would love to try this pack out.  I know I could just download v2.4 from the downloads page of the forum, but it would be cool to have the newest version, too.

Thanks and good luck finishing up the pack for DSL 2.2!  :bigsmile:
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: cephalopod on March 23, 2016, 12:20:33 PM
I don't know why Nar would need to release something for 2.1 when anyone with 2.1 should just download 2.2 :P
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: AmericanKilljoy on March 23, 2016, 12:31:54 PM
Yeah, I guess so.  I was just wondering because of the lull between releases of the AI pack (but now I realize that the AI pack should work in DSL 2.2 just fine).  I just can't find NAR AI v2.7 anywhere (or whatever the most recent version is), so I figured I'd ask.  I guess that's really what I'm after.  >.<
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 24, 2016, 04:22:28 PM
Well, I can upload the bot folder of NAR AI 2.7 pretty easily. They even work with DSL 2.2. Not all bots will work due to some missing components, but I think a large majority will.

Oh, yes, and Red Zone and some of Prehistoric's bots are missing due to me using tournaments.

It's also a big folder. So be prepared.

edit: huh, only 76,5 mb of compressed bots ? Thought there would be at least twice more... well, i'm uploading it.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: AmericanKilljoy on March 24, 2016, 05:02:48 PM
Thanks Nary!  Both I and those new to your AI pack appreciate it.   ;)
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 24, 2016, 05:10:27 PM
Well, not only that, but also the familiars with NAR AI will appreciate having a link...

https://www.dropbox.com/s/4sf74pwlqbcmaw0/AI.rar?dl=0 (https://www.dropbox.com/s/4sf74pwlqbcmaw0/AI.rar?dl=0)

^^ that is the AI folder of NAR AI 2.7 (mostly).

I will ignore any complaints about the content of the folder, however feel free to complain if the download link doesn't work, and if some bots doesn't work.

It's just an ai folder. Overwrite your ai folder with this one. Works with DSL 2.1 or DSL 2.2 (may be issues with 2.2, as said, please report them)
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 24, 2016, 05:17:34 PM
List of complaints to NAR AI functioning in DSL 2.2:

-The bots with metal hinge wedges rupt frequently and uncontrollably and are basically unplayable as a result (Naryar)
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 25, 2016, 09:27:23 AM
Old NAR AI AI folder link has been put on the OP.

Also, please send your bots if they have been approved.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: 09090901 on March 26, 2016, 02:37:37 PM
I'll try to get my bots sent within the next few days

also, i can do catfish, bloodrunner, and bear if no one else has claimed them
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 27, 2016, 03:33:04 AM
Ye. the good old boys seem to not be very popular

ACAMS should unretire and do them all
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 29, 2016, 06:24:06 AM
I got Team Dragon. Will check it up and update it later.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on March 31, 2016, 04:36:17 AM
Bots updated, I think we're soon to be at half bots built. Continue to send what you have !
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on April 14, 2016, 11:05:36 AM
I have received Lesser Dog.

Most of the bots you guys built for that haven't been sent. I will put myself back into building, but I won't have the will to build all of the rest.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: FOTEPX on April 14, 2016, 03:16:29 PM
I have received Lesser Dog.

Most of the bots you guys built for that haven't been sent. I will put myself back into building, but I won't have the will to build all of the rest.

I'll take any bots that aren't finished by other people for ya.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on April 14, 2016, 03:58:19 PM
I have received Lesser Dog.

Most of the bots you guys built for that haven't been sent. I will put myself back into building, but I won't have the will to build all of the rest.

I'll take any bots that aren't finished by other people for ya.

Check first page for bots that aren't done.

That may lessen your enthusiasm, although I still appreciate it :P
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Thrackerzod on April 14, 2016, 04:02:39 PM
I've been trying to build a Greater Dog, but man, HW rammers are terrible.
Title: Re: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on April 16, 2016, 11:09:32 AM
Got boxer and razorback.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on May 27, 2016, 08:55:19 AM
oh and about building standards:

All bots must be built in DSL 2.2, and NOT in DSL 2.1.
You may bypass rule of seven with serge's new exe.
Custom components, including cheatbot2 DSL2.2 components, are banned. Exception will be done for aesthetics-only cheatbot2 DSL2.2 components. Reskins of existing components will most likely be accepted in the future, but for now I don't want to bother with a component folder.
Building quality controls are in. I may reject any bot that I feel is not sufficiently well built, or any bot that I feel is not a good successor to the former bot (only for the original ra2 teams for the latter).
All standard building glitches allowed, as long as the bot is still DSL-S. (Snapper loading, piston loading, eFFeing, chicken drills, Trov glitch, etc.)
List of glitches banned: Nasty pickle, rupting, Trinity, hax mode, Thyrus glitch.
You may use BFE, but only if:
-The bot is still DSL-S as a result, within the confines of DSL 2.2 (so no NPC's halfway outside the chassis like in DSL 2.1)
-You are not cheating in any way or form (superstrong custom armors, bypassing the extender chains/attaching components to the baseplate when they cannot be attached and making them invulnerable/floating components etc.)
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Mr. AS on May 27, 2016, 10:09:34 AM
Did you receive my robots? I remember sending them to you but they're still orange in the OP.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on May 27, 2016, 10:39:23 AM
I have had them, yes.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: madman3 on May 27, 2016, 12:07:38 PM
are you doing player teams as with some of the older versions? I can't be bothered to make MWs and LWs
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on May 27, 2016, 12:40:24 PM
Player teams will be accepted once we have rebuilt all the base DSL 2.1 bots. Right now, I am accepting Stock/DSL AI rebuilds.

See OP.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on May 27, 2016, 02:49:58 PM
have received quite a bit of bots today. and received some bots again... for the third time, iirc ?

Anyways, I may build one or two bots and then I will set myself up to skin all of my bots ( :rage ), AI them and put everything, including the builder bots, into teams. then we'll finish the teams.

the first NAR AI 3.1 release will come when all the three first bots of the team will be built. i may end up dumping Arthrobotics and RA1 Reincarnated (may add them as teams later). the rest of the teams will be filled with the old NAR AI bots, to be replaced in a further release.

also all of Red Zone needs to be done, because there are some tournament bots up in the two first teams.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on May 31, 2016, 02:21:07 PM
Red Zone is now complete. Also, I am now adding bot types after completed bots.

If you want to help, know that I will build the bots in the order that they are listed, so since I'm done with Red Zone, the next in my building spree are Grog and the other bots in PREHISTORIC.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on June 16, 2016, 08:59:03 AM
Prehistoric is now complete. Will post team in showcase asap.

known issues : Grog (the shell spinner) doesn't move much. It moves quite a bit when it loses it's shell, but otherwise nope, even when the spinner's recoil has stopped rotating the bot.

Next is Good Ol' Boys. hammerhead shark is done, BEAR is done but I didn't get it, and the rest I need to build. I will start by Mud Runner, and then the extra bots. Will most likely stay LW/MW/hw.

You are free to send stuff, still.

Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: 09090901 on June 16, 2016, 12:47:40 PM
I lost BEAR awhile back and kinda just forgot about it compared to the other bots. Feel free to rebuild it if you want.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on June 16, 2016, 05:19:30 PM
I lost BEAR awhile back and kinda just forgot about it compared to the other bots. Feel free to rebuild it if you want.

D:

ah, maybe i'll make it a VS/sidehammer/vertical hammer
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: FOTEPX on July 19, 2016, 01:21:03 PM
Yo, when is this mod gonna start accepting custom teams? I've got 4-5 teams worth of bots just lying around, here...
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Naryar on July 31, 2018, 07:34:58 AM
TENTATIVE UPDATE : It looks like I have some folders of NAR AI 3.1 on my really old, busted computer. If I can get them (that'd be in a bit more of 2 weeks), I may try to get back at that. although I am really rusty at Ra2.

Besides, looks like the Pathfinder community I left for is imploding, so I may be back to good old GTM.

Although I work those days. And I am not sure I want to go back to RA2.
Title: Re: NAR AI v3.1 for DSL 2.2 - Initial Version - Building in Progress
Post by: Clickbeetle on August 06, 2018, 11:18:56 PM
You can join me in the Rusty Club.

I tried building a DSL-S bot the other day, and yep... scratched myself on a razor, got tetanus.

There seems to be a shortage of AI packs for 2.2, so having a new NAR AI would be a good thing.
Title: Re: NAR AI 2020 - DSL 2.1 - Along with maybe a balance patch.
Post by: Naryar on August 14, 2020, 04:25:09 AM
hey everyone. so it's been a long time but after teammates I'd thought I would do some AI pack work again.

so this is it. we're rebuilding NAR AI. without half a billion bots this time, without weird custom components and such.

it's planned for DSL 2.1 but if necessary I can move to another meta.

NAR AI 2020

i expect this to be a community effort (at least me and the few DSL-S boomers remaining here). but all people with interest and skill in DSL-S are welcome to send me bots.

We'll rebuild the old DSL teams originally made by click (and rebuilt by me), up to Arthrobotics, and then you'll be free to send your teams, or claim old NAR AI teams to be rebuilt.

plans :
-basic team format is LW/MW/HW/(any)/(any)/(any) though i don't really mind if you derive from the format. please theme your bots appropriately with the team, send me motto and a team image. i suggest you AI your own bots though it is by no means required.
-i will also list the original DSL 2.1 teams. there will be no claiming of bots, first to send me something accepted will get in.
-weightclasses allowed : AW (125.0 or less), BW (175.0 or less), LW (249.0 or less), MW (499.0 or less), HW (800.0 or less), SHW (1200.0 or less). no ultraheavyweights any more, they are just lag and havok bait.

rules of building :

-DSL 2.1 Standard rules apply. You are allowed to use the rule of 7 breaker. BFE is allowed ONLY if it could be done in the bot lab (again, custom armor shines are fine.) all BFE rules for DSL-S apply.
-i will set some quality controls. i do not forbid anyone from entering but i will require a minimum level of building. though it doesn't necessarily need to be very combat efficient. if it is cool and/or original enough (even if it is weak) i will accept it.

DSL 2.1.1

so this is an optional thing i might do. a balance patch, supposed to work along with NAR AI 2020.

now I know the issues about balance patches as well as you do. yes, i hear you, it will be unbalanced. this is why i will listen to feedback and edit components if they truly seem to be OP. thing is, i intend to make it as unintrusive as possible and as compatible as possible with DSL 2.1. (or whatever version I use for NAR AI 2020)

-no weights will be changed
-no nerfs to existing components to keep razors top tier old builds from being nerfed. this is supposed to be something that just makes unused components more valuable and hence encourage newer and more original builds.
-no custom components, no new attachment points. this is just DSL 2.1 with some buffs to some components. again for maximum compatibility with 2.1 except if you go back to 2.1 with a modded bot it will no longer be as good.
-i intend to change batteries to make any other battery than the ant usable
-skirts will now have HP relevant to their weight.
-default HP will no longer be a thing. npc-f will stay very good but at the same time will stay fairly fragile. no more motors ripped in one hit.

willing to work with anyone who's interested on the balance thing.

__________________

so are you guys interested ? if there is not enough interest (especially on the balance patch) i will not do it.


Title: Re: NAR AI 2020 - Along with maybe a balance patch.
Post by: Squirrel_Monkey on August 14, 2020, 06:10:26 AM
Sign me up for building some stuff!
Title: Re: NAR AI 2020 - Along with maybe a balance patch.
Post by: NickyDustyOwl on August 14, 2020, 01:27:03 PM
Ill gladly build some stuff
Title: Re: NAR AI 2020 - Along with maybe a balance patch.
Post by: botbuster on August 14, 2020, 01:50:56 PM
I'll be willing to cook up new bots for this.
Title: Re: NAR AI 2020 - Along with maybe a balance patch.
Post by: madman3 on August 14, 2020, 02:16:33 PM
yeh I'll make a team
Title: Re: NAR AI 2020 - DSL 2.1 Standard AI pack
Post by: Naryar on August 16, 2020, 05:29:10 AM
alright, so first step is to rebuild the original DSL-S bots (and the additional three NAR AI exclusives that come with each team but they don't exactly need to be rebuilt, just the slot needs to be filled up). i'll do a part of it but i don't expect to make them all. so any help is more than welcome.