Author Topic: Punch Out!! Ui  (Read 7930 times)

Offline ty4er

Re: Punch Out!! Ui
« Reply #20 on: July 04, 2011, 10:02:03 AM »
Me liek.




Infact i might do something like this now :o
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is this bot don't lost all razors in a fight before do a damage thought

Offline J

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Re: Punch Out!! Ui
« Reply #21 on: July 04, 2011, 10:22:54 AM »
TC, you should make AI teams to match the Opponents in Punch Out!! :O
Hi.

Offline russian roulette

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Re: Punch Out!! Ui
« Reply #22 on: July 04, 2011, 10:48:00 AM »
This is awesome.

Offline kill343gs

Re: Punch Out!! Ui
« Reply #23 on: July 04, 2011, 11:02:40 AM »
TC, you should make AI teams to match the Opponents in Punch Out!! :O

SO MANY METAL FISTS


For once the mods did something right
#MakeGTMGreatAgain

Offline Conraaa

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Re: Punch Out!! Ui
« Reply #24 on: July 04, 2011, 11:06:16 AM »
TC, you should make AI teams to match the Opponents in Punch Out!! :O
My original plan was to re-do the rookies team and the extras with more of a boxing theme. I did consider a 15 team ai set but I don't think I would be able to come up with 60+ bots, let alone be bothered.
For now, have another screenshot. I know theres a bit more work to do on it. And the transparency is a bit of an issue. But i'm not sure I can do much about the latter.

Offline ty4er

Re: Punch Out!! Ui
« Reply #25 on: July 04, 2011, 11:07:37 AM »
Wasn't there a tournament somewhere which was about boxing robots?
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is this bot don't lost all razors in a fight before do a damage thought

Offline Conraaa

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Re: Punch Out!! Ui
« Reply #26 on: July 04, 2011, 11:08:32 AM »
Yep. That's where I got inspiration for this.

Offline SKBT

Re: Punch Out!! Ui
« Reply #27 on: July 04, 2011, 12:11:39 PM »
Wasn't there a tournament somewhere which was about boxing robots?

Yep that would be my tourney idea. I'd put it up for the polls but I've got work and stuff IRL so there isn't enough time to run it. Also Joe never finished the arena for it but I can't blame him for dropping the project after I pulled out of the pollfor it and then took a break from GTM. :P

Offline J

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Re: Punch Out!! Ui
« Reply #28 on: July 04, 2011, 02:54:00 PM »
TC, you should make AI teams to match the Opponents in Punch Out!! :O

SO MANY METAL FISTS
AND SUPER MACHO MAN!
Hi.

Offline kill343gs

Re: Punch Out!! Ui
« Reply #29 on: July 04, 2011, 11:20:02 PM »
TC, you should make AI teams to match the Opponents in Punch Out!! :O

SO MANY METAL FISTS
AND SUPER MACHO MAN!

OOOOH YEAH


For once the mods did something right
#MakeGTMGreatAgain

Offline yoda9726

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Re: Punch Out!! Ui
« Reply #30 on: July 05, 2011, 04:04:14 AM »
This is insanely awesome conraaa.  Almost makes me wanna work out a custom UI for myself, but I probably won't.  But great job.
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Offline Conraaa

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Re: Punch Out!! Ui
« Reply #31 on: July 05, 2011, 07:20:50 AM »
Well, I did try and take a screenshot to show you the new loading picture thing.

Yeah. It turns out F11 hates the main page of the botlab. And the loading icon
So I just went fcuk it and photoshopped the loading icon onto a screenshot.

And I put a new cursor tga in and it hasn't changed. Odd. And yes I did muck around with Atom Smasher.
Also. Does anyone have any experience mucking around with the wiring control panel and gibs in the bot lab? I want to change some bmps to tgas and so far all I have managed to do is to break it a few times. I am almost getting annoyed. Almost.

tl;dr F11 hates me. So does the cursor. And the gibs don't like me either.

Offline GoldenFox93

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Re: Punch Out!! Ui
« Reply #32 on: July 05, 2011, 07:43:35 AM »
TC, you should make AI teams to match the Opponents in Punch Out!! :O

SO MANY METAL FISTS
AND SUPER MACHO MAN!
Release the...



"Cries and screams are music to my ears."
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Offline Conraaa

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Re: Punch Out!! Ui
« Reply #33 on: July 05, 2011, 07:44:26 AM »
I would recommend you guys don't get too carried away with AI ideas. I want to get the UI done first :P

Offline Enigm@

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Re: Punch Out!! Ui
« Reply #34 on: July 06, 2011, 09:18:39 AM »
Well, I did try and take a screenshot to show you the new loading picture thing.
(Image removed from quote.)
Yeah. It turns out F11 hates the main page of the botlab. And the loading icon
So I just went fcuk it and photoshopped the loading icon onto a screenshot.
(Image removed from quote.)
And I put a new cursor tga in and it hasn't changed. Odd. And yes I did muck around with Atom Smasher.
Also. Does anyone have any experience mucking around with the wiring control panel and gibs in the bot lab? I want to change some bmps to tgas and so far all I have managed to do is to break it a few times. I am almost getting annoyed. Almost.

tl;dr F11 hates me. So does the cursor. And the gibs don't like me either.
I love that loading screen. XD
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Offline JoeBlo

Re: Punch Out!! Ui
« Reply #35 on: July 06, 2011, 09:35:49 AM »
tl;dr F11 hates me. So does the cursor. And the gibs don't like me either.

Your not editing the cursor in the correct place..

You need to decompile RA2.cfz, edit the cursor in there, then recompile everything..

You can edit GIB's with Notepad.. changing file extensions is pretty straight forward, open the GIB's, find the file names you want and swap .bmp with .tga

Offline Conraaa

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Re: Punch Out!! Ui
« Reply #36 on: July 06, 2011, 09:54:06 AM »
So that's why, thanks Joeblo.

This ui is getting there.

Offline Enigm@

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Re: Punch Out!! Ui
« Reply #37 on: July 06, 2011, 09:54:43 AM »
Very nice dude.
+1 if I could
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Offline Vertigo

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Re: Punch Out!! Ui
« Reply #38 on: July 06, 2011, 02:07:11 PM »
Looking good

I hate the concept personally, but that's just my oppinion :P

But VERY nicely executed :D

Offline Urjak

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Re: Punch Out!! Ui
« Reply #39 on: July 06, 2011, 05:20:38 PM »
Very nice dude.
+1 if I could


I gave him some on your behalf. :)
Any comments would be appreciated. :D