Author Topic: New chassis blueprint grid  (Read 5603 times)

Offline Clickbeetle

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New chassis blueprint grid
« on: March 31, 2009, 09:31:59 PM »
I made a (I think) pretty useful replacement blueprint image with more grid lines.  Check it out:



It makes it a lot easier to do precision chassis editing, when you need to place a line at a quarter-box distance or something that's hard to just eyeball.

(Bonus points if you can guess which bot's chassis that is.  Hint: it's not one of mine.)

I also put a scale on there for those of you into component modeling.  Each box on the grid equals 0.22 meters (the units used in gmf files).  Yeah, it's really awkward, but it's not my fault, the snap-to grid is hard coded into the exe or something; I can't change it.

There are two versions of the new grid image.

If you play the game in 800x600 resolution, you need http://beetlebros.gametechmods.com/files/blueprint_lowres.zip  (Extract the zip into Infogrames/Robot Arena 2/UI/botlab; replace the original blueprint.bmp)

If you play the game in 1024x768 or 1280x1024 resolution, you need http://beetlebros.gametechmods.com/files/blueprint_hires.zip  (instructions are the same as for low res)

If you play the game in 640x480 resolution... well, nobody plays at that low of resolution.  And if you do you're out of luck.

I'm not sure how well it will work at some of the massive custom resolutions some of you use.  You can try it but I can't guarantee it will fit properly.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline ianh05

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New chassis blueprint grid
« Reply #1 on: March 31, 2009, 09:41:53 PM »
awesome, thanks for this.. will help a lot with my lws.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Madiaba

New chassis blueprint grid
« Reply #2 on: March 31, 2009, 10:33:27 PM »
Looks cool, CB.
Just noticed that your 3rd increment is not accurate: .. .11 x .5 = .055 .
Might want to fix that before too many go out....
 
BTW: I use 1024x 768 resolution, cause it's native....
 
..
Input is appreciated. :)
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Offline ACAMS

New chassis blueprint grid
« Reply #3 on: March 31, 2009, 10:43:48 PM »
Quote from: Clickbeetle;32446
(Bonus points if you can guess which bot's chassis that is. Hint: it's not one of mine.)
 
If you play the game in 800x600 resolution, you need http://beetlebros.gametechmods.com/files/blueprint_lowres.zip (Extract the zip into Infogrames/Robot Arena 2/UI/botlab; replace the original blueprint.bmp)
 
If you play the game in 1024x768 or 1280x1024 resolution, you need http://beetlebros.gametechmods.com/files/blueprint_hires.zip (instructions are the same as for low res)
 
I'm not sure how well it will work at some of the massive custom resolutions some of you use. You can try it but I can't guarantee it will fit properly.

Most of us have wide screen now....
 
Mine at home is 1920 x 1200
My laptop is 1440 x 900
 
What do we do to resize it for those resolutions?
 
 
Quote from: Clickbeetle;32446
(Bonus points if you can guess which bot's chassis that is. Hint: it's not one of mine.)

 
HEHEHEHE.........looks familiar!

Offline ianh05

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New chassis blueprint grid
« Reply #4 on: March 31, 2009, 10:50:13 PM »
it's childs play IV, what do i win? :)
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline MikeNCR

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New chassis blueprint grid
« Reply #5 on: March 31, 2009, 10:51:54 PM »
Quote from: ianh05;32457
it's childs play IV, what do i win? :)


You win...

A BRAND NEW GRID TO USE WHEN DESIGNING ROBOTS!

Offline ianh05

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New chassis blueprint grid
« Reply #6 on: March 31, 2009, 11:06:51 PM »
maybe we can just arrange it so i get an easy opponent to start this BBEANS ;)
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Clickbeetle

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New chassis blueprint grid
« Reply #7 on: April 01, 2009, 12:16:14 AM »
Quote from: Madiaba;32453
Looks cool, CB.
Just noticed that your 3rd increment is not accurate: .. .11 x .5 = .055 .
Might want to fix that before too many go out....

Dang, how did I miss that?  Someone wasn't thinking...

Well, it's fixed now with an accurate scale.  Thanks for pointing that out.

Quote from: ACAMS
Most of us have wide screen now....

Mine at home is 1920 x 1200
My laptop is 1440 x 900

What do we do to resize it for those resolutions?

I don't know.  The high res version might actually work; I can't try it because I don't have a monitor that big.  But if it works for both 1024x768 and 1280x1024, there's a fair chance it could work for even bigger widescreen sizes.

If it doesn't work, then I would need to make a custom blueprint.bmp for every resolution.  Which is simply too much work.  So you would probably need to resize the grid yourself until it fit on your resolution, or just temporarily downgrade to a lower resolution while your are making a chassis.

Quote from: ianh05
it's childs play IV, what do i win?

That was fast.  I didn't really expect anyone to get that.  You win some reputation points!  (definitely not a spur of the moment decision there)

Edit:  Well, you would win some rep points if the reputation system still existed.  When did it go down?

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Somebody

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New chassis blueprint grid
« Reply #8 on: April 01, 2009, 06:03:39 AM »
A long time ago.
I built that big robot on that TV show that time


Offline ianh05

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« Reply #9 on: April 01, 2009, 06:07:02 AM »
i was actually going to post childs play IV in my original post, however for some reason i thought it was made by you.. then when i seen ACAMS post it jolted my memory.

my memory was playing tricks on me >.<
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Venko

New chassis blueprint grid
« Reply #10 on: April 01, 2009, 01:30:20 PM »
Wait a sec ACAMS... How you play RA2 on widescreen res. ?
I tried to play it on my laptop on my max laptop res which is 1280x800 but i failed...
It didn't show it in the select-drop-down-menu. Only the standart 4:3 res. Like 1024x768 and so... Now i play RA2 with some dumb black lines left from the left and right side of the screen...
How to play it on 1280x800? Please help...

Offline ACAMS

New chassis blueprint grid
« Reply #11 on: April 01, 2009, 03:01:56 PM »
Go to C:\Program Files\Infogrames\Robot :):):):):) 2 and open ra2.cfg with notepad and change ...
 
FSDisplayWidth=????
FSDisplayHeight=???
FS3DDisplayWidth=????
FS3DDisplayHeight=???
 
To ....
 
FSDisplayWidth=1280
FSDisplayHeight=800
FS3DDisplayWidth=1280
FS3DDisplayHeight=800

Offline Venko

New chassis blueprint grid
« Reply #12 on: April 01, 2009, 03:50:08 PM »


Crap!...
The blueprint list and the 3D-realtime-bot-preview windows are hidden under the menu. I must edit the game UIs to fix this... Any ideas ?

Offline Reier

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« Reply #13 on: April 01, 2009, 04:13:54 PM »
Change your resolution.
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Offline pyscolone

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« Reply #14 on: April 01, 2009, 04:59:58 PM »
thats what cheating does.

Offline Condor33

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« Reply #15 on: April 01, 2009, 05:11:42 PM »
Quote from: Clickbeetle;32461
I don't know.  The high res version might actually work; I can't try it because I don't have a monitor that big.  But if it works for both 1024x768 and 1280x1024, there's a fair chance it could work for even bigger widescreen sizes.


It doesn't, I have widescreen and NOTHING fits. One must just put up with wider bots.
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Offline Venko

New chassis blueprint grid
« Reply #16 on: April 01, 2009, 05:32:07 PM »
[/facepalm]
Hey, you two wiseacres (Reier and Puss-cool-one)...
Did you read the #11 #12 #13 posts?
This happened after i do what ACAMS says...
[/facepalmoff]

Offline ACAMS

New chassis blueprint grid
« Reply #17 on: April 01, 2009, 05:37:30 PM »
I started to tell you that would happen, but figured you would notice.....
 
Find a fix for it and be famous.

Offline Condor33

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« Reply #18 on: April 01, 2009, 05:56:50 PM »
That WASN'T widescreen! Widescreen is 1440x900, :):):) 1280x800. I'm pretty sure 1280x800 is standart resolution.
Avoid the beam and you won't get hit!

Clash Cubes 2 Grand Champion--Xenophobik Resurrektion
Winner of the RAW favorite bot award--Humdrums

Offline ACAMS

New chassis blueprint grid
« Reply #19 on: April 01, 2009, 07:42:19 PM »
Well that happens with any res higher than listed......so fix it!