Author Topic: NAR DSL AI Pack  (Read 27278 times)

Offline JoeBlo

Re: NAR DSL AI Pack
« Reply #280 on: December 18, 2009, 04:36:57 AM »
Motto: Playin' for keeps!

Bindings: soonish

SHW Update: also soonish

everything else should be good to go  :mrgreen:

Offline R0B0SH4RK

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Re: NAR DSL AI Pack
« Reply #281 on: December 18, 2009, 12:49:29 PM »
I'm off until mid-January now, so today's the first day in a long time that I'll actually have the chance to sit down and hammer some stuff out. I have a LW, MW, and HW done and I'll try to get the other three done today as well.

Offline Scrap Daddy

Re: NAR DSL AI Pack
« Reply #282 on: December 18, 2009, 02:24:49 PM »
I need to stop being lazy and build something instead of playing this game.

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Offline System32

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Re: NAR DSL AI Pack
« Reply #283 on: December 18, 2009, 02:33:45 PM »
Am I the only one who thinks that NAR AI made DSL less about laid back competition and changed it to "I HAVE THE BETTER WEDGE FAGGOT GTFO GTMS!"

It feels that way to me...
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Offline trumpetguy

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Re: NAR DSL AI Pack
« Reply #284 on: December 18, 2009, 05:07:26 PM »
I thought I already send my update.

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Offline The Ounce

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Re: NAR DSL AI Pack
« Reply #285 on: December 18, 2009, 05:39:55 PM »
S32, I think it's just because Nary takes his building vvvvveeeerrrrrrryyyyyy seriously, and that he builds a lot of gutrippers, which are heavily reliant on wedges.

I somewhat agree, though.
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Offline 123savethewhales

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Re: NAR DSL AI Pack
« Reply #286 on: December 18, 2009, 06:07:12 PM »
Am I the only one who thinks that NAR AI made DSL less about laid back competition and changed it to "I HAVE THE BETTER WEDGE FAGGOT GTFO GTMS!"

It feels that way to me...
Hey at least none of the bots I am sending has wedge.  So there are 2 teams without wedge at least.
« Last Edit: December 18, 2009, 06:29:32 PM by 123savethewhales »

Offline JoeBlo

Re: NAR DSL AI Pack
« Reply #287 on: December 18, 2009, 06:48:28 PM »
I entered 6 robots all without a single wedge


2 are specifically designed to destroy wedges too  ;)

Offline System32

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Re: NAR DSL AI Pack
« Reply #288 on: December 18, 2009, 07:17:28 PM »
Well, I'm kinda happier now that I hear that.
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Offline JoeBlo

Re: NAR DSL AI Pack
« Reply #289 on: December 18, 2009, 07:29:10 PM »
I understand how much focus there is on wedges but there are ways around


on a side note backlash features next to no wedge building materials  ;)

Offline 123savethewhales

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Re: NAR DSL AI Pack
« Reply #290 on: December 19, 2009, 12:28:43 AM »
I understand how much focus there is on wedges but there are ways around


on a side note backlash features next to no wedge building materials  ;)
I agree.  Back in the days there are only 2x metal hinge/2x 120 angle titanium skirts, 56kg total.  Nowadays to consistently win the wedge war you need 2x bsg/6x flipper segments/2x small wedge, that's a total of 88kg for a wedge that breaks on impact.  Since the only bots you have to worry about not getting under happens to requiring upper wedge (say skirt hinge on titanium sheet), that's another 35 kg.  So you essentially have 123 more kg to work around the wedge with.  It shouldn't be too difficult to come up with something that does.

I guess you guys can be the judge as to rather or not me and/or Joe are successful at doing so once NAR AI come out.

Offline Reier

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Re: NAR DSL AI Pack
« Reply #291 on: December 19, 2009, 02:08:24 PM »
AHHHHhhhHhHh man I'm so busy. I might not be able to AI it, is that ok?
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Offline Naryar

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Re: NAR DSL AI Pack
« Reply #292 on: December 19, 2009, 02:22:25 PM »
Yes. I'd rather have non-AIed bots that no bots at all...

Offline Reier

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Re: NAR DSL AI Pack
« Reply #293 on: December 19, 2009, 03:33:56 PM »
Did you get my PM?
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Offline Naryar

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Re: NAR DSL AI Pack
« Reply #294 on: December 19, 2009, 04:05:31 PM »
Yes. Will send you feedback later.

Offline Urjak

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Re: NAR DSL AI Pack
« Reply #295 on: December 19, 2009, 04:06:41 PM »
Sent another team. Hopefully your still accepting them...
Any comments would be appreciated. :D

Offline JoeBlo

Re: NAR DSL AI Pack
« Reply #296 on: December 19, 2009, 08:38:05 PM »
Yes. I'd rather have non-AIed bots that no bots at all...

I will have 4 bindings guaranteed today as they all use basically the same :P

Offline Naryar

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Re: NAR DSL AI Pack
« Reply #297 on: December 26, 2009, 10:13:23 AM »
Yeah, so just an official announcement.

As said, NAR AI v2.0 will be released on January 10th. It will have 8 teams built by me, and at least 18 new builder teams (Trumpetguy, Scrap and 123STW said they were building a new thing), for a total of 66 teams minimum !

Another official announcement.

NAR AI v3.0 - I am planning another release in June, but it will NOT be the actual mod i said.

I will accept more teams by you guys (R0B0 !!!!), but i especially want to focus that release on updates. That is, i most likely won't build a lot of new teams, but will rebuild/update most of the v1.1 bots.

About the NAR AI actual mod that i promised, it will be released at the end of 2010. It can be September or next Christmas, i can't predict anything now :P

Offline Naryar

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Re: NAR DSL AI Pack
« Reply #298 on: February 03, 2010, 07:36:07 AM »
First post updated.

And yes, v2.2 will be released Feb 10th unless i have some major issue.