Author Topic: Clash Cubes AI Pack  (Read 18226 times)

Offline JoeBlo

Clash Cubes AI Pack
« Reply #100 on: July 13, 2009, 03:50:59 AM »
i was trying to make one with a measuring tape but it didn't look any good...the Tank one was originally for heavy metal so if you can come up with something better for Think Big I will use the tank for Heavy Metal

Offline RedSawn

  • aka RedlineM203
  • *
  • Posts: 1922
  • Rep: 4
  • Awards BOTM Winner
    • View Profile
    • Awards
Clash Cubes AI Pack
« Reply #101 on: July 13, 2009, 03:58:40 AM »
Quote from: JoeBlo;51123
so if you can come up with something better for Think Big...

Had the idea of a perspective-based picture of a guy (silhouette) infront of a tall tower (silhouette)

If this works, something like this:
__________
|...____....|
|../......\...|
|./........\..|
|/....o.....\|
|THINK BIG|

The dots are because spaces don't work.




Offline JoeBlo

Clash Cubes AI Pack
« Reply #102 on: July 13, 2009, 04:00:12 AM »
yeah that sounds like a better idea then the tank

Edit: new heavy metal logo

Offline cephalopod

Clash Cubes AI Pack
« Reply #103 on: July 13, 2009, 04:15:10 AM »
You could always use an idea like this (but not this cos it sucks)

HOJ vs a tiny bot would prob look better lol
I even thought about doing the tiny bot with the fridge falling oin it
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline JoeBlo

Clash Cubes AI Pack
« Reply #104 on: July 13, 2009, 04:21:30 AM »
I actually rather like that idea Craaig ^^^ but we shall wait to see what Red cooks up :smiley:

Offline JoeBlo

Clash Cubes AI Pack
« Reply #105 on: July 13, 2009, 07:23:58 AM »
im nearing completion of a Beta so (not meaning to copy inf) will need 1 or 2 Beta testers to ensure everything is all working...experience is AIing is not required nor do you have to solve any problems (unless you want to) what you need to basically do is

  • test all bots to see if AI and everything is working
  • test to see if no AI parts etc appear in the bot lab (cc anti ballasts are ok)
  • test the new arenas (make sure the skins etc are working)
  • and if everything else is working ok

Offline H@zm47

  • Middleweight
  • Posts: 382
  • Rep: 0
    • View Profile
    • Awards
Clash Cubes AI Pack
« Reply #106 on: July 13, 2009, 07:27:58 AM »
Yeah, I'll be more than happy to beta test if you want.
Achievements:
BBEANS 6: What Shell Spinner? (2-1 - 3 KOs and 4 WBPs)
RAW 2: Smoke and Mirrors (1-0:2 KOs and 1 TKO)
Clash Cubes 3: Shortsighted Surgeon ][ (Finished 15th)
UK vs USA: The Matador (USA) (Eliminated Round 1)

Offline JoeBlo

Clash Cubes AI Pack
« Reply #107 on: July 13, 2009, 07:31:13 AM »
that would be great :-D

Offline Naryar

  • Posts: 23267
  • Rep: 20
  • hybrids oui oui
    • http://www.youtube.com/us
  • Awards BOTM Winner
    • View Profile
    • Awards
  • Skype: TheMightyNaryar
Clash Cubes AI Pack
« Reply #108 on: July 13, 2009, 07:48:12 AM »
Quote from: JoeBlo;51153
im nearing completion of a Beta so (not meaning to copy inf) will need 1 or 2 Beta testers to ensure everything is all working...


LOL... actually that beta testing is pretty much a good idea, i think i'll do the same for NAR AI Beta (eg having a few beta testers).

Offline cephalopod

Clash Cubes AI Pack
« Reply #109 on: July 13, 2009, 07:49:12 AM »
I would love to test for you, but I'm only beginning to be able to AI.
Dunno if that matters or not.
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline JoeBlo

Clash Cubes AI Pack
« Reply #110 on: July 13, 2009, 07:56:12 AM »
nah that would be good if you could Craaig ... like I said i only really need people to take the time and just try out everything.. mainly as I built the AI pack in a clean DSL 2.1 but when I put it into pack form I wont include everything as a lot will come with DSL so you just checking if the game works correctly when the pack is applied... any AI problems will most likely be picked up by H@zm47 anyway as hes probably a better AI'er then me :icon_tongue:

@ Naryar: i thought it was a good idea so the pack isnt released to the public with problems.. everything can be fixed before the public has at it

Offline cephalopod

Clash Cubes AI Pack
« Reply #111 on: July 13, 2009, 07:57:48 AM »
Okay yeah, I can do that for you. I'm away next week, but I have all this week to do it if you can send it soonish.
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline JoeBlo

Clash Cubes AI Pack
« Reply #112 on: July 13, 2009, 08:16:19 AM »
It might be ready this week since im off on break

Offline RedSawn

  • aka RedlineM203
  • *
  • Posts: 1922
  • Rep: 4
  • Awards BOTM Winner
    • View Profile
    • Awards
Clash Cubes AI Pack
« Reply #113 on: July 13, 2009, 08:16:47 AM »
Quote from: JoeBlo;51132
I actually rather like that idea Craaig ^^^ but we shall wait to see what Red cooks up :smiley:




Nothing special. Couldn't do what I wanted.

I wouldn't be a good beta tester. Would just play it. Wouldn't test through enough anyway.




Offline JoeBlo

Clash Cubes AI Pack
« Reply #114 on: July 13, 2009, 08:26:06 AM »
love it that will be the one to use... which also means were done for team logos

Offline Reier

  • Rieir
  • *
  • Posts: 8564
  • Rep: 8
  • I GOT 3RD IN RAW1
    • https://www.youtube.com/c
  • Awards old BOTM Winner
    • View Profile
    • Awards
Clash Cubes AI Pack
« Reply #115 on: July 13, 2009, 04:54:54 PM »
I like the Death Star... =,(
Lol, nevermind, it's Joe's choice.
ALERT- Another WS coming up...
voted best bot builder two times and counting babayy. the best ra2 builder who has never won an actual tournament match
ReiAI pack for Ironforge
My drawings, and my webcomics
Why online PVP will save RA2
The problem with competitive IRL in RA2
I'm fine with hugging reier

Offline JoeBlo

Clash Cubes AI Pack
« Reply #116 on: July 14, 2009, 02:52:09 AM »
maybe next time reier

I am adding the CC anti ballasts in the AI pack but I modified them

  • they are properly done as styles so there all in the one place for convenience
  • they now have a proper preview image so you don't have half a dozen casters or smartzones in your garage

the Beta is nearly ready just 3 more teams to go (need to ai some of Lost world and my teams bots)

Offline trumpetguy

  • Super Heavyweight
  • Posts: 1162
  • Rep: 0
  • Forum Ameri-asian
    • http://www.facebook.com/DC.Scinerd
    • http://www.youtube.com/user/PokeDenny
    • View Profile
    • Awards
  • Skype: dennycao202
Clash Cubes AI Pack
« Reply #117 on: July 14, 2009, 03:34:12 AM »
Great, can't wait. Should be great.
(Rhyming)

"Two things are infinite:the universe and human stupidity;and I\'m not sure about the universe" -Albert Einstein
*IF YOU ARE NEUTRAL IN THIS SIG BUSINESS PUT THIS IN YOUR SIG*

Offline JoeBlo

Clash Cubes AI Pack
« Reply #118 on: July 14, 2009, 03:50:45 AM »
thanks mate ;-)

Offline JoeBlo

Clash Cubes AI Pack
« Reply #119 on: July 14, 2009, 04:22:58 AM »
another option for people to vote, bots like Bushindo Byatch, Cubinator

  • keep them AI'd the same
  • change the AI to make then SnS's


cubinator was meant to be an SnS but I didn't know a whole lot of AIing at the time so when Ianh05 changed the bindings i didnt know to change the bots controls