ALERT- Another WS coming up...
I'm fine with hugging reier
Generally, always build for the weight limit. Weight limits are weird in Ironforge - LW is 125, MW is 200, HW is 400. You also get 4 free ballasts that don't count toward the weight total, but I don't see any ballasts on these from the internal shots (thanks for including internals btw).The first one, my concern is that its not wide enough. Lots of IF bots use those big triangular wedges to make themselves really really wide.For the second ones, rear weapons are useless in AI tournaments but if you plan on driving like in Centauri then they could be useful. Not much wasted space inside the chassis, which is good.Third one, I've never been good at making HSes so not a lot to say. It does seem like its got very few weapons on it.Also, the last time I built in this game was around a year ago, so my advice may be a bit out of date. Overall, not bad though.
In general, make sure the weapons you put on your bot have enough of their surface showing to have a nice contact area. The iron spikes in front of 1 and in back of 2 aren't doing very much, they should either be longer or removed. Additionally, 3 has a very small range with which it can hit opponents with the disk. I'm afraid that if another robot collides at an angle, it's going to hit the heater skirts and not the weapon. For bot 1 in particular: The huge treads are probably a waste of weight on a middleweight, and they're causing a problem for your robot: if an opponent's wedge contacts the wheel before your wedge (and they probably will because they tend to be wider) then your robot lost the wedge war. Additionally, if an opponent is around the front end of your tread and stays there, it's pretty much out of reach of your hammer while it can hit your tread. It just seems like the treads are blocking the effectiveness of your weapon. So you could make the treads smaller or make the wedge wider. Also, you don't need so many overlapping wedges, just use the skirt hinges that have 1 connection for a wedge and have 2 of them. Space them out wide because those will be more effective. Also, it might be a good idea to make the hammer longer. For bot 3 in particular: the skirts on top are not doing very much since their not on skirts and they're blocking the weapon (they aren't really protecting anything either..). If you want invertible wedges then they should be on hinges also but they probably aren't worth it. More weapons on the disk (and using a disk that allows for more weapons) is probably a good idea, and rotating the beater bars vertically will help it hit low robots. In general, your robots seem to have heavy armor in relation to their weight. I guess that's a preference thing and it's not necessarily bad, but in cases (especially with the HS) you don't want to find yourself outweaponed and then outpointed by the end of the match. Also follow Thrack's advice. It's really important to build to the weight limit for a competitive robot. I might have said too much as to how to go about improving your robots. I don't want to control the way you build, so it's OK if you don't follow everything here, but hopefully you'll take some of this advice to make your robots better in combat.
agree with uberpyro. you've go the workings of a pretty good design but it has nowhere near enough batteries and even in online i'd be worried about such a lack of weapons. also agree that 2wd would probably be better for a LW (wheels are heavy)with the plow and armor panels, I doubt you need st10. you can get more batteries with the weight it gives you. good job on building right up to the weight limit though.
getting there! a lot tighter build.chassis space management is really nice, I would suggest 1 carbatt + 1 nifty over 3 nifties however. same weight and it'll last longer. 45 amps is a bit overkill and the large batteries last exponentially longer than the same weight in smaller batteries.I do hope you can get a more damaging weapon on there somehow. DSL bars are not really designed to be weapons in and of themselves. super bad damage. The plow assembly may want to be widened a bit too, especially if the spinner will be likely knocking people away and making it hard to corral them (perhaps 2 plows in a V). Other than that, it's pretty solid overall for a pvp bot. with some good driving you can make it work well in the right arena.