Author Topic: RA2 Tech Demo problem  (Read 1250 times)

Offline Jaydee99

  • Waltuhweight
  • *
  • Posts: 1939
  • Rep: -23
  • :/
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
RA2 Tech Demo problem
« on: March 09, 2015, 05:17:45 PM »
OK, don't ask me why, but I wanted to try the tech demo.
The problem is that it loads the splash up for literally half a second before closing itself down. WHY???

Offline cephalopod

Re: RA2 Tech Demo problem
« Reply #1 on: March 09, 2015, 05:21:49 PM »
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Lemonism

  • *
  • Posts: 666
  • Rep: 16
    • View Profile
    • Awards
Re: RA2 Tech Demo problem
« Reply #2 on: March 09, 2015, 05:33:53 PM »
If you look at the 'Last Modified' date of the file and set it to that it should work fine. That's how I got it running, anyway.
Download Mortis.py
Download some of my DSL2.2 Bots

Offline Jaydee99

  • Waltuhweight
  • *
  • Posts: 1939
  • Rep: -23
  • :/
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: RA2 Tech Demo problem
« Reply #3 on: March 09, 2015, 05:52:55 PM »
(Image removed from quote.)
Oh, I didn't read that. Always my downfall.
If you look at the 'Last Modified' date of the file and set it to that it should work fine. That's how I got it running, anyway.
I'll try this too.

Offline Knight

  • Antweight
  • Posts: 82
  • Rep: 2
    • View Profile
    • Awards
Re: RA2 Tech Demo problem
« Reply #4 on: March 12, 2015, 01:56:07 PM »
Is there anything mechanically different between the tech demo and the final product?

Offline Lemonism

  • *
  • Posts: 666
  • Rep: 16
    • View Profile
    • Awards
Re: RA2 Tech Demo problem
« Reply #5 on: March 12, 2015, 02:10:52 PM »
Is there anything mechanically different between the tech demo and the final product?
Quite a lot is different, yes. The way the robots handle is fairly similar (although driving feels more sluggish and weapons feel more weighty in the demo compared to the full game in my opinion), but components cannot be broken off in the tech demo. The tech demo also only includes 3 robots prebuilt, none of which are AI'd. Nightmare, Yellow Buzzard and one other robot IIRC. You control the 3 robots with 3 separate sets of keys on your keyboard.
Download Mortis.py
Download some of my DSL2.2 Bots

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17537
  • Rep: 3
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: RA2 Tech Demo problem
« Reply #6 on: March 12, 2015, 02:23:46 PM »
Third robot IIRC is named Fang and it has a hammer

Offline frezal

  • Pronouns: any
  • *
  • Posts: 1494
  • Rep: 5
  • I am all eyes
    • https://www.youtube.com/u
    • View Profile
    • Oh, she’s on Instagram!
    • Awards
  • See profile for gamer tags: Yes
  • Discord: shelly.burger#9497
Re: RA2 Tech Demo problem
« Reply #7 on: March 12, 2015, 06:24:28 PM »
Anybody remember their "RA1 with physics" demo that included functioning forklifts? That one was pretty rad.
Destroy your lives, on purpose!

Offline RedSawn

  • aka RedlineM203
  • *
  • Posts: 1922
  • Rep: 4
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: RA2 Tech Demo problem
« Reply #8 on: March 15, 2015, 08:58:45 AM »
RA1 physics demo huh? It's an actual thing? I've always wanted to get that working. It's clearly not just changing the game's settings in that data file, whatever it was again. Collisions are still just as clunky.